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@Morik IIRC anything other than ZRM and RRM isn't ready. You'll have to rebind those into what you want.
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Hmm that ZRM looks pretty much like my 1.0 ZLR bindings, just shifted over slightly.
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@Morik Jak said that he'll be updating the files very shortly.
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About the 'Cheaty Core', you abosolutely can do anything you like in Autohotkey, Blizzard patches or not ^ ^ . But won't be using any AHK anyway - it's not necessary with the Core and tricky to use. Thanks for the Hotkey Trainer link, though - I tried it out and I can see how it'll be useful, but I'll refrain from using more till Core 2.0 settles down.
I've copied the changes to 2.0 over from the Master Spreadsheet. The 'ideal r ability map tab, am I doing it right? If I'm doing it right, then YOU are doing it right! Basically sovles and small niggles I had with the file on github - you know, stim is on i, where it needs to be: basically I and P are the most important ability keys as you know and you've managed to put all the important stuff on it.
I'll be mucking around with it later on today and I'll report back.
I have a couple of suggestions already, though. I think this one might have been mentioned earlier in the thread, but I've found that 'follow unit' or 'centre' or whatever it is fancy and smart on alt, but unintuitive and a bit fiddly. I've rebound it to space - you can hit space with the palm of your hand, then alt in a nice motion. It has the added benefit of reducing the possibility of accidentally setting up a camera hotkey when you just want to use it to follow your units. I'll point out, though, that I've rebound alt to the app key using my keyboard software, so it might feel a little cramped if you're using alt proper.
The other suggestion - more like complaint, I guess - is I don't like build advanced on / or z. I just don't like moving my thumb at all from ctrl and shift. I've bound it to K, which gives me a little finger repitition, so I'm gonna look into maybe an alternate build advanced or maybe shift around some other stuff.
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Is RRM 2.0 still safe to use or are there any major changes incoming (I am thinking especially in regard to the various finger split options).
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Rrm 2.0 at this point is still going to use index/ring for abilities. Some minor changes were made though.
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Random files for 2.0 are the only ones that are different from 1.0. They are not, however, updated for the most recent changes. Finger split options for Random have been decided, we are going with purple. This is coincidentally the setup we decided to use initially, but now we have a much stronger reason for choosing it, one which will take a video to explain (coming later). Right now my priority is to build the file for RLM 2.0 HotS multiplayer and get it out to all of you, once that is done I will explain why we've made the decisions we've made. In the meantime, ninjury has started developing Zerg 2.0 using the same process we use for Random to determine the best options. If you want to get a head start on Random 2.0 Use "R. Ability Map" not Ideal.
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Thank you for the swift answers, looking forward to the finished product, you guys are simply amazing
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Jak, out of curiousity, what would the keyscore from index finger to 0 be?
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@anty 4 reach of 1 wrist rotation of 1
then either secondary finger displacement of 2, or tilted press of 2
either way it's 4
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Thank you 
So does that mean using the index finger for 0 could allow for more efficient combinations on some finger splits?
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potentially, but its not ideal. I think using the finger that is not ideal is best for things like inject and creep cam combos.
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Yo, guys, I just want to say that I'm really looking forward to the next video. I've been fucking around with the core for like 5 hours now and my head is spinning. I've been trying to get refine it, at least for myself, and now I'm cursing the Swarm. And bunkers. And the wall. XD
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here's a hint for you zergy folks prepare your fingers for new keystrokes abilities outside, control groups within two point oh; nigh ready for a spin
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@Jak: Where are you getting the info that the pinky is the strongest finger? Sure it can be trained to have high dexterity, sure it is connected to the muscles and tendons in your forearm, but so are all other fingers. The pinky is the weakest and less 'skilled' finger. Even if you train finger independence, and you make it super fast and strong it will never compare to the index or the middle finger.
I've had this kind of discussions in the past... i'm a guitarist and i like to shred . According to my teacher, who happens to know a shitload about the subject, the strongest is actually the third.
It is obvious there are differences between guitar playing technique and typing, but i feel you are making a huge mistake in giving the pinky so much credit, and this is coming from a guy who did trills for the pinky for about one year for at least one hour everyday untill i hurt my ligament a bit. I can now control it as any other finger when fretting, playing the piano, typing, i used to even force different fingering positions to get my pinky into super shape and it works, but it will never be the strongest.
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Hey! Well, it doesn't have to be strong at all, it just has to be accurate and fast, which comes with practice. The pinkie has a lot of independence and can easily reach like 10 keys while the middle finger is limited by the ring and index fingers. As long as much finger repetition is avoided, giving the pinkie a lot of tasks makes sense. Depending on the exact movement, the pinkie might actually be stronger than the middle finger, like adduction and and abduction, while the middle finger would be a stronger flexor probably. I hope we'll have a 2.0 final version soon <3 Thanks and best of luck
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@Slashie We've explained why the pinky is best for TheCore many times. If you really want to know, you can do your own research or sift through this thread. We take evidence from experiments and from professors with much more weight than anecdotal evidence. If you have non-anecdotal evidence to support your claim, we'd be interested in hearing it.
@FPyro I hope for soon too, but unfortunately this surge in development has also come at a time of high workload from my other projects. As always I will be doing my best, as will the team, and help is always appreciated.
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afterburner unload might be another notable combination
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Hey all,
Zerg 2.0 is finished (for now). We've decided on index pinkie abilities and middle ring control groups in order to acknowledge the supreme importance of making units via larva. Other notables include that the control group "u" for righties will be hit by the pinkie, despite it being a key ordinarily regulated to the ring. This facilitates the rapid fire inject method and creates a fluid combination from queens > inject+basecam > hatcheries. Creep cameras have been alocated to 3 of the cam hotkeys (but all can easily be used as a non-creep cam as well). Recall cameras 5 6 7 are actually hit with the middle finger (when using rapidfire creep spread). So the sequence for creep will be middle pinkie index x3, running middle and index down the right side of the keyboard (for righties).
Overall, we are quite pleased with our prgoress and feel that the new layout accurately emphaiszes what is most important to playing zerg efficiently in a comfortable way.
Looking forward to hearing your thoughts, though the file is not yet available for download.
EDIT: and now it is! Thanks Jak!
Ninjury
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