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[G] TheCore - Advanced Keyboard Layout - Page 22

Forum Index > StarCraft 2 Strategy
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treekiller
Profile Joined July 2010
United States236 Posts
June 21 2012 03:02 GMT
#421
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.
All good things must come to an end. Therefore, SC2 will last forever
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-06-21 04:23:35
June 21 2012 04:22 GMT
#422
On June 21 2012 12:02 treekiller wrote:
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.

1. The space bar is THE. WORST. key on base jiop. Unless you're planning on an improved base asdf, don't move shift to the space bar.
2. Impossible with only the Blizz hotkey editor because of shift+click.

OP: After watching theJakatak today then thinking a little, I came up with a brilliant idea. Why not use ctrl+j for Ultralisk? Then when HotS comes out, why not use ctrl+i and ctrl+k for viper and swarm host? I'm pretty sure it's possible to add ctrl or alt to any key.

Better yet, this could revolutionize the efficiency of this layout if done correctly. I haven't seen you use ctrl for anything but control groups, so why not use it more often?
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2012-06-21 12:30:44
June 21 2012 08:18 GMT
#423
On June 21 2012 13:22 Antylamon wrote:
Show nested quote +
On June 21 2012 12:02 treekiller wrote:
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.


OP: After watching theJakatak today then thinking a little, I came up with a brilliant idea. Why not use ctrl+j for Ultralisk? Then when HotS comes out, why not use ctrl+i and ctrl+k for viper and swarm host? I'm pretty sure it's possible to add ctrl or alt to any key.

Sadly it's not.

On June 21 2012 13:22 Antylamon wrote:
1. The space bar is THE. WORST. key on base jiop. Unless you're planning on an improved base asdf, don't move shift to the space bar.
2. Impossible with only the Blizz hotkey editor because of shift+click.

While I completely agree space would be horrible for that specific purpose, I disagree that it makes for a bad key in general. It's really easy to hit because of it's size, and easy to combine with shift. Personally I'm using it for location cam where I build my depots, and it has not only helped drastically with my supply block issue, but also in strongly improving the aesthetics of my base
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-21 17:24:24
June 21 2012 17:04 GMT
#424
Concerning the space bar, I think any task given to the space bar can be given to the N or B key and it will go much faster. Also, as far as camera keys we're looking at much closer camera keys with the 0.2 edit. N U and 7 will be the new camera keys for right handed players. This takes the previously slowest camera key and makes is better than the other two (B to U)

I'll be live in about 30 minutes to take more questions and work on the 0.2 edit some more. Please tune in and add your constructive ideas.

http://www.twitch.tv/thejakatak

EDIT: Going live now!
Commentatorhttps://www.youtube.com/JaKaTaKtv
CalebGT
Profile Joined June 2012
1 Post
June 21 2012 23:00 GMT
#425
Why is there no control group suggestion for sentries on your datasheet? Seems like a pretty important caster to hotkey.
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 13:01:01
June 22 2012 03:16 GMT
#426
So version 0.2 is uploaded in OP. I compiled screen shots for a list of zerg specific key bindings.
I'll let someone else explain the control group changes - BUT the major change for non mouse version is to use O instead of P for your hatches. This will ensure that you are not repeating the use of the index finger for both select hatches "O" and select larvae "[". It is much much faster to use the middle finger followed by the index for this purpose.

Zerg RRM 0.2 For everything not listed, see 0.1 screenshot and switch "J" and "I". (J given higher priority since pinky stronger - also ordering on keys matches ordering on screen.)
https://docs.google.com/open?id=0B0eXTHUjDTgGaVpRS1lSM2xCbjA


Zerg RRM 0.1 Pre- June 21 update
https://docs.google.com/open?id=0B0eXTHUjDTgGelZJM3RPc01YRVU
SC2 name: ThelVlaster on NA server
Morrok
Profile Blog Joined April 2011
United States18 Posts
June 22 2012 03:22 GMT
#427
Hey I think this is really cool, but I am having trouble with the control groups. What keys do I bind my main army, harrass army, hatches, queens, etc. to? And how do i do my injects. I used to bind my queens to 5-6-7-8, but i am assuming you bind them all to one hotkey, so do i inject via the minimap since there is no way to go to each queen individually.
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 03:36:03
June 22 2012 03:32 GMT
#428
On June 22 2012 12:22 Morrok wrote:
Hey I think this is really cool, but I am having trouble with the control groups. What keys do I bind my main army, harrass army, hatches, queens, etc. to? And how do i do my injects. I used to bind my queens to 5-6-7-8, but i am assuming you bind them all to one hotkey, so do i inject via the minimap since there is no way to go to each queen individually.


Watch this Jakatak video where he shows Littlefoot how to layer inject, as well as practice faster injects while spreading creep. Start watching at 7:30 or watch the whole thing.

http://www.twitch.tv/thejakatak/b/322024942

Keep in mind Littlefoot has slightly different key presses since she uses chameleon layout. Instead of Q, W, A, S, Z, X use J I O P and ; for the Core.
SC2 name: ThelVlaster on NA server
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-06-22 09:11:58
June 22 2012 08:39 GMT
#429
On June 22 2012 12:16 wc4482 wrote:
So version 0.2 is uploaded in OP. I compiled screen shots for a list of zerg specific key bindings.

Zerg RRM 0.2 For everything not listed, see 0.1 screenshot and switch "J" and "I". (J given higher priority since pinky stronger - also ordering on keys matches ordering on screen.)
https://docs.google.com/open?id=0B0eXTHUjDTgGaVpRS1lSM2xCbjA


Zerg RRM 0.1 Pre- June 21 update
https://docs.google.com/open?id=0B0eXTHUjDTgGelZJM3RPc01YRVU



I have to admit, I am not sure if I really understand why larvae are on [, a non-resting key. Did you do this to avoid double tap?

The switch for the control groups to / is because of the terran/protoss production buildings, right? I am not sure if this might underuse my thumb as Zerg.

Also: Will there be a full list of changes in the log or a keyboard chart as before? That would make the translation to German easier for me. (It's easier for me to change my German setup than redo the translation from the current American version.)

Thanks for the png though. Should make the translation easier at any rate. :-)


edit: Just read up on older posts. Jakatak commented on the [-larvae. It's to avoid double tap. Well, I will just have to trust our BDFL and try it out. :-)
scrub96
Profile Joined August 2010
United States76 Posts
June 22 2012 10:06 GMT
#430
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.
wc4482
Profile Joined September 2010
United States45 Posts
June 22 2012 10:33 GMT
#431
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

Feels strange to me too but i'm going to give it a week before i make any conclusions.
SC2 name: ThelVlaster on NA server
Antylamon
Profile Joined March 2011
United States1981 Posts
June 22 2012 11:00 GMT
#432
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

...
...
...
Do you have 7 fingers?

The biggest issue with the original version of theCore was the movement of the thumb required to make a building. It was moved to a more comfortable position so that you could actually hit them without stressing your thumb. If it really feels more comfortable to use slash and period for buildings, then either you're doing it wrong or your hands are tiny or... I have no idea.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 12:11:32
June 22 2012 11:50 GMT
#433
On June 22 2012 20:00 Antylamon wrote:
Show nested quote +
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

...
...
...
Do you have 7 fingers?

The biggest issue with the original version of theCore was the movement of the thumb required to make a building. It was moved to a more comfortable position so that you could actually hit them without stressing your thumb. If it really feels more comfortable to use slash and period for buildings, then either you're doing it wrong or your hands are tiny or... I have no idea.


i agree the thumb thing was actually one of the weakest points of the old layout


this is a huge improvement in my opinion, ( also fungal on K instead of thumb )

the only weakness I see now is the layout for zergs, because its not zerg specific

playing zerg is a lot different than the other 2 races, especially the morphing units part

while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game
Ellessar_GR
Profile Joined September 2010
United States37 Posts
June 22 2012 12:04 GMT
#434
I will try this layout out in the weekend. Hopefully i will not lose too much rating. Also, I noticed there are no picture showing the layout. Do I miss anything? The first post has nothing.
cabboose
Profile Joined November 2011
New Zealand18 Posts
June 22 2012 12:10 GMT
#435
Surprisingly I took to the right sided, using the two mouse button method for zerg quite quickly, I spent about an hour learning the new hotkeys in a macro trainer, then moved to a unit test map to get more efficient at making units, making buildings etc. then spent about 5 games against easy AI to get me back up to speed (took about a week from first touching the new layout) I am now currently playing on my alternate account on the SEA server getting back in the rhythm of things (it is not a high account as is, so perfect if I have a brain freeze when making units) If I did not have this account I would probably go play some 2v2 3v3 etc or play peepmode or obs until I was back up to speed.

All in all I think it is a really nice fresh way to get back into starcraft 2, if you feel the games getting stale, or you have hit a rather nasty sheer cliff face, it makes you think again, it pulls you out of the zone or rut you where in before, ultimately I think I will become miles better than I was before I started using it just out of sheer psychological refreshment.
wc4482
Profile Joined September 2010
United States45 Posts
June 22 2012 12:56 GMT
#436


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.
SC2 name: ThelVlaster on NA server
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-06-22 13:36:44
June 22 2012 13:27 GMT
#437
On June 22 2012 21:56 wc4482 wrote:
Show nested quote +


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.


But isn't the whole point of spamming that you don't have to wait to notice but can concentrate on other things? I wouldn't discount this as part of the game so easily. I for one was pretty happy when drone and overlord were switched between I and J in Core 0.1 and I could happily spam away again without accidentally building OLs.
Though I have not tried new 0.2 yet, I don't see double tapping being a problem, as long as it is used for a unit that is spammed out anyway. I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 14:04:18
June 22 2012 14:02 GMT
#438
On June 22 2012 22:27 asdir wrote:
I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm


also its a very zerg specific thing, unless you play zerg you'll think its not a big deal,
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 15:35:27
June 22 2012 15:34 GMT
#439
On June 22 2012 22:27 asdir wrote:
Show nested quote +
On June 22 2012 21:56 wc4482 wrote:


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.


But isn't the whole point of spamming that you don't have to wait to notice but can concentrate on other things? I wouldn't discount this as part of the game so easily. I for one was pretty happy when drone and overlord were switched between I and J in Core 0.1 and I could happily spam away again without accidentally building OLs.
Though I have not tried new 0.2 yet, I don't see double tapping being a problem, as long as it is used for a unit that is spammed out anyway. I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm


In my own experience, i found that spamming select larvae > morph drone throughout the early-mid game in between other actions really helped me drone up super fast, but when the time came to build other units i was having larvae management problems.

When I adopted the core I couldn't spam in the same way I once did because I would create too many accidental queens. This forced me to work on my larvae management, whereas until this point I relied on blind spam. You might also find that stepping out of the comfort zone of "1sd" or other drone creation spam will push your game to another level. You just have to be willing to accept the challenge.


As far as "noticing" when the wireframe changes at the bottom of the screen, I'm not saying you stare at the bottom of the screen the whole time you are spamming O [ O [ O [ O [. Your peripheral vision will notice the giant green hatchery wireframe switch to a smaller green larvae wireframe without having to look at it. Just practice it a bit more and you will get the idea.
SC2 name: ThelVlaster on NA server
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 15:42:21
June 22 2012 15:40 GMT
#440
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