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Hi TL,
I've been lurking around and just recently started posting to share my thoughts and discuss. I can't wait for Diablo but Starcraft shall always be my lover. Anyways, I searched for the topic I wish to present and all I found were people asking how to press D on medivacs like a year ago.
I would like to ask you fine gentlemen if Medivac healing micro is viable against fungal. (Wtf is this guy talking about? I know you're thinking it.) Let me explain. I have no idea how I came across the idea but I think it had something to do with: + Show Spoiler + this.
The horror that every Terran has endured as they helplessly watch chain fungals murder a group of marines. Now I played Warcraft III for 6 years so I am all about my micro whenever I can. That's mainly why I play Terran and feeling like I can micro my way out of any situation, sometimes not the case lol.
How to micro the healing mechanic Select your medivacs then hold E and
Paint, danielson. Up, Down, Up, Down.
Ok seriously here is how it should look when you are done. + Show Spoiler + Just spam click your marines so you tap each marine two to three times. The easiest way is up, down, up, left, down, up, down, left. If that makes sense or at least you get the idea. Notice my control groups in the second spoiler picture. Control Group 2 is the non-micro'd marines including two medivacs and Control Group 1 is the micro'd marines including 2 medivacs. I saved twice the amount of marines and my buddy missed like 2 marines with the fungal on the non-micro'd group.
Problems:
1. Requires your attention for eight seconds. 2. If he has enough energy, your efforts are futile. 3. Only works in small numbers. This is only possible with 1 or 2 medivacs because while holding E, only 1 medivac will change targets. I'm guessing it is due to the zero cooldown of the ability. 4. Zerglings will clean it up without backup.
Potential Uses:
1. Using multi-pronged drop play against a zerg who is defending with infestors. 2. Extending your marines too far past the tank line 3. Going a 1 rax FE into Bio pressure. Hopefully, if you are going to be using Bio in TvZ, you have good micro to avoid a huge fungal but this might become useful if you get 'caught' during the push to his third.
I will leave it at that and await what you guys have to say. I know that it is tedious and will only present itself in few situations but the more you know!
Afterthought - Replay of Test+ Show Spoiler +Oh and here is the replay of the test. http://drop.sc/175670 The test pretty much starts at 15-16 minutes. I tried at 13 minutes but my buddy didn't understand what I was trying to do so he spent all his energy. D:
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I remember seeing this discussed before but I didn't pay much attention as it's not really viable.
It requires far too much attention to be used in 99.9% of real game scenarios
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Flash will probably use this in a couple years. But for everybody else, it's way too much apm/time/attention/etc.
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Or you could use much less micro and just split your marines?
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I've seen healing micro use once on a Korean Terran stream, he had a drop in Z's main in a very tight spot (like between the spawing pool and mineral patches) and prioritized healing on the only marine that could be attacked by the lings. This, however, takes so much more APM, I don't see it being used in pro games.
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On May 10 2012 06:48 Willzzz wrote: Or you could use much less micro and just split your marines?
Even when you do split, you can always potentially get caught off gaurd. When you send two dropships full of marines, auto unload them in the base and go to micro them, only to find out they have been fungal'd already. That is really the only time I would attempt it. I'm not like suggesting this as a permanent replacement for splitting.
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hell yeah :D another sick micro aspect for terran. well done i really like the drop into mineral lines and heal that first marine also....
gah terran forever <3
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Great, more micro potential for Terran :p
It is pretty cool though and the more micro the better. I can see this actually being usefull for players who are going quick marine medivac and super heavy pressure. Like you just keep streaming in your units and are fighting small amount of units against small amounts of units constantly.
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mm i do that with unmicroed drops that end up being fungaled before i react, as you can easily save 6 out of 8 marines if your drop gets fungaled that way instead of 2. A bit of heal and unload/load micro, catches alot of zergs of guard and is well worth it and takes up 5 seconds. Otherwise my marines are always magic boxed, fungals don't deal alot of damage. and if you kite around with your medivacs even spamed fungal does not kill alot. Marauders in the mix slow the banelings and the target ai does the rest, that way aoes are no real problem, cracklings or a lot of banelings on the other hand are. But its way funnier that way and your siege tank count grows and grows. But it's more something for fun, since you don't a move your army around. Which means your macro will suffer as you are mostly occupied with watching your army. From what i see on pro level they prefer to a move around and get their whole army fungaled rather then lose them all due to a wrong move command and since they still win, it seems to work out for them. But alot of zergs just wait till the terran a moves their marines after they spreaded them just to get of the money fungal a few seconds later. At the same time zergs a move to their mineral lines instead of move behind hem and shift cue an attack move right afterwards and you can see 40 lings wait in line to attack this healed marine one by one. Can't wait till move commands and hold positions are used by pro gamers in more situations and others have to keep up with it, since a move alone won't save them anymore. But for now it seems to a move everything and micro your heart out in battle, while you basically could have prepared half of it before the battle. But yeah you have to think less, by keeping it basic.
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No giggles over karate kid? I thought I was among gentlemen and scholars lol jk
@FeyFey - Magic Boxing ground units is still incredibly hard unless you are out in the open and not moving far. From my experience, as soon as you click past their ramp, they immediately clump up in some predetermined script of the AI. I totally agree with you about the pro side of things and I try to do what the move command when I know I'm not in immediate danger.
But yeah you have to think less, by keeping it basic.
Let me reiterate that this is not for anyone who doesn't have a good balance of macro and micro i.e. queueing up next production cycle and using the 25 seconds in between cycles to micro. I'm not even good enough for all that but I do get excited about micro, given my history.
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Mmm, I've thought about it when watching my rines die helplessly, but in reality, if you are already eating fungals, there's like almost a 100% chance you can be microing something else(such as a group of units to kill the infestors/force them to back off). I mean in that 1 situation where there's exactly nothing else to do, sure it would be awesome, but else I'll use those 8 seconds(likely at one of the most crucial micro times in the game) to do something else than save 250 minerals
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On May 10 2012 06:46 Korinai wrote: Flash will probably use this in a couple years. But for everybody else, it's way too much apm/time/attention/etc.
I didn't knew Flash micro was that awesome, huh?
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If Flash or one of the old BW machine gods did this in a small engagement I would think that it would be useful for that circumstance.
Otherwise too micro intensive for us noobs.
Flash's micro is certainly very good, though.
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I think this is a pretty cool idea you have, I don't see why people are shooting it down. I understand that it is not always going to be what you want to sepnd your time doing, but on the other hand, it is a new trick to have in your mind to try out whenever the time is right.
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The way I see it is that vs fungals do the following (in this order) 1) emp/snipe 2) kill with tanks 3) split 4) when all else fails, micro medivacs
All in all a cool idea, how effective it will be is a matter of how many units you have. When at 200/200 saving 16 marines is not that big of a deal, but when you have 30 marines saving half of them is.
Finaly, just because pro gamers cant do it now (I still consider sc2 pro gamers bad compared to bw pro gamers), does not mean that they cant do so in the future. Anyone below masters should probably forget about this as there are many more important actions you should/could be doing.
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There's actually a MUCH easier way to do this (I know a few pro terrans that do this). What you can do is move the medivacs, then quickly press stop. This will make the medivacs heal the lowest hp marines in its range. Keep doing this, and you'll keep all your marines alive (:
IDK why im telling everyone this.. I play zerg, but oh well! GL HF ~!
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All in all a cool idea, how effective it will be is a matter of how many units you have. When at 200/200 saving 16 marines is not that big of a deal, but when you have 30 marines saving half of them is
Exactly, it is only going to be worth it if the infestor count in the immediate area is low and if you actually need/want those marines alive. There is no way I would override emp/snipe, tank and split control during a battle to do this but it is possible.
What you can do is move the medivacs, then quickly press stop. This will make the medivacs heal the lowest hp marines in its range. Keep doing this, and you'll keep all your marines alive
The only problem is the medivacs are subject to fungal as well. If the medivacs don't get fungal'd then they are probably too far away to save anymore then 4 or 5 marines.
IDK why im telling everyone this.. I play zerg, but oh well! GL HF ~!
It is because you love Starcraft. ♥
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I tried it, it's really interesting and I managed to save all of my marines once while doing it.
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