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And welcome to TheCore 0.7.2! :D 1.0 is coming. Very reliant on getting media done:
Videos w/ text in spoiler Visualizer Visual Aides Auto-Updating Spreadsheet
I'm down to go to 1.0 without a visual aide update, but it would be nice.
Let me know how you like the new OP, everything is always subject to change with the addition of new ideas 
Patch note video incoming
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Regarding mouse buttons and modifiers: I personally like drag scroll on ctrl+back mouse button. I implement the scrolling in my spread creep cycle. With this you don't have to move your mouse to the side of the screen and come back in order to move your screen/camera to the new position. And you are holding ctrl already anyway. Additionally I started using quick ping on shift + back mouse button. It helps a lot in team games to have your ping reachable.
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Good points with the mod+mouse ideas. I use MM button to drag scroll now, but I will have to play with some modifiers for that and the side buttons. I like the idea of quick ping on one of them as I play 2s a lot.
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On July 09 2013 05:44 teuthida wrote: Good points with the mod+mouse ideas. I use MM button to drag scroll now, but I will have to play with some modifiers for that and the side buttons. I like the idea of quick ping on one of them as I play 2s a lot. Yeah, I use Ctrl+Alt+Left Click for Quick Ping but that's it. It's harmless, and like you said it's helpful for teammates. I normally have no reason to be pressing Ctrl+Alt for anything anyway, so it's the only binding that fit for either Left or right Click in combination with the modifiers.
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Middle mouse is a terribly slow key to press and I know plenty of people who use it for scrolling short distances anyway (a mechanic I think has some value but I've personally rebound this to a thumb button anyway). Please jak don't use the middle mouse for anything, I feel as though it takes too much from mouse speed, accuracy and click rate - and in a game where all three of these things are vital I think using this key would have far too high a cost. The thumb buttons were bad enough for these things and we've now done away with them, the middle button is infinitely worse.
Edit: I now see people talking about quick ping on a modifier + thumb button and this is a change that I can agree with as pinging is not an essential mechanic and it seems useful. However I would suggest putting it, or at least an alternate for it on mod + middle mouse if you decide to do this so that we don't have to go back to having mouse / no mouse versions and cut down on your overhead. Took me like ten minutes to type this as I'm finally learning dvorak.
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I really like the idea for ping in team games. Also, I don't think the middle mouse button is very efficient, but I'm open about the idea if a convincing argument comes forward.
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Thanks any suggestions for improvements?
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Hot damn, new OP looks super sexy!
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On July 09 2013 03:08 JaKaTaK wrote: Okay, so running into a bit of an annoyance. If anyone can figure this out it would be of tremendous help:
WTF do these hotkeys do?:
BattleRage/Khraxus Charge/Khraxus
They are campaign keys from Subjection. I should put them in a spreadsheet somewhere shouldn't I.
Any other funny ones are probably from Subjection. I can't put in MP arcade games since they get updated too often so I've focused on final version single player games.
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On July 09 2013 07:34 JaKaTaK wrote: I really like the idea for ping in team games. Also, I don't think the middle mouse button is very efficient, but I'm open about the idea if a convincing argument comes forward.
This depends a lot on the mouse and how friendly the wheel is for clicks. At best, I think it could be useful for infrequent things with no repetition. I've never seen a wheel that clicks as well as mouse buttons.
In my experience, clicks with the wheel range from barely acceptable to painful. I used it for drag scroll with my Logitech G500 and started developing pain in my hand. I switched drag scroll to a thumb button on the mouse and the pain went away. I currently avoid using the mouse wheel for clicks. To be fair, the G500's wheel is one of the worst I've seen for clicking.
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One thing I changed in my core that other people might like is that I sacrificed control group 8 in ZRM in favor of a closer cancel button. I don't use more than 3 control groups for units at any given time, so it doesn't bother me to have one less control group. Even though it might make the core look less clean, it was a welcome change for me.
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I feel like cancel is really close already. Not worth that 8th CG IMO, I use it all the time.
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On July 10 2013 03:00 Bulgogi wrote: One thing I changed in my core that other people might like is that I sacrificed control group 8 in ZRM in favor of a closer cancel button. I don't use more than 3 control groups for units at any given time, so it doesn't bother me to have one less control group. Even though it might make the core look less clean, it was a welcome change for me.
ZRM has "." available, which is what I'm using for cancel. No way I'm giving up a control group (I actually wish we had more than 10 now that I can reach them), but I'm not wild about "]" for cancel either. Another possibility is spacebar? That would be easy enough to pinky-slap. You could also use a mouse side button - it's unnecessary to have both tab forward and back IMO. Or a Ctrl-key that isn't a control group, base cam, or free camera, like Ctrl-U perhaps. [EDIT: not Ctrl-U, that would mess up standard creep spread. Maybe Ctrl-M?] Or a right-click modifier. Or the middle mouse button if you aren't using drag scroll. There are many possibilities that don't sacrifice a control group.
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I'm slowly working though the units with my I=rapidfire and creep spread arrangement. Conveniently "I" is also Infested Terran, which is good for spamming them. I'm debating switching Hatchery and Spine Crawler basic morphs so that a group of drones can spam spines more easily. O, O, [Shift+I] spam seems to fill up the queue quickly if the mouse isn't moved fast enough. I think abduct will need to be moved to "/" to prevent undesired rapid-fire.
Had a game where I accidentally started Pneumatic Carapace (on J) a couple of times, but noticed and cancelled right away. Didn't leave me feeling like there was anything wrong with the key setup, just that I need to pay more attention to larva before trying to morph.
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I played some zerg today and also upgraded overlord speed on accident and canceled it right away a couple of times. Not really a big deal IMO, I don't play too much zerg, so It may take a bit to get used to.
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Hey JaKaTaK, i'm voting for a better changelog and version number on skydrive 
- For each version, a short text, what was changed (it must not be very detailed). For example, what was changed on 8th june?
On Skydrive, there's no version number anymore. A version number in the name would be very helpfull. So, in the moment, every time i need to check this thread, and need it to rename manually, for better switching in the starcraft app.
Greetings, Sebastian
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On July 10 2013 10:32 JaKaTaK wrote: I played some zerg today and also upgraded overlord speed on accident and canceled it right away a couple of times. Not really a big deal IMO, I don't play too much zerg, so It may take a bit to get used to. Hey JaK, I made a post a while back on why I think "I" specifically might cause some problems on the Hatchery.
On June 29 2013 16:18 Beedebdoo wrote:Show nested quote +On June 29 2013 12:22 astazha wrote: I wouldn't want non-spammable key set ups. It's important to me that rolling my fingers across P-O-I makes an overlord, and I definitely don't pause to see if larva exist mid-stream, though I do notice if it didn't work and I'm waiting on larva. Making that start research isn't a change that I would personally want.
It's not that I spam, per se, but that I want the muscle memory of POI to always mean "make an overlord if possible." It should either work or fail, not sometimes produce undesired results, in my opinion. I did the excact same thing back when I played Zerg, though I never did it for any combat units, like P-O-J for Zerglings. I'd reckon I had spent Larvae pretty fast if I did those combos for every unit. But I didn't which I guess is because Overlords and Drones don't need to be egg-hotkeyed, and that would take time, which is precious in a micro battle. Also, Overlords (and Drones, when you're just replacing losses from morphing buildings) are the only unit(s) you ideally want to start one or two of simultaneously, while the Zergling might be more like P-O-J-J-J-J.. What are your thoughts on this?  In short, I think that being able to go P-O-I by muscle memory will, when looking at a whole game, be faster than having an upgrade you'll reseach once on a better key. We generally want to create some overlords, in addition to other units, lest we supply block ourselves. To be able to egg-hotkey, we'll have to reselect our larva multiple times. We can't just go P-O-I-J-J-J-J-J.. We need to go P-O-I-P-O-J-J-J (or the other way around), if not, we get overlords and whatnot in our zergling control group, so it's good to be able to press P-O-I without needing to check for larvae. P-O-I is done a lot during a match (we need Overlords, right?), thus I think it's important that we're able to do it by muscle memory.
On July 09 2013 00:55 JaKaTaK wrote:Show nested quote +On July 08 2013 17:00 Beedebdoo wrote:I'm not sure what I should write above these questions, so I'll just write this. - Google's spreadsheet supports comments in the individual cell. The cell gets a little mark, and when you mouse over it, you can read the comment. Would it be possible to comment on cells like Army(Terran) and Ranged(Protoss) under suggested CGs to explain what excactly is meant? (What units goes to this CG?)
- As to the question above: What excactly goes into the Army CG for Terran? As I understand it, it's everything except Harass, Ghosts, Tanks, Widow Mines, and Vikings.
- It might just be me, but I recall that you (JaK) have stated that the CGs are sorted from fastest to press, to slowest to press. -(2) for medium layouts has 3rd place, but is rated as the 7th easiest to press CG on the Archives. Why is that?
- Why is Select Builder banished to the far reaches of the nether? Isn't it faster than box selecting? U is free for P, R, and TRM. For Zerg layouts, I'm not as keen, but N and . are free.
Concerning #3 The order in game is based on the suggested CGs, the order in the doc is based on keyscore I forgot to ask, what do you mean by this? The way I understand it, you're saying that Widow Mines comes before Army. The only way that would make sense, would be if -(2), in addition to Widow Mines, is used for worker scouts early game, but I might still get a harass cg before I get stuff like tanks. Could the elaborate?
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Agreed, Beedebdoo. I'm using H, J, K and / for upgrades & lair/hive. H for burrow, which matches with burrow itself. J is speed and K is drops. An accidental P-O-J might happen but it's the cheaper of the two and faster overlords would be a more useful accidental upgrade than drops. Since I'm always looking at the eggs and larva after making zerglings to see if I need to de-select larva before adding to the control group, its not too hard to notice. I suppose I could just see a dot in one of my hatches and mistake it for a queen building somewhere.
If you do want to go for speed and drops it's plenty fast to hit P-J-K, though I tend to actually use a camera to select hatcheries for upgrades so I can control where they're building and not accidentally block my lair from upgrading to hive or something.
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Trying to use "I" for spine crawlers to spam them doesn't work, because the sequence would need to be O-I-I over and over, not just repeating I. No big, shift-spamming them works well enough. I briefly considered swapping O & I for basic & advanced, but I don't think it's worth messing with for a small improvement in spine crawler spam.
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Personally, I think Queens should stay on J. It's to only free homerow key, if I is banned, and queens can, unlike upgrades, be built indefinitely (You can morph additional Lairs and Hives, but that will be of no gain to you, unless your current Lair/Hive is either vulnerable or has been sniped). The setup I would go for would either be:
Rebind Evolve Pneumatized Glands from I to K. Rebind Evolve Ventral Sacs from K to 8 or M. or
Rebind Evolve Pneumatized Glands from I to 8 or M. The top one would make sense because the cheaper and faster upgrade gets the better key. The bottom one is pretty cool too, because roaches can be build pre-Lair, but Ventral Sacs can't, which minimizes the window where possible mispresses can happen. For consistency's sake, I'd pick the top one.
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still using the good ol 0.33 core (modded a bit). Works just fine :D
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