• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:43
CEST 23:43
KST 06:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 610 users

[G] TheCore - Advanced Keyboard Layout - Page 306

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 304 305 306 307 308 432 Next
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 07 2013 19:14 GMT
#6101
For TheCore Lite we have it set up so its not too bad to press the CGs in combination with Ctrl+Shift by placing them closer to the left side of the keyboard. This means pressing Ctrl+Shift with the pinky and ring finger is pretty much as comfortable as it can be.

@Harreh
I totally respect what you're doing. Do w/e works for you. However "It works fine" is not really asserting anything. Any layout works fine once you learn it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Harreh
Profile Joined September 2013
90 Posts
December 07 2013 19:49 GMT
#6102
Yeah ctrl+shift isn't amazing, I use two fingers. I'm re-thinking the setup now and it has various issues.. mostly with awkward combinations or combos that put your hand out of position for selecting your army quickly again. stuff like that.

eg: Build robo bay = b, 2
necaremus
Profile Joined December 2013
45 Posts
December 08 2013 04:01 GMT
#6103
ok, i think i found the right thread, after all

i have the following issues:
the walk command is mouse right-click; atk command is button (atm T, using grid) followed by mouse left-click.
i want to change my atk command to mouse wheel-up/down, so that i can do kiting with one hand. (i use my mouse-wheel in nearly every game - who the fuck needs to zoom out and in?)

moreover, i would like to scroll through my production buildings with the mouse-wheel.
basicly:
if selected target/group = unit
{ do atk command }
if selected target/group = building
{ select sub-group }

maybe i should download the file and look into it with notepad :D

than i have another question:
there is no possibility that you have one specific unit on a group-button by default? u always have to add the units first or create a new group, right?
aaaand, u cant add buildings to a group after giving the command? u always have to wait, until the production of that building starts? so annyoing, rly... so much time wasted there.
another time waster: i want to build a full row of units(eg. 6 marines with 4 barracks, 2 reactors), i have to click 100000 times for a single row? is there no command for "build one row"?
if there is no such command, i would probably want to have the hotkeys for building a unit on [unit-button + mouse wheel-up], cancel on [mouse wheel-down] (and select sub-group on [mouse wheel-click])

anybody can answer my questions? maybe there are even options for doing your hot-keys like this? or do i have to do some "scripting", aka open the hotkey-file with notepad and hoping it works :3
“Never assume malice when stupidity will suffice.”
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 08 2013 05:14 GMT
#6104
okay, so you'll need to be able to bind the scroll wheel functions to keyboard keys. Shouldn't be too hard to do.

Unfortunately you can't have attack and next subgroup on the same key, so you'll have to pick one for that.

Also, you cannot have a certain until automatically bound to a control group like in dota2. The closest Sc2 gets to this is the "select all army" button.

However, you can add buildings into control groups while they are building, but not while the worker is en route to the build site. There are some exceptions to this when you hotkey a drone that is going to build a building. (doesn't work in all scenarios though).

You cannot build one row of units, you must press the key the number of times for the amount of units you want. You can hold it down, but that can lead to over queuing which can in turn lead to QQing when you lose because of your bad macro.

You can't use the mouse wheel for production across the board, but you could use it for a single unit like a marine. Keep in mind, if you do this you cannot also have scroll wheel bound to a global bind (like next subgroup), but something like attack-move wouldn't be a conflict.

A lot of these are cool ideas, but blizzard has yet to implement them. I know of no hotkey tricks that would change the above answers.
Commentatorhttps://www.youtube.com/JaKaTaKtv
necaremus
Profile Joined December 2013
45 Posts
Last Edited: 2013-12-08 18:47:09
December 08 2013 18:42 GMT
#6105
mhm... how about marines on q+mousewheel up, reapers on w+mousewheel up... and so on.
is that possible?
or is it not possible to bind production to a key-combination


/edit: in that case it would not even conflict with the atk move command.

here the list:
atk command: mouse wheel up
patrol command: mouse wheel down
unit production: unit button(q,w,e...) + mouse wheel up
cancel command: alt + mouse wheel down
select sub group: mouse wheel click

“Never assume malice when stupidity will suffice.”
Chatou
Profile Joined December 2013
Canada1 Post
December 08 2013 20:01 GMT
#6106
This is.... beautiful. JaKaTaK I love you. Thank you for your work/time/dedication, and everybody else too.
Borskey
Profile Joined February 2012
160 Posts
December 09 2013 04:27 GMT
#6107
So, did anyone do any thinking about the zerg creep cam stuff? I didn't bother thinking too hard about the best way to incorporate it in next version of the core, but I did try out the basic edit/revert I mentioned doing earlier (putting cam recall on Ctrl+H and ctrl+O, cam set on ctrl+I and ctrl+J, creep and rapid fire on U (editing the hotkey file so it's a third alternate), which meant I had to move patrol to N)

It works, and it doesn't change anything other than patrol, so it's something that can be incorporated. I won't claim it's optimal- it's just what the keys were several months back when I had last played SC2.

If you still think it's worth having optimized camera creep spread in the Zerg layouts, I've got the next two days off work, and I'm willing to experiment with some other potential suggestions/changes and give feedback. As I said a while back, the one thing I'm certain of is that both setting and recalling cams should only use ctrl, because toggling between ctrl and ctrl+shift is an awkward intermediate step that slows the process down.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-12-09 15:54:19
December 09 2013 15:53 GMT
#6108
@Borskey
I think Beedebdoo has been working on it. You can take a look at TheCore Archive in a tab called "Key Use Overview" which should have the current 1.1 ideas.

EDIT: Also, one of the biggest criticisms of TheCore has been that it changes too often. So we'll be taking a while before releasing 1.1 It could be anywhere from 6 months-1 year since the release of 1.0.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-12-09 19:51:54
December 09 2013 19:51 GMT
#6109
That tab has a lot of stuff on it, and I'm not sure which one I'm supposed to look at. I think I see his proposal under "zerg creep non-rapidfire", which is to put create cams on ctr+J and ctr+H, with recalling those cams being ctrl+K and ctrl+I respectively. Is that correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 09 2013 21:35 GMT
#6110
I directed you there only because I am not 100% sure what the status is on that. We're just finishing up the Protoss 1.1 version and haven't really started on the zerg yet. He should be popping in soon to mention it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
December 10 2013 16:18 GMT
#6111
Just popping in to say hi and to respond to "one of the biggest criticisms". The fact that it changes often is a sign of progress. If a user feels that changing too often is detrimental to their play, then they can choose not to update. IMO you should not cease development just because it takes time to adapt. On the contrary, "the-most-efficient-layout" is only likely to come about if constant iterations are made, so that feedback can be given in an agile and direct/immediate manner.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 10 2013 16:48 GMT
#6112
Ninjury! Good to see you here again

I do agree with you. However, by taking longer to release and update, we can ensure that more time is spent developing that update than communicating it every step of the way to everyone. For example, the Protoss version for 1.1 is pretty much finished. However, as we work on TheCore Lite and the remaining TZR layouts we notice mistakes and oversights in the Protoss layout that we fix. If we were to stop now and release the Protoss 1.1 it would significantly delay the other layouts from being released as more and more of my time would go into communicating the layout instead of developing it.

I think in this particular situation, our best path forward just happened to align with what many potential users/testers wanted. After all, if no one is using/testing the layout, than what's the point. I imagine its a bit of a slippery slope, but I think this decision is a pretty solid one for the time being.
Commentatorhttps://www.youtube.com/JaKaTaKtv
got_quail
Profile Joined March 2010
Canada11 Posts
Last Edited: 2013-12-12 19:23:15
December 12 2013 19:06 GMT
#6113
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.
slowbacontron
Profile Joined October 2012
United States7722 Posts
December 12 2013 23:57 GMT
#6114
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?
jjakji fan
got_quail
Profile Joined March 2010
Canada11 Posts
December 13 2013 04:48 GMT
#6115
On December 13 2013 08:57 slowbacontron wrote:
Show nested quote +
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.
slowbacontron
Profile Joined October 2012
United States7722 Posts
December 13 2013 05:01 GMT
#6116
On December 13 2013 13:48 got_quail wrote:
Show nested quote +
On December 13 2013 08:57 slowbacontron wrote:
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.

I can see why that would be useful, but in my experience a lot of the time when you try to jump to the alert you instead find yourself staring at your barracks where a marine just got trained. Maybe I was just too slow back then, I dunno Keep in mind that you can check up on engagements by double tapping your army control group, which has the added function of selecting your army as well. And since TheCore emphasizes making all 10 groups easy and fast to reach, that should be no problem!
jjakji fan
got_quail
Profile Joined March 2010
Canada11 Posts
December 13 2013 08:12 GMT
#6117
On December 13 2013 14:01 slowbacontron wrote:
Show nested quote +
On December 13 2013 13:48 got_quail wrote:
On December 13 2013 08:57 slowbacontron wrote:
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.

I can see why that would be useful, but in my experience a lot of the time when you try to jump to the alert you instead find yourself staring at your barracks where a marine just got trained. Maybe I was just too slow back then, I dunno Keep in mind that you can check up on engagements by double tapping your army control group, which has the added function of selecting your army as well. And since TheCore emphasizes making all 10 groups easy and fast to reach, that should be no problem!


I don't remember having that problem with the default layout, but I totally did when I tried a new key with the core. Maybe having my thumb on space always ready to go was the difference maker, or maybe it's just not being used to the core yet adds the extra critical response time. Whatever the reason, I think I'll try to make due without it. Should L2P and watch minimap anyway .

I've actually found double tapping control groups to be somewhat unreliable. I'm not sure how the precedence works but sometimes it jumps to units rallying across the map instead of on the action. Maybe it tries to calculate the median unit location or something, and when you have a small army with big reinforcements it would focus on the reinforcements... I think that's generally the case it happens to me anyway, so just a theory.
BoltUpright
Profile Joined December 2013
1 Post
December 16 2013 02:00 GMT
#6118
Testimonial: Okay, first of all, I suck at SC2. By that I mean I have a lot of concepts and even some skills, but until now, try as I might, I could never get much over 30 APM. I used grid. I recently switched from Terran to Protoss, so my inexperience made me even worse (though I immediately starting winning more matches with Protoss).

I learned about TheCore yesterday, installed it last night, did a lot of reading and video viewing--nice new YouTube Channel, Jak--and started to work on getting to know the hotkeys. Today I made a couple customizations, yanked a couple keys off my keyboard and started doing drills. This evening I started playing against the AI.

Here's the result: my APM last game was 43. That's a 40 percent gain in one day! And here's the thing: when I was at 30 APM on grid I felt like I was going as fast as I could. At 43 on TheCore, one day in, I feel like I'm just getting started. I may actually get to a reasonable APM with this layout.

I've played Starcraft since before Brood War came out; not hours and hours a day, months on end, but it's always been my favorite game. And now, for the first time, I feel like I might get reasonably good at it.

Thanks, Jak, and all the folks that helped make TheCore available. It's been terrific!
ReboOtsc
Profile Joined October 2011
United States11 Posts
December 17 2013 20:42 GMT
#6119
I've changed "Center on current selection" to spacebar instead of alt. This way all camera hotkeys are now 'free' cameras. You can palm spacebar while setting camera locations if you want them to be centered. Hope this suggestion helps.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-12-18 00:59:04
December 17 2013 21:33 GMT
#6120
Hey hey Reboot, glad you're customizing to fit your preferences

In other news...
Introduction video is out for TheCore Lite!





EDIT: In other other news...
I'd really like to start tracking how many people are downloading TheCore and stumbled upon this article:

http://www.blastam.com/blog/index.php/2013/03/how-to-track-downloads-in-google-analytics-v2/

Anyone have the skills to know if this or something else will work to track how many times a file in TheCore folder of my SkyDrive is downloaded?
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 304 305 306 307 308 432 Next
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O615
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 92
ProTech81
StarCraft: Brood War
ZZZero.O 615
Terrorterran 43
League of Legends
Grubby4460
Dendi1322
Counter-Strike
fl0m1811
Super Smash Bros
Mew2King204
Chillindude77
Westballz49
Heroes of the Storm
Khaldor803
Liquid`Hasu661
Other Games
summit1g4866
FrodaN2916
tarik_tv790
mouzStarbuck327
Pyrionflax208
ViBE124
elazer94
Organizations
Other Games
gamesdonequick44472
EGCTV1715
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 62
• Adnapsc2 25
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 101
• blackmanpl 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler140
League of Legends
• masondota2734
Other Games
• imaqtpie2305
• Shiphtur360
Upcoming Events
Wardi Open
13h 17m
Replay Cast
1d 2h
Sparkling Tuna Cup
1d 12h
WardiTV European League
1d 18h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.