• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:14
CET 08:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1231 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 44

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 42 43 44 45 46 51 Next
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-09-19 18:26:01
September 19 2017 12:05 GMT
#861
Ok my english sucks but i will try my best to explain my thoughts about ALT+Q ( adding to W group and it could be a cam hotkey) and SHIFT+Q ( same as Q but it could be a jump to location hotkey). I speak as a new terran player.

So we have alt+keyname( same for group keys) for making cam hotkeys and shift+keyname( same for group keys) for jumping to location hotkeys. But while alt+w or s make a location cam and shift+w or s make you jump to location, alt+q and shift+q are different. Is it good?No. Is it bad? No, BUT there should be a reason to have this difference, so lets find the one.

So alt+q combination is for adding and steal units to group 6(w group - group for your main and upgrade buildings). Does it make a difference for player?No, you can also do the same thing with control+w or almost the same thing with control+alt+w. LIke yoou will do it for q group or a group: control+q or control+a etc.

Now about shift+q combination, if shift+w or shift+a make you jump to location w or a, shift+q do nothing, you just choose you control group q because you pressed q key.And again is it good?No. Is it bad? No,BUT there should be a reason to have this difference, so lets find the one. And now we have one in guide:TheCore Lite inject . Yes its good but its only for zerg players and also zerg players could do injects other ways. Also in guide i see second reason to have this difference: army production + rally point (optional warp-in pylon). But there i disagree. Why? Because there is no difference for a player,he can( if keys are changed for alt+q for cam and shift+q for jump to location):

Q: select production facilities
Shift+Q: jump to rally point (declared with Alt+Q)
inspect rallied army
optional redeclaration of the rally point (RightClick, in case of new integrated facility)
browse subgroup and launch production
select rallied army and add to control groups

and its even better for player because his army production buildings on q and his rally point on shift+q so q for army production and army management.

Also i can suggest to change groups to contrl1 - 1 group|contrl2 - 2 group|contrl3- 3 group and contrl` - 10(0) group. Not a big difference but looks better.

I would like to see a response from Bobo and users. And thanks again for thecore light
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-09-19 19:02:25
September 19 2017 18:58 GMT
#862
Hi Gubert ! Welcome to Starcraft 2! Happy to know that this piece of work is used by somebody :D Let's try to answer the questions

Alt+Tab:
It's a Windows standard keybinding to go back to desktop. Not sure whether you can change it in Windows, or whether you are willing to turn of the Alt+Tab bindkeys from SC2 settings. If you cannot/don't want to use it, use one of the alternates; overtime I found that I was using mainly Alt+CapsLock (always the same key)

Alt+Q and Shift+Q:
You found the reason! The thinking behind that is that Shift+Q+W+Space is helpful for zergs, it can also be used for Terran and Protoss for this rally point story. When I played Protoss, or training TheStairCase with Terran, I realized that I was not going to rally point spontaneously and this mechanism helped my to look at rally point while filling the production queue… Pressing Shift+Q+W if a kind of simultaneous 3 key stroke that makes everything in 1 single action with a comfortable finger position using rest keys, where a Q+Shift+Q is more complex to execute

From a pure design perspective, there are 10 groups and 8 cams, so they cannot match Let's say that you use 8 group keys, why would you exclude "Grave" and "1"? Camera numbers are pointless, they are only identifiers as there is no visual helper, and they do not have to match with control groups.

3 cams (1/2/3) have alternates for control cams, for those who would like to test (Control key location is a big issue for this TheCore feature). I focus my ergonomics effort on this aspect those days. I need to find a way to swap Control and Alt keys, but it comes with some other inconsistencies (yesterday I realized that a foot switch pedal to press Control or Shift could be really helpful)

One problem with the current approach (will to get uniform bindkeys and habbits over races) is that W will be used for 1st base in Zerg while A will be used for Terran and Protoss: this introduces a small shift in habbits (at the same time, considering that Z tends to have +1 base compared to T and P)

Control group numbering:
For control groups there is a visual helper in the game UI. I arbitrarily chose to separate the 8 groups in 2 separated by the Q and W macros keys. The first 4 groups are fitting with the groups that are on the number row over Q and W, the 4 last are below. Sure key 1 does not match to group 1, but still there is a logic behind

Most useful groups are Q, W, A and S. If I wanted to rework this aspect I would still separated with Q and W in the middle, but I would probably swap ASZX with Grave123 position so that:
– A and S are clearly separated from Q and W (by less used Z and X)
– 2 and 3 are clearly separated from Q and W (by less used Grave and 1)

As you mentioned it is a minor aesthetic aspect, I'm not looking at those group button

Hackability:
You can start from standard TheCoreLite and adjust things with respect to your preference. So far you pointed out only the [Hotkeys] section. It's easy to maintain your own copy of TheCoreLite just erasing the standard [Hotkeys] section and copying yours. It is also possible to keep synced with git repository with your own fork and branch, if you know how to do it.

I personally patch my local copy with some regular expression substitution, as I need to convert CapsLock to some other key to get it repeatable under archlinux+wine, and some other minor tricks under test or to be tested (I still have big progress to achieve and do not play that much)

Other ressources that could interest you:

You can have a look at TheStairCase thread. There are also useful ressources on Youtube (Tutorial Central or JaKaTaK). It is a macro heavy oriented play style:
– starting from mineral only base view allowed
– going to micro oriented steps when you have to look the least possible to your base
– introducing some gaz usage mainly for upgrades (reactor/techlab/planetary fortress for terran)
– then for 1-2 additional units beside mineral only

It's a good experience to start up, to see that you can defeat Elite AI just with brute force in few days only, that you can let your army unwatched in some circumstances, you can experiment the benefits of basic micro, see the added value of army upgrades, get an impression about what is viable – and get used to new bindkeys focusing on macro intensive repetitive task !

There are some valuable streamers on Twitch, I follow Neuro (zerg) on a regular base (discovered him from his Youtube channel). Some guys are providing really good tips: PiG (random) also have some really excellent videos on Youtube
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-09-19 19:45:29
September 19 2017 19:39 GMT
#863
@MingoDynasty:

SC2 guys working around TheCore project seem to have been going to some other hobbies. When I started updating with TheCoreLite, only JaKaTaK, Beedebdoo and someone taking care of the python script in TheCore git repository were a bit active. At the moment the Skype discussion group is really quiet.

– Noone is taking care of maintaining TheCore visualizer as far as I know. The version you found with TheCore Lite is not having LoTV units; for that purpose you can use LoTV unit tester "arcade" mode
– JaK's skydrive is not updated at each TheCoreLite release: I found the way to handled releases directly from github's infrastructure

Edit: rereading your post, you're maybe suggesting that the data from the original article are outdated, and I should start another thread that would have current infrastructure description. Is it what you are thinking about?

About TheCorevisualizer:
Looking into github thecorevisualizer forks, I found this one
https://github.com/Igonato/thecorevisualizer
This fork seems to have gotten some updates lately and seem to point dynamically at JaKaTaK/TheCoreConverter project to be automatically updated. Unfortunately, this version does not support TheCoreLite and does not seem to be available from the web, it seems that one has to get the code, run some http server on local machine and access from localhost.
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MingoDynasty
Profile Joined May 2006
United States43 Posts
September 20 2017 21:00 GMT
#864
1. I was just thinking from a new user's perspective (where I was at last week). If I know nothing about TheCoreLite, but i want to start using it, where do I download it and how do I set it up? I had to scour the Google webs for your Github which contained recent releases. And then a bit more scouring to figure out what to do with all of those files.

2. I'll look into LoTV unit tester, thanks. Although I think I would prefer a web version like TheCoreVisualizer because then I can practice hotkeys without needing to launch SC2.

3. Creating a new thread would be a good idea to solve #1, if you can't coordinate with JaKaTaK to modify his post. Other idea would be to just make the Github repo the single source of truth and flesh out all documentation into the markdown readme.

4. I just looked into https://igonato.github.io/thecorevisualizer/visualizer/ and it seems like it is "mostly" up to date, but certain things are off like I think yours doesn't have "Q" key for camera hotkeys. And also build Cannon is on spacebar instead of "F". etc. things like that.
http://www.youtube.com/MingoDynasty
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-09-20 22:04:30
September 20 2017 22:04 GMT
#865
@MingoDynasty: thanks for your detailed feedback

It seems to be pretty hard to update old threads on TeamLiquid, there are kind of locked, and it is sort of tolerated to append new comments like we are doing (as far as I understood). The best thing would be to start a new thread with minimum set of updated infos and relevant links to github home. I will add that to my todo list

The current web visualizer you point at does not have LoTV units (disruptor, adept, ravager, lurker) and zerg speed key is not E: it indicates that hotkeys are related to latest content, probably last JaKaTaK release before I started adaptating it with LoTV. I could try to get in touch with igonato, and kindly ask whether it could be possible to update TheCoreLite content (ideally to use the live master branch automatically – hopefully it works in this way)
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MrFatalistic
Profile Joined January 2011
United States26 Posts
October 03 2017 15:40 GMT
#866
I'm trying to use the latest from github (dehaka coop patch) I download the source and run the "TheCoreRemapper.py" and take the output from USQuerty (which seems to be timestamped as updated) and import it into my hotkeys.

Then when I try to run a coop game as the Dehaka coop commander, none of the build keys seem to work.

I really tried to look through the readme but not much of the install method is listed there.
MilExo
Profile Joined September 2011
South Africa139 Posts
October 03 2017 16:08 GMT
#867
I'm trying to use the latest from github (dehaka coop patch) I download the source and run the "TheCoreRemapper.py" and take the output from USQuerty (which seems to be timestamped as updated) and import it into my hotkeys.

Then when I try to run a coop game as the Dehaka coop commander, none of the build keys seem to work.

I really tried to look through the readme but not much of the install method is listed there.

There is no need run a script, you should be able to just download the file from here and place it in you hotkeys folder.
MrFatalistic
Profile Joined January 2011
United States26 Posts
October 03 2017 22:43 GMT
#868
On October 04 2017 01:08 MilExo wrote:
Show nested quote +
I'm trying to use the latest from github (dehaka coop patch) I download the source and run the "TheCoreRemapper.py" and take the output from USQuerty (which seems to be timestamped as updated) and import it into my hotkeys.

Then when I try to run a coop game as the Dehaka coop commander, none of the build keys seem to work.

I really tried to look through the readme but not much of the install method is listed there.

There is no need run a script, you should be able to just download the file from here and place it in you hotkeys folder.



wow I feel stupid now, thank you! I do have a question though, I've done that and I have close to 200 unbound keys. I run a test campaign game and I can't even click on things.

Think all my screwing around might have perma-screwed my hotkeys or something.
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-04 04:30:39
October 04 2017 04:29 GMT
#869
Coop is clean only on master branch at the moment. You should try and copy the file relevant to your keyboard layout from there:
https://github.com/bobo38/TheCoreLite

The python script in the repository is used to perform some conflict/consistency checks before translating a common seed into different supported keyboard layouts
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MrFatalistic
Profile Joined January 2011
United States26 Posts
October 04 2017 15:15 GMT
#870
I'm doing something very wrong. If I download the 2.2.5a release and use the file from that it's exactly what I expect (except of course coop Dehaka is all messed up, as one would expect) and there's only one key unbound (chat). If I download the file from the master branch (or even the version where dehaka was added a month ago) then I have over 200 unbound keys and all the keys in the preview seem to reflect standard default keys (S for larvae, etc).

I'm just coping "The Core Lite.SC2Hotkeys" from the relevant folder (USQwerty) - is that enough? What do you mean by "clean"?

I have 3 files in my hotkey folder right now, the 2.2.5a release (works great mostly), the commit from 18 days ago (that MilExo linked) and the version from the Dehaka hotkey add (about a month ago).
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-05 04:42:10
October 05 2017 04:40 GMT
#871
I used "clean" to mean "no unbounds"
Coop is clean only on master branch at the moment.


Copying "The Core Lite.SC2Hotkeys" from the relevant folder (USQwerty) in master branch should be enough. Obviously you are reporting some issue with 200 unbounds, even after trying the file from different commits (kind of regression test)

My best guess is that Coop changed again and broke at last patch being uncaught. I would expect that as long as you use latest master hotkey file in Multiplayer only, there is no unbound. Once you load Coop, some conflicts make SC2 revert some hotkeys to standard, and it could introduce 200 unbounds in kind of a chain reaction (even if it is a pretty high number). last patch content: it seems that Dehaka's drone has an entry now

I'm on vacation at the moment, I sorry that I would be able to look into that only from next Sunday and probably next week

Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
MrFatalistic
Profile Joined January 2011
United States26 Posts
October 05 2017 22:32 GMT
#872
thanks, I appreciate responding to me on vacation, it's very helpful to know I'm not completely screwing this thing up.
bobo38
Profile Joined February 2016
France220 Posts
October 10 2017 20:07 GMT
#873
sorry internet went down at home during the vacation problem is not solved, but is still on my todolist
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
October 13 2017 18:06 GMT
#874
Internet back at home \o/ !!! TheCore Lite master was updated to support Dehaka's drone basic building

Unbound clean check:
– multiplayer
– coop
– testing

@MrFatalistic I cannot reproduce your massive unbound issue… could you please check again with latest files? Thanks
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Gubert
Profile Joined September 2017
15 Posts
Last Edited: 2017-10-15 00:57:07
October 15 2017 00:55 GMT
#875
He is probably just can't copy text from the file...
Maybe I'm wrong but some people are just dumb.
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-15 06:24:31
October 15 2017 06:21 GMT
#876
Some guys have issues to get the file from GitHub in their web browser. I've just added a picture for that in the repository:
https://github.com/bobo38/TheCoreLite/raw/master/Images/getTheCoreLite.jpg

Basical steps:
– A: browse the target file on GitHub
– B: click raw to get GitHub output a raw txt file
– C: Save page

@MrFatalistic: another possibility is that you downloaded some outdated version from JaKaTaK's skydrive or so
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
October 15 2017 15:51 GMT
#877
some comment on a GitHub commit, with links to raw files
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-19 21:07:54
October 19 2017 20:54 GMT
#878
Currently testing further Forge/Evo/EngBay basic building on 4: I felt comfortable with it for the initial tries, now it is available on master branch

Some thoughts:
– as E becomes on of the central keys 4 is not that far away
– 4 is a precision key (not a RapidFire one) which allows a precision building placement to set quickly a wall (really useful as zerg, not sure about the other races)
– 4 is not a RapidFire key, you don't mess up with the repeat behavior of CapsLock (on my config, pressing CapsLock may the building built at the current pointer position)

TheCoreLite version 2.3 should come shortly after with the big patch planned by Blizzard in November
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
October 21 2017 08:43 GMT
#879
Some more changes under investigation:
– Use CapsLock to finally get an accessible Cancel key like TheCore: massive changes to workaround previous CapsLock usage (I already have a preliminary version)
– Worker: advanced building remapped to E, Return Cargo remapped to F, associated modification to advanced buildings keys

I will probably push a version 2.3 without this change to get a synced fallback solution if some users want to get last updates without this huge change. The goal would be to build on top on it to stabilize around an accessible Cancel key the way up to version 2.4

Any feedback is welcome
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2017-10-21 09:13:58
October 21 2017 09:10 GMT
#880
TheCore Lite v2.3.0 is out:
TheCore Lite v2.3.0 release notes

I start pushing updated seed with CapsLock=Cancel on master branch
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Prev 1 42 43 44 45 46 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 226
StarCraft: Brood War
Calm 9343
Leta 968
Light 120
Larva 86
Nal_rA 54
Mong 53
ZergMaN 40
Bale 27
League of Legends
JimRising 632
C9.Mang0244
Counter-Strike
summit1g10047
Other Games
WinterStarcraft538
Trikslyr26
ToD25
Organizations
Other Games
gamesdonequick1047
StarCraft: Brood War
UltimateBattle 54
lovetv 2
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• practicex 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling84
Upcoming Events
CranKy Ducklings
2h 47m
WardiTV 2025
3h 47m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
5h 17m
Ladder Legends
11h 47m
BSL 21
12h 47m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 2h
Ladder Legends
1d 9h
BSL 21
1d 12h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.