
Concerning Nydus, I haven't had a chance to get too deep into that analysis personally. Anyone have ideas?
Forum Index > StarCraft 2 Strategy |
JaKaTaKSc2
United States2787 Posts
May 08 2013 14:55 GMT
#4341
![]() Concerning Nydus, I haven't had a chance to get too deep into that analysis personally. Anyone have ideas? | ||
CursedFeanor
Canada539 Posts
May 08 2013 15:27 GMT
#4342
Wouldn't it make sense to swap the keys for the raven's seeker missile and autoturret? I feel like this is a vestige of WoL, since seeker missile was basically never used, but in the HotS metagame, it is far more valuable and common than autoturret. Hence, seeker missile should be on the easiest key : I and autoturret on H. Otherwise, I'd love to hear your rationale on this design choice. | ||
JaKaTaKSc2
United States2787 Posts
May 08 2013 16:10 GMT
#4343
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Ninjury_J
Canada408 Posts
May 08 2013 17:37 GMT
#4344
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Borskey
160 Posts
May 09 2013 01:43 GMT
#4345
I think I'm going to do the same with the infestation pit, as I've had several times where I've just gotten out like two infestors, and I want to move the cam to them, and it goes to my pit instead. I'm probably going to put it on = (with swarmhosts). | ||
Ninjury_J
Canada408 Posts
May 09 2013 01:55 GMT
#4346
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Borskey
160 Posts
May 09 2013 02:16 GMT
#4347
I say two buildings, because if you have 3 different things in one controlgroup then you're only one "next/previous subgroup" button away from both buildings. Definitely going to be putting infestation pit on shift+P from now on. | ||
JaKaTaKSc2
United States2787 Posts
May 09 2013 02:17 GMT
#4348
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Ninjury_J
Canada408 Posts
May 09 2013 05:16 GMT
#4349
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Borskey
160 Posts
May 09 2013 06:32 GMT
#4350
For me, it's happened several times with lings, infestors, and banelings. I don't think I've ever had it happen with mutas or roach/hydra, as I've always had enough when doubletapping those keys. (BTW, I've decided on what buildings I'll be putting with the queens- infestation pit and baneling nest. I'll keep my pool on [ with the ovies and evochambers). (Also- when I get vipers I overwrite everything on the [ group, so it's just vipers. That's another group where I think camera centering could be an issue. I've very rarely made vipers though) | ||
Lobotomist
United States1541 Posts
May 09 2013 19:26 GMT
#4351
On May 09 2013 15:32 Borskey wrote: Personally I've ditched putting buildings which aren't spire/evos on unit CGs. I don't feel that you need to have your spawning pool hotkeyed all game (where it has the possibility to screw your centering up) when you're only going to use it twice. But there's some groups where it's likely to happen, and some where it pretty much never happens. For me, it's happened several times with lings, infestors, and banelings. I don't think I've ever had it happen with mutas or roach/hydra, as I've always had enough when doubletapping those keys. (BTW, I've decided on what buildings I'll be putting with the queens- infestation pit and baneling nest. I'll keep my pool on [ with the ovies and evochambers). (Also- when I get vipers I overwrite everything on the [ group, so it's just vipers. That's another group where I think camera centering could be an issue. I've very rarely made vipers though) | ||
JDub
United States976 Posts
May 09 2013 19:37 GMT
#4352
On May 10 2013 04:26 Lobotomist wrote: Show nested quote + Personally I've ditched putting buildings which aren't spire/evos on unit CGs. I don't feel that you need to have your spawning pool hotkeyed all game (where it has the possibility to screw your centering up) when you're only going to use it twice. On May 09 2013 15:32 Borskey wrote: But there's some groups where it's likely to happen, and some where it pretty much never happens. For me, it's happened several times with lings, infestors, and banelings. I don't think I've ever had it happen with mutas or roach/hydra, as I've always had enough when doubletapping those keys. (BTW, I've decided on what buildings I'll be putting with the queens- infestation pit and baneling nest. I'll keep my pool on [ with the ovies and evochambers). (Also- when I get vipers I overwrite everything on the [ group, so it's just vipers. That's another group where I think camera centering could be an issue. I've very rarely made vipers though) Yeah, I have stuck with hatches/evos/spire on P, and not hotkeying spawning pool, roach warren, hydra den, etc. I only ever need to do upgrades on those buildings once or twice, so I don't see the need to hotkey them. | ||
turboPasqual
Germany21 Posts
May 09 2013 20:06 GMT
#4353
On May 10 2013 04:37 JDub wrote: Yeah, I have stuck with hatches/evos/spire on P, and not hotkeying spawning pool, roach warren, hydra den, etc. I only ever need to do upgrades on those buildings once or twice, so I don't see the need to hotkey them. I was thinking nearly the same these days but still could not test it. Anyway I am thinking about putting evo and spire in the queen group instead of hatch group. I think to remember that there could be a problem when you have just an upgraded hatch (and no normal hatches) left, the other buildings get prioritized. | ||
JaKaTaKSc2
United States2787 Posts
May 09 2013 20:27 GMT
#4354
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fengshaun
149 Posts
May 09 2013 20:57 GMT
#4355
On May 10 2013 04:26 Lobotomist wrote: Personally I've ditched putting buildings which aren't spire/evos on unit CGs. I don't feel that you need to have your spawning pool hotkeyed all game (where it has the possibility to screw your centering up) when you're only going to use it twice. Same deal here, I only hotkey evo and spire! | ||
sil0r
Germany43 Posts
May 09 2013 21:26 GMT
#4356
What do you think about movement sounds? I saw you have it set to Move & Turn. I think it's of no use. I played around with the sound settings and find Response Sounds quite nice. It helps me to get into rhythm e.g. building workers, hard to explain. The more senses you use for learning the more effective it is. I'll stick to my guns and let my peasants talk to me :D | ||
CursedFeanor
Canada539 Posts
May 09 2013 21:49 GMT
#4357
There's only one thing that I disagree with and it's the repeat delay (in keyboard settings). I tried the shortest possible and had some problems in-game, especially when I was taping my macro CGs while having my cam on my army. It sometimes would consider my tap as double-tap and bring the camera to my base while I absolutely did not intend to (even lost a game to this). So I keep the setting at the 2nd shortest and it solved the problem. It just means I never double-tap anything unless I want to. I know one could probably get used to the shortest delay, but the risk of using it (loosing a game straight up) far outweighs the benefit of the fraction of a second you save when spamming unit production. I'd also argue, as sil0r pointed out, that some sound notifications can be useful for auditive people. It's more of a preference thing. | ||
Mantisdolphin
United States29 Posts
May 09 2013 22:58 GMT
#4358
I'm a touch typist trained on QWERTY with home-rows "asdf" and "jkl;" and learning this layout is really scrambling my neural net. | ||
Antylamon
United States1981 Posts
May 09 2013 23:35 GMT
#4359
On May 10 2013 07:58 Mantisdolphin wrote: Am I really supposed to hit both shift and ctrl with my thumb (using TRM layout)? I'm a touch typist trained on QWERTY with home-rows "asdf" and "jkl;" and learning this layout is really scrambling my neural net. Yes, on every layout. Ctrl is hit with the thumb's knuckle and Shift with the.. uh... side of the thumb? I wouldn't describe it as the tip. On May 10 2013 06:49 CursedFeanor wrote: @Jak There's only one thing that I disagree with and it's the repeat delay (in keyboard settings). I tried the shortest possible and had some problems in-game, especially when I was taping my macro CGs while having my cam on my army. It sometimes would consider my tap as double-tap and bring the camera to my base while I absolutely did not intend to (even lost a game to this). So I keep the setting at the 2nd shortest and it solved the problem. It just means I never double-tap anything unless I want to. I know one could probably get used to the shortest delay, but the risk of using it (loosing a game straight up) far outweighs the benefit of the fraction of a second you save when spamming unit production. That never happens to me and I've used shortest delay for a few months. | ||
Lobotomist
United States1541 Posts
May 09 2013 23:55 GMT
#4360
On May 10 2013 07:58 Mantisdolphin wrote: when you're pressing control and shift you use the thumb for both at once. did you see the keyboard tilt bit in the op? its pretty important. I WOULD describe the part of your thumb used on the shift key as the tip. Just the tip though. Just...the tip.Am I really supposed to hit both shift and ctrl with my thumb (using TRM layout)? I'm a touch typist trained on QWERTY with home-rows "asdf" and "jkl;" and learning this layout is really scrambling my neural net. | ||
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