• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:04
CEST 11:04
KST 18:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?75Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5927 users

[G] TheCore - Advanced Keyboard Layout - Page 239

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 237 238 239 240 241 432 Next
Beedebdoo
Profile Joined June 2013
130 Posts
June 11 2013 15:48 GMT
#4761
@Slashiepie
Sure the right software can solve this problem, but it would hurt TheCore's accessibility. First of all it would surely mean tournament bans, which would make it impossible to really hit the pro scene. Secondly, you're asking every user to own the right mouse with the right sofware, else some kind of 3. party software, that can do that without the right mouse, would need to be part of the installation of TheCore.

Of course a ladder version of TheCore with rapid fire, mouse attack move and all that stuff could be nice, but it would require a lot of resources from the development team, as attack move on a mouse button would redefine where many abilities were pressed.
lailaiwd
Profile Joined October 2012
United States65 Posts
Last Edited: 2013-06-11 16:41:41
June 11 2013 16:32 GMT
#4762
I agree with Ninjury for most points but I'll see if binding my period key to create control groups is a good idea and leave everything else the same.


Edit: I meant to say use period key for creating cam and alt for creating groups

Edit 2: am I crazy or Blizzard only allows certain keys like alt, ctl, and shift for modifier functions. Wow that's lame
In Mvp I trust.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 17:18:16
June 11 2013 17:06 GMT
#4763
Btw: I might have been better suited for stimming/abilities and then shift queuing orders.. now you have to move the thumb twice. There are other little nuances to this, such as medivacs shift click boosting on a location, the solution for speed i guess is that the index has to come to use the abilities and the thumb taps shift, but depending on the group being recalled this is not necessarily better.

Now try that with the Cgs that are to the right of 0.

I think these are the things i meant with not optimal for Terran, we need to shift command tanks, mines, drops, units so that they arrive somewhere and stay put, as well as cloaks decloaks combined with retreats... I seemed better for that since you had no trouble using shift..

Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 19:58:12
June 11 2013 19:53 GMT
#4764
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.





JDub
Profile Joined December 2010
United States976 Posts
June 11 2013 20:06 GMT
#4765
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.

I don't main as Terran but I do have a Masters Terran account. For me, my CGs depend entirely on the unit comp (I use RRM 0.6.1 for reference).

MMMVG:
9- MM
0- Medivacs
Minus- Ghosts
[- Vikings

Marine/tank:
9- Marines + medivacs
0- Tanks

Mech:
9- All ground units
0- All flying units

Then I use P for CCs + upgrades, O for all unit producing structures, and L, ;, and . for drops (if I gives drops CGs at all, usually I forget).
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 20:21:54
June 11 2013 20:19 GMT
#4766
On June 12 2013 05:06 JDub wrote:
Show nested quote +
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.

I don't main as Terran but I do have a Masters Terran account. For me, my CGs depend entirely on the unit comp (I use RRM 0.6.1 for reference).

MMMVG:
9- MM
0- Medivacs
Minus- Ghosts
[- Vikings

Marine/tank:
9- Marines + medivacs
0- Tanks

Mech:
9- All ground units
0- All flying units

Then I use P for CCs + upgrades, O for all unit producing structures, and L, ;, and . for drops (if I gives drops CGs at all, usually I forget).


Nice, will give it a try, im having a hard time decidng where i want what, and ghosts on L just don't feel right.

By the way guys: I think i hit the jackpot, function and windows can be CG1 and 2 meaning CC and Production facilities respectively, this frees up P and O for actual units, but now i want my H for hold back!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 20:28 GMT
#4767
@Slashie
It is faster to click an scv on one side of the minerals and build a refinery, and then repeat for the other side. It doesn't take too long to train, maybe an hour or so.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 20:33 GMT
#4768
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.


I do the exact same thing when building refineries, and yes, I accidentally halt my SCVs when I fail to hit the build basic button correctly. Its frustrating and it happens too often, but I think the solution lies with changing my habits. E.g. small boxes or single clicking my SCVs when I want to build a refinery.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 20:40 GMT
#4769
On June 12 2013 05:28 JaKaTaK wrote:
@Slashie
It is faster to click an scv on one side of the minerals and build a refinery, and then repeat for the other side. It doesn't take too long to train, maybe an hour or so.


Jak: Do you mean faster for a person to execute or less wasted time by the SCVs moving to the gas?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
lailaiwd
Profile Joined October 2012
United States65 Posts
June 11 2013 20:41 GMT
#4770
I'm not a Master terran now but I was before using the core last season. Now I'm diamond trying to get back to master. My hotkey setups are very alternative. I use
p for Command Centers
i for my whole army
o for special units like ghosts/widow mines
8 for special units like medivacs and vikings
L for special units like marauders/marines
9 and 0 are for drops
- is for upgrades
K is for production facilities.
In Mvp I trust.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 20:47 GMT
#4771
Regarding workers screwing up when making refineries:

If K is "hold position", the workers will not show up as idle, and you have to actually box them and right click. If K is "stop", the workers show up as idle and you can ctrl+idle workers (7 in TRM I believe).

Personally, I have "stop" on K and "hold position" on 8.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 20:48 GMT
#4772
On June 12 2013 05:41 lailaiwd wrote:
I'm not a Master terran now but I was before using the core last season. Now I'm diamond trying to get back to master. My hotkey setups are very alternative. I use
p for Command Centers
i for my whole army
o for special units like ghosts/widow mines
8 for special units like medivacs and vikings
L for special units like marauders/marines
9 and 0 are for drops
- is for upgrades
K is for production facilities.



Helps if you say what layout you are using. TRL?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 21:20 GMT
#4773
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 21:45 GMT
#4774
On June 12 2013 05:47 Borskey wrote:
Regarding workers screwing up when making refineries:

If K is "hold position", the workers will not show up as idle, and you have to actually box them and right click. If K is "stop", the workers show up as idle and you can ctrl+idle workers (7 in TRM I believe).

Personally, I have "stop" on K and "hold position" on 8.


Interesting, I hadn't thought of that. I had considered swapping them for kiting. I feel that stop is better than halt and K scores as faster than 8. I'm not a fan of click-move then attack-move for kiting as I feel its more error prone.

At this point I haven't modified the core, but maybe I'll experiment with that.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 21:46 GMT
#4775
On June 12 2013 06:20 JaKaTaK wrote:
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.


Gotcha. Time to practice a new technique.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
June 11 2013 21:50 GMT
#4776
On June 12 2013 06:20 JaKaTaK wrote:
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.

However, imagine the following scenario: you have just completed your 3rd base, and you are defending a drop in your main and an attack at your natural, and you need to start building the refineries at your 3rd base asap. In this case, the box method would be preferable, in my opinion.
Daewon
Profile Joined October 2008
127 Posts
June 11 2013 22:19 GMT
#4777
@Ninjury_J

Thank you so much for the reply, I still haven't gotten everything working in terms of camera / injects.

First things first though. Creating a group and adding to a group has left me with a couple of questions.

Could you describe how you add to an existing group for the following two scenarios:

add 1 single unit to an existing group
add several units to an existing group

Something is simply not right here.

I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??

Next I tried adding to an existing command group by holding down Ctrl + Shift, clicking the units to add, and then press the key for the command group. This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection, or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl). Is it suppose to work like that? I mean in that case I honestly find the old adding more powerful since it doesnt have those weaknesses.

Learning these keys is breaking my mind, but I'm sick and tired of the grid layout so might aswell give it a shot :-)
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 23:03:14
June 11 2013 22:52 GMT
#4778
Anyone has a pre-6.3 version of the core ? Any version where browsing through subgroups wasn't done with the mouse?
I cant see the benefits of having main abilities moved from I to - , to the guys using it like that.. tell me you actually find it better tto shift queue abilities with that ?

I've tested a lot of versions of the Core, all i want is my old 6.2 or sth liek that back, :'(

Creating my own version is driving me mad.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 23:05 GMT
#4779
On June 12 2013 07:19 Daewon wrote:
I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??


If that is the case, something is probably wrong with your hotkey file. I can't really help you though, as I don't use the same kind of keyboard you use.

Anyways, if you're Zerg, the best way to be adding units to control groups is egg hotkeying. You shouldn't be making boxes to add units to control groups except for Queens, Overseers, or if you're splitting off a small group for harass.

Egg hotkeying works like this in TheCore: Lets say I'm making roaches, hydralisks, and zerglings. I want my lings to be on ; and my roaches and hydras to both be on L. I use the US ZRM layout. Here's what I do:
Press P (selects hatches)
press O (selects larvae)
Press K, press H (Makes roaches and hydralisks)
Hold ctrl, click on one of the egg wireframes (this selects all the currently morphing roaches and hydralisks)
Press L, let go of ctrl (this adds them to my L control group)
press P (selects hatcheries for me)
press O (selects larvae)
Hold J (makes zerglings)
Hold ctrl, click on egg wireframe, press ;.


This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection


I could be wrong about this, but I was under the impression that if you make a box around units AND a building, it only selects the units. Are you sure this is an issue you are having?

or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl).


In this case, you should make the box first and press ctrl+whatever after you've got the units you want selected.
(but again, if you're zerg you should use egg hotkeying 99% of the time).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 12 2013 00:24 GMT
#4780
On June 12 2013 07:19 Daewon wrote:
@Ninjury_J

Thank you so much for the reply, I still haven't gotten everything working in terms of camera / injects.

First things first though. Creating a group and adding to a group has left me with a couple of questions.

Could you describe how you add to an existing group for the following two scenarios:

add 1 single unit to an existing group
add several units to an existing group

Something is simply not right here.

I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??

Next I tried adding to an existing command group by holding down Ctrl + Shift, clicking the units to add, and then press the key for the command group. This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection, or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl). Is it suppose to work like that? I mean in that case I honestly find the old adding more powerful since it doesnt have those weaknesses.

Learning these keys is breaking my mind, but I'm sick and tired of the grid layout so might aswell give it a shot :-)


This definitely sounds like you're hotkey file is messed up or you're subconsciously doing something wrong even though you think you are doing it correctly. I would start with a re-download and see if its still an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 237 238 239 240 241 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyun 423
Larva 415
Hyuk 314
Shinee 75
Sharp 29
Noble 21
Yoon 14
Mong 1
Terrorterran 1
Dota 2
resolut1ontv 144
League of Legends
JimRising 552
Super Smash Bros
Mew2King152
Heroes of the Storm
Khaldor201
Other Games
singsing1645
Happy329
Fuzer 103
Organizations
Other Games
gamesdonequick634
StarCraft: Brood War
UltimateBattle 31
Other Games
BasetradeTV30
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1129
Other Games
• WagamamaTV270
Upcoming Events
Big Brain Bouts
56m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d
OSC
1d 2h
Shopify Rebellion Sundays
1d 5h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 6h
OSC
1d 14h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
3 days
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.