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[G] TheCore - Advanced Keyboard Layout - Page 57

Forum Index > StarCraft 2 Strategy
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Prev 1 55 56 57 58 59 432 Next
Slidez
Profile Joined August 2012
Canada2 Posts
August 20 2012 11:59 GMT
#1121
The cleanup you did with the ZRM layout is exactly the same thing that I changed my hotkeys to. So far after the change I've found significant improvements in executing builds that I thought were perfect before. Thank you so much for creating this!
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 20 2012 21:53 GMT
#1122
the beta is almost done correct?
Anvil666
Profile Joined October 2007
Germany122 Posts
August 21 2012 21:21 GMT
#1123
Just wanted to let you know you've got another convert here. I've been learning the Zerg hotkeys and been just macroing on empty maps since 4 days so far (couple of games each day). Just beat the very hard AI, that a pretty good feeling. Now I just need to learn the control groups and memorize the hotkeys for all buildings and abilites. It's a pain to learn but I feel that once I got this down, I'll make huge improvements. Thanks a ton for putting all this work into it!
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 21 2012 21:25 GMT
#1124
We don't know how long the beta will be. We just came up with a few more ideas that could improve the layout, so we'll just have to see, Pyrostat.

Good to hear Anvil. Where have I seen your name before? Were you a darkgrid user?
Anvil666
Profile Joined October 2007
Germany122 Posts
August 21 2012 21:52 GMT
#1125
Nope. I've been posting at TL here and there, but not much. I guess it's just a generic name many people use :D
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
August 21 2012 22:02 GMT
#1126
yeah hoping it is almost done considering that ill start using this when it is done. Lol
Etoshi
Profile Joined August 2012
Canada7 Posts
August 21 2012 22:53 GMT
#1127
For any Zerg players regarding control groups:
Disclaimer: This is my personal preference

Macro

p -all hatcheries(easier macro)
0 - any hatchery[doesn't matter( to check when to inject)0
[ -queens for injects
] -creeep spread queens

This setup allows for you to tap comfortably and quickly between your main army/scout/whateveryoubindto9 and your hatches as well as allowing you to check your progress for larvae injects. Queens/All hatches are all located on 1 row which makes it easy to remember where your macro units are.

Army

9 - main army
L -infestors
-broodlords

This is what is recommended and for a good purpose as they are easy to hit and abilities are placed so they can be hit after selecting then eg. Infestors

Harass/Uprgrades/Etc

; - harass/flank/upgrades/etc
' - harass/flank/upgrades/etc
. -harass/flank/upgrades/etc

I hope that Foxy and Jak will take my macro control groups into consideration.

-Etoshi


If something's in your way, climb over it!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 22 2012 04:11 GMT
#1128
On August 22 2012 07:53 Etoshi wrote:
For any Zerg players regarding control groups:
Disclaimer: This is my personal preference

Macro

p -all hatcheries(easier macro)
0 - any hatchery[doesn't matter( to check when to inject)0
[ -queens for injects
] -creeep spread queens

This setup allows for you to tap comfortably and quickly between your main army/scout/whateveryoubindto9 and your hatches as well as allowing you to check your progress for larvae injects. Queens/All hatches are all located on 1 row which makes it easy to remember where your macro units are.

Army

9 - main army
L -infestors
-broodlords

This is what is recommended and for a good purpose as they are easy to hit and abilities are placed so they can be hit after selecting then eg. Infestors

Harass/Uprgrades/Etc

; - harass/flank/upgrades/etc
' - harass/flank/upgrades/etc
. -harass/flank/upgrades/etc

I hope that Foxy and Jak will take my macro control groups into consideration.

-Etoshi




First of all, thanks for taking the time to provide us with detailed feedback.

One issue I have with this setup is that the main army and infestors are hit with the same finger (middle finger) its been expressed to us a few times (and it makes sense to us) that going back and forth between the infestors and main army is important. Therefore having them on different fingers would be the more efficient route to go, but Foxy is more experienced with the Zerg than I am, so we'll have to see what he thinks.
Commentatorhttps://www.youtube.com/JaKaTaKtv
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 22 2012 04:47 GMT
#1129
In general you should be using your layered base cams frequently. These put the camera right over the progress bar for injecting, letting you monitor it without burning a whole, prime-realestate control group for just checking injection progress.

And, as JaK mentioned, infestors need to be on a separate finger than the main army for swift mid and late-game army control.

I do like the way you're thinking. We've looked into using single-structure control groups to check progress on injections. I feel currently that the camera keys meet these needs, however, and leave those prime control groups to other tasks.

However, we may be missing something. Why have the layered base cams not sufficed for checking injection progress?
alcaras
Profile Joined July 2010
United States67 Posts
August 22 2012 12:21 GMT
#1130
This doesn't work for folks using a Microsoft Natural Keyboard, right?

(Not sure if I just downloaded the wrong layout, but I use my mouse with my right hand and it is suggesting "I" to make probes, which is an impossible reach on a split keyboard like the Microsoft Natural Keyboard).

Is there a layout you'd recommend for those of using the Microsoft Natural Keyboard or other split keyboards with a divide down the T G B | Y H N partition?
http://subcreation.net/ http://twitch.tv/alcaras/
Sapp
Profile Joined March 2011
Poland173 Posts
August 22 2012 12:35 GMT
#1131
On August 22 2012 21:21 alcaras wrote:
This doesn't work for folks using a Microsoft Natural Keyboard, right?

(Not sure if I just downloaded the wrong layout, but I use my mouse with my right hand and it is suggesting "I" to make probes, which is an impossible reach on a split keyboard like the Microsoft Natural Keyboard).

Is there a layout you'd recommend for those of using the Microsoft Natural Keyboard or other split keyboards with a divide down the T G B | Y H N partition?



What?

no, really. What are you talking about?
Hand shuld(have to actualy) lay on "J I O P" so how "I" can be a reach of any sort O.o
Quote? O.o?
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
Last Edited: 2012-08-22 12:51:58
August 22 2012 12:50 GMT
#1132
http://en.wikipedia.org/wiki/Microsoft_Natural_keyboard

This. It splits the keyboard down the middle to avoid twisting the wrists.

EDIT: nevermind, reread.
Syntaxs
Profile Joined November 2010
Germany57 Posts
Last Edited: 2012-08-22 14:03:10
August 22 2012 13:59 GMT
#1133
I've been playing with the standard hotkey layout since season 1 now. And actually I just found your
Hotkey layout at work and looked over it. It seems that it certainly gives more speed and efficiency to the game.
My Question now is, well actually there are two.
1. Why do I need to detach the keys?
2. Why am I using the right side of the keyboard with my left hand, while using the mouse with the right hand?
I hope I didn't misunderstood said things, in case I did just tell me shortly why it is that way.
English is not my first language so it may appear me not understanding the whole post for 100% or
thinking I understood it without actually doing so.
Anyway thanks for the effort (even if I end up not using it, but you worked hard for it and it is deserved!)
Proud Hero Member of bebep.pureforum.net
JDub
Profile Joined December 2010
United States976 Posts
August 22 2012 14:11 GMT
#1134
On August 22 2012 22:59 Syntaxs wrote:
1. Why do I need to detach the keys?

Detaching the keys between Ctrl and Alt makes it easier to press Ctrl, Alt, Shift, and Ctrl+Shift with your thumb. It's a bit awkward to press Shift by itself with the side of your thumb if you don't have some space below the shift key empty. Removing the keys makes it so that Shift sticks out over Ctrl, giving your thumb an easy spot to press Shift by itself.

On August 22 2012 22:59 Syntaxs wrote:
2. Why am I using the right side of the keyboard with my left hand, while using the mouse with the right hand?

There are a number of arguments that have been posted here, but I find the most convincing one is that using your thumb to press Ctrl/Shift/Alt frees up the rest of your hand to press other keys. Typically, one's thumb is not used at all (unless you use Spacebar for something), so TheCore is a more efficient use of your hand (all 5 fingers are in use, rather than just 4).

Others have said that the thumb is the "strongest finger" and should thus be responsible for the most pressed keys (ctrl and shift), but I don't really buy that argument. I don't think pressing Ctrl/Shift is any easier with the thumb compared to the pinkie (once you get used to it, I'd say there's no real difference, pressing a keyboard button does not take strength, and I never found my pinkie getting tired or sore using the standard hotkeys, so w/e).
Syntaxs
Profile Joined November 2010
Germany57 Posts
August 22 2012 14:17 GMT
#1135
Okay got this, but couldnt the thumb be used for lets say x,c,v, space bar? (on the left side with the left hand)
Proud Hero Member of bebep.pureforum.net
alcaras
Profile Joined July 2010
United States67 Posts
August 22 2012 14:35 GMT
#1136
Hrm, maybe I'm confused but I see both sides of the keyboard being used for PRMM (though I guess this is because the image shows both PLMM and PRMM in one image?):
[image loading]

Also, with a Natural Keyboard, resting on JIOP feels horrible because the keyboard slants away from your hand -- it is designed to have the right hand on that part of the keyboard, not the left hand as TheCore uses.
http://subcreation.net/ http://twitch.tv/alcaras/
JDub
Profile Joined December 2010
United States976 Posts
August 22 2012 15:37 GMT
#1137
On August 22 2012 23:17 Syntaxs wrote:
Okay got this, but couldnt the thumb be used for lets say x,c,v, space bar? (on the left side with the left hand)

I think x and c are more easily pressed with your other fingers. I think it would make more sense if you were trying to force thumb usage on the regular side of the keyboard to press b, n, m and spacebar. The problem with that though is that the thumb is not very good for pressing small buttons, since you have to press buttons with the side of your thumb. So, if you want to get your thumb in the action, it is best to use for large keys that don't have keys below them, so ctrl/shift/alt maximizes the efficient usage of the thumb. Moreover, Ctrl+Shift is used to go to camera locations in TheCore, and it is very easy to press Ctrl+Shift together with your thumb.

On August 22 2012 23:35 alcaras wrote:
Hrm, maybe I'm confused but I see both sides of the keyboard being used for PRMM (though I guess this is because the image shows both PLMM and PRMM in one image?):

Indeed, that is just because it is showing both layouts in one image.

On August 22 2012 23:35 alcaras wrote:
Also, with a Natural Keyboard, resting on JIOP feels horrible because the keyboard slants away from your hand -- it is designed to have the right hand on that part of the keyboard, not the left hand as TheCore uses.

TheCore was designed to be used with a regular keyboard, so I think you may be out of luck. As it is, you are supposed to rotate your keyboard clockwise until your hand can rest comfortably in the j-i-o-p position with your thumb resting on ctrl+shift. You will have to rotate your keyboard a ridiculous amount, since you want j,i,o,p inclined towards your hand. This might be possible, but I'm not sure.

If it doesn't work, and you still want custom hotkeys, I'd look into some of the other layouts people have suggested that don't put your hand on the other side of the keyboard (e.g. DarkGrid).
alcaras
Profile Joined July 2010
United States67 Posts
August 22 2012 16:25 GMT
#1138
Thanks! I'll check out Protoss Darkgrid as well as TheChameleon's Protoss.
http://subcreation.net/ http://twitch.tv/alcaras/
pyrostat
Profile Joined August 2012
Korea (South)70 Posts
Last Edited: 2012-08-22 22:55:26
August 22 2012 22:54 GMT
#1139
ok question!

now hots beta/ hots is going to come out soon, so are you going/planning to make changes to the core?
better question, are you going to make one specifically for hots too?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-08-23 22:04:39
August 23 2012 01:14 GMT
#1140
Yes we will. JaK, what do you think of adding that to the FAQ?
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