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[G] TheCore - Advanced Keyboard Layout - Page 51

Forum Index > StarCraft 2 Strategy
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RunnerMeep
Profile Joined May 2011
United States79 Posts
August 07 2012 19:41 GMT
#1001
He does! Hit that follow button to watch him play, he practices a lot before each show.
SJSU!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2012 01:08 GMT
#1002
If I'm playing Sc2, I'm streaming it. I have been practicing 4-5 hours a day and it feels fantastic. Its actually kind of hard to stop and do something else sometimes

www.twitch.tv/thejakatak

Also, i'm always down to answer questions about TheCore or TheLevels inbetween games :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
bisl
Profile Joined October 2011
United States21 Posts
August 08 2012 04:33 GMT
#1003
Hey all,

Been trying to put this into practice, and it's catching on quick--as it turns out, this is almost identical to the control scheme I made for myself to play wow/swtor without having to constantly move my hands. I really dig the logic, but I never would have dreamed to put it into starcraft. Nice work JaKaTaK!

I do have one concern with it though--I've been using the RLM build (random, lefty, no m4m5) and there's definitely something very funky about the camera controls. Occasionally, (I think when using Ctrl-Shift-W to cam back to home base) it doesn't do anything, and additionally also locks out seemingly all hotkeys. Please PLEASE tell me someone else has seen something similar and knows what's going on. And better, how to fix or avoid it!

For the record, I'm on a Das Keyboard, in case it's something weird with the keyboard or something. I've been slamming on the ctrl, shift, and alt keys in case it was a missed key-up signal or something, but that doesn't seem to be it. Often times the entire game plays out with me frantically clicking things, and in other cases I can manage to free the controls back up, but I have no idea what causes it to go away.

Help!
poeticEnnui
Profile Joined September 2010
United States78 Posts
August 08 2012 05:33 GMT
#1004
On August 08 2012 13:33 bisl wrote:
Hey all,

Been trying to put this into practice, and it's catching on quick--as it turns out, this is almost identical to the control scheme I made for myself to play wow/swtor without having to constantly move my hands. I really dig the logic, but I never would have dreamed to put it into starcraft. Nice work JaKaTaK!

I do have one concern with it though--I've been using the RLM build (random, lefty, no m4m5) and there's definitely something very funky about the camera controls. Occasionally, (I think when using Ctrl-Shift-W to cam back to home base) it doesn't do anything, and additionally also locks out seemingly all hotkeys. Please PLEASE tell me someone else has seen something similar and knows what's going on. And better, how to fix or avoid it!

For the record, I'm on a Das Keyboard, in case it's something weird with the keyboard or something. I've been slamming on the ctrl, shift, and alt keys in case it was a missed key-up signal or something, but that doesn't seem to be it. Often times the entire game plays out with me frantically clicking things, and in other cases I can manage to free the controls back up, but I have no idea what causes it to go away.

Help!


What I'm _pretty_ sure is happening is that you're hitting Ctrl-Shift-[Camera X] without actually setting the camera via Alt-[Camera X] first. In this scenario, the command defers to setting the control group and whatever you had on the control group before gets lost and replaced with whatever you have selected.

I used to make the mistake of forgetting to cam my Hatchery (Alt-P on RRM) and queen injecting. I'd lose my Hatchery control group and they'd be queens, and in the heat of micro, it's pretty frustrating. I avoid the mistake by setting all of my cameras immediately, and I haven't had the problem since.
bisl
Profile Joined October 2011
United States21 Posts
August 08 2012 15:25 GMT
#1005
Out of curiosity, how can you set cameras 1-5 without there being a base underneath? I ask because of the choice to use Alt for "Center on Selection." I have to use cameras 6-8 for forward positions and things that are just areas on the map, because when keying in the chord for Alt-W, Alt-E, Alt-R, etc, the camera moves away from where I'm looking to whatever I have selected before I can finish the command.
poeticEnnui
Profile Joined September 2010
United States78 Posts
August 08 2012 15:45 GMT
#1006
On August 09 2012 00:25 bisl wrote:
Out of curiosity, how can you set cameras 1-5 without there being a base underneath? I ask because of the choice to use Alt for "Center on Selection." I have to use cameras 6-8 for forward positions and things that are just areas on the map, because when keying in the chord for Alt-W, Alt-E, Alt-R, etc, the camera moves away from where I'm looking to whatever I have selected before I can finish the command.


You can unbind Alt from "Center on Current Selection" (and rebind it elsewhere if you still want that functionality) so you can set cameras wherever you want.
bisl
Profile Joined October 2011
United States21 Posts
August 08 2012 15:54 GMT
#1007
Ah, touché
yevoc
Profile Joined September 2010
United States93 Posts
August 08 2012 16:01 GMT
#1008
On August 09 2012 00:25 bisl wrote:
Out of curiosity, how can you set cameras 1-5 without there being a base underneath? I ask because of the choice to use Alt for "Center on Selection." I have to use cameras 6-8 for forward positions and things that are just areas on the map, because when keying in the chord for Alt-W, Alt-E, Alt-R, etc, the camera moves away from where I'm looking to whatever I have selected before I can finish the command.


I actually spoke to Foxy about this, and setting cameras without a base is meant for the rally cameras that are set with the Shift key. Removing the alt center-on-screen functionality destroys your ability to chrono/inject as efficiently, as the cameras don't perfectly center on your base building, making rapid clicking through cameras more difficult.
"If they have some strange build going on, just go %$#ing kill them" - Day9
yevoc
Profile Joined September 2010
United States93 Posts
August 08 2012 16:03 GMT
#1009
For ZRM, I'm confused why J and I aren't bound to anything for the hatchery. Making queens on 8 is quite awkward and tends to move my hand away from its home position. Is there a particular reason why queens aren't on I and morph isn't on J, for example?
"If they have some strange build going on, just go %$#ing kill them" - Day9
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-08-08 19:21:02
August 08 2012 19:17 GMT
#1010
@bisl and PoeticEnnui:

On July 28 2012 11:09 JaKaTaK wrote:
Show nested quote +
On July 28 2012 10:53 Tarqon wrote:
Clearing selection only works for observers I think. Definitely doesn't work for me while I'm playing.


I'll make a video of this to be more clear but:

Any camera can be set to any location!!!

1. Select something on the screen.

2. Hold shift and click on that object on the main screen. This will leave you with no selection in the wire frame area.

3. Press and hold Alt along with POIJ; or WERGS.


It's also in the FAQ of the OP:

On June 03 2012 06:50 JaKaTaK wrote:
If you want to set one of the 5 cameras intended to be set on an area where there is a building, shift+click the unit or building you have selected so that you have nothing selected and then set the Camera.


It's remarkable how many people don't read the FAQ -.-
bisl
Profile Joined October 2011
United States21 Posts
August 08 2012 19:55 GMT
#1011
Oh, you mean it's in one of the ~50 clickable things in there? I may have missed it, but it's not for lack of trying. To me it's more remarkable how presumptive people are on the internet.

Thanks for your help, anyway.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 08 2012 20:23 GMT
#1012
16 spoilers when you don't count the flowchart for selecting your layout. Its a complex thing, there is a lot of information. But if you had the question about setting camera's why not look at the FAQ and click on the one thing that has to do with cameras?
Commentatorhttps://www.youtube.com/JaKaTaKtv
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
August 08 2012 23:34 GMT
#1013
Yevok, it's for spamming purposes. Queens and hatch upgrades are infrequent, but spamming to get a drone the next instant a larva is available is very important to the early game. This prevents you from making 20 queens.
bisl
Profile Joined October 2011
United States21 Posts
August 08 2012 23:53 GMT
#1014
On August 09 2012 05:23 JaKaTaK wrote:
16 spoilers when you don't count the flowchart for selecting your layout. Its a complex thing, there is a lot of information. But if you had the question about setting camera's why not look at the FAQ and click on the one thing that has to do with cameras?


For what it's worth, I found the thread and read through the OP, got my keybinds, and (via links in the OP) found the JaKaTaK twitch page, which is a different wealth of information via links. Since then, that's where I've been going for information; in truth (while I did read through the whole thing entirely at first) I forgot the camera part as well as indeed the existence of the FAQ itself. Maybe include the FAQ on your twitch page too?

Also, there are a fair amount of things that seem to be worked into this system--things such as
Using Ctrl-Shift for cameras because it supports command continuation via shift such as chrono and larvae inject
Stalkers on 4 and blink on R because they're nearby one another, maybe
Infestors on D and fungal on F because it's easy to spam DF to rattle off quick fungals
Unburrow on F again so that F can be spammed to quickly fungal following an unburrow.

If there things like these were intentional and consciously planned, it'd be cool to see a full disclosure of all of them.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-08-08 23:58:38
August 08 2012 23:56 GMT
#1015
On August 09 2012 04:55 bisl wrote:
Oh, you mean it's in one of the ~50 clickable things in there? I may have missed it, but it's not for lack of trying. To me it's more remarkable how presumptive people are on the internet.

Thanks for your help, anyway.

I'm not presuming anything. All I said was that you didn't read the FAQ. Not making any judgements on your character or w/e based on it, just stating facts. There have also been many people before you who didn't read the FAQ. Most of their questions were answered by Jak and I, causing me to get a bit irritated.

Now we have made presumption-ception because you presumed that I was presuming something... WHAT HAVE WE DONE!?
yevoc
Profile Joined September 2010
United States93 Posts
August 09 2012 00:04 GMT
#1016
On August 09 2012 08:34 FoxyMayhem wrote:
Yevok, it's for spamming purposes. Queens and hatch upgrades are infrequent, but spamming to get a drone the next instant a larva is available is very important to the early game. This prevents you from making 20 queens.


Thanks Foxy. Just wanted to know the thoughts before I changed it. I understand the reason, but it's not compelling enough to make my buttons more inaccessible. I'll probably switch them to J and I.

However, I'm also giving more thought to unifying all of the "morph" buttons into a single key as I did in my previous layout, which would also alter the Hatch morph button. It currently feels very disjointed to remember a completely separate morph button for each separate unit.
"If they have some strange build going on, just go %$#ing kill them" - Day9
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 09 2012 05:37 GMT
#1017
So I've noticed that on my keyboard the ctrl button is the same size as the alt, windows, and taskbar key. It feels like I have to stretch a little bit more to hit shift and ctrl with my thumb. Looking at my old keyboard its only about a quarter inch difference but it seems to make it a lot more uncomfortable. I was wondering if there was a version for smaller hands or for people with smaller ctrl buttons perhaps one that uses k, o, p, [.

My other question is about the difference between the random and race specific hotkey layouts. I'm a masters zerg and have been learning the other races with hopes to be a masters random player. So I was wondering what the main differences were and the thought process between the random control group layout. I didn't notice too much difference between RRM and TRM/PRM but there is a difference in suggested control groups with RRM and ZRM.

I do think that the Core is a great idea especially with making camera keys more accessible as well as the extra control groups closer together but there are just a few things stopping me from diving in to the relearning process.

Thanks for the all the hardwork put into this project I hope I can get it to work for me.
ZERg
poeticEnnui
Profile Joined September 2010
United States78 Posts
August 09 2012 06:05 GMT
#1018
On August 09 2012 04:17 Antylamon wrote:
It's remarkable how many people don't read the FAQ -.-


Alternatively, you can rebind Alt. I think JaK even said this somewhere -- it's a matter of preference when you set cams.

There's nothing wrong with what I said. Don't insult me.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
August 09 2012 12:02 GMT
#1019
starting to get the hang of most stuff. Havent used basecams etc. yet so thats the final step for me. Still not using all the keys properly so I still have to force myself to use tanks on L ghosts on 9 etc instead of just clicking on them (sometimes thats better but im talking about when using respective control group is more effective). I sometimes fuck up and bind a rax or something to p which is annoying but those things happen.

My main issue is my fingernails actually. since im a guitarist I have pretty long nails (lefthanded guitarist but righthanded keyboarduser, what are the odds eh), and those gget in the way a lot of the time hehe.

good work on this guys. I love it.
Amove for Aiur
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-08-09 15:56:56
August 09 2012 15:36 GMT
#1020
On August 09 2012 15:05 poeticEnnui wrote:
Show nested quote +
On August 09 2012 04:17 Antylamon wrote:
It's remarkable how many people don't read the FAQ -.-


Alternatively, you can rebind Alt. I think JaK even said this somewhere -- it's a matter of preference when you set cams.

There's nothing wrong with what I said. Don't insult me.

Actually, I was the one who mentioned rebinding center on current selection, if that's what you meant.

That last comment was aimed at bisl anyways. I should've made that more clear.

EDIT:
On July 24 2012 13:51 Antylamon wrote:
Although I am fine with you unbinding center on current selection if you're Terran or Toss. If you're Zerg, I would highly reccomend you let it be. Injects are so much easier when your Hatch is guaranteed to be in the perfect center.

Of course, if you flip Y and U like I did to make backspace injects easier, that seems to be the best way to unbind it from alt. I still prefer alt to have center on current selection for various reasons, but w/e feels better for you.

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