• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:16
CEST 23:16
KST 06:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6220 users

[G] TheCore - Advanced Keyboard Layout - Page 22

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 23 24 432 Next
treekiller
Profile Joined July 2010
United States236 Posts
June 21 2012 03:02 GMT
#421
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.
All good things must come to an end. Therefore, SC2 will last forever
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-06-21 04:23:35
June 21 2012 04:22 GMT
#422
On June 21 2012 12:02 treekiller wrote:
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.

1. The space bar is THE. WORST. key on base jiop. Unless you're planning on an improved base asdf, don't move shift to the space bar.
2. Impossible with only the Blizz hotkey editor because of shift+click.

OP: After watching theJakatak today then thinking a little, I came up with a brilliant idea. Why not use ctrl+j for Ultralisk? Then when HotS comes out, why not use ctrl+i and ctrl+k for viper and swarm host? I'm pretty sure it's possible to add ctrl or alt to any key.

Better yet, this could revolutionize the efficiency of this layout if done correctly. I haven't seen you use ctrl for anything but control groups, so why not use it more often?
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2012-06-21 12:30:44
June 21 2012 08:18 GMT
#423
On June 21 2012 13:22 Antylamon wrote:
Show nested quote +
On June 21 2012 12:02 treekiller wrote:
Can you consider a keyboard layout that uses the spacebar for shift, or is that not possible.


OP: After watching theJakatak today then thinking a little, I came up with a brilliant idea. Why not use ctrl+j for Ultralisk? Then when HotS comes out, why not use ctrl+i and ctrl+k for viper and swarm host? I'm pretty sure it's possible to add ctrl or alt to any key.

Sadly it's not.

On June 21 2012 13:22 Antylamon wrote:
1. The space bar is THE. WORST. key on base jiop. Unless you're planning on an improved base asdf, don't move shift to the space bar.
2. Impossible with only the Blizz hotkey editor because of shift+click.

While I completely agree space would be horrible for that specific purpose, I disagree that it makes for a bad key in general. It's really easy to hit because of it's size, and easy to combine with shift. Personally I'm using it for location cam where I build my depots, and it has not only helped drastically with my supply block issue, but also in strongly improving the aesthetics of my base
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-06-21 17:24:24
June 21 2012 17:04 GMT
#424
Concerning the space bar, I think any task given to the space bar can be given to the N or B key and it will go much faster. Also, as far as camera keys we're looking at much closer camera keys with the 0.2 edit. N U and 7 will be the new camera keys for right handed players. This takes the previously slowest camera key and makes is better than the other two (B to U)

I'll be live in about 30 minutes to take more questions and work on the 0.2 edit some more. Please tune in and add your constructive ideas.

http://www.twitch.tv/thejakatak

EDIT: Going live now!
Commentatorhttps://www.youtube.com/JaKaTaKtv
CalebGT
Profile Joined June 2012
1 Post
June 21 2012 23:00 GMT
#425
Why is there no control group suggestion for sentries on your datasheet? Seems like a pretty important caster to hotkey.
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 13:01:01
June 22 2012 03:16 GMT
#426
So version 0.2 is uploaded in OP. I compiled screen shots for a list of zerg specific key bindings.
I'll let someone else explain the control group changes - BUT the major change for non mouse version is to use O instead of P for your hatches. This will ensure that you are not repeating the use of the index finger for both select hatches "O" and select larvae "[". It is much much faster to use the middle finger followed by the index for this purpose.

Zerg RRM 0.2 For everything not listed, see 0.1 screenshot and switch "J" and "I". (J given higher priority since pinky stronger - also ordering on keys matches ordering on screen.)
https://docs.google.com/open?id=0B0eXTHUjDTgGaVpRS1lSM2xCbjA


Zerg RRM 0.1 Pre- June 21 update
https://docs.google.com/open?id=0B0eXTHUjDTgGelZJM3RPc01YRVU
SC2 name: ThelVlaster on NA server
Morrok
Profile Blog Joined April 2011
United States18 Posts
June 22 2012 03:22 GMT
#427
Hey I think this is really cool, but I am having trouble with the control groups. What keys do I bind my main army, harrass army, hatches, queens, etc. to? And how do i do my injects. I used to bind my queens to 5-6-7-8, but i am assuming you bind them all to one hotkey, so do i inject via the minimap since there is no way to go to each queen individually.
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 03:36:03
June 22 2012 03:32 GMT
#428
On June 22 2012 12:22 Morrok wrote:
Hey I think this is really cool, but I am having trouble with the control groups. What keys do I bind my main army, harrass army, hatches, queens, etc. to? And how do i do my injects. I used to bind my queens to 5-6-7-8, but i am assuming you bind them all to one hotkey, so do i inject via the minimap since there is no way to go to each queen individually.


Watch this Jakatak video where he shows Littlefoot how to layer inject, as well as practice faster injects while spreading creep. Start watching at 7:30 or watch the whole thing.

http://www.twitch.tv/thejakatak/b/322024942

Keep in mind Littlefoot has slightly different key presses since she uses chameleon layout. Instead of Q, W, A, S, Z, X use J I O P and ; for the Core.
SC2 name: ThelVlaster on NA server
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-06-22 09:11:58
June 22 2012 08:39 GMT
#429
On June 22 2012 12:16 wc4482 wrote:
So version 0.2 is uploaded in OP. I compiled screen shots for a list of zerg specific key bindings.

Zerg RRM 0.2 For everything not listed, see 0.1 screenshot and switch "J" and "I". (J given higher priority since pinky stronger - also ordering on keys matches ordering on screen.)
https://docs.google.com/open?id=0B0eXTHUjDTgGaVpRS1lSM2xCbjA


Zerg RRM 0.1 Pre- June 21 update
https://docs.google.com/open?id=0B0eXTHUjDTgGelZJM3RPc01YRVU



I have to admit, I am not sure if I really understand why larvae are on [, a non-resting key. Did you do this to avoid double tap?

The switch for the control groups to / is because of the terran/protoss production buildings, right? I am not sure if this might underuse my thumb as Zerg.

Also: Will there be a full list of changes in the log or a keyboard chart as before? That would make the translation to German easier for me. (It's easier for me to change my German setup than redo the translation from the current American version.)

Thanks for the png though. Should make the translation easier at any rate. :-)


edit: Just read up on older posts. Jakatak commented on the [-larvae. It's to avoid double tap. Well, I will just have to trust our BDFL and try it out. :-)
scrub96
Profile Joined August 2010
United States76 Posts
June 22 2012 10:06 GMT
#430
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.
wc4482
Profile Joined September 2010
United States45 Posts
June 22 2012 10:33 GMT
#431
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

Feels strange to me too but i'm going to give it a week before i make any conclusions.
SC2 name: ThelVlaster on NA server
Antylamon
Profile Joined March 2011
United States1981 Posts
June 22 2012 11:00 GMT
#432
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

...
...
...
Do you have 7 fingers?

The biggest issue with the original version of theCore was the movement of the thumb required to make a building. It was moved to a more comfortable position so that you could actually hit them without stressing your thumb. If it really feels more comfortable to use slash and period for buildings, then either you're doing it wrong or your hands are tiny or... I have no idea.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 12:11:32
June 22 2012 11:50 GMT
#433
On June 22 2012 20:00 Antylamon wrote:
Show nested quote +
On June 22 2012 19:06 scrub96 wrote:
played some games with this updated layout last night. I definitely prefer the old version. Going to ] and ' for build keys feels absolutely terrible vs the old / and . keys. Have some more camer keys close is nice but I really dont think this is an improvement over the old version.

...
...
...
Do you have 7 fingers?

The biggest issue with the original version of theCore was the movement of the thumb required to make a building. It was moved to a more comfortable position so that you could actually hit them without stressing your thumb. If it really feels more comfortable to use slash and period for buildings, then either you're doing it wrong or your hands are tiny or... I have no idea.


i agree the thumb thing was actually one of the weakest points of the old layout


this is a huge improvement in my opinion, ( also fungal on K instead of thumb )

the only weakness I see now is the layout for zergs, because its not zerg specific

playing zerg is a lot different than the other 2 races, especially the morphing units part

while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game
Ellessar_GR
Profile Joined September 2010
United States37 Posts
June 22 2012 12:04 GMT
#434
I will try this layout out in the weekend. Hopefully i will not lose too much rating. Also, I noticed there are no picture showing the layout. Do I miss anything? The first post has nothing.
cabboose
Profile Joined November 2011
New Zealand18 Posts
June 22 2012 12:10 GMT
#435
Surprisingly I took to the right sided, using the two mouse button method for zerg quite quickly, I spent about an hour learning the new hotkeys in a macro trainer, then moved to a unit test map to get more efficient at making units, making buildings etc. then spent about 5 games against easy AI to get me back up to speed (took about a week from first touching the new layout) I am now currently playing on my alternate account on the SEA server getting back in the rhythm of things (it is not a high account as is, so perfect if I have a brain freeze when making units) If I did not have this account I would probably go play some 2v2 3v3 etc or play peepmode or obs until I was back up to speed.

All in all I think it is a really nice fresh way to get back into starcraft 2, if you feel the games getting stale, or you have hit a rather nasty sheer cliff face, it makes you think again, it pulls you out of the zone or rut you where in before, ultimately I think I will become miles better than I was before I started using it just out of sheer psychological refreshment.
wc4482
Profile Joined September 2010
United States45 Posts
June 22 2012 12:56 GMT
#436


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.
SC2 name: ThelVlaster on NA server
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-06-22 13:36:44
June 22 2012 13:27 GMT
#437
On June 22 2012 21:56 wc4482 wrote:
Show nested quote +


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.


But isn't the whole point of spamming that you don't have to wait to notice but can concentrate on other things? I wouldn't discount this as part of the game so easily. I for one was pretty happy when drone and overlord were switched between I and J in Core 0.1 and I could happily spam away again without accidentally building OLs.
Though I have not tried new 0.2 yet, I don't see double tapping being a problem, as long as it is used for a unit that is spammed out anyway. I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 14:04:18
June 22 2012 14:02 GMT
#438
On June 22 2012 22:27 asdir wrote:
I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm


also its a very zerg specific thing, unless you play zerg you'll think its not a big deal,
wc4482
Profile Joined September 2010
United States45 Posts
Last Edited: 2012-06-22 15:35:27
June 22 2012 15:34 GMT
#439
On June 22 2012 22:27 asdir wrote:
Show nested quote +
On June 22 2012 21:56 wc4482 wrote:


while the inject method is very good, I think the whole select Hatcheries Morph larva thing could be improved

the actual keys for drone/ling/overlord are optimal I think but maybe theres a better spot for the Select Larva Hotkey

also with Queens on J, you often build queens accidently, most zerg players spam
"4sd" all game, at least all early game in the case of this layout, when you have 0 larva and spam
P + ; + J to build drones
as fast as your larva spawns you could often build a queen when you want to build a drone and you have no free larva

I don't agree that you're supposed to look at your larva and only spam Select Larva + Build Drone when you have free larva because, it isn't like that for zerg, compared to terran or protoss for example , where it is good to not queue too many scvs/probes and look at the building progress of your worker, to add a new worker shortly before the last one finishes

almost all zerg players do it, its the most common thing and the reason is to use the larva as fast as possible
its basically everything zergs do the first 6-8 minutes of a game


I forgot to mention that Jakatak intended for hatcheries to now be bound to O, not P as in the old version. This way you can use your middle finger for O to select hatches and then index will extend one key to the right to the [ key to select larvae.

As far as spamming, try just spamming O [ O [ O [ O [. When larvae spawns you will notice the wireframe at the bottom of the screen change and you can then hit J. This seems to be the only way to spam in the core. It will take some getting used to and if you can't get behind it then you may just want to modify the core for your own purposes and change queens to some other key.


But isn't the whole point of spamming that you don't have to wait to notice but can concentrate on other things? I wouldn't discount this as part of the game so easily. I for one was pretty happy when drone and overlord were switched between I and J in Core 0.1 and I could happily spam away again without accidentally building OLs.
Though I have not tried new 0.2 yet, I don't see double tapping being a problem, as long as it is used for a unit that is spammed out anyway. I am wondering right now if difference in opinion here might be due to different keyboard repeat rates of players....hmmmmm


In my own experience, i found that spamming select larvae > morph drone throughout the early-mid game in between other actions really helped me drone up super fast, but when the time came to build other units i was having larvae management problems.

When I adopted the core I couldn't spam in the same way I once did because I would create too many accidental queens. This forced me to work on my larvae management, whereas until this point I relied on blind spam. You might also find that stepping out of the comfort zone of "1sd" or other drone creation spam will push your game to another level. You just have to be willing to accept the challenge.


As far as "noticing" when the wireframe changes at the bottom of the screen, I'm not saying you stare at the bottom of the screen the whole time you are spamming O [ O [ O [ O [. Your peripheral vision will notice the giant green hatchery wireframe switch to a smaller green larvae wireframe without having to look at it. Just practice it a bit more and you will get the idea.
SC2 name: ThelVlaster on NA server
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-06-22 15:42:21
June 22 2012 15:40 GMT
#440
-
Prev 1 20 21 22 23 24 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 575
UpATreeSC 83
JuggernautJason64
StarCraft: Brood War
MaD[AoV]31
Dota 2
NeuroSwarm103
League of Legends
Doublelift1702
Counter-Strike
fl0m1363
pashabiceps895
shoxiejesuss800
Super Smash Bros
Mew2King115
Heroes of the Storm
Grubby3616
Liquid`Hasu483
Other Games
FrodaN531
shahzam451
C9.Mang0290
XaKoH 137
ZombieGrub105
Livibee97
Railgan25
Organizations
Other Games
gamesdonequick1512
BasetradeTV30
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21803
• WagamamaTV398
League of Legends
• TFBlade1371
Other Games
• imaqtpie792
• Shiphtur139
Upcoming Events
Replay Cast
2h 44m
IntoTheTV X SOOP
13h 44m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
1d
Replay Cast
1d 2h
IntoTheTV X SOOP
1d 13h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.