The Space Whales Solution to TvZ (WIP) - Page 3
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Asolmanx
Italy141 Posts
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dohgg
310 Posts
Side note: You can get 15 gas, and expand before 2ed supply, and not get supply block, if you stay on 1 marine. thats abit more risky, but abit more greedier. | ||
See.Blue
United States2673 Posts
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Wortie
Netherlands212 Posts
I kinda like it actually. Altough I do not want to play against it. ![]() | ||
spbelky
United States623 Posts
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larse
1611 Posts
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Gimix
United States67 Posts
First thing I've noticed - you probably don't want to scout with your first reaper (assuming this build gets popular). RIght now, this is the only TvZ build with a reaper opening and if zerg sees it he knows exactly what you are doing and can easily counter it. In fact, this build is extremely dependent on not being scouted. You have to hide every single reaper you make and the three tech labbed racks. This is very hard to do, especially on maps like ohana or antiga. | ||
WhalesFromSpace
390 Posts
On July 13 2012 04:31 larse wrote: I think the OP should provide some failed replays. Now we are only looking at the bright side that this build works pretty well. But the thing is that as OP said himself, it doesn't work sometimes, so some failed replays can help people identify the problem and optimize the build even more. My only failures are from really dumb mistakes, thus far. An example would be leaving my depot wall lowered, or accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S | ||
dohgg
310 Posts
On July 13 2012 06:03 WhalesFromSpace wrote: accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S LOL! :D For sure you should give us that replay | ||
Peleus
Australia420 Posts
Solution for Zergs, scout it and make a few roaches. It's similar to dealing with BFH's. | ||
KimJongChill
United States6429 Posts
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dohgg
310 Posts
On July 13 2012 10:26 Peleus wrote: Fun build but too gimmicky and easy to defend to be standard. It relies heavily on your opponent being retarded. Solution for Zergs, scout it and make a few roaches. It's similar to dealing with BFH's. Obivously, its not a standard build, but its a unique opening with a lot of fun. However, you may call it a "gimmicky" opening and i do understand where your claims are coming from (reapers are uncommon), but if you go and try to compaire this to all of terran openings (Hellion drop, BF hellions drop, banshee, marine hellion stim pushes, hellion marauder pushes and etc) this kind of opening that the OP offered, by far looking more valuable due to great mobilty of this unique force and deadly DPS they are offering vs buildings and light units. Every aggresive opening can be countered with X unit or spines/spores but the great thing about this opening is that its not easy to stop by zerg till mutas/fungels (defensive roaches will deny it positionley, but wont shut it down) and its basically so strong on denying zerg's 3rd, while u setting your 3rd on 7 min(!!) As the OP mentioned reaper will allow you to have a great economy behind because they are so cheap on minerals and supply, and yet very aggresive. (For example, Hellions or maraudes will do the opposite, 2 supply and 100 minerals for each, try get a 3rd on 7 min with such expansive units) w/o mentioning some great aspects as constant scouting information you get, good map control, and forcing APM, multitasking and pinning the zerg. | ||
lhr0909
United States562 Posts
On July 13 2012 06:03 WhalesFromSpace wrote: My only failures are from really dumb mistakes, thus far. An example would be leaving my depot wall lowered, or accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S Hi, It seems like you need about 1000 gas to be able to get medivac + 8 reapers + reaper speed, and reaper build time is long, I would assume that the timing for the 5 reaper + medivac (shortest) would be about 8:00 at the earliest? Thanks! | ||
cristo1122
Australia505 Posts
On July 12 2012 21:26 Belial88 wrote: I can't wait until HOTS makes the building attack useless. so imba ;/ What can a zerg do against this OP? I feel like roaches would be the only way to not lose, right? but in hots they regenerate health themselves which makes its in some ways even scarier ![]() | ||
robm
United States56 Posts
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tehemperorer
United States2183 Posts
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Nightsz
Canada398 Posts
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perser84
Germany399 Posts
i mean the zerg had after 17 min the first mutas even diamonds can get mutas on 13 min imo after 11-12min the zerg should have infestors or mutas and not tier 1 units only at least with your transition into bio you have enough marines to defend vs mutas the only good thing about the built is that a 3rd dont come under 10 min for zerg i am not conviced yet i hope you post more replays against decent zergs | ||
DougJDempsey
747 Posts
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oOOoOphidian
United States1402 Posts
On July 13 2012 12:47 Digamma wrote: i dont think this will work on any map with a close third. like with the game on cloud kingdom he simply moved the queens over and you had to back off. maybe on like shakuras when the queen takes forever to walk over then yes it can deny the third and make the reapers worth the massive amount of gas you spent on it.. i dont think this can hold a 8 minute roach ling bane bust though. If you scout that, you can easily use your early starport to get out banshees for defense, though I agree if you try to do this build you'll probably straight up die if you don't react to a roach/baneling all-in. I agree about the queens, but you may be able to harass in the main or natural if they do that. | ||
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