• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:30
CEST 16:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall8HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL44Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports? Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Help: rep cant save Flash Announces Hiatus From ASL BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 556 users

[G] TheCore - Advanced Keyboard Layout - Page 332

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 330 331 332 333 334 432 Next
YoTcA
Profile Joined February 2011
Germany151 Posts
May 19 2014 23:21 GMT
#6621
Hey JaK,

I created a first version of the ZLM 2.0 layout (HOTS multiplayer only) and sent it to you via pull request on github. It is only a first version, but could you run the remapping script, if it is not too time consuming? So people can give it a try and give some feedback on what changes need to be made.

Greetings,
YoTcA
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-20 00:28:15
May 20 2014 00:12 GMT
#6622
hey hey, I'll get on that as soon as I can


EDIT:
Random and Zerg 2.0 have just been updated! BE WARNED: this shit is going to be messy. We'll be doing our best to clean it up.

You can get them on github.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Bulgogi
Profile Joined March 2010
United States60 Posts
May 20 2014 07:15 GMT
#6623
I tried the new 2.0 core this afternoon and surprisingly a lot of the key combinations are very smooth. You can hit a lot of keys consecutively without much trouble. However, one thing I didn't like as much was that a lot of important units and abilities were being hit with "-" such as overlord and inject larvae. One of the original modifications I made to the core 1.0 was that I had it so I didn't have to turn my keyboard or twist my wrist. I would probably have to trade that key and switch it around with another key that is closer but one that I could still hit consecutively.

I guess I'll be waiting a bit for things to settle down so that I can decide if I'll make the switch. Also, I'm not really sure how to use the new core 2.0 properly because the cameras,army, macro control groups are set differently. If Jak can make one of those videos that he always does like "How to play Zerg with the new Core 2.0", that'd be great. Like at the start of the game, set up the camera and hatcheries. Once you get the queen, bind the queen. How to spread larvae. How to bind army... etc.
YoTcA
Profile Joined February 2011
Germany151 Posts
May 20 2014 08:49 GMT
#6624
Hey Bulgogi,
The reason why the Overloard is on such a 'bad' key is, that you will build about 25 Overloards in a game. So this button is important in the early game, but will only be pressed about 30 times, if you lose some Ovis. This is the reason we gave the Overloard a lower priority than Drones, Lings and Roaches, as those units are often produced by the hundreds.

Despite that, I share your feeling on the inject button and am searching for a solution. So far the Zerg version does not include any gimmicks like rapid fire injects or creep spread cam. It is just a pretty early version to give the general finger split option we chose a test run.
For your question about CGs and Camera keys, they are both on the middle and ring finger. I will try to update the key use overview today. Maybe this will help.
_________________________

Another thing I would like to have some feedback on is:
Do you prefer consistency with abilities or a lower keyscore? Example Blinding Cloud and Fungal Growth, both aoe spells that feel similar to each other. At the moment both abilities have 2 key binds associated to them, one with a low KS for easy use and one, so both abilities can share a key. As only the first key will show up in the command card, would you prefer to see the key with the lowest KS or the key that provides some consistency by putting both aoe spells on the same button?
I feel like the ‘consistency key’ could help with learning the new layout quicker, but the goal of TheCore is to provide the best usability after you know all the hotkeys by heart (what would be a reason for the lowest KS possible).
Bulgogi
Profile Joined March 2010
United States60 Posts
May 20 2014 09:02 GMT
#6625
I don't use the rapid fire inject system because you have to mash both keys at the same time precisely and it's pretty difficult to do if you're nervous in a match and doing a million other things at once. I also prefer the control of the layered inject cameras. Also I don't use creep cams because I follow my queens instead of a position I have to constantly change.

In my setup, I put fungal growth and abduct on the same key. Why? In a lot of end game situations, that is what happens the most often to me. With viking raven battlecruiser, fungal growth is essential but not blinding cloud. But you can still abduct battle cruisers. With protoss death balls, usually it's to abduct the collosi for roach hydra or fungal the void rays. The only time I would use blinding cloud is for tanks or if the protoss has a lot of templar out and I can't get close enough to their army without getting feedbacked. So you can see why I put it on another key even though blinding cloud and fungal might "feel" the same.
brothersadcase
Profile Joined May 2014
11 Posts
May 20 2014 11:25 GMT
#6626
Hey, guys, I don't have much time today to muck around with the new set, but here are my first thoughts (all about Terran, the only race I play right now).

I still don't like stim on K, but, trying out the new suggested CGs, i.e., main army on I, it's not that bad at all. And actually, I think that main army on I is pretty damn sweet.

I like how a lot of skills have been moved off '-'. Semi-colon is much nicer. If, like me, you've been putting your tanks on L. Semi-Colon is much nicer, quicker and smoother.

For Medivacs, currently heal is on / and load is on -. I think it might be better the other way round. I doubt anyone uses load when you can just right-click, but maybe there'll be times when you'll want to specify a particular unit to heal, fast, and obviously, '-' is a faster press than /. Having said all this, probably you'd be better off using scan move anyway.

For some reason, alternate burrow widow mine is on 7, whereas all the other 'burrow' alts are I. I'm guessing it's to do with rapid-fire, but I'm still a noob, so I can't think why you'd want to rapid fire widow mine burrows.

OK, that's all for now ^ ^



Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2014-05-20 12:43:24
May 20 2014 12:40 GMT
#6627
The zerg layout does currently include both rapid fire inject and creep spread. For righties, queens go on U hit with the pinky, and RF+base came are - and =.

Creep spread (with rapid fire) is on J. The creep cam recalls are all selected with the middle finger on index keys, and set with the index finger on the key to the right of that. So for righties it would be:
- (recall) m
J (spread) p
= (set) i
P (recall) m
J (spread) p
[ (set) i
; (recall) m
J (spread) p
' (set) i
All holding ctrl
Both these systems have the constraint of being able to press O with middle immediately after the sequence to make units or OLs.

Neither of these is especially comfortable at first. However, after 45 minutes of focuses practice last night, i believe it is better than the previous iteration. Creep being on a little staircase like that makes it very easy to know what is what if you mix up your cameras, and pinky up to U isnt terrible when you move your index up at the same time.

By the way, you could put your queens on 0. We believe that U is a better choice because it makes getting back to the hatches for units a bit easier, and because with the rapidfire technique, its not necessary to allocate the queens a supernice key score. Instead the priority is being able to select queens, inject/basecam, and return to hatches are quickly as possible.

If you are having trouble rapid firing two keys, you could remove them from the keyboard and put them back in facing eachother. This makes the highest parts of the keys as close together as possible, making the surface distance of the keys very close. (This only works with a mechanical keyboard though, and be careful taking the keys out.)
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-05-20 14:57:12
May 20 2014 13:34 GMT
#6628
@Bulgogi: Thanks for the feedback. That is a good point I did not think of. atm Fungal and Abduct are already on the same hotkey, so I think we can leave it that way.

@Ninjury_J
Ah, that is the reason inject was put on '-' . But I think there are also some players who do not use rapid fire inject (myself included, because my keyboard doesn’t support it) and without the rapid fire or basecam method '-' becomes kind of awkward for one of the most important spells in the game. But I do not see a possibility how to get it on a better key without destroying all the sequences you mentioned. Maybe we could put Inject on [ and the rapid fire Transfuse on -. For me it feels a bit more comfortable. With the 3rd and 4th basecam being on L and K atm, not having to reach up to - makes it a little easier. But I am open for more input on that matter.


Edit:
There is a little problem with the Conversion of ZLM to ZRM US. The ‘cancel’ key is rebound from A to Apostrophe (= # in game), where it should end up on Grave (= ‘ in game).
The german version looks fine, as far as I checked it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-05-20 15:04:17
May 20 2014 15:01 GMT
#6629
One of the founding principles of TheCore is to optimize for optimal play. We have made some exceptions to this in the Random layout because we wanted to provide an option for people looking for a version of TheCore that is "easier to learn". This leaves the Z T and P layouts to really get deep in the optimization. It's important to remember that what we are building is the "stock" version of TheCore, and players are expected to make their own personalization where necessary.

That being said. Rapid Fire inject is currently the fastest most consistent inject method and in optimal play it is used by default. The one exception is when a queen is too far from the hatch it is supposed to inject. In which case the location key method fills in. If there is a case presented that shows a different way to handle injects as optimal, TheCore will change, but for the time being, it remains.

EDIT:
A to apostrophe is correct for a US QWERTY keyboard.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
May 20 2014 15:42 GMT
#6630
On May 21 2014 00:01 JaKaTaK wrote:
One of the founding principles of TheCore is to optimize for optimal play. We have made some exceptions to this in the Random layout because we wanted to provide an option for people looking for a version of TheCore that is "easier to learn". This leaves the Z T and P layouts to really get deep in the optimization. It's important to remember that what we are building is the "stock" version of TheCore, and players are expected to make their own personalization where necessary.

That being said. Rapid Fire inject is currently the fastest most consistent inject method and in optimal play it is used by default. The one exception is when a queen is too far from the hatch it is supposed to inject. In which case the location key method fills in. If there is a case presented that shows a different way to handle injects as optimal, TheCore will change, but for the time being, it remains.

Ok

On May 21 2014 00:01 JaKaTaK wrote:
EDIT:
A to apostrophe is correct for a US QWERTY keyboard.

Ok, I changed my keyboard layout from to US QWERTY in Windows to check the hotkeys ingame. But apparanetly this still mixes up some keys compared to a real US QWERTY keyboard. So nevermind.
McMatus
Profile Joined February 2013
Austria17 Posts
May 20 2014 18:46 GMT
#6631
Wasnt checking this thread for a few days so have a question.
Is the RRM layout completle finished now?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 20 2014 19:36 GMT
#6632
nothing is completely finished. Zerg and Random are good for HotS multiplayer for now. There were some errors when I ran the script so I have to find the time to check into them.
Commentatorhttps://www.youtube.com/JaKaTaKtv
brook8128
Profile Joined August 2013
Korea (South)66 Posts
May 20 2014 23:32 GMT
#6633
Thank you. ZRM2.0 is better than RRM2.0 to me. I want to watch ZRM2.0 spreadsheets. How to watch?
OvO
YoTcA
Profile Joined February 2011
Germany151 Posts
May 21 2014 00:40 GMT
#6634
Just follow this link.
brook8128
Profile Joined August 2013
Korea (South)66 Posts
May 21 2014 01:18 GMT
#6635
Thank you, YoTcA.
I play random with ZRM2.0. Can you suggest CG USE? Now I use I key for Command and O key for Rax/Fact/Port.
OvO
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 21 2014 01:39 GMT
#6636
Brook,

Might I ask you why you prefer zrm to rrm for random? Your experience and insights may enable us to understand whats awesome about current zrm i'm curious to learn what you think.

“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-05-21 08:29:58
May 21 2014 01:46 GMT
#6637
There is a list on the 'Z. Key-use Overview' spreadsheet within 'TheCore Master Spreadsheet' with some suggestions for Zerg. And as there are no suggestions for Terran and Protoss so far, if you feel comfortabel with your CGs, use them.
But I need to warn you, that the ZRM layout is still in early development and that the Protoss and Terran layout on ZRM 2.0 are not optimized at all at the moment.
Also, even with some optimisations incoming for Terran and Protoss on ZRM 2.0, it will always focus on an optimal layout for Zerg on the cost of the other two races.
brook8128
Profile Joined August 2013
Korea (South)66 Posts
Last Edited: 2014-05-21 02:33:39
May 21 2014 02:32 GMT
#6638
Ninjury_J,
I can't use rapid fire inject. So I use cam inject. RRM is uncomfortable for cam inject. Shift j;l;h;9; is so hard. But ZRM is comfortable. Shift o-i-l-k- is so easy. I think Terran and Protoss are similar to me in ZRM and RRM. But It is just my case. I don't know other people think about this.
OvO
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 21 2014 02:40 GMT
#6639
@brook
why not change inject to make it more comfortable?
Commentatorhttps://www.youtube.com/JaKaTaKtv
brook8128
Profile Joined August 2013
Korea (South)66 Posts
May 21 2014 02:49 GMT
#6640
I changed to OL90 and JHMN but not enough. Do you have more comfortable inject?
OvO
Prev 1 330 331 332 333 334 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 555
Lowko409
ProTech64
StarCraft: Brood War
Britney 47537
Rain 4902
Sea 3449
Jaedong 1942
EffOrt 1289
BeSt 471
ZerO 419
Stork 409
ToSsGirL 286
actioN 283
[ Show more ]
Snow 203
Light 164
Mong 112
hero 98
Sharp 67
Shinee 60
Pusan 53
Mind 52
Rush 44
sSak 41
PianO 26
Nal_rA 22
Terrorterran 21
Noble 19
GoRush 13
ajuk12(nOOB) 13
yabsab 12
Sacsri 11
sorry 10
soO 9
IntoTheRainbow 7
SilentControl 7
JulyZerg 7
zelot 4
scan(afreeca) 1
Dota 2
qojqva3778
XcaliburYe512
Counter-Strike
markeloff287
byalli262
edward62
kRYSTAL_25
Super Smash Bros
Mew2King126
Other Games
hiko1076
DeMusliM768
crisheroes360
Happy288
ArmadaUGS111
KnowMe71
QueenE38
ZerO(Twitch)20
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7293
• TFBlade909
Upcoming Events
WardiTV European League
1h 30m
ByuN vs NightPhoenix
HeRoMaRinE vs HiGhDrA
Krystianer vs sebesdes
MaxPax vs Babymarine
SKillous vs Mixu
ShoWTimE vs MaNa
Replay Cast
9h 30m
RSL Revival
19h 30m
herO vs SHIN
Reynor vs Cure
OSC
22h 30m
WardiTV European League
1d 1h
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
1d 1h
Korean StarCraft League
1d 12h
CranKy Ducklings
1d 19h
RSL Revival
1d 19h
FEL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
FEL
2 days
BSL: ProLeague
3 days
Dewalt vs Bonyth
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.