• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:18
CET 04:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5400 users

[G] TheCore - Advanced Keyboard Layout - Page 296

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 294 295 296 297 298 432 Next
slowbacontron
Profile Joined October 2012
United States7722 Posts
October 25 2013 18:09 GMT
#5901
For #1: use the "next subgroup" hotkey! It's bound by default to a side mouse button, but if your mouse doesn't have those, rebind it to something on the keyboard.
jjakji fan
FnaticPink
Profile Joined May 2011
Denmark324 Posts
October 25 2013 19:47 GMT
#5902
I am having a hard time integrating camera keys into my hotkey rotation, anything i can do specifically towards this? i didnt use it before so now it seems even harder considering i have to use 2 keys now.
Lancerx
Profile Joined May 2011
United States39 Posts
Last Edited: 2013-10-25 20:02:25
October 25 2013 19:55 GMT
#5903
On October 26 2013 03:03 kelbs wrote:
Just made the switch to the core. Used to be platinum zerg player in WOL. Now I'm silver Toss. Liking the new hotkeys so far. I have 2 questions though:

1. In the FAQ, the suggested control groups are P for Nexus/Forge, O for Gate/Star/Robo. Why are there only two CGs for buildings and how am I supposed to build everything with these groups? For example, if I hit O, what if I want to build both an immortal and voidray, since they're bound to the same hotkey?

2. In the suggested control groups, ; is ranged units and 0 is labeled "stalker". Does this mean all stalkers? If so, why are they their own CG?

Thanks


In TheCore you want to focus on tab production, this frees up more control groups for army and harrass, scouting. Think CG for observers, phoenix, HT, Blink Stalkers, Mothership core.

I know at first this might seem totally unrealistic, but start with 1 control group and play games making just zealots with no gas against the AI. Then eventually start to add 1 unit at a time in your ai games and you will start to find it much easier to remember and use the different control groups.

Once you nail just Gateways alone in the production key, you can add a robo, or stargate. Then just work on warp ins, tab and queue up a Immortal, then back to army. Once you get the hang of this, add a stargate in and keep practicing your tab production.

It will take you a while, I have put in a good 20 hours so far and I am still only using gateway/robo so far vs AI. I still suck and I still mess up, buts I can see progress.

Good luck


On October 26 2013 04:47 FnaticPink wrote:
I am having a hard time integrating camera keys into my hotkey rotation, anything i can do specifically towards this? i didnt use it before so now it seems even harder considering i have to use 2 keys now.


I was just like you and all I can say is just find a camera location setup that just makes sense in your head, because having a understanding of why will help you remember where. Like for me 0 - = is my cameras for my 3 nexus bases. But 0 is where I keep them all on hotkey. So I can hit 0 then either 0 - = to get to any of my bases for quick chrono. This just makes sense to me. P is my hotkey for production and L ; is my 2 control groups for my main armies. This way in my head I know I have in 3 rows my army,production, bases. I bound my camera to warp in pylons right next to production so I can easily hit 2 keys back to back to select camera for pylon warp in, select gates to warp in.

All I can say is it just takes practice, you have to just make a resolve to do it and stick with it. It will eventually get easier and faster and faster. Good luck

I
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2013-10-25 22:03:06
October 25 2013 19:57 GMT
#5904
On October 25 2013 12:35 JaKaTaK wrote:
Small note on Control Groups. Most WCS Premier players (especially the korean ones) use 7-9 CGs.
I'll have a more complete analysis in the future, but that is what I've learned so far

Also, I'm glad you're digging the layout :D


I feel like I should mention that I too am digging the layout! I think it's ingeniously done! Been using it since the very beginning, after many half assed attempts to customize my own. Only thing I dislike is that it'll probably become very popular, especially now that TLO and other pros are promoting it, meaning that the advantages I was looking forward to have in having a superior layout is going to diminish =/
kelbs
Profile Joined July 2011
9 Posts
October 25 2013 22:08 GMT
#5905
On October 26 2013 04:55 Lancerx wrote:
In TheCore you want to focus on tab production, this frees up more control groups for army and harrass, scouting. Think CG for observers, phoenix, HT, Blink Stalkers, Mothership core.

I know at first this might seem totally unrealistic, but start with 1 control group and play games making just zealots with no gas against the AI. Then eventually start to add 1 unit at a time in your ai games and you will start to find it much easier to remember and use the different control groups.

Once you nail just Gateways alone in the production key, you can add a robo, or stargate. Then just work on warp ins, tab and queue up a Immortal, then back to army. Once you get the hang of this, add a stargate in and keep practicing your tab production.

I


Having different control groups for observers, blink stalkers, etc.. makes sense and that's totally intuitive. What do you mean by tabbed production, though? I don't even know what that is. Could you link me to a thread or something?

I guess what I'm really struggling with here is actually using/implementing the core. I have all of the setup down and I've memorized the hotkeys now. I just don't know how to use my setup optimally and put it into practice.
Lobotomist
Profile Joined May 2010
United States1541 Posts
October 25 2013 22:24 GMT
#5906
On October 26 2013 07:08 kelbs wrote:
Show nested quote +
On October 26 2013 04:55 Lancerx wrote:
In TheCore you want to focus on tab production, this frees up more control groups for army and harrass, scouting. Think CG for observers, phoenix, HT, Blink Stalkers, Mothership core.

I know at first this might seem totally unrealistic, but start with 1 control group and play games making just zealots with no gas against the AI. Then eventually start to add 1 unit at a time in your ai games and you will start to find it much easier to remember and use the different control groups.

Once you nail just Gateways alone in the production key, you can add a robo, or stargate. Then just work on warp ins, tab and queue up a Immortal, then back to army. Once you get the hang of this, add a stargate in and keep practicing your tab production.

I


Having different control groups for observers, blink stalkers, etc.. makes sense and that's totally intuitive. What do you mean by tabbed production, though? I don't even know what that is. Could you link me to a thread or something?

I guess what I'm really struggling with here is actually using/implementing the core. I have all of the setup down and I've memorized the hotkeys now. I just don't know how to use my setup optimally and put it into practice.

by "tabbed production" he means adding all your production buildings to one hotkey and switching between types (gateways, robos, stargates) using the tab key, or in the case of the core, the mouse buttons 3 and 4.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 25 2013 22:34 GMT
#5907
Tabbed production is pretty simple to explain. Get yourself into a game/unit tester with buildings and put muliple buildings on the same CG. Then select the CG and press the "next subgroup" button. This will change the command card from one building in the CG to the next, allowing you to access all of the options available for each unit/building type.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Guidji
Profile Joined March 2011
France20 Posts
October 26 2013 00:41 GMT
#5908
Hi, just wanted to say gratz to you guys for making TheCore. I have been transitioning recently and find it quite good.
I just went out the "i can never make it work" phase and start feeling the advantages TheCore provides.

Thx a lot to all of you guys making TheCore, you have set up a really nice lay out !
guestex
Profile Joined July 2013
United States10 Posts
October 26 2013 00:55 GMT
#5909
On October 17 2013 06:48 JaKaTaK wrote:
+ Show Spoiler +
@Guestex
Fortunately I've got the whole story recorded




Alright, so I'm back after about two weeks of using thecore, aaaaand more questions.
1. Thanks for the video, it was almost exactly the history lesson I was looking for but one history question lead to another: you mentioned that you had written an essay regarding the reasons why you did certain things in the chameleon and why you disagreed about things done in darkgrid (which I've used before relearning thecore these past two weeks and I my apm drastically improved after about a week. I loved it- of course we're here to talk about thecore so I'll shush ). Do you still have the essay? I would like to read it in order to see what type of thoughts came from your side in order to learn at least some functionality of what thecore is trying to accomplish- and to learn a bit of background about ye old chameleon.
2. Any other essays you think I should read? I'd be more prominent to read those that discuss functionality, but list away if there are other "good essays."
3. Why does ZRM use both "o" and "i" for building basic buildings? In other words, what buildings would be better built with the secondary key "I"?
4. Do you have a discussion thread that answers questions like these or is it just "ask away" on here? It'd be a long shot to ask for someone to make such a thing, but do you or anyone else have any intention (if it is not made already) of making a list of questions and answers about thecore for commonly asked things?

If I had any other questions, I forgot them at the moment, and will get back to you later unless I find the answers elsewhere. But for now, to practice learning thecore some more
slowbacontron
Profile Joined October 2012
United States7722 Posts
October 26 2013 02:23 GMT
#5910
For #4: The OP has an FAQ if that helps. It may not cover everything you want to know about TheCore, but the OP overall is pretty extensive on information. As far as I know any questions have are best asked on this thread.
jjakji fan
MouZy
Profile Joined October 2013
South Africa2 Posts
October 26 2013 10:07 GMT
#5911
Okay So yesterday I read up on the core. I downloaded the ZRM for Us qwerty. . .And Firstly I used it and I was Like WTF! but after playing a few practise games and getting the hang of the new key bindings and getting my hand used to the layout I must admit I love it. . Everything is right there. . . as a Gold Scrub set on a goal to get masters before years end I play alot.
And I have to admit wow!!!! My apm has Doubled and I dont spam at all. I like how everything one needs is all there I must admit It weird to get into and I have beinf playing sc2 since it came out only game I ever play now a days.

still adjusting but the control groups are so simple roach hydra infester each unit has it oun group queens and hatch are right there and I love it best layout I have used and If TLO recommends it, then you Know it is worth the hill climb to learn

Not as confusing as you think it is as first
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 26 2013 15:21 GMT
#5912
hi guestex

1. I never ended up writing it. I had a rough outline of what I wanted to write, and Foxy and I went over that as well as other things until we came to an agreement on what was most efficient, then we used that to make TheCore.

2. None that I know of. I always suggest Deliberate Practice - Ericsson as well as The Art of Learning for starcraft players (and people in general). But that has little to do with TheCore and more to do with getting better at starcraft.

3. This is so you can hold down one key and make spines/spores. You can thank TLO and Snute for that one

4. The OP has most of the basic info covered. We're working on compiling a tips and tricks type section as well. But this is the best place to ask questions (after reading the FAQ) :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
undeadlegion
Profile Joined April 2013
United States4 Posts
October 26 2013 16:41 GMT
#5913
Why are there no longer buildings in the zerg suggested control groups?
What's the current best practice?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 26 2013 17:12 GMT
#5914
We took the buildings out as there were issues with putting buildings and units on the same CG. It works sometimes, but only in very specific situations. There isn't really a current best practice that we know of.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lancerx
Profile Joined May 2011
United States39 Posts
Last Edited: 2013-10-27 05:59:52
October 27 2013 05:08 GMT
#5915
I just saw this keyboard and was curious what you guys think about this keyboard with The Core layout

[image loading]


I use the Razer Orbweaver with straight keys and I got to say its fantastic compared to using a keyboard.
[image loading]

What do you guys think about a keyboard like that with straight keys?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 27 2013 05:24 GMT
#5916
ergonomic keyboards and game pads will pretty much always be better than standard keyboards.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Lancerx
Profile Joined May 2011
United States39 Posts
October 27 2013 06:00 GMT
#5917
On October 27 2013 14:24 JaKaTaK wrote:
ergonomic keyboards and game pads will pretty much always be better than standard keyboards.


I'd love to see them make a mechanical keyboard with straight keys like the one above, maybe a little further spaced apart though.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 27 2013 15:13 GMT
#5918
I'm pretty sure you can find one.
Commentatorhttps://www.youtube.com/JaKaTaKtv
kingneckbeard
Profile Joined January 2012
United States24 Posts
Last Edited: 2013-10-27 17:48:46
October 27 2013 17:48 GMT
#5919
2 Questions -

1) Is there a way to search this thread other than the search that searches every forum post on teamliquid? I'd like to make sure my question hasn't already been asked, but don't know how.

2) Any good solutions for casting fungal growth when you have burrowed infestors in a group with non-burrowed infestors? The specific case I'm worried about is when...
a) I'm in a battle, and burrow some infestors
b) some hotkeyed eggs hatch and now I have a hotkey group of burrowed and unburrowed infestors
c) I want to unburrow the infestors to cast a fungal, so I hit my control group and then unburrow. But hitting unburrow doesn't unburrow my infestors, it selects a fungal from one of the unburrowed infestors that's not anywhere near the battle.
My only solution so far is to cancel the fungal, cycle the subgroup, then hit unburrow, and hit fungal again. Is there a better solution than this or is there some reason this situation should not be happening to me?

Any thoughts would be appreciated.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 27 2013 20:12 GMT
#5920
unfortunately this is an issue blizzard needs to fix, burrow does not work in the same way as siege tanks and vikings. For this, you will have to be more aware of when your units have burrow or unburrow available and switch subgroups earlier.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 294 295 296 297 298 432 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 230
StarCraft: Brood War
GuemChi 5541
Shuttle 378
sSak 61
NaDa 42
Noble 35
Bale 8
League of Legends
JimRising 569
Counter-Strike
taco 959
m0e_tv1
Super Smash Bros
hungrybox1292
Other Games
summit1g11404
WinterStarcraft370
C9.Mang0237
PiGStarcraft199
Maynarde119
ViBE109
Organizations
Other Games
BasetradeTV70
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH207
• Hupsaiya 67
• EnkiAlexander 58
• musti20045 49
• CranKy Ducklings SOOP3
• LaughNgamezSOOP
• sooper7s
• Migwel
• AfreecaTV YouTube
• Kozan
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 47
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
5h 42m
The PondCast
6h 42m
WardiTV Team League
8h 42m
BASILISK vs Team Liquid
OSC
8h 42m
Replay Cast
20h 42m
WardiTV Team League
1d 8h
Big Brain Bouts
1d 13h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.