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[G] TheCore - Advanced Keyboard Layout - Page 306

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 07 2013 19:14 GMT
#6101
For TheCore Lite we have it set up so its not too bad to press the CGs in combination with Ctrl+Shift by placing them closer to the left side of the keyboard. This means pressing Ctrl+Shift with the pinky and ring finger is pretty much as comfortable as it can be.

@Harreh
I totally respect what you're doing. Do w/e works for you. However "It works fine" is not really asserting anything. Any layout works fine once you learn it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Harreh
Profile Joined September 2013
90 Posts
December 07 2013 19:49 GMT
#6102
Yeah ctrl+shift isn't amazing, I use two fingers. I'm re-thinking the setup now and it has various issues.. mostly with awkward combinations or combos that put your hand out of position for selecting your army quickly again. stuff like that.

eg: Build robo bay = b, 2
necaremus
Profile Joined December 2013
45 Posts
December 08 2013 04:01 GMT
#6103
ok, i think i found the right thread, after all

i have the following issues:
the walk command is mouse right-click; atk command is button (atm T, using grid) followed by mouse left-click.
i want to change my atk command to mouse wheel-up/down, so that i can do kiting with one hand. (i use my mouse-wheel in nearly every game - who the fuck needs to zoom out and in?)

moreover, i would like to scroll through my production buildings with the mouse-wheel.
basicly:
if selected target/group = unit
{ do atk command }
if selected target/group = building
{ select sub-group }

maybe i should download the file and look into it with notepad :D

than i have another question:
there is no possibility that you have one specific unit on a group-button by default? u always have to add the units first or create a new group, right?
aaaand, u cant add buildings to a group after giving the command? u always have to wait, until the production of that building starts? so annyoing, rly... so much time wasted there.
another time waster: i want to build a full row of units(eg. 6 marines with 4 barracks, 2 reactors), i have to click 100000 times for a single row? is there no command for "build one row"?
if there is no such command, i would probably want to have the hotkeys for building a unit on [unit-button + mouse wheel-up], cancel on [mouse wheel-down] (and select sub-group on [mouse wheel-click])

anybody can answer my questions? maybe there are even options for doing your hot-keys like this? or do i have to do some "scripting", aka open the hotkey-file with notepad and hoping it works :3
“Never assume malice when stupidity will suffice.”
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 08 2013 05:14 GMT
#6104
okay, so you'll need to be able to bind the scroll wheel functions to keyboard keys. Shouldn't be too hard to do.

Unfortunately you can't have attack and next subgroup on the same key, so you'll have to pick one for that.

Also, you cannot have a certain until automatically bound to a control group like in dota2. The closest Sc2 gets to this is the "select all army" button.

However, you can add buildings into control groups while they are building, but not while the worker is en route to the build site. There are some exceptions to this when you hotkey a drone that is going to build a building. (doesn't work in all scenarios though).

You cannot build one row of units, you must press the key the number of times for the amount of units you want. You can hold it down, but that can lead to over queuing which can in turn lead to QQing when you lose because of your bad macro.

You can't use the mouse wheel for production across the board, but you could use it for a single unit like a marine. Keep in mind, if you do this you cannot also have scroll wheel bound to a global bind (like next subgroup), but something like attack-move wouldn't be a conflict.

A lot of these are cool ideas, but blizzard has yet to implement them. I know of no hotkey tricks that would change the above answers.
Commentatorhttps://www.youtube.com/JaKaTaKtv
necaremus
Profile Joined December 2013
45 Posts
Last Edited: 2013-12-08 18:47:09
December 08 2013 18:42 GMT
#6105
mhm... how about marines on q+mousewheel up, reapers on w+mousewheel up... and so on.
is that possible?
or is it not possible to bind production to a key-combination


/edit: in that case it would not even conflict with the atk move command.

here the list:
atk command: mouse wheel up
patrol command: mouse wheel down
unit production: unit button(q,w,e...) + mouse wheel up
cancel command: alt + mouse wheel down
select sub group: mouse wheel click

“Never assume malice when stupidity will suffice.”
Chatou
Profile Joined December 2013
Canada1 Post
December 08 2013 20:01 GMT
#6106
This is.... beautiful. JaKaTaK I love you. Thank you for your work/time/dedication, and everybody else too.
Borskey
Profile Joined February 2012
160 Posts
December 09 2013 04:27 GMT
#6107
So, did anyone do any thinking about the zerg creep cam stuff? I didn't bother thinking too hard about the best way to incorporate it in next version of the core, but I did try out the basic edit/revert I mentioned doing earlier (putting cam recall on Ctrl+H and ctrl+O, cam set on ctrl+I and ctrl+J, creep and rapid fire on U (editing the hotkey file so it's a third alternate), which meant I had to move patrol to N)

It works, and it doesn't change anything other than patrol, so it's something that can be incorporated. I won't claim it's optimal- it's just what the keys were several months back when I had last played SC2.

If you still think it's worth having optimized camera creep spread in the Zerg layouts, I've got the next two days off work, and I'm willing to experiment with some other potential suggestions/changes and give feedback. As I said a while back, the one thing I'm certain of is that both setting and recalling cams should only use ctrl, because toggling between ctrl and ctrl+shift is an awkward intermediate step that slows the process down.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-12-09 15:54:19
December 09 2013 15:53 GMT
#6108
@Borskey
I think Beedebdoo has been working on it. You can take a look at TheCore Archive in a tab called "Key Use Overview" which should have the current 1.1 ideas.

EDIT: Also, one of the biggest criticisms of TheCore has been that it changes too often. So we'll be taking a while before releasing 1.1 It could be anywhere from 6 months-1 year since the release of 1.0.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Borskey
Profile Joined February 2012
160 Posts
Last Edited: 2013-12-09 19:51:54
December 09 2013 19:51 GMT
#6109
That tab has a lot of stuff on it, and I'm not sure which one I'm supposed to look at. I think I see his proposal under "zerg creep non-rapidfire", which is to put create cams on ctr+J and ctr+H, with recalling those cams being ctrl+K and ctrl+I respectively. Is that correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 09 2013 21:35 GMT
#6110
I directed you there only because I am not 100% sure what the status is on that. We're just finishing up the Protoss 1.1 version and haven't really started on the zerg yet. He should be popping in soon to mention it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
December 10 2013 16:18 GMT
#6111
Just popping in to say hi and to respond to "one of the biggest criticisms". The fact that it changes often is a sign of progress. If a user feels that changing too often is detrimental to their play, then they can choose not to update. IMO you should not cease development just because it takes time to adapt. On the contrary, "the-most-efficient-layout" is only likely to come about if constant iterations are made, so that feedback can be given in an agile and direct/immediate manner.
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 10 2013 16:48 GMT
#6112
Ninjury! Good to see you here again

I do agree with you. However, by taking longer to release and update, we can ensure that more time is spent developing that update than communicating it every step of the way to everyone. For example, the Protoss version for 1.1 is pretty much finished. However, as we work on TheCore Lite and the remaining TZR layouts we notice mistakes and oversights in the Protoss layout that we fix. If we were to stop now and release the Protoss 1.1 it would significantly delay the other layouts from being released as more and more of my time would go into communicating the layout instead of developing it.

I think in this particular situation, our best path forward just happened to align with what many potential users/testers wanted. After all, if no one is using/testing the layout, than what's the point. I imagine its a bit of a slippery slope, but I think this decision is a pretty solid one for the time being.
Commentatorhttps://www.youtube.com/JaKaTaKtv
got_quail
Profile Joined March 2010
Canada11 Posts
Last Edited: 2013-12-12 19:23:15
December 12 2013 19:06 GMT
#6113
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.
slowbacontron
Profile Joined October 2012
United States7722 Posts
December 12 2013 23:57 GMT
#6114
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?
jjakji fan
got_quail
Profile Joined March 2010
Canada11 Posts
December 13 2013 04:48 GMT
#6115
On December 13 2013 08:57 slowbacontron wrote:
Show nested quote +
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.
slowbacontron
Profile Joined October 2012
United States7722 Posts
December 13 2013 05:01 GMT
#6116
On December 13 2013 13:48 got_quail wrote:
Show nested quote +
On December 13 2013 08:57 slowbacontron wrote:
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.

I can see why that would be useful, but in my experience a lot of the time when you try to jump to the alert you instead find yourself staring at your barracks where a marine just got trained. Maybe I was just too slow back then, I dunno Keep in mind that you can check up on engagements by double tapping your army control group, which has the added function of selecting your army as well. And since TheCore emphasizes making all 10 groups easy and fast to reach, that should be no problem!
jjakji fan
got_quail
Profile Joined March 2010
Canada11 Posts
December 13 2013 08:12 GMT
#6117
On December 13 2013 14:01 slowbacontron wrote:
Show nested quote +
On December 13 2013 13:48 got_quail wrote:
On December 13 2013 08:57 slowbacontron wrote:
On December 13 2013 04:06 got_quail wrote:
Sorry to have to make a post about this but I can't find it in the hotkey menu or core spreadsheet or anything: Is there a key to jump to the most recent alert? In the standard setup it's space bar.

EDIT: nm found it.

It's a pretty terrible key imo, as it's rather unreliable. What do you use it for?


I never thought about it until trying out this setup, so it's hard to say precisely, but I think I mostly used it for jumping to "your units are under attack" notifications. My thumb was always on the space bar anyway with the default setup, so it was faster in some cases than clicking on the minimap.

I can see why that would be useful, but in my experience a lot of the time when you try to jump to the alert you instead find yourself staring at your barracks where a marine just got trained. Maybe I was just too slow back then, I dunno Keep in mind that you can check up on engagements by double tapping your army control group, which has the added function of selecting your army as well. And since TheCore emphasizes making all 10 groups easy and fast to reach, that should be no problem!


I don't remember having that problem with the default layout, but I totally did when I tried a new key with the core. Maybe having my thumb on space always ready to go was the difference maker, or maybe it's just not being used to the core yet adds the extra critical response time. Whatever the reason, I think I'll try to make due without it. Should L2P and watch minimap anyway .

I've actually found double tapping control groups to be somewhat unreliable. I'm not sure how the precedence works but sometimes it jumps to units rallying across the map instead of on the action. Maybe it tries to calculate the median unit location or something, and when you have a small army with big reinforcements it would focus on the reinforcements... I think that's generally the case it happens to me anyway, so just a theory.
BoltUpright
Profile Joined December 2013
1 Post
December 16 2013 02:00 GMT
#6118
Testimonial: Okay, first of all, I suck at SC2. By that I mean I have a lot of concepts and even some skills, but until now, try as I might, I could never get much over 30 APM. I used grid. I recently switched from Terran to Protoss, so my inexperience made me even worse (though I immediately starting winning more matches with Protoss).

I learned about TheCore yesterday, installed it last night, did a lot of reading and video viewing--nice new YouTube Channel, Jak--and started to work on getting to know the hotkeys. Today I made a couple customizations, yanked a couple keys off my keyboard and started doing drills. This evening I started playing against the AI.

Here's the result: my APM last game was 43. That's a 40 percent gain in one day! And here's the thing: when I was at 30 APM on grid I felt like I was going as fast as I could. At 43 on TheCore, one day in, I feel like I'm just getting started. I may actually get to a reasonable APM with this layout.

I've played Starcraft since before Brood War came out; not hours and hours a day, months on end, but it's always been my favorite game. And now, for the first time, I feel like I might get reasonably good at it.

Thanks, Jak, and all the folks that helped make TheCore available. It's been terrific!
ReboOtsc
Profile Joined October 2011
United States11 Posts
December 17 2013 20:42 GMT
#6119
I've changed "Center on current selection" to spacebar instead of alt. This way all camera hotkeys are now 'free' cameras. You can palm spacebar while setting camera locations if you want them to be centered. Hope this suggestion helps.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-12-18 00:59:04
December 17 2013 21:33 GMT
#6120
Hey hey Reboot, glad you're customizing to fit your preferences

In other news...
Introduction video is out for TheCore Lite!





EDIT: In other other news...
I'd really like to start tracking how many people are downloading TheCore and stumbled upon this article:

http://www.blastam.com/blog/index.php/2013/03/how-to-track-downloads-in-google-analytics-v2/

Anyone have the skills to know if this or something else will work to track how many times a file in TheCore folder of my SkyDrive is downloaded?
Commentatorhttps://www.youtube.com/JaKaTaKtv
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