• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:53
CET 06:53
KST 14:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8094 users

[G] short guide on easy wins in PvZ - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 21 Next All
IcemanAsi
Profile Joined March 2011
Israel681 Posts
July 15 2012 14:57 GMT
#121
On July 15 2012 23:54 JDub wrote:
Show nested quote +
On July 15 2012 22:47 Iatrik wrote:
On July 15 2012 22:15 the p00n wrote:
On July 15 2012 21:58 Iatrik wrote:
Entire "strategy" is just a huge troll

Don't know where to start xD

Ways to lose:
- Neural Archons
- Neural Mothership
- Fungal Zealots
- Broodlords with decent spread
- Roach + Corruptor
- Roach + Hydra + Corruptor
- Muta + Banelings

or to just sum it up:
Everything except Ling/Muta (considering you have storm to defend)

A style like that would only work, if you would:
- Focus Overseers like crazy while not losing your mothership
- Expand very aggressive, so you can be cost inefficent and/or have a lot of gas for storms/archons
- Not open FFE, be aggresive from the start and put pressure at deny expansions like a boss

If you still win with your strat, that means:
- Your opponent is just bad.


According to previous posts, you are 'TdgAisora'. 1v1 platinum with very little games.

http://sc2ranks.com/eu/2111475/TdgAisora

Please go.


Nice, got a fan! Hi Fan!
Smurfs gotta smurf.

Yeah, I'm only platinum 1v1 at that account atm, because I try out playing random.
Problem: My Terran is terrible and i have work to do.

But if a strategy is good or bad, just because a person with a big e-penis posts it, then i don't wanna live in that world anymore.

Your strat is really bad against everything (as listed above).
For good players, your vortex will just become a bigger forcefield. That's it.
And with no units to really fight a zerg, you'll just die.



He has a >90% win rate in PvZ against players ranging from mid-master to GM. What will you accept as evidence that a build is viable? Must the OP defeat DRG in a bo7 in the GSL Finals?

Please stop spouting nonsense. The build is solid.

Hmmm,
How can you see his actuall winrate? I would like to see validation of that 90% claim.
Thanks.
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
July 15 2012 15:04 GMT
#122
very fun to use this build, but i dont know what the zerg shall do.
''you got to yolo things up to win''
Shiiken
Profile Joined July 2012
Germany4 Posts
July 15 2012 15:23 GMT
#123
I would still like to see this versus a Zerg that doesnt do the mistakes i made. There should be no way to beat broodlord/infestor/spines/queen without a lucky vortex.
Rube_Juice
Profile Joined June 2011
Canada348 Posts
July 15 2012 15:30 GMT
#124
I'm skeptical when someone claims they have a 90% win rate in any matchup - not even top pros manage to achieve this. Leave that part out and let people focus on the strategy itself, it's only inviting them to go off-topic.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 15 2012 15:40 GMT
#125
On July 16 2012 00:23 Shiiken wrote:
I would still like to see this versus a Zerg that doesnt do the mistakes i made. There should be no way to beat broodlord/infestor/spines/queen without a lucky vortex.


Hidden in your statement lies belief in imbalance. Saw this build in action just before. Seems quite effective. Though the player did send zealots everywhere to tear through the zergs far away expos; which i domt believe to be the OPs intentions.

the p00n
Profile Joined September 2010
Netherlands615 Posts
July 15 2012 15:49 GMT
#126
On July 16 2012 00:23 Shiiken wrote:
I would still like to see this versus a Zerg that doesnt do the mistakes i made. There should be no way to beat broodlord/infestor/spines/queen without a lucky vortex.


You will always get the 'lucky vortex' off. You can't actually spread enough due to brood lord range and size. If you would spread any more beyond a certain point, the broods would simply be out of range and not participating in the battle at all (unless you have nearly a 360 surround which is unrealistic to expect and probably not even that effective). In a large concave, you can't actually spread your broods out enough to avoid a double vortex from winning the game. All 'you can't win vs bl/inf with a very good spread' replies are therefore pretty silly. It's like someone who's into rocket science proposing 'just adding more power to the engines and moving faster' as a solution to deep space travel, ignoring the speed of light limit. You can't actually do that, it's like saying 'well, 600 roaches would definitely beat your 200/200 composition!'. Nobody says that though, because the concept of 200/200 being the max is easily understood by the average sc2 player. When it comes to these spatial things, most people are oblivious.

Reading through these suggestions is like listening to kids talking about dinosaurs and drawing mountain-sized tyrannosauruses, ignoring the fact that carnivores have a maximum size potential due to some limiting factors (most physiological) inherent to carnivores.
AxonHD
Profile Blog Joined April 2012
United States31 Posts
July 15 2012 15:55 GMT
#127
As someone who has been struggling in masters level PvZ lately, this build has really turned the tables for me. I started trying it yesterday and found myself being able to deal with anything the Zerg throws at me. This is definitely a very solid strategy
Medical Student giving his life for Aiur! Stream ~ www.twitch.tv/axonhd.
Nyast
Profile Joined November 2010
Belgium554 Posts
July 15 2012 17:11 GMT
#128
On July 16 2012 00:40 etherealfall wrote:
Show nested quote +
On July 16 2012 00:23 Shiiken wrote:
I would still like to see this versus a Zerg that doesnt do the mistakes i made. There should be no way to beat broodlord/infestor/spines/queen without a lucky vortex.


Hidden in your statement lies belief in imbalance. Saw this build in action just before. Seems quite effective. Though the player did send zealots everywhere to tear through the zergs far away expos; which i domt believe to be the OPs intentions.


Yeah, I wasn't sure how the style was played so I kindda went for the mood of the moment, and used zealots to harass left & right Zerg's expoes while growing my archon ball. For others who haven't seen it, here's the vod:

http://fr.twitch.tv/nyast/b/325001183 at 1h19

I hesitate to draw conclusion from so few games though ( it's the third time I play it, all were wins ). For once this game wasn't standard ( Zerg went something like 10-pool on a 4p map where he didn't know were I was. I got the eco lead for free ).

I just played another game where the Zerg went mass roaches, and it seems like I was able to hold pretty well ( last game in the vod ). But he added some infestors very late.

To be totally honnest, I still feel unsecure about this build. There's a lot of room for mistakes since you're so heavily relying on the mothership. Without the mothership, you auto lose when facing brood lords and infestors. But guess what comes before Zerg morphs brood lords ? Corruptors.. and a lot of them. Nothing prevents him from snipping the mothership while you're moving out, even if it's not cost effective. Or he could land a neural parasite and vortex your own units, and you're dead meat.

One thing that is good for sure is that since you're relying on archons, you'll have a huge excess of minerals in the late game. Add some pylons and prisms to harass and even if it's not too cost effective, you can snippe a lot of hatcheries while keeping the Zerg busy on his knees. I like that a lot.
the p00n
Profile Joined September 2010
Netherlands615 Posts
Last Edited: 2012-07-15 17:56:53
July 15 2012 17:56 GMT
#129
Here is a replay of me losing with this build. However, it illustrates very well how you cannot snipe the mothership, even on this broken map.

---

Unfortunately it is on Tal'Darim Altar, one of the worst maps in the ladder pool (IMO), so no real weight can be put behind this game. I recently unveto'd it, which was silly.

The only reason I lose this (aside from Tal'Darim Altar being a dumb map with grave positional imbalance, unnecessary rocks at the 3rd and many, many other things) is because I let billions of lings swarm into my main and natural.

http://replayfu.com/download/sr8k4m
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-15 20:27:28
July 15 2012 20:18 GMT
#130
On July 16 2012 00:40 etherealfall wrote:
Show nested quote +
On July 16 2012 00:23 Shiiken wrote:
I would still like to see this versus a Zerg that doesnt do the mistakes i made. There should be no way to beat broodlord/infestor/spines/queen without a lucky vortex.


Hidden in your statement lies belief in imbalance. Saw this build in action just before. Seems quite effective. Though the player did send zealots everywhere to tear through the zergs far away expos; which i domt believe to be the OPs intentions.


I did this too in a game I played, though I ended up dying to a roach/hydra timing. That's probably one of the best things you can do with the build, especially with warp prism. It also lets you get additional use out of the DT tech. This is actually how most late game toss builds have to deal with BL/Infestor.

I think anyone who has done this strategy or watched it would realize that going HT for archons is awful. This build gets ridiculously gas starved.
Creator of sc2unmasked.com
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
July 15 2012 20:27 GMT
#131
good macro kills it. when u say "hasuobs is incorrect", you dont realize how much worse the macro of inferor players is. you beat pros 2 times with this build, well, that doesnt say all too much.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 15 2012 20:32 GMT
#132
On July 15 2012 21:27 the p00n wrote:
Show nested quote +
On July 15 2012 09:49 JDub wrote:
Thanks for the guide. My only suggestion for trying to limit ridiculous responses is to not sound so over-confident about the build. I have no doubt it's a solid build, but you make it seem like you have completely broken the match up.

One random question I had -- if the Zerg 6-pools you and forces you into an awkward 1 base opener, is this build still something you would transition into, off of a 1-3 gate expo or 1 gate stargate opener? Or do you have a different build for against 6p?


I would still transition into it, but just off a gateway expand (cannon in mineral line)

http://drop.sc/40777

This is an old replay against a 7pooling high master. I opened gateway instead of forge, but the idea is roughly the same.

Going to watch your replay, Belial.

EDIT: He made many major mistakes.

Mistake 1 - entirely skipping the void ray. With the void ray parked outside your base (in the attack path), he would have been able to delay your attack or deal significant damage to your roaches while they were going to his base. Or at least he would have seen it.

Mistake 2 - moving out with his army to clear the xel naga tower, which is when your roach attack hit. You have a void ray for that, and that is also why you don't skip it.

Mistake 3 - not immediately destroying the pylon when he sees the drop. Archons cannot move through single file; he had zero archons helping defend against the drop and in the vortex.

Mistake 4 - not warping in enough units and/or cannons (I guess you can call it poor macro). Plenty of occasions where he had idle warpgates and enough gas/minerals to warp in zealots/archons.

Mistake 5 - insufficient pylons ('artosis pylons').

Mistake 6 - overall sloppy execution (can be explained by trying this build for the first few times).

From my games:

[image loading]
[image loading]
[image loading]
[image loading]

It's not really fair to say that this 'loses to any timing' and then provide a replay where the opponent plays like crap (and misses the key element due to mistake #3; the archon toilet). If this was me playing, I would've thought 'woot, game won' as soon as you attacked into my mothership with no overseer, as that delay makes you miss any timing window you probably never even had. Condemned ridge is as open as it gets anyway at the 3rd base, drops are really unnecessary, I would applaud you for wasting the resources on drop tech to do drops on condemned ridge in cross map positions.


Thanks for the response. So then what do you think beats the build then? And do you think if both players played right (he macro'd better, I had an overseer right away lol), I still would have won?

By the way, I macro'd like a fucking champ that game. i had 83 supply at the 8:00 mark. DRG is the only other Zerg I've seen hit 80+ at the 8:00 mark ^^
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 15 2012 22:06 GMT
#133
On July 16 2012 05:32 Belial88 wrote:
Show nested quote +
On July 15 2012 21:27 the p00n wrote:
On July 15 2012 09:49 JDub wrote:
Thanks for the guide. My only suggestion for trying to limit ridiculous responses is to not sound so over-confident about the build. I have no doubt it's a solid build, but you make it seem like you have completely broken the match up.

One random question I had -- if the Zerg 6-pools you and forces you into an awkward 1 base opener, is this build still something you would transition into, off of a 1-3 gate expo or 1 gate stargate opener? Or do you have a different build for against 6p?


I would still transition into it, but just off a gateway expand (cannon in mineral line)

http://drop.sc/40777

This is an old replay against a 7pooling high master. I opened gateway instead of forge, but the idea is roughly the same.

Going to watch your replay, Belial.

EDIT: He made many major mistakes.

Mistake 1 - entirely skipping the void ray. With the void ray parked outside your base (in the attack path), he would have been able to delay your attack or deal significant damage to your roaches while they were going to his base. Or at least he would have seen it.

Mistake 2 - moving out with his army to clear the xel naga tower, which is when your roach attack hit. You have a void ray for that, and that is also why you don't skip it.

Mistake 3 - not immediately destroying the pylon when he sees the drop. Archons cannot move through single file; he had zero archons helping defend against the drop and in the vortex.

Mistake 4 - not warping in enough units and/or cannons (I guess you can call it poor macro). Plenty of occasions where he had idle warpgates and enough gas/minerals to warp in zealots/archons.

Mistake 5 - insufficient pylons ('artosis pylons').

Mistake 6 - overall sloppy execution (can be explained by trying this build for the first few times).

From my games:

[image loading]
[image loading]
[image loading]
[image loading]

It's not really fair to say that this 'loses to any timing' and then provide a replay where the opponent plays like crap (and misses the key element due to mistake #3; the archon toilet). If this was me playing, I would've thought 'woot, game won' as soon as you attacked into my mothership with no overseer, as that delay makes you miss any timing window you probably never even had. Condemned ridge is as open as it gets anyway at the 3rd base, drops are really unnecessary, I would applaud you for wasting the resources on drop tech to do drops on condemned ridge in cross map positions.


Thanks for the response. So then what do you think beats the build then? And do you think if both players played right (he macro'd better, I had an overseer right away lol), I still would have won?

By the way, I macro'd like a fucking champ that game. i had 83 supply at the 8:00 mark. DRG is the only other Zerg I've seen hit 80+ at the 8:00 mark ^^


I don't think you would have won, but things like these are just speculation. Actual results are far more interesting.

I think that the way to go is to command-move banelings behind the protoss army while having tons and tons of roaches behind it. When the zealots are gone, roaches will destroy archons. A problem however is that this is very inefficient so if the protoss just retreats after the zealots are gone and then uses all his gas and minerals on a new army he'll eventually end up with a full archon army and a-move you regardless of your unit composition. Time is on his side as well - if you place 50 spines he can just sneak the mothership in somewhere and mass recall them straight into your main. Prism drops with mass zealots are also nigh uncounterable.

To be really honest I'm not sure. If you can neural the mothership and double-vortex his own army you will win, but that should never ever happen...
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 15 2012 22:09 GMT
#134
^ Well, with a lack of colossi, I think actually it could happen.

I mean you see DRG and pro, code s zergs beat things like carrier mass or mothership rushing using hydra drops or mutas, so I think that's the key to beating this style.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 15 2012 22:26 GMT
#135
Hydras get 2-shot by archons and don't do well against chargelots either... you need a meatshield for the hydras that are able to deal with the opponent's meatshield, which are zealots. The only thing that shoots to mind is roaches, but roach/hydra doesn't work in practice. The only other options are lings (oneshot in aoe by archon/die to zealots) and infestors (fungals to keep stuff in place).
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 15 2012 22:34 GMT
#136
No, I don't think hydras do well against archons or chargelots, but I think you need the AA against the void rays (and I suppose the mothership too). I suppose a roach drop just plain, or maybe a roach drop with corruptors would be better?

Stargate openings are vulnerable to hydras, which is why you see pro zergs always go for hydras against Toss (i forget what series it was, but some Toss opened stargate and did NOT get colossus before third, and lost his third and a ton of army for it), and Toss always go for colossus before third when opening stargate vs a zerg who gets hydras.

I think there's just a timing window where if you go stargate vs Zerg, you really need colossus or else the hydras will do too much damage. Seeing as you spend all that gas on a mothership and templar tech and charge instead of colossus and army, I think there's some vulnerability to hydras with the build.

Anyways, maybe we can test this stuff out? I think you have a strong build here, and wouldn't be surprised if I was wrong here. I think we're similar level. belial.869@na.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Ashent
Profile Joined November 2011
Korea (South)109 Posts
July 15 2012 22:35 GMT
#137
I've been using this build vs plat/diamond for a week now and have only had 3 initial losses due to bad mothership control (getting it sniped by not being used to the delay on vortex) and/or moving out at 160~ supply instead of being more patient as specified in the [G].

I've managed to hold a lot of builds I didn't believe I would, specifically baneling busts off 1 gate without the stargate being done, etc etc. This build is extremely solid as far as I can see, at least at this level.

Can any zerg who've experienced this lately talk about their reactions and what has worked/what hasn't?
ww
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-15 22:39:34
July 15 2012 22:38 GMT
#138
On July 16 2012 07:26 the p00n wrote:
Hydras get 2-shot by archons and don't do well against chargelots either... you need a meatshield for the hydras that are able to deal with the opponent's meatshield, which are zealots. The only thing that shoots to mind is roaches, but roach/hydra doesn't work in practice. The only other options are lings (oneshot in aoe by archon/die to zealots) and infestors (fungals to keep stuff in place).

Except that Ret style Roach/Hydra busts are the strongest counter to mothership expand builds like this one and that's essentially all that ever happens when I've done this on KR against diamond and masters players. When you skip templar or Colossus, while neglecting stuff like sentries, you simply can't defend those busts, especially when they send extra waves and have tons of overseers. We get it, you're proud of your build, but don't be the guy with the gimmicky build who claims he can beat progamers and knows more than all of them. The build has its advantages and the composition can be useful in many situations, but it also has many weaknesses that good players will take advantage of. Watch Nyast's games using this style to see some of what he had problems with and offer some solutions.
Creator of sc2unmasked.com
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 15 2012 22:48 GMT
#139
On July 16 2012 07:34 Belial88 wrote:
No, I don't think hydras do well against archons or chargelots, but I think you need the AA against the void rays (and I suppose the mothership too). I suppose a roach drop just plain, or maybe a roach drop with corruptors would be better?

Stargate openings are vulnerable to hydras, which is why you see pro zergs always go for hydras against Toss (i forget what series it was, but some Toss opened stargate and did NOT get colossus before third, and lost his third and a ton of army for it), and Toss always go for colossus before third when opening stargate vs a zerg who gets hydras.

I think there's just a timing window where if you go stargate vs Zerg, you really need colossus or else the hydras will do too much damage. Seeing as you spend all that gas on a mothership and templar tech and charge instead of colossus and army, I think there's some vulnerability to hydras with the build.

Anyways, maybe we can test this stuff out? I think you have a strong build here, and wouldn't be surprised if I was wrong here. I think we're similar level. belial.869@na.


I do not have access to NA.
slimcognito2012
Profile Joined May 2011
United States29 Posts
July 15 2012 22:49 GMT
#140
So you basically KiWiKaKi it up? Early Mothership isn't exactly a new idea vs zerg. Cool that you do it though.
Prev 1 5 6 7 8 9 21 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3483
GuemChi 1844
Shuttle 1649
Hyuk 382
ProTech157
Rush 148
Larva 85
ZergMaN 19
Icarus 7
League of Legends
JimRising 669
Other Games
summit1g11204
WinterStarcraft346
C9.Mang0339
Cr1tdota271
Mew2King229
Lowko159
Fuzer 93
NeuroSwarm79
ViBE55
ROOTIllusion11
Organizations
Other Games
gamesdonequick712
Counter-Strike
PGL177
Other Games
BasetradeTV45
[ Show 17 non-featured ]
StarCraft 2
• practicex 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2112
League of Legends
• Rush1212
• Stunt347
Other Games
• imaqtpie669
• Shiphtur258
Upcoming Events
The PondCast
4h 7m
KCM Race Survival
4h 7m
OSC
8h 7m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.