• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:30
CET 12:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)14Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker9PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2659 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 45

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 43 44 45 46 47 51 Next
MilExo
Profile Joined September 2011
South Africa139 Posts
October 21 2017 10:55 GMT
#881
I never liked the idea of Caps Lock as one of my primary buttons, so I really like the idea of moving build advanced that to E.

Suggestions:
- Caps Lock is easily to accidentally press instead of Shift, so what about swapping Caps Lock and ~ around? That way it can serve as another army hotkey and cancel is still close at hand. Aside from someone like printf who is a master at cannon rushing, I don't think the rest of us mere mortals would need to be able to cancel THAT quickly.
- Caps Lock is still setup as a rapid-fire button. This can probably be removed.
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-21 17:20:37
October 21 2017 17:14 GMT
#882
I removed CapsLock from the Smartcommand alternates… thanks, good catch!

I prefer keep the group as they are, most of us are not using all of them. Putting Cancel on Grave in place Escape does not make really sense. From my perspective, there is some value in getting an accessible Cancel key. I need to test that and see, maybe there are better ideas for CapsLock usage. Of course at the end of the process, due to the nature of Cancel command, it could be really easy to assign this key to something else
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-22 19:52:02
October 22 2017 19:49 GMT
#883
Some first tests versus AI:
– Advanced Build on E is really natural
– Return Cargo on F is kind of OK
– Cancel on CapsLock does not bring much as you expected MilExo… it's funny to find your pinky on Escape asking yourself “why this cancel does not work ?” I realized that I mainly use it to fix errors

I got in touch with some TheCore guy (BeedeBdoo) about the Cancel key position whose answer was:
ah, that button
we put it there, because that button is pressed by the thumb
it is the only regularly used thumb button which isn't a modifier (shift, ctrl, alt)
it's very hard to misclick that button - so by putting cancel on it, we make cancelling very deliberate
the button also had its problems: It's hard to repeatedly press it quickly with the thumb. This is bad for unit production - say we put ghost on it, and we're trying to make 4 ghosts in a row, that sucks even if the button is quite accessible.
Cancelling does not have this issue as much

It looks like main design choice is "avoid misclick" and is driven by tilted keyboard usage in TheCore that needs another key as Escape to be used

I review the entire settings for Multiplayer and found some more CapsLock usage here and there (those which were not conflicting with Cancel), and as well as some broken things due to alternates (when capslock was an alternate, or had an alternate). It's now fixed on master branch
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MilExo
Profile Joined September 2011
South Africa139 Posts
October 23 2017 06:14 GMT
#884
it's funny to find your pinky on Escape asking yourself “why this cancel does not work ?” I realized that I mainly use it to fix errors

There are only two scenarios that I can think of (both protoss) where there is a benefit from being able to cancel quickly:
  • When cannon rushing you want to be able to quickly cancel certain cannons just before they go up (very niche)
  • Adept shades (a more common use)

I prefer keep the group as they are, most of us are not using all of them.

I had a chat with some TheCore users (like PiG and Probe) and they both prefer having 4 control groups for production instead of two. So maybe looking into recommended control groups could be useful. Or if we're saying that we don't want to use all 10 control groups, it might make sense to bring a couple of other things closer and easier to press?
bobo38
Profile Joined February 2016
France220 Posts
October 23 2017 16:52 GMT
#885
Hey, thanks not letting me alone MilExo

Current thinking for CapsLock:
The more I think about that, the more sense makes the idea of getting a group on CapsLock. Getting a row "CapsLock-A-S" for 3 army groups for kind of "melee-range-caster" approach would be really nice…

About cancel usage, I have not thought about the adept application. For zerg, there are "hatch-cancel-evo", "extractor trick", "morph-unit-to-save-it+cancel", on to of traditional menu browsing and queue management. All in all, if we balance with misclick probability and effort for change, it probably does not make much sense

2 macro versus 4 macro keys:
I personnally mapped the backward/forwardMouseButton to my mouse wheel which is really comfortable, then the single queen-prod button becomes really comfortable to get an overview and act. Progamers and hardcore users may have problem to adjust new habbits because of hand memory, sometimes guys are reporting that they were not able to change from their hacked standard or grid usage, they are too used to
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-23 23:41:16
October 23 2017 22:44 GMT
#886
advanced building remapped to E - bad
alt+Q - bad
CapsLock for esc-bad
4 control groups for production - good, personally i will think how to change layout so i can use 4 control production groups.
bobo38
Profile Joined February 2016
France220 Posts
October 24 2017 03:47 GMT
#887
@Gubert, What would be your implemententation from v2.3.0 (last version with legacy CapsLock usage)?

– Understood your point with Alt+Q for camera usage
– Would you keep the CapsLock usage as it is?
– What would be your perfect group placement? with groups used for 4 macro groups?

I try to understand what could be done to share [Commands] section and allow enough hackability in the [Hotkeys] section
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-25 17:40:00
October 24 2017 15:56 GMT
#888
Capslock is better than e because e->d or r - same finger twice in a row and its slower and less comfortable, with capslock you press 2 keys almost in the same time(same as basic buildings with thumb and other finger). But at the same time its easier to press shift e ->r or d for 2 or more buildings... so maybe its worth it.

For control groups maybe 1-4 for production and qwaszx for army? for example 1- cc,2- baracks|factory|starport or just baracks,3-factory,4-starport. qwas are the easiest keys to press so it will motivate everyne to use at least 4 groups for army:q- all army,w-tanks, a - liberators, s-ghosts, z and x for drops and harass groups. Problems: ` is unused and we need new key for lift off in place where you cant accidentally press it.(now its on 4 and it works good with q w production)

Yes here is a big difference but i dont think changes like capslock to 4 for ebay change much. I will play with these control groups. Or maybe you already tested something like this?

In current layout its hard to use zx or `123 and i feel like 1234(or even 1-2 or 3-4 for production in 2 groups) - production and qwaszx for army is very good in theory but need testing.
MilExo
Profile Joined September 2011
South Africa139 Posts
October 25 2017 19:23 GMT
#889
Capslock is better than e because e->d or r - same finger twice in a row and its slower and less comfortable
Actually, the easiest isn't to never move your hand, but just to shift it back and forth slightly. So you shift it slightly to the right and press E with your middle finger and then R or D with your index finger.

You don't really build advanced buildings that much (except for terran mech). Protoss and zerg don't really have too much use for multiple advanced buildings and when you do, it will probably only be once or twice in the game. I would definitely prefer easily accessible keys for things I do more often. Build basic is important since protoss and terran frequently need to build more supply buildings.

For control groups maybe 1-4 for production and qwaszx for army?
Definitely disagree with this. Please read this as it is really a nice way of keeping up with your macro.

In current layout its hard to use zx or `123
This I definitely agree with.

i feel like 1234(or even 1-2 or 3-4 for production in 2 groups) - production and qwaszx for army is very good in theory but need testing
I have experimented with the layout you suggest, but the problem I experienced was that production is very difficult then. You would probably have your home row on 1 - 4 so the only easy production key that you would have is E. Everything else you need to have quite some hand movement in order to train units while you have more keys available when you have your production on QW. Switching from macro to micro will be great with this because you can easily curl your fingers down from 1 - 4 and start using QWAS for microing units.

@bobo38 and Gubert: What about the following suggestion?
  • Keep QW as the main production groups
  • Make Caps, A, S the main army groups (easy to get to D for attack as well as E,C and Space for main abilities)
  • Setup ZX as additional production groups but with Ctrl + button to add to group, not steal. This way you can have alternate Robo/Factory and Stargate/Starport groups for those who prefer it. The reason for not stealing is so that you can have these buildings on you main (QW) production groups as well if you choose. So you can easily check them along with the the Gates/Rax, but if you prefer to set individual rallies or switch to them to build, then you can do so.
  • Use 123 as "harass" groups or for units with very little abilities. This is where you would typically put units with spells on only E and Space
  • Make ` the "cancel" button as it is close enough to not have to move your entire hand (as you would need to if you were to press Escape), but it is also out of the way enough so that you wouldn't accidentally press it.


What do you guys think?
MrFatalistic
Profile Joined January 2011
United States26 Posts
October 25 2017 19:38 GMT
#890
Coming back late, but I did find the RAW version to work perfectly, thanks!
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-25 21:39:41
October 25 2017 21:28 GMT
#891
@MrFatalistic: glad to know that your issue is solved!

@MilExo: I do like the cloning approach you suggested, that keeps the overview with unique prod key from which you can clone stuff on need. The cloned building groups being able to get different rally points and simple "one touch" group recall bottom from the "3 group" of main army

what you are describing is more or less the current main seed (I still need to polish it a bit because of reluctant conflict messages that I do not understand), apart from the non-steal part. For your Starport and Robo clones you can already use the easy cloning with Ctrl+Alt, which is really easy for Z and X

Of course hard coding it in your local copy is not a big massive change, and it is the type of flexibility I want to keep with TheCore Lite (don't mess up the [Commands] section but get compability with reasonable smart solutions for most use cases). It is a really good point for the CapsLock key used for an additional group

123 used for harass has good synergy with E for special ability and unload, with cancel on Grave we may get some useful placement for adept, and canon rush

Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MilExo
Profile Joined September 2011
South Africa139 Posts
Last Edited: 2017-10-26 05:57:08
October 26 2017 04:44 GMT
#892
Thanks bobo38. I'll playtest some more after Blizzcon when the new patch hits to see what can be optimized and how those changes they bring in will influence the game.

I forgot about the easy cloning. You're right, it will work great with Z and X. Feels like everything is really coming together nicely.
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-26 12:35:40
October 26 2017 12:26 GMT
#893
I also thinking about changing cam hotkeys to f1 etc and cntrl alt shift group creating . Moving hand isnt a problem for me so after playing sc2 for some time now i want to make hybrid of core lite|сore and standart =)
Maybe there is already something like that?
MilExo
Profile Joined September 2011
South Africa139 Posts
October 26 2017 16:21 GMT
#894
Not that I am aware of. I think this is also the most actively maintained hotkey layout available at the moment.
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-28 00:53:13
October 28 2017 00:07 GMT
#895
So i want to ask you guys which control functions do you use more frequently?(create ,add, create steal, add steal)

Also e for advanced buildings is good.
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-28 08:33:25
October 28 2017 07:43 GMT
#896
By list of usage for me
– most times: Control for "append to group steal" (can be used to create group, divide main army to attack on multiple fronts)
– less times: Control+Shift for "create group steal" (useful when you want to kick a unit out of a group to stay in place and create map vision, an alternative here been to append this particular unit to a dummy group)
– others never!

The steal version is in most cases superior to the non-steal. But non-steal has some benefits in some cases
– append non-steal to get easy access to casters in a "many unit types" death ball, or to get a better control of ninja stalkers to get better engagement after A-moving the death ball (this one I suggested to use for keeping buildings in main production macro group)JaKaTaK's protoss 10 groups video
– create group steal could be used for really sophisticated cloned groups, the second group getting 1 unit less that the first, then you can easily run one single zergling into banelings like shown in this video
control group cloning

"Append Steal" is more useful than the others because:
– it adds units to an existing group
– it can create a group because you can add units to groups of 0 units
– it remove units from any other group, most often you want units to be assign to a single group (apart of some really particular cases)
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MilExo
Profile Joined September 2011
South Africa139 Posts
Last Edited: 2017-10-28 07:46:17
October 28 2017 07:43 GMT
#897
Edit: posted the same time as bobo38. His answer is more complete and I fully agree.
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-28 08:45:19
October 28 2017 08:35 GMT
#898
I've just found the sneaky conflict and pushed the changes for all keyboard layouts on master branch: no more CapsLock usage with CapsLock, now used as group, new bindkey without conflict has been found for all usages

(it's funny that we are answering at the same time so often )
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
October 28 2017 09:44 GMT
#899
I rewatched this video: JaKaTaK's tea time about steal/non-steal groups

I noticed that:
– he had talked about a "scout group" to append units to: kind of "forget me" group (the "dummy group" I was talking about)
– last portion of the video is dedicated to groups dedicated to get direct access to units supposed to be as well in main army group (he more or less suggest each one to find their way and adjust official .SC2Hotkeys to the most efficient thing in their case)

The confusing situation he is describing at the beginning of the video does not happened with TheCore Lite because it is dedicated to the left side of the keyboard and we do not have to support the funny broken way Windows deals with AltGr key
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-28 15:04:54
October 28 2017 15:00 GMT
#900
So you guys don't move your hand while playing with corelite layout?

bobo38
Where can I see changes you made in last version of corelite?(capslock etc)
Prev 1 43 44 45 46 47 51 Next
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group D
Serral vs Zoun
Cure vs Classic
RotterdaM713
TKL 184
IndyStarCraft 154
Rex104
BRAT_OK 99
IntoTheiNu 6
Liquipedia
Escore
10:00
Ro32
Action vs RushLIVE!
EscoreOfficial0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 713
TKL 184
IndyStarCraft 154
Rex 104
BRAT_OK 99
ProTech35
StarCraft: Brood War
Bisu 4819
Rain 2264
PianO 1786
Jaedong 678
Hyuk 584
firebathero 420
actioN 269
Aegong 211
Snow 182
Soma 173
[ Show more ]
Leta 162
Light 133
Zeus 114
Killer 106
Rush 105
Soulkey 98
Mong 81
ggaemo 80
ToSsGirL 50
Sharp 46
sSak 44
Hm[arnc] 28
zelot 27
JulyZerg 25
Nal_rA 22
GoRush 21
soO 17
Noble 17
scan(afreeca) 16
Terrorterran 13
[sc1f]eonzerg 10
Sacsri 9
ivOry 4
Dota 2
Fuzer 186
XcaliburYe137
canceldota1
League of Legends
JimRising 406
Counter-Strike
shoxiejesuss1402
zeus1097
kRYSTAL_64
Super Smash Bros
Mew2King81
Heroes of the Storm
Khaldor149
Other Games
gofns12296
singsing1688
ceh9607
B2W.Neo505
crisheroes311
KnowMe54
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH140
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco378
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1449
• Stunt756
Upcoming Events
Big Brain Bouts
5h 30m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
15h 30m
RSL Revival
20h 30m
LiuLi Cup
23h 30m
uThermal 2v2 Circuit
1d
RSL Revival
1d 6h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 22h
LiuLi Cup
1d 23h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.