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The Space Whales Solution to TvZ (WIP) - Page 4

Forum Index > StarCraft 2 Strategy
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WhalesFromSpace
Profile Joined March 2012
390 Posts
July 13 2012 06:08 GMT
#61
On July 13 2012 12:47 Digamma wrote:
i dont think this will work on any map with a close third. like with the game on cloud kingdom he simply moved the queens over and you had to back off. maybe on like shakuras when the queen takes forever to walk over then yes it can deny the third and make the reapers worth the massive amount of gas you spent on it.. i dont think this can hold a 8 minute roach ling bane bust though.


You can tank up to 3 queens while you target down a hatch, if your reaper count is 8+. Just cycle them in/out of medivac or pull-back micro. This is fine for cloud kingdom.
Nihility
Toastie.NL
Profile Joined July 2012
Netherlands232 Posts
July 13 2012 07:47 GMT
#62
I feel the building attack is what nullifies spines in this situation: the healing in HotS (isnt speed removed too?) wont help goo much as it is out of combat only. Thus, hots nerfs this strat but buffs low reaper count strats
EU Random Player - Contact me for anything :-)!
thezanursic
Profile Blog Joined July 2011
5500 Posts
July 13 2012 09:11 GMT
#63
Very cool. I'm not currently playing, but I will certinally try when I get back to it. I like styles that are similar to this.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
Last Edited: 2012-07-13 09:26:02
July 13 2012 09:25 GMT
#64
I played that strat a view times, yesterday!
It is insane how fast 8 reapers kill a hatch. With the medivacs you can just ignore the queens and get all reapers out.
Also reapers in a bunker are not too bad against roaches.

But don't attack 2 queens with transfuse...

Really like that reaper play, thanks for that guide!
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
July 13 2012 11:33 GMT
#65
brilliant guide, the video is great too, love Animals as Leaders =]
savior & jaedong
Belha
Profile Joined December 2010
Italy2850 Posts
July 13 2012 11:46 GMT
#66
Nice to see this instead of the usual balance complain ^^
Superb thread.
Chicken gank op
Noak
Profile Joined December 2011
Sweden84 Posts
July 13 2012 11:51 GMT
#67
Now please make a template that is easy to use for other people that want to make guides and i bet we'll be seeing a lot more quality guides here!

Awesome work man
Asolmanx
Profile Joined April 2011
Italy141 Posts
July 13 2012 12:34 GMT
#68
If this strat becomes popular Blizzard my rethink the HOTS changes to the reaper
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
July 13 2012 15:18 GMT
#69
Good lord you can load 6 reapers in a medivac...
Eye for an eye make the world go blind - Gandhi
Nizes
Profile Joined May 2012
Finland27 Posts
July 13 2012 19:09 GMT
#70
This is totally awesome guide. I mainly play toss at low level but i will ask my master terran friend to try this out.
Plague1503
Profile Joined October 2010
Croatia466 Posts
July 13 2012 19:23 GMT
#71
On July 14 2012 00:18 Spec wrote:
Good lord you can load 6 reapers in a medivac...

8
"Good luck." "I don't need luck. I have ammo."
rebuffering
Profile Joined December 2010
Canada2436 Posts
July 13 2012 19:44 GMT
#72
You sir, are awesome, great guide, nice video/good editing, and most of all, Animals as Leaders, nice to hear some good music . Time to go make some reapers. thanks friend.
http://www.twitch.tv/rebufferingg
Aoxer
Profile Joined June 2012
44 Posts
July 13 2012 20:09 GMT
#73
On July 14 2012 04:23 Plague1503 wrote:
Show nested quote +
On July 14 2012 00:18 Spec wrote:
Good lord you can load 6 reapers in a medivac...

8


this, I was like wtf, that's awesome...

time for some reaper drops for hatchery sniping and incorporting their epic deeps into my late game army
"No amout of macro will make marines beat banelings"
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
July 13 2012 20:22 GMT
#74
On July 14 2012 05:09 Aoxer wrote:
Show nested quote +
On July 14 2012 04:23 Plague1503 wrote:
On July 14 2012 00:18 Spec wrote:
Good lord you can load 6 reapers in a medivac...

8


this, I was like wtf, that's awesome...

time for some reaper drops for hatchery sniping and incorporting their epic deeps into my late game army

Most expensive thing to lose, like ever. 100/100, and 400/400 for reapers lol 500/500. That's a bruuuuuuuuuuutal loss. I'm a reaper guy in TvT, and losing a medvac with reapers makes my heart sink.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 13 2012 20:22 GMT
#75
On July 13 2012 11:50 cristo1122 wrote:
Show nested quote +
On July 12 2012 21:26 Belial88 wrote:
I can't wait until HOTS makes the building attack useless. so imba ;/

What can a zerg do against this OP? I feel like roaches would be the only way to not lose, right?


but in hots they regenerate health themselves which makes its in some ways even scarier


I'd much rather deal with regenerating reapers than reapers that have building attack...

OP, how do you beat this please. Because this always destroys me.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
dohgg
Profile Joined February 2011
310 Posts
July 13 2012 22:18 GMT
#76
Defensive roaches..
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 14 2012 08:18 GMT
#77
On July 14 2012 07:18 dohgg wrote:
Defensive roaches..

You would need a lot of them to cover all angles of 3 bases, at least 3 per base at the very minimum if the Terran has bad control, but if he has good control you would need 4 or more, thus keeping the Zerg from getting 3 bases off of only queens, and the Terran still has map control.
This is my signature. There are many like it, but this one is mine.
WhalesFromSpace
Profile Joined March 2012
390 Posts
July 14 2012 08:35 GMT
#78
I actually ran into some trouble vs a large pack of speedlings, and sufficient scouting to cut off attack paths into the zerg territory. I still won the game but it was due to outplaying the Zerg later on. This was on Cloud Kingdom; I was constantly forced to pick up and leave. I'll upload a replay later once I have a few more
Nihility
Alaiz
Profile Joined November 2011
France118 Posts
July 14 2012 08:37 GMT
#79
Damn, that's a great and innovative idea! I never thought about that and i find it mind blowing that none of the progamers have thought about this, or play with it ! Great ideas sir !
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-14 09:32:06
July 14 2012 09:31 GMT
#80
On July 14 2012 17:35 WhalesFromSpace wrote:
I actually ran into some trouble vs a large pack of speedlings, and sufficient scouting to cut off attack paths into the zerg territory. I still won the game but it was due to outplaying the Zerg later on. This was on Cloud Kingdom; I was constantly forced to pick up and leave. I'll upload a replay later once I have a few more

Yeah, this is true, but a zerg forced to make that many lings will not be happy with their economy. Most of the time they can just baneling all-in you from there, though, so forcing all those lings isn't the best when it can be so hard to hold.

This build would be great for Bo3 matches where your opponent is only good at doing 3 hatch gasless (or ice fisher) styles, though.
Creator of sc2unmasked.com
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