• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:43
CET 19:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2071 users

[D] PvZ - Establishing third with Skytoss (viable?) - Page…

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 48 Next All
ineversmile
Profile Blog Joined December 2010
United States583 Posts
May 29 2012 14:38 GMT
#401
On May 29 2012 22:45 Rimak wrote:
@ineversmile
Your gate expand is very risky, it usualy dies to mass speedlings.


Or it just gets canceled and I go up the ramp, if my opponent opened gas-pool. If the gas comes down after my probe is kicked out of his base, that means he has a pool already and the timing is so much later that I will already have a similar wall-off with a cannon that FFE would, and with banked forcefields and some units. It all depends on the timing of their gas.

Also Investment in ground force and gateway tech is really delaying your air-tech, by a lot more, than Nexus-first in FFE.
I'm not saying that it is bad or something, It seems okay, but it doubtful if you want to play mass air.

Prove it.
Also gateway oppening must WG tech first, so you will get +1 later.

I would never get +1 before WG with a FFE build either, so this is completely irrelevant. Maybe the right thing to do is to delay WG tech until the Stargate is started, since it's not that high of a priority. But I would never want to play a game without WG tech. It's way too useful to leave behind, even if I'm building my 3rd gateway at my third base to form a wall. WG tech completely changes the match-up from an aggression standpoint, as well as being an emergency defense mechanism.
Zerg's drone count will be fine, if we consider he is going 14/16 standart, and when scouts no FFE, just throws down gas and get speed.

Maybe YufFE and Nony's 2Gate sentry expo will get you some thoughts.

The whole point was to take Nony's 2gate expo and tweak it to add a faster stargate. I didn't invent the Gateway Expansion opening; I'm just trying to find one that works for this build because the Core and gases are quicker so the Stargate can be built earlier.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
HelioSeven
Profile Joined February 2012
United States193 Posts
Last Edited: 2012-05-30 03:50:21
May 30 2012 03:49 GMT
#402
On May 29 2012 23:38 ineversmile wrote:

I would never get +1 before WG with a FFE build either, so this is completely irrelevant.


You should honestly think about it with the skytoss style. I never really even thought about it until I saw White-Ra do it with his FFE carrier rush build (obviously the upgrade being hugely important with carriers), but the more that I've played around with it the more I've found that it does make a certain amount of sense with a lot of different skytoss openings. Particularly the double cyber core variants, because then you can just start WG with the second cyber core before the first is done with +1, giving you warp tech plenty early enough.
If I smite you, have you been smitten?
ineversmile
Profile Blog Joined December 2010
United States583 Posts
May 30 2012 04:26 GMT
#403
If you get +1 air weapons ridiculously fast, where are the benefits? Assuming you aren't rushing to carriers, what does this make Phoenixes kill faster? Void Rays? +1 ground weapons gives Zealots the ability to 2-shot lings...what equivalent are we getting from a +1 air timing? Because without getting a crazy-fast fleet beacon, you simply aren't going to be getting +2 air weapons right after the +1 finishes, and without that stepladder incentive I don't see why I should want to get +1 air weapons that quickly. It seems better to just throw down a Beacon (and potentially that second Core) while the third is established, then start boosting upgrades.

The thing about delaying WG super late is that you're going to have regular gateways that are basically sitting there as walls, so your opponent will know that you have no potential for warp-ins. That means he doesn't have to worry about proxy pylons, warp prism, warping in reinforcements to respond to his harassment, etc. It also means you are basically telling your opponent that he should only worry about air units, which makes it way easier for him to make the right decisions about where and when to engage, and how aggressively he can expand/drone up. So to me, there had better be some kind of ridiculous +attack-based timing involved, if I'm going to give up WG tech until the ~13 minute mark just so I can have that attack upgrade. Maybe I'm wrong; if so, convince me if I am. What are the tangible benefits to getting +1 air weapons that fast?
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
FuGGu
Profile Joined March 2012
United States176 Posts
May 30 2012 16:39 GMT
#404
This is interesting....any problems with 11 minute roaches? Could they just overwhelm and abuse the slow speed of the voidrays?
Adonminus
Profile Joined January 2012
Israel543 Posts
May 30 2012 16:58 GMT
#405
By the way, since you guys are discussing this, I wouldn't recommend gateway expand when using this. Benefits of gateway first is get warp and cybercore fast while getting also additional gateway units. You should go double stargate off ffe, since you can't get it earlier with 1 gate expand, you'll simply not have enough gas and risk more to get all inned and not have a proper defense.
Foks
Profile Joined December 2011
United States71 Posts
Last Edited: 2012-05-30 18:47:15
May 30 2012 18:46 GMT
#406
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-05-30 19:29:43
May 30 2012 19:27 GMT
#407
On May 30 2012 13:26 ineversmile wrote:
If you get +1 air weapons ridiculously fast, where are the benefits? Assuming you aren't rushing to carriers, what does this make Phoenixes kill faster? Void Rays? +1 ground weapons gives Zealots the ability to 2-shot lings...what equivalent are we getting from a +1 air timing? Because without getting a crazy-fast fleet beacon, you simply aren't going to be getting +2 air weapons right after the +1 finishes, and without that stepladder incentive I don't see why I should want to get +1 air weapons that quickly. It seems better to just throw down a Beacon (and potentially that second Core) while the third is established, then start boosting upgrades.

The thing about delaying WG super late is that you're going to have regular gateways that are basically sitting there as walls, so your opponent will know that you have no potential for warp-ins. That means he doesn't have to worry about proxy pylons, warp prism, warping in reinforcements to respond to his harassment, etc. It also means you are basically telling your opponent that he should only worry about air units, which makes it way easier for him to make the right decisions about where and when to engage, and how aggressively he can expand/drone up. So to me, there had better be some kind of ridiculous +attack-based timing involved, if I'm going to give up WG tech until the ~13 minute mark just so I can have that attack upgrade. Maybe I'm wrong; if so, convince me if I am. What are the tangible benefits to getting +1 air weapons that fast?


It makes pheonix take out overlords faster, and it allows void rays to focus down overlords and buildings faster. It also makes heavy air defenses vs. roach busts easier (VRs will take out roaches faster). It also makes phoenix kill mutas and corrupters quicker (one less attack to kill mutas I believe), etc. It basically makes any initial pressure from air units stronger and forces more defense from zerg, and helps your air units hold off counters easier.

But mainly, if your army is going to be primarily air for a while, it might be better than warp gate while you're still on two bases: you can still make units out of normal gateways after all. A better question might be what is the benefit of getting warp gate first with a primarily air build? You get one extra round of units out right when warp gate finishes, and slightly faster gateway production. The actual warp in function only really becomes important if you're doing gateway attacks or your bases are spread out (on three bases etc.)
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
May 30 2012 19:31 GMT
#408
On May 31 2012 03:46 Foks wrote:
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.


Corrupters are really bad vs. void rays. Really, really bad.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Foks
Profile Joined December 2011
United States71 Posts
May 30 2012 19:40 GMT
#409
On May 31 2012 04:31 Whitewing wrote:
Show nested quote +
On May 31 2012 03:46 Foks wrote:
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.


Corrupters are really bad vs. void rays. Really, really bad.


Fungal growth/IT doesn't solve this issue?
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
May 30 2012 19:41 GMT
#410
how the hell do u beat this as zerg? the toss i played rushed out a mothership and it makes pressuring him a huge pain in the ass. then he got 200/200 fully upgraded carriers. i took the map and could literally build whatever i wanted to as an army with all the ups, and still got raped. i think i ended up with around 50 corruptors, mass spores and some mutas.

is mass infestor / neural parasite probably the only hope against this kind of situation? thanks
Wasihasi
Profile Joined November 2011
Germany36 Posts
Last Edited: 2012-05-30 20:53:34
May 30 2012 20:51 GMT
#411
Thank for this strategy, solved at least one MU for me while racechanging
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
May 31 2012 02:20 GMT
#412
I would just like to say I lost to this horribly. I had no idea what to do
Must not sleep, must warn others
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-05-31 08:52:34
May 31 2012 08:43 GMT
#413
On May 31 2012 01:39 FuGGu wrote:
This is interesting....any problems with 11 minute roaches? Could they just overwhelm and abuse the slow speed of the voidrays?

Initial 5 phoenix deal with this very nice.
You disrupt his production cycles, kill queens and force spores.
so push will come @ ~13-14 minutes, and that's completely different story.
Also you should already have mothership over cannons.
Focus-fire overseers, and then watch the helples roach massacre.

On May 31 2012 04:40 Foks wrote:Fungal growth/IT doesn't solve this issue?

Nop. Just reacall your units to MS.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 31 2012 08:58 GMT
#414
On May 31 2012 17:43 Rimak wrote:
Show nested quote +
On May 31 2012 01:39 FuGGu wrote:
This is interesting....any problems with 11 minute roaches? Could they just overwhelm and abuse the slow speed of the voidrays?

Also you should already have mothership over cannons.
Focus-fire overseers, and then watch the helples roach massacre.

tee hee hee

On May 31 2012 11:20 GreggSauce wrote:
I would just like to say I lost to this horribly. I had no idea what to do

you can always join the dark side.
Adonminus
Profile Joined January 2012
Israel543 Posts
May 31 2012 13:01 GMT
#415
I tried this style out, started with some practice games with my teammates, and now here's my first time trying it on ladder against NrSuStar rank ~80 grandmaster on eu. I won the game quite easily actually, great strategy imo. Check the replay:
http://sc2rep.com/replays/(P)NOMAdonminus_vs_(Z)NrSuStar/19912
-Kira
Profile Blog Joined March 2012
352 Posts
May 31 2012 13:18 GMT
#416
On May 31 2012 03:46 Foks wrote:
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.


It doesn't. I have experience of beating 3/3 mass corruptor with infestor support army when the zerg took 12 gaysers and still he got demolished (Didin't even need to vortex him) Just don't get all your HT's fingaled and get storms on clumps of corruptors.

Try not to write about your feelings in discussion thread, but rather about theory with some evidence or reasoning behind it.
Adonminus
Profile Joined January 2012
Israel543 Posts
May 31 2012 13:29 GMT
#417
On May 31 2012 22:18 -Kira wrote:
Show nested quote +
On May 31 2012 03:46 Foks wrote:
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.


It doesn't. I have experience of beating 3/3 mass corruptor with infestor support army when the zerg took 12 gaysers and still he got demolished (Didin't even need to vortex him) Just don't get all your HT's fingaled and get storms on clumps of corruptors.

Try not to write about your feelings in discussion thread, but rather about theory with some evidence or reasoning behind it.

Actually I practiced with Naugrim, and he did a fast corruptor response. Basicly a push with tons of corruptors and some queens and lings behind it (lings to break cannons and queens to transfuse corruptors) could destroy the 3rd and win the game.

However such a timing with corruptors is only possible if you know 100% that your opponent is going for sky toss and getting a 3rd. Therefore you should use this build as a surprise tactic and hide your stargates. And not as a each game standard strategy.
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
May 31 2012 13:51 GMT
#418
This build is just an epic win. I win 100% of my PvZ since I use this build. Most 12 min markish roach pushes will arrive when I already have 2-3 Carriers and a handfull Voidrays. With cannons and a mothership you can easily hold a suprised zerg and Recall is making a toss army so mobil. Once after getting mroe carriers I go for collosi and upgrades. Later i'll add archons if the zerg gets a critical mass of curropters/broodlords.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-31 13:58:42
May 31 2012 13:53 GMT
#419
On May 31 2012 22:29 Adonminus wrote:
Show nested quote +
On May 31 2012 22:18 -Kira wrote:
On May 31 2012 03:46 Foks wrote:
I feel like a corruptor response with a reasonable economy behind it is gonna trash this style the longer the game goes on.


It doesn't. I have experience of beating 3/3 mass corruptor with infestor support army when the zerg took 12 gaysers and still he got demolished (Didin't even need to vortex him) Just don't get all your HT's fingaled and get storms on clumps of corruptors.

Try not to write about your feelings in discussion thread, but rather about theory with some evidence or reasoning behind it.

Actually I practiced with Naugrim, and he did a fast corruptor response. Basicly a push with tons of corruptors and some queens and lings behind it (lings to break cannons and queens to transfuse corruptors) could destroy the 3rd and win the game.

However such a timing with corruptors is only possible if you know 100% that your opponent is going for sky toss and getting a 3rd. Therefore you should use this build as a surprise tactic and hide your stargates. And not as a each game standard strategy.


Yuck

I was suspicious about Corruptor first being a problem, but I've never faced it before. Zergs just never think to do it on ladder, at least up through mid/high masters. A few lings to tank cannon shots is pretty good/smart.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-05-31 14:53:27
May 31 2012 14:51 GMT
#420
On May 31 2012 22:53 Fogetaboudit wrote:
I was suspicious about Corruptor first being a problem, but I've never faced it before. Zergs just never think to do it on ladder, at least up through mid/high masters. A few lings to tank cannon shots is pretty good/smart.


I got a loss or two with Zergs that went corruptors first. Then they park your stargates so that any voidray/carrier that pops out is insta killed. This forces you to produce cannons and stalkers under the stargates, and even then, none of those kill a huge pack of corruptors very quickly, which is damn annoying.

I also got a loss or two against Zergs that traded corruptors for the mothership ( even if it's not trade cost effective for them ). In one game I lost my MS 4 or 5 times, each time I didn't have energy for a vortex. Meanwhile Zerg just mass expoes, and you can't harass / punish him due to the threat of infestors fungal when your army is out of pos since your don't have a recall.
Prev 1 19 20 21 22 23 48 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC119
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 296
ProTech134
SteadfastSC 84
SKillous 79
BRAT_OK 70
DivinesiaTV 25
MindelVK 21
trigger 17
StarCraft: Brood War
Calm 2935
Shuttle 507
Light 248
Mini 103
Dewaltoss 103
firebathero 99
Hyun 99
hero 78
ggaemo 63
yabsab 35
[ Show more ]
910 28
soO 19
Killer 15
HiyA 9
Dota 2
Gorgc7317
singsing3436
qojqva2527
Counter-Strike
pashabiceps1316
fl0m879
chrisJcsgo46
Heroes of the Storm
Khaldor712
Liquid`Hasu509
Other Games
FrodaN1320
Beastyqt634
B2W.Neo517
KnowMe247
mouzStarbuck220
ToD216
ArmadaUGS178
Mew2King100
QueenE81
Organizations
Other Games
PGL1218
gamesdonequick641
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 33
• StrangeGG 32
• Adnapsc2 8
• Reevou 7
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV226
• HappyZerGling60
Other Games
• imaqtpie859
• Shiphtur179
Upcoming Events
BSL 21
1h 17m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
14h 17m
Wardi Open
17h 17m
Monday Night Weeklies
22h 17m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.