• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:45
CEST 12:45
KST 19:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1166 users

[G] TheCore - Advanced Keyboard Layout - Page 282

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 280 281 282 283 284 432 Next
1conoclast
Profile Joined September 2013
Poland4 Posts
September 09 2013 19:57 GMT
#5621
I don't have any bugs to report but I'd like to put my 2 cents in.

I noticed that you put the "move" command quite far away. It seems to be a redundant command since the move is by default on the right mouse button. This isn't the case with units that can load/unload other units. Medivacs, Overlords with ventral sacks and warp prisms have "load" as the default command on the right mouse button. This is especially important for terran players that want to have their medivacs follow their bio army. You cannot just right click the medivacs on a marine or marauder because they will just pick the unit up. You have to actually use the "move" command if you want to have them follow.

The improvement from this is that as you stutter step with your bio the medivacs don't stop healing unless they are out of range.

It is not a hight priority command but it is possible to have it closer where you can comfortably reach it with your pinky. I have customized my Core and put it on "B" (medium layout).
slowbacontron
Profile Joined October 2012
United States7722 Posts
September 09 2013 20:23 GMT
#5622
I know Medivacs can heal-move with your standard attack-move command.
jjakji fan
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2013-09-09 22:26:39
September 09 2013 22:18 GMT
#5623
Scratch my old question. I figured out the visualizer. My new question is:

I see "i" and apostrophe as cloak/uncloak, siege/unseige, and burrow/unburrow (banshee, tank, mine). Out of curiosity, why is apostrophe being used instead of "k"?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-09-10 00:06:56
September 10 2013 00:06 GMT
#5624
@1conoclast
If you issue an attack move command with a unit that does not have right click as move (such as the units you listed), it will have the same function as using the move command.

@Smack
This is to avoid finger repetition when shift-queueing siege units.

EDIT:
In contact with one of the Dignitas managers. Hopefully I'll get to chat with some of their players Send them your love and encouragement.
Commentatorhttps://www.youtube.com/JaKaTaKtv
1conoclast
Profile Joined September 2013
Poland4 Posts
September 10 2013 13:53 GMT
#5625
Whether you use stop, hold position or attack/scan move when stutter stepping it doesn't change the fact that you are right clicking somewhere on the ground to move your army away. It is at this point that the medivacs stop healing.

The thing that I think might be confusing here is that I suggest having the medivacs on a separate hotkey. Then you can just make them follow the bio and whatever you do they don't stop healing. I agree that it is not a common thing to do but I remember dragging my cursor to the command card and clicking the move command to make my medivacs follow my bio.

Another thing that I noticed is that build hatchery and a camera location are both on "K". I discovered this when learning the hotkeys in a custom game without an enemy. I tried to queue a hatchery after a return cargo command and it jumped to a camera location. I don't think this will be an issue in a real game but ideally anything that can potentially be queued up cannot share a key with cameras (if you are using Shift to jump to a location).
sil0r
Profile Joined March 2013
Germany43 Posts
September 10 2013 14:42 GMT
#5626
@1conoclast: For the controlgroups it is suggested that you put marine/marauder on a separate hotkey, so the medivacs can keep healing while stutterstepping.
The early third hatches the drone
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 10 2013 14:53 GMT
#5627
@1conoclast
having the camera location on K is what makes the inject method so fast, we feel it is worth the sacrifice of having to click the minimap on the occasion that you want to shift-queue a zerg building (which is seldom).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Bazik
Profile Joined September 2010
Portugal104 Posts
September 10 2013 16:02 GMT
#5628
On the latest version of the zerg spreadsheet(v. 1.0) on ZRS you have the recommended cameras set to cameras that don't exist, main is set to [ and natural to P while the set camera is actually alt+L and shift+L to see, same prob with the second camera too the problem seems to be replicated over all the camera suggestions, (prob just a bad copy from a older version.)

Anyway been using this since last week and have to say it's an awesome job and thx for putting in the work :D

Been also combining this with the staircase to help learn the layout in a more controlled way cause I haven't played any Sc2 Multiplayer in months(since before HotS even started) was masters for most of WoL so I want to get bk there.

Again thx a lot for creating this layout.
FPyro
Profile Joined September 2013
Germany47 Posts
September 10 2013 16:23 GMT
#5629
I don't know about the other layouts, but explode bane is on "O" for me! Sometimes I have a group of lings and banes together and when I want to morph lings I press " O " as well, but banes might be selected too, which would then explode!
Can we get the "explode" on some other key?
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2013-09-10 20:36:23
September 10 2013 20:33 GMT
#5630
On September 10 2013 09:06 JaKaTaK wrote:
@1conoclast
If you issue an attack move command with a unit that does not have right click as move (such as the units you listed), it will have the same function as using the move command.

@Smack
This is to avoid finger repetition when shift-queueing siege units.

EDIT:
In contact with one of the Dignitas managers. Hopefully I'll get to chat with some of their players Send them your love and encouragement.


Sorry if this was discussed earlier, but could someone explain to me shift-queueing siege mode and widow mine burrow? Or is there a good reference out there? Are we basically talking something like:

1) unseige
2) hold shift
3) move click
4) siege
5) release shift
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 10 2013 21:16 GMT
#5631
@smack
yes, that is what I'm talking about

@pyro
will check that out

@basik
will check this out also
Commentatorhttps://www.youtube.com/JaKaTaKtv
slowbacontron
Profile Joined October 2012
United States7722 Posts
September 11 2013 02:46 GMT
#5632
Idra said on Meta that Ret is really excited about the upcoming Dreamhack because of his new hotkeys! Now I'm really excited!
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 11 2013 03:14 GMT
#5633
Ret won't be using TheCore for Dreamhack. He made a switch to learn his own custom hotkey layout before I had the chance to talk to him.
Commentatorhttps://www.youtube.com/JaKaTaKtv
slowbacontron
Profile Joined October 2012
United States7722 Posts
September 11 2013 04:33 GMT
#5634
On September 11 2013 12:14 JaKaTaK wrote:
Ret won't be using TheCore for Dreamhack. He made a switch to learn his own custom hotkey layout before I had the chance to talk to him.

I guess that's pretty good too!
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 11 2013 15:55 GMT
#5635
mmm, he started using some of the principles we built TheCore around and that is why he ended up contacting me to see what else we were doing. Pretty cool
Commentatorhttps://www.youtube.com/JaKaTaKtv
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
September 11 2013 19:04 GMT
#5636
On September 11 2013 11:46 slowbacontron wrote:
Idra said on Meta that Ret is really excited about the upcoming Dreamhack because of his new hotkeys! Now I'm really excited!


What meta was that? #15 aka last night?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
slowbacontron
Profile Joined October 2012
United States7722 Posts
Last Edited: 2013-09-11 21:16:32
September 11 2013 21:16 GMT
#5637
On September 12 2013 04:04 Smackzilla wrote:
Show nested quote +
On September 11 2013 11:46 slowbacontron wrote:
Idra said on Meta that Ret is really excited about the upcoming Dreamhack because of his new hotkeys! Now I'm really excited!


What meta was that? #15 aka last night?

Yep, I don't usually watch Meta but I caught it last night and heard it!
jjakji fan
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-09-12 14:23:47
September 12 2013 14:19 GMT
#5638
On September 10 2013 22:53 1conoclast wrote:

The thing that I think might be confusing here is that I suggest having the medivacs on a separate hotkey. Then you can just make them follow the bio and whatever you do they don't stop healing. I agree that it is not a common thing to do but I remember dragging my cursor to the command card and clicking the move command to make my medivacs follow my bio.

.


Attack moving the Medis past your army or attacking one of your own units will also do the trick.
I was watching Taeja's Stream the other day and he had everything (MMMV) except Ghosts in one CG, he used separate CGS for different productions facilities though. This sort of shocked me. (TvP ofc)

I try to keep my vacs on separate hotkeys, especially on TvZ, i try to use the most Hotkeys i can, the but if you watch Pros you will notice it does not matter that much and they micro a lot with the mouse.



neko453
Profile Joined May 2013
8 Posts
September 14 2013 11:50 GMT
#5639
Hello!
On the previous version of T spreadsheet there were suggested control groups for tech labs, and buldings like Fusion Core, Ghost Academy, Armory, but on the latest there aren't any. Should I bind my GA to CG "L" with Ghosts and Armory to "[" with Tanks, what about Fusion Core?

And also when I use free camera hotkeys (ctrl+I,ctrl+J), should I always jump to them by their alternatives(shift+=,shift+0)? I've read that you can use them with the alternative to center on the current selection hotkey(shift+[) but I can't think of any situation where it would be useful, can you enlighten me? :D
Thanks
Dasian
Profile Joined January 2011
United States41 Posts
September 15 2013 05:11 GMT
#5640
Hi JaKaTaK,

Making the switch as a Zerg and so far I find myself doing a lot of things I don't mean to. I'm still trying to get my muscle memory up to speed, so hopefully these will go away in time, but so far here is what I'm experiencing:

(Using Zerg Medium for Righties)

- Cancelling by mistake. I'm not sure why cancel is sometimes } AND , . I'm trying to keep my creep queens on [, and I've noticed that I fat finger these cancels often. Once I accidentally cancelled my natural hatch 3 times. I don't think cancel needs to be so easily accessible, in fact i think putting it far away (possibly F8), would be better to specifically prevent accidental presses.

- When no larva is present muscle memory for making overlords, zerglings and roaches results in queuing up multiple queens, researching drop and overlord speed. This happens every game. I believe these hotkeys should be moved to prevent these miss-hits when no larva exists.

I do see the benefits of having everything so close, and believe I'll stick with it as things seem pretty well thought out. The rapid fire is pretty awesome, and although I kind of miss using the F keys for cameras, I kind of get how this may be better in the long run.

Cheers
Prev 1 280 281 282 283 284 432 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings62
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 383
OGKoka 251
SortOf 110
Harstem 8
StarCraft: Brood War
Calm 6179
GuemChi 1902
Horang2 1644
Bisu 1172
Zeus 938
Hyuk 623
Mong 595
Flash 570
actioN 561
Larva 493
[ Show more ]
TY 409
Jaedong 377
Stork 315
Mini 278
Killer 206
hero 183
Hyun 183
Soma 163
EffOrt 155
Pusan 129
JYJ84
ggaemo 68
Barracks 67
Rush 44
Aegong 40
yabsab 33
Light 28
sorry 27
Sharp 25
Bale 22
soO 20
Shine 20
Sacsri 19
Noble 16
JulyZerg 11
SilentControl 9
Movie 4
Dota 2
XaKoH 390
XcaliburYe255
League of Legends
JimRising 419
Counter-Strike
olofmeister2507
shoxiejesuss1010
x6flipin316
Heroes of the Storm
Khaldor183
Other Games
summit1g10701
singsing1518
Pyrionflax230
Mew2King63
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV200
League of Legends
• HappyZerGling127
Upcoming Events
INu's Battles
15m
ByuN vs Zoun
Monday Night Weeklies
5h 15m
Replay Cast
12h 15m
WardiTV Invitational
1d
WardiTV Invitational
1d 3h
PiGosaur Monday
1d 13h
Replay Cast
1d 23h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
5 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.