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The Space Whales Solution to TvZ (WIP) - Page 3

Forum Index > StarCraft 2 Strategy
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Asolmanx
Profile Joined April 2011
Italy141 Posts
July 12 2012 13:16 GMT
#41
Bravo Bravo, AWESOME work, i love it and i'm zerg. It's so cool to see terrans use reapers, it makes me want to become terran too
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-07-12 13:25:54
July 12 2012 13:19 GMT
#42
Guide of the year! very nice!

Side note:
You can get 15 gas, and expand before 2ed supply, and not get supply block, if you stay on 1 marine. thats abit more risky, but abit more greedier.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
July 12 2012 13:38 GMT
#43
Fantastic OP. Can't wait to see some more replays
Wortie
Profile Joined September 2011
Netherlands212 Posts
July 12 2012 14:01 GMT
#44
it kinda makes me think of HOTS reapers, but damn. It seems it's gonna be 2 base zerg untill the 10 minute mark again, which isn't so bad actually. The big thing is, that terran used to do this with units worth of 400 minerals and with 8 reapers + medivac it kinda hurts them too in a way. Which they can make up with good harass.

I kinda like it actually. Altough I do not want to play against it.
spbelky
Profile Blog Joined October 2010
United States623 Posts
July 12 2012 15:05 GMT
#45
this looks nearly identical to my TvT opener... cute. I also like the early reaper in TvZ to scout gas timings and queen/drone count.
larse
Profile Blog Joined March 2012
1611 Posts
July 12 2012 19:31 GMT
#46
I think the OP should provide some failed replays. Now we are only looking at the bright side that this build works pretty well. But the thing is that as OP said himself, it doesn't work sometimes, so some failed replays can help people identify the problem and optimize the build even more.
Gimix
Profile Joined October 2010
United States67 Posts
Last Edited: 2012-07-12 20:52:34
July 12 2012 20:51 GMT
#47
I'll give this build a try.

First thing I've noticed - you probably don't want to scout with your first reaper (assuming this build gets popular). RIght now, this is the only TvZ build with a reaper opening and if zerg sees it he knows exactly what you are doing and can easily counter it.

In fact, this build is extremely dependent on not being scouted. You have to hide every single reaper you make and the three tech labbed racks. This is very hard to do, especially on maps like ohana or antiga.
WhalesFromSpace
Profile Joined March 2012
390 Posts
July 12 2012 21:03 GMT
#48
On July 13 2012 04:31 larse wrote:
I think the OP should provide some failed replays. Now we are only looking at the bright side that this build works pretty well. But the thing is that as OP said himself, it doesn't work sometimes, so some failed replays can help people identify the problem and optimize the build even more.

My only failures are from really dumb mistakes, thus far. An example would be leaving my depot wall lowered, or accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S
Nihility
dohgg
Profile Joined February 2011
310 Posts
July 13 2012 00:33 GMT
#49
On July 13 2012 06:03 WhalesFromSpace wrote:
Show nested quote +
On July 13 2012 04:31 larse wrote:
I think the OP should provide some failed replays. Now we are only looking at the bright side that this build works pretty well. But the thing is that as OP said himself, it doesn't work sometimes, so some failed replays can help people identify the problem and optimize the build even more.

accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S

LOL! :D For sure you should give us that replay
Peleus
Profile Joined March 2010
Australia420 Posts
July 13 2012 01:26 GMT
#50
Fun build but too gimmicky and easy to defend to be standard. It relies heavily on your opponent being retarded.

Solution for Zergs, scout it and make a few roaches. It's similar to dealing with BFH's.
KimJongChill
Profile Joined January 2011
United States6429 Posts
July 13 2012 01:52 GMT
#51
Your infographics are beautiful :-)
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2012-07-13 02:14:51
July 13 2012 02:12 GMT
#52
On July 13 2012 10:26 Peleus wrote:
Fun build but too gimmicky and easy to defend to be standard. It relies heavily on your opponent being retarded.

Solution for Zergs, scout it and make a few roaches. It's similar to dealing with BFH's.


Obivously, its not a standard build, but its a unique opening with a lot of fun.

However, you may call it a "gimmicky" opening and i do understand where your claims are coming from (reapers are uncommon), but if you go and try to compaire this to all of terran openings (Hellion drop, BF hellions drop, banshee, marine hellion stim pushes, hellion marauder pushes and etc) this kind of opening that the OP offered, by far looking more valuable due to great mobilty of this unique force and deadly DPS they are offering vs buildings and light units.

Every aggresive opening can be countered with X unit or spines/spores but the great thing about this opening is that its not easy to stop by zerg till mutas/fungels (defensive roaches will deny it positionley, but wont shut it down) and its basically so strong on denying zerg's 3rd, while u setting your 3rd on 7 min(!!)

As the OP mentioned reaper will allow you to have a great economy behind because they are so cheap on minerals and supply, and yet very aggresive. (For example, Hellions or maraudes will do the opposite, 2 supply and 100 minerals for each, try get a 3rd on 7 min with such expansive units)

w/o mentioning some great aspects as constant scouting information you get, good map control, and forcing APM, multitasking and pinning the zerg.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
July 13 2012 02:41 GMT
#53
On July 13 2012 06:03 WhalesFromSpace wrote:
Show nested quote +
On July 13 2012 04:31 larse wrote:
I think the OP should provide some failed replays. Now we are only looking at the bright side that this build works pretty well. But the thing is that as OP said himself, it doesn't work sometimes, so some failed replays can help people identify the problem and optimize the build even more.

My only failures are from really dumb mistakes, thus far. An example would be leaving my depot wall lowered, or accidentally lifting off all of my CC's and somehow rallying them into the zerg base :S



Hi,

It seems like you need about 1000 gas to be able to get medivac + 8 reapers + reaper speed, and reaper build time is long, I would assume that the timing for the 5 reaper + medivac (shortest) would be about 8:00 at the earliest?

Thanks!
No Pain No Gain
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
July 13 2012 02:50 GMT
#54
On July 12 2012 21:26 Belial88 wrote:
I can't wait until HOTS makes the building attack useless. so imba ;/

What can a zerg do against this OP? I feel like roaches would be the only way to not lose, right?


but in hots they regenerate health themselves which makes its in some ways even scarier
ZvP imbalanced blizzards solution nerf terran
robm
Profile Joined November 2011
United States56 Posts
July 13 2012 03:01 GMT
#55
Great guide, my only disappointment is that the guide title made me think this was a guide on how to summon a space whale to combat neural parasite on the space shark or something.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 13 2012 03:24 GMT
#56
Wow what a guide man I don't even play Terran and tI feel like I can win some!
Knowing is half the battle... the other half is lasers.
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
July 13 2012 03:25 GMT
#57
holy crap, and after the queen buff I was certain that any reaper builds were dead. I will try this for sure.
perser84
Profile Joined October 2010
Germany399 Posts
July 13 2012 03:34 GMT
#58
i watched the 2nd replay and it showed me nothing

i mean the zerg had after 17 min the first mutas
even diamonds can get mutas on 13 min

imo after 11-12min the zerg should have infestors or mutas
and not tier 1 units only

at least with your transition into bio you have enough marines to defend vs mutas

the only good thing about the built is that a 3rd dont come under 10 min for zerg

i am not conviced yet i hope you post more replays against decent zergs
DougJDempsey
Profile Joined April 2010
747 Posts
July 13 2012 03:47 GMT
#59
i dont think this will work on any map with a close third. like with the game on cloud kingdom he simply moved the queens over and you had to back off. maybe on like shakuras when the queen takes forever to walk over then yes it can deny the third and make the reapers worth the massive amount of gas you spent on it.. i dont think this can hold a 8 minute roach ling bane bust though.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-07-13 04:41:35
July 13 2012 04:40 GMT
#60
On July 13 2012 12:47 Digamma wrote:
i dont think this will work on any map with a close third. like with the game on cloud kingdom he simply moved the queens over and you had to back off. maybe on like shakuras when the queen takes forever to walk over then yes it can deny the third and make the reapers worth the massive amount of gas you spent on it.. i dont think this can hold a 8 minute roach ling bane bust though.

If you scout that, you can easily use your early starport to get out banshees for defense, though I agree if you try to do this build you'll probably straight up die if you don't react to a roach/baneling all-in.

I agree about the queens, but you may be able to harass in the main or natural if they do that.
Creator of sc2unmasked.com
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