On June 22 2012 11:27 MstrJinbo wrote:
No it happened when the overseer cost was cut a while back.
No it happened when the overseer cost was cut a while back.
Also that was Idra vs Zenio wasn't it?
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NeWeNiyaLord
Norway2474 Posts
On June 22 2012 11:27 MstrJinbo wrote: Show nested quote + On June 22 2012 08:21 MrNuxy wrote: didnt nestea get contaminat nerfed because he chain contaminated losiras hatch in the gsl finals? No it happened when the overseer cost was cut a while back. Also that was Idra vs Zenio wasn't it? | ||
Chaosvuistje
Netherlands2581 Posts
It isn't as powerful versus a gateway army, but against teching opponents it is great ![]() | ||
Clarity_nl
Netherlands6826 Posts
On June 22 2012 19:10 DhakhaR wrote: @VirtuousUK Why did he contaminate the cannons? they were still firing afaik.. Am I missing something? He was making fun of his opponent | ||
TheDougler
Canada8302 Posts
On June 22 2012 08:08 Morrok wrote: Recently, my friend has been utilizing the overseer contaminate to delay production and upgrades. After thinking about it for a while, I have found some pretty detrimental uses with it. 1.Infestor Pathogen Glands (ZvZ) + Show Spoiler + Many zerg players will research pathogen glands right when the infestation pit pops and will make infestors when the upgrade is about 1/2 done. This works and your infestors will have the extra energy; however, if you use contaminate the infestation pit at the correct time, you can delay pathogen glands long enough that the new infestors pop without the extra energy. This would mean that your infestors would have more energy which can allow you to win the next fight. 2.Delay Injects/Stop Hatch From Making Larvae (ZvZ) + Show Spoiler + When you contaminate your opponent's hatchery, they can no longer inject larvae and their hatchery won't passively generate the larvae. This can give you the larvae advantage and help you have a bigger army or increase your economy without falling behind in army. Also, you can use this when pushing into their base to minimize reinforcements that they can make. 3.Delay Upgrades/Tech(ZvX) + Show Spoiler + With contaminate, you can delay many upgrades which can mess up many timing pushes allowing you to have a slight advantages. Also vs protoss you can contaminate their upgrade facilities right after they used chrono boost which not only will delay their upgrade, but also waste a chrono boost. These are some of the main things that I think contaminate is very useful for. Sadly, I do not see many people use contaminate a whole lot. If you guys have any pros or cons to contaminate or other uses for it, please reply! Also, I might add some replays here to show the impact contaminate can have. -DivineMORROK My buddy got absolutely WRECKED by a contaminate rush shutting down his warpgate research. Yes, contaminate rush lol, he'll send me the replay later and I'll upload it. Against FFE it actually seems like a very viable strategy. | ||
mostevil
United Kingdom611 Posts
On June 22 2012 17:13 Antylamon wrote: Show nested quote + On June 22 2012 08:18 VirtuousUK wrote: I pulled the derp build (Destiny's build) off against a Masters Protoss pretty well :o + Show Spoiler + Hahaha, that build was love at first sight for me. Unfortunately Contaminate costs 125 energy now, meaning it takes soooo long to recharge. Since there's a lower cost for Overseer, however, it might even it out enough to make D.E.R.P. relatively viable. The energy cost upping pretty much just puts it in line with the cheaper overseer. The costs not that different, in fact as you don't need to morph the extra overseers at the same time its kinda better in some ways, it spreads the gas out so you can get the first one out earlier and have more time to bank up for the others possibly affects teching less. Even if it takes 6+ to continously do it, you don't need to continously block to get a big advantage. If 3 can double the time and waste those chrono's it's all good. One thing, does chronoboost reduce the time the contaminate is active? I thought it did from one game I played but I might be imagining it. It sorta feels like it should... | ||
Sapp
Poland173 Posts
On June 22 2012 11:19 Morrok wrote: @Sapp you can't simply say it "HAS TO BE BAD" because it is on a cheap unit. You see it isn't a spell that does damage or helps directly in team fights. The idea of this thread is to think of the pros and cons. I posted 3 pros in my original post and if you think it is bad, please explain something other than it is a waste of APM. I do agree that 125 energy is a lot. Since it is a cheap unit, you can make maybe 4-5 of them to contaminate buildings around the map or to chain contaminate(like VirtuousUK posted with Warp Gate Tech). Also look at #1 in the original post, such a simple thing to do that you only need 1 overseer to do and can give you an edge in the game since your infestors in theory should have more energy. Ouh, be realistic. You didn't posted any proses, you posted uses and that's all it can do. dellay something for 30seconds. And you want me, in a real game make 4~5 of them for 250 gass? In what MU can I spare 250gass to permacontaminare? And what would be a target? RoboFac comes to mind, but WAIT! robo costs 200/100 and NOT require apm to use, waste of efforts? hell, that is a waste. In reality, there is no single bulding in this game worth spenging 250/250 to perma contaminate. And even if there was, you need to do it manualy, so it sux even more. Contaminate was bad before the patch that nerfed it even more. Sorry, but no. This spell isn't worth bulding strategies around it, flat out. As I said earlier, if you have an overseer you shuld be useing it, why not, but not the other way around. | ||
General_Winter
United States719 Posts
Using 1 contaminate to mess up that timing so the festers finish without glands and then making a huge roach attack right as those first 4 infesters pop but before they get enouph energy to fungal seems like it would be very strong. Otherwise using corruption doesn't seem cost effective for the amount of gas. | ||
Sapp
Poland173 Posts
On June 23 2012 00:58 General_Winter wrote: In roach v roach zvz when people switch into infesters they usually start pathogen glands and then then make 4 infesters timed to finish right after the upgrade. Using 1 contaminate to mess up that timing so the festers finish without glands and then making a huge roach attack right as those first 4 infesters pop but before they get enouph energy to fungal seems like it would be very strong. Otherwise using corruption doesn't seem cost effective for the amount of gas. okay, I'll play. You are talking about 30s long window of oportunity, on a bulding that you have no fricken idea where in his base may be, or even if is there on a first place until you scout it(Infestation pit is not a Cyber Core, there is no such thing as standard timeing of infestation pit). And then you never know if he started infestor production already or not yet. And then, you would have to be doing the same roach/infestor timeing as he is to have that gland ready for push while his is not. And then, Attack into another, this time 50seconds long window before his infestors gain that 25energy..... and that is not even a half of a problems that you would have to solve trying to make it work. just... just f**k it and contaminate a hatchery already -.-' plzz, for crying out loud.. | ||
kiklion
99 Posts
Also I am pretty sure burrow is a fairly common upgrade to get. combined with killing creep tumors to deny vision, i don't think it is wrong to assume quite a few ZvZ's include at least one overseer. Furthermore, overseers move fast enough that they can survive running over a base or two assuming they avoid spore crawlers. So I don't see anything wrong with using your overseer's energy on a contaminate if you happen to see the infestation pit and it is already researching something. It does not require a perfect window where they can't fungal, it does create a x infestors short 25 energy. even if they can fungal they will have one less IT each | ||
Morrok
United States18 Posts
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stilee
25 Posts
User was warned for this post | ||
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