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[G] TheCore - Advanced Keyboard Layout - Page 38

Forum Index > StarCraft 2 Strategy
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Prev 1 36 37 38 39 40 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 15 2012 19:08 GMT
#741
On July 15 2012 13:00 DarKcS wrote:
Look at why any one setup might be more efficient.


The answer to this "question" is in the OP.
Commentatorhttps://www.youtube.com/JaKaTaKtv
postmax
Profile Joined July 2012
1 Post
July 15 2012 22:28 GMT
#742
Hi there!, i'm now using this awesome layout, and maybe this question is foolish, but... how should i control the subgroups that are promoted in the TheCore Data?,

I mean, i'm protoss with PRM, and i started to use this groups:

P Nex/Forge/FB/Twi/Temp/Bay
O Gate/Star/Robo/Core
; Army
L Templar
0 Harass
9 Stalkers
[ Zealots
- Harass
'= Obs 1/H3
. Obs 2/H4

If i press P and after J, i'll have a Probe, but also a Zealot, a Colossus and a Phoenix!, what i'm doing bad?

With which key may i controle this subgroups?

Thank you for the layout and for all the support!!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 15 2012 23:44 GMT
#743
On July 16 2012 07:28 postmax wrote:
Hi there!, i'm now using this awesome layout, and maybe this question is foolish, but... how should i control the subgroups that are promoted in the TheCore Data?,

I mean, i'm protoss with PRM, and i started to use this groups:

P Nex/Forge/FB/Twi/Temp/Bay
O Gate/Star/Robo/Core
; Army
L Templar
0 Harass
9 Stalkers
[ Zealots
- Harass
'= Obs 1/H3
. Obs 2/H4

If i press P and after J, i'll have a Probe, but also a Zealot, a Colossus and a Phoenix!, what i'm doing bad?

With which key may i controle this subgroups?

Thank you for the layout and for all the support!!


I don't know why that would happen, you should have to press the next subgroup button inbetween different structures. P+J should make a probe and that is all. Anyone else have any ideas?

P.S. You should also update your version to 0.3.2 as probe has been moved to I for consistency (although if you'd personally like it at J than you should keep it there.
Commentatorhttps://www.youtube.com/JaKaTaKtv
twoscomp
Profile Joined November 2010
United States42 Posts
July 16 2012 06:06 GMT
#744
Having put in 10-20 games so far I have to say I generally like the new layout. I'm still a bit clumsy at it, but I can definitely feel that it is a more comfortable playing position than standard layout.

The layouts that use M3 and M4 buttons feel vastly superior to the ones that don't. in the **MM layouts, the control group hotkeys are must more natural and at the ready.
Phatency
Profile Joined May 2010
Finland38 Posts
July 16 2012 10:08 GMT
#745
According to Bananenbaum (thanks!), German layouts should swap Y and Z keys. All layouts were affected, although right-handed versions hardly changed at all. Here are the new files:
https://dl.dropbox.com/u/14548792/TheCore0.3.2_German.zip
Natespank
Profile Joined November 2011
Canada449 Posts
July 16 2012 11:05 GMT
#746
What's the plan for when HotS comes out in the next few months?
SgtFunShinebear
Profile Joined October 2011
13 Posts
July 16 2012 13:37 GMT
#747
I'm not understanding how to do larva injects from that video, can someone explain?
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-07-16 14:34:20
July 16 2012 14:32 GMT
#748
On July 16 2012 22:37 SgtFunShinebear wrote:
I'm not understanding how to do larva injects from that video, can someone explain?

Layered camera inject is similar to the backspace inject method except instead of cycling through all bases randomly, you set up your main base to camera location 1, natural to 2, third to 3, etc. Under both methods you select your injecting Queen control group, press the inject hotkey, hold shift and jump from base to base, left mouse clicking in between.

Are you having trouble setting the base location cameras themselves, or with the queens injecting?

SC2 name: ThelVlaster on NA server
Phatency
Profile Joined May 2010
Finland38 Posts
July 16 2012 14:59 GMT
#749
On July 13 2012 03:57 Snoodles wrote:
Hi, I noticed that you add remappings for alternative keyboard layouts. I'm a full-time Dvorak user, are there any plans to make a dvorak adaptation? My keyboards are arranged dvorak style and I've deleted my windows qwerty profile. Even if I were to switch to qwerty to try this out, my typing speed would take a significant hit.

Here you go. Sorry for the delay, I was on vacation. Tell me whether you find any mistakes.
https://dl.dropbox.com/u/14548792/TheCore0.3.2_US_Dvorak.zip
Not_That
Profile Joined April 2011
287 Posts
July 16 2012 17:05 GMT
#750
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 16 2012 18:17 GMT
#751
On July 17 2012 02:05 Not_That wrote:
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.


holy shit! I had no idea you could set autocast via the keyboard! Will be doing testing on that today.

As far as the warpgate key is concerned, it is much less efficient than a control group for reasons I have explained many times, I'll put it up in the FAQ at some point.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SPARTAN-001
Profile Joined April 2012
United States10 Posts
July 16 2012 18:21 GMT
#752
On July 17 2012 02:05 Not_That wrote:
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.


Auto build interceptors is actually a problem. I usually right click the command, so I never noticed that before. This is probably something that can be fixed.

Also, putting your gates in a control group is preferable, because you can add them to the control group right when you build them. If you do this, you'll see if they're finished whenever you go to make units. If you use the warp gate key, it won't select regular gates, and this makes it easy to forget to transform gates, so you won't have them when you need them!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-07-16 21:21:12
July 16 2012 18:28 GMT
#753
So you finally made a TeamLiquid account huh Spartan

EDIT:

Steaming live now if you have any questions!

http://www.twitch.tv/thejakatak

EDIT #2: TheCore 0.3.3 is now available.

The change was pretty significant but small.

Drone is now the same key as select larva for all 16 layouts, followed in order of fastest to press key by zergling, roach and then overlord.

NOTE: Just switching drone with overlord is not efficient as you will be building many more zerglings and roaches than overlords!!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
bistan
Profile Joined June 2012
United States30 Posts
July 17 2012 00:18 GMT
#754
I'd just like to let the developers know that "Center on Current Selection" is currently mapped to Alt, which makes setting camera locations very annoying.

Am I doing it wrong or?
im in yo sperp herpin yo derp
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-07-17 00:51:43
July 17 2012 00:51 GMT
#755
On July 17 2012 09:18 bistan wrote:
I'd just like to let the developers know that "Center on Current Selection" is currently mapped to Alt, which makes setting camera locations very annoying.

Am I doing it wrong or?

Alt is supposed to center on the unit/building you want to save the camera at.

It's slightly useful for Toss because it allows you rely on muscle memory more when chrono-ing buildings close to a nexus.
Same for Terran with MULEs on mineral lines.

Center on Current Selection on Alt is VERY useful for Zerg because the current inject method utilizes the camera keys.
bistan
Profile Joined June 2012
United States30 Posts
July 17 2012 01:55 GMT
#756
On July 17 2012 09:51 Antylamon wrote:
Show nested quote +
On July 17 2012 09:18 bistan wrote:
I'd just like to let the developers know that "Center on Current Selection" is currently mapped to Alt, which makes setting camera locations very annoying.

Am I doing it wrong or?

Alt is supposed to center on the unit/building you want to save the camera at.

It's slightly useful for Toss because it allows you rely on muscle memory more when chrono-ing buildings close to a nexus.
Same for Terran with MULEs on mineral lines.

Center on Current Selection on Alt is VERY useful for Zerg because the current inject method utilizes the camera keys.


Ok that makes sense, and I just noticed that the last few camera set bindings were set to shift keys so that works out pretty well!
im in yo sperp herpin yo derp
Morton
Profile Joined July 2012
United States152 Posts
July 17 2012 07:11 GMT
#757
love the layout, but using english TRM I have two issues.


1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

2. just a note: on the microsoft sidewinder x4 and x6 keyboards (using x4 but the key layout on x6 is the same), the there is no right win key and the spacebar is very long. This places the / key (what i would consider a vital key for the production system you advise) directly over the alt, making it a little awkward. I did end up going ahead and switching subgroup to the spacebar (which is nicely in thumb reach with how large it is) and bound the rally to / (as it is still a lot more ergonomic than X).

its all fixed up and working beautifully, but really, why X?
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-07-17 17:06:10
July 17 2012 08:32 GMT
#758
Here are the new links for non-US / non-QWERTY layouts:
French AZERTY: https://dl.dropbox.com/u/14548792/TheCore0.3.3_FrenchAzerty.zip
Nordic (Finnish, Swedish, Danish, Norwegian): https://dl.dropbox.com/u/14548792/TheCore0.3.3_Nordic.zip
German: https://dl.dropbox.com/u/14548792/TheCore0.3.3_German.zip
Latin American (excluding Brazilian): https://dl.dropbox.com/u/14548792/TheCore0.3.3_Latin.zip
DVORAK: https://dl.dropbox.com/u/14548792/TheCore0.3.3_US_Dvorak.zip

Also, here is the changelog for 0.3.2 -> 0.3.3
https://docs.google.com/spreadsheet/ccc?key=0ArSoDiKab2yCdDBPRUtEeVhTNjlZcV9vU3FPbHoybHc#gid=0

On July 17 2012 16:11 Morton wrote:
love the layout, but using english TRM I have two issues.

1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

its all fixed up and working beautifully, but really, why X?

Do you really use rally instead of just right clicking? It's "out of the way", just like gather and load commands. Although now that I think about it, rally would probably be useful when you have flying buildings in the same control group.

@JaKaTaK
OP still says "Version 0.3.2"
ellaguru
Profile Joined March 2012
United States35 Posts
July 17 2012 09:59 GMT
#759
On July 17 2012 16:11 Morton wrote:
love the layout, but using english TRM I have two issues.


1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

2. just a note: on the microsoft sidewinder x4 and x6 keyboards (using x4 but the key layout on x6 is the same), the there is no right win key and the spacebar is very long. This places the / key (what i would consider a vital key for the production system you advise) directly over the alt, making it a little awkward. I did end up going ahead and switching subgroup to the spacebar (which is nicely in thumb reach with how large it is) and bound the rally to / (as it is still a lot more ergonomic than X).

its all fixed up and working beautifully, but really, why X?


i've never pressed the key for rally. i've always just used right-click.

is there an advantage to using a key over right click?
Natespank
Profile Joined November 2011
Canada449 Posts
July 17 2012 13:39 GMT
#760
Regarding the rally button: I've never pushed the button (well, maybe once). Just right clicked since brood war.
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