• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:11
CEST 03:11
KST 10:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL59Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video Player “Jedi” cheat on CSL Replays question
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

[G] TheCore - Advanced Keyboard Layout - Page 239

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 237 238 239 240 241 432 Next
Beedebdoo
Profile Joined June 2013
130 Posts
June 11 2013 15:48 GMT
#4761
@Slashiepie
Sure the right software can solve this problem, but it would hurt TheCore's accessibility. First of all it would surely mean tournament bans, which would make it impossible to really hit the pro scene. Secondly, you're asking every user to own the right mouse with the right sofware, else some kind of 3. party software, that can do that without the right mouse, would need to be part of the installation of TheCore.

Of course a ladder version of TheCore with rapid fire, mouse attack move and all that stuff could be nice, but it would require a lot of resources from the development team, as attack move on a mouse button would redefine where many abilities were pressed.
lailaiwd
Profile Joined October 2012
United States65 Posts
Last Edited: 2013-06-11 16:41:41
June 11 2013 16:32 GMT
#4762
I agree with Ninjury for most points but I'll see if binding my period key to create control groups is a good idea and leave everything else the same.


Edit: I meant to say use period key for creating cam and alt for creating groups

Edit 2: am I crazy or Blizzard only allows certain keys like alt, ctl, and shift for modifier functions. Wow that's lame
In Mvp I trust.
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 17:18:16
June 11 2013 17:06 GMT
#4763
Btw: I might have been better suited for stimming/abilities and then shift queuing orders.. now you have to move the thumb twice. There are other little nuances to this, such as medivacs shift click boosting on a location, the solution for speed i guess is that the index has to come to use the abilities and the thumb taps shift, but depending on the group being recalled this is not necessarily better.

Now try that with the Cgs that are to the right of 0.

I think these are the things i meant with not optimal for Terran, we need to shift command tanks, mines, drops, units so that they arrive somewhere and stay put, as well as cloaks decloaks combined with retreats... I seemed better for that since you had no trouble using shift..

Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 19:58:12
June 11 2013 19:53 GMT
#4764
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.





JDub
Profile Joined December 2010
United States976 Posts
June 11 2013 20:06 GMT
#4765
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.

I don't main as Terran but I do have a Masters Terran account. For me, my CGs depend entirely on the unit comp (I use RRM 0.6.1 for reference).

MMMVG:
9- MM
0- Medivacs
Minus- Ghosts
[- Vikings

Marine/tank:
9- Marines + medivacs
0- Tanks

Mech:
9- All ground units
0- All flying units

Then I use P for CCs + upgrades, O for all unit producing structures, and L, ;, and . for drops (if I gives drops CGs at all, usually I forget).
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 20:21:54
June 11 2013 20:19 GMT
#4766
On June 12 2013 05:06 JDub wrote:
Show nested quote +
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.

I don't main as Terran but I do have a Masters Terran account. For me, my CGs depend entirely on the unit comp (I use RRM 0.6.1 for reference).

MMMVG:
9- MM
0- Medivacs
Minus- Ghosts
[- Vikings

Marine/tank:
9- Marines + medivacs
0- Tanks

Mech:
9- All ground units
0- All flying units

Then I use P for CCs + upgrades, O for all unit producing structures, and L, ;, and . for drops (if I gives drops CGs at all, usually I forget).


Nice, will give it a try, im having a hard time decidng where i want what, and ghosts on L just don't feel right.

By the way guys: I think i hit the jackpot, function and windows can be CG1 and 2 meaning CC and Production facilities respectively, this frees up P and O for actual units, but now i want my H for hold back!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 20:28 GMT
#4767
@Slashie
It is faster to click an scv on one side of the minerals and build a refinery, and then repeat for the other side. It doesn't take too long to train, maybe an hour or so.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 20:33 GMT
#4768
On June 12 2013 04:53 Slashiepie wrote:
Ok another thing to consider: boxing a shitload of scvs/workers for building the gas is not the pinnacle of microskill but if you're used to do it insanely fast and you fail the timing for any reason you will now have a load of lazy scvs doing nothing, i don't know if anyone is having this kind of blunders, but i'm just throwing it out there.

Btw guys how hard would it be for you to implement usage of the windows and fn buttons, i feel like removing them is indeed a good initial plan, but it also feels like a waste of 2 excellent buttons to me.. i'm sure they could be used for other purposes,i 'm about to experiment binding shift and browse subgroups to each one.

Any master/gm terran using the Core actually posts here? im really curious as to how they are actually using their CGS.


I do the exact same thing when building refineries, and yes, I accidentally halt my SCVs when I fail to hit the build basic button correctly. Its frustrating and it happens too often, but I think the solution lies with changing my habits. E.g. small boxes or single clicking my SCVs when I want to build a refinery.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 20:40 GMT
#4769
On June 12 2013 05:28 JaKaTaK wrote:
@Slashie
It is faster to click an scv on one side of the minerals and build a refinery, and then repeat for the other side. It doesn't take too long to train, maybe an hour or so.


Jak: Do you mean faster for a person to execute or less wasted time by the SCVs moving to the gas?
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
lailaiwd
Profile Joined October 2012
United States65 Posts
June 11 2013 20:41 GMT
#4770
I'm not a Master terran now but I was before using the core last season. Now I'm diamond trying to get back to master. My hotkey setups are very alternative. I use
p for Command Centers
i for my whole army
o for special units like ghosts/widow mines
8 for special units like medivacs and vikings
L for special units like marauders/marines
9 and 0 are for drops
- is for upgrades
K is for production facilities.
In Mvp I trust.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 20:47 GMT
#4771
Regarding workers screwing up when making refineries:

If K is "hold position", the workers will not show up as idle, and you have to actually box them and right click. If K is "stop", the workers show up as idle and you can ctrl+idle workers (7 in TRM I believe).

Personally, I have "stop" on K and "hold position" on 8.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 20:48 GMT
#4772
On June 12 2013 05:41 lailaiwd wrote:
I'm not a Master terran now but I was before using the core last season. Now I'm diamond trying to get back to master. My hotkey setups are very alternative. I use
p for Command Centers
i for my whole army
o for special units like ghosts/widow mines
8 for special units like medivacs and vikings
L for special units like marauders/marines
9 and 0 are for drops
- is for upgrades
K is for production facilities.



Helps if you say what layout you are using. TRL?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2013 21:20 GMT
#4773
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 21:45 GMT
#4774
On June 12 2013 05:47 Borskey wrote:
Regarding workers screwing up when making refineries:

If K is "hold position", the workers will not show up as idle, and you have to actually box them and right click. If K is "stop", the workers show up as idle and you can ctrl+idle workers (7 in TRM I believe).

Personally, I have "stop" on K and "hold position" on 8.


Interesting, I hadn't thought of that. I had considered swapping them for kiting. I feel that stop is better than halt and K scores as faster than 8. I'm not a fan of click-move then attack-move for kiting as I feel its more error prone.

At this point I haven't modified the core, but maybe I'll experiment with that.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 11 2013 21:46 GMT
#4775
On June 12 2013 06:20 JaKaTaK wrote:
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.


Gotcha. Time to practice a new technique.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JDub
Profile Joined December 2010
United States976 Posts
June 11 2013 21:50 GMT
#4776
On June 12 2013 06:20 JaKaTaK wrote:
@Smack
I mean less wasted time from SCVs moving to gas, and increased efficiency. As well as overall time from start to finish. So, there are 2 players in identical situations, one trained in box method, one trained in single click, the single click player will have his/her refineries down faster than the box player every time, even if the box players total execution time is less.

However, imagine the following scenario: you have just completed your 3rd base, and you are defending a drop in your main and an attack at your natural, and you need to start building the refineries at your 3rd base asap. In this case, the box method would be preferable, in my opinion.
Daewon
Profile Joined October 2008
127 Posts
June 11 2013 22:19 GMT
#4777
@Ninjury_J

Thank you so much for the reply, I still haven't gotten everything working in terms of camera / injects.

First things first though. Creating a group and adding to a group has left me with a couple of questions.

Could you describe how you add to an existing group for the following two scenarios:

add 1 single unit to an existing group
add several units to an existing group

Something is simply not right here.

I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??

Next I tried adding to an existing command group by holding down Ctrl + Shift, clicking the units to add, and then press the key for the command group. This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection, or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl). Is it suppose to work like that? I mean in that case I honestly find the old adding more powerful since it doesnt have those weaknesses.

Learning these keys is breaking my mind, but I'm sick and tired of the grid layout so might aswell give it a shot :-)
Slashiepie
Profile Joined May 2013
107 Posts
Last Edited: 2013-06-11 23:03:14
June 11 2013 22:52 GMT
#4778
Anyone has a pre-6.3 version of the core ? Any version where browsing through subgroups wasn't done with the mouse?
I cant see the benefits of having main abilities moved from I to - , to the guys using it like that.. tell me you actually find it better tto shift queue abilities with that ?

I've tested a lot of versions of the Core, all i want is my old 6.2 or sth liek that back, :'(

Creating my own version is driving me mad.
Borskey
Profile Joined February 2012
160 Posts
June 11 2013 23:05 GMT
#4779
On June 12 2013 07:19 Daewon wrote:
I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??


If that is the case, something is probably wrong with your hotkey file. I can't really help you though, as I don't use the same kind of keyboard you use.

Anyways, if you're Zerg, the best way to be adding units to control groups is egg hotkeying. You shouldn't be making boxes to add units to control groups except for Queens, Overseers, or if you're splitting off a small group for harass.

Egg hotkeying works like this in TheCore: Lets say I'm making roaches, hydralisks, and zerglings. I want my lings to be on ; and my roaches and hydras to both be on L. I use the US ZRM layout. Here's what I do:
Press P (selects hatches)
press O (selects larvae)
Press K, press H (Makes roaches and hydralisks)
Hold ctrl, click on one of the egg wireframes (this selects all the currently morphing roaches and hydralisks)
Press L, let go of ctrl (this adds them to my L control group)
press P (selects hatcheries for me)
press O (selects larvae)
Hold J (makes zerglings)
Hold ctrl, click on egg wireframe, press ;.


This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection


I could be wrong about this, but I was under the impression that if you make a box around units AND a building, it only selects the units. Are you sure this is an issue you are having?

or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl).


In this case, you should make the box first and press ctrl+whatever after you've got the units you want selected.
(but again, if you're zerg you should use egg hotkeying 99% of the time).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 12 2013 00:24 GMT
#4780
On June 12 2013 07:19 Daewon wrote:
@Ninjury_J

Thank you so much for the reply, I still haven't gotten everything working in terms of camera / injects.

First things first though. Creating a group and adding to a group has left me with a couple of questions.

Could you describe how you add to an existing group for the following two scenarios:

add 1 single unit to an existing group
add several units to an existing group

Something is simply not right here.

I created a command group and then tried adding to that group holding down Ctrl which doesnt work, even though it should have taken the role of shift. Somehow holding down shift still adds to a command group as it has always done??

Next I tried adding to an existing command group by holding down Ctrl + Shift, clicking the units to add, and then press the key for the command group. This works fine, except if you are making a box around the units to add and that box starts over one of your buildings, in which case the building will be added to the selection, or if your box starts over a unit, in which case all units of that type within the screen will be added to the selection (property of Ctrl). Is it suppose to work like that? I mean in that case I honestly find the old adding more powerful since it doesnt have those weaknesses.

Learning these keys is breaking my mind, but I'm sick and tired of the grid layout so might aswell give it a shot :-)


This definitely sounds like you're hotkey file is messed up or you're subconsciously doing something wrong even though you think you are doing it correctly. I would start with a re-download and see if its still an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Prev 1 237 238 239 240 241 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
NeuroSwarm 154
ProTech79
ROOTCatZ 70
RuFF_SC2 53
StarCraft: Brood War
NaDa 113
yabsab 53
Icarus 4
Dota 2
febbydoto12
Counter-Strike
Fnx 1551
Stewie2K833
Heroes of the Storm
Khaldor178
Other Games
summit1g9593
tarik_tv7615
JimRising 515
fl0m429
ViBE150
Organizations
Other Games
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH274
• davetesta36
• Hunta15 4
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki36
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21171
• Ler73
League of Legends
• Doublelift6003
• Jankos1855
Upcoming Events
RSL Revival
8h 49m
Clem vs Classic
SHIN vs Cure
FEL
10h 49m
WardiTV European League
10h 49m
BSL: ProLeague
16h 49m
Dewalt vs Bonyth
Replay Cast
1d 22h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.