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[D]LateGame ZvP: Anti-Mothership and Harassment - Page 3

Forum Index > StarCraft 2 Strategy
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SuperYo1000
Profile Joined July 2008
United States880 Posts
April 30 2012 01:40 GMT
#41
can someone explain to me why people still believe that carriers have highest dps in game? It just isnt so, Carrier takes a little more then 3 seconds for each interceptor to fire. 3.33 per interceptor x 8 interceptors=26.64 Thor actually has the highest DPS (damage per second) with around 45

https://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&output=html
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-04-30 02:10:34
April 30 2012 02:09 GMT
#42
On April 30 2012 10:26 Belial88 wrote:

I didn't call you a liar, and this discussion is all irrelevant anyways to trying to figure out tactics against motherships and lategame ZvP.


Isn't it nice to tell people to drop it when you have the last pokes?

I didn't call you a liar

On April 29 2012 19:14 Belial88 wrote:
You saying 'i couldnt drop anymore after the patch' just tells me you are just lying and saying you couldln't do it anymore


I have a history of aggressively calling out people who are wrong, and you are wrong


No, you have a history of aggressive posting is because you're known to insult other people while making your points.
Also for your tendency of making generic claims without evidence.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=285914#2
Tone it down.
moo...for DRG
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-04-30 02:17:10
April 30 2012 02:15 GMT
#43
On April 29 2012 16:31 NrGmonk wrote:
Standard Hasuobs carrier game:


Thank you NrGmonk.

I noticed that Darkforce was caught by surprise by the carriers.
By the time he saw them, he had less than 10 corruptors.
I really don't like morphing all corruptors into broodlords before scouting the opponent's army because doing so puts you at risk of being killed by carriers.
moo...for DRG
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 30 2012 02:36 GMT
#44
On April 30 2012 11:09 neoghaleon55 wrote:
Show nested quote +
On April 30 2012 10:26 Belial88 wrote:

I didn't call you a liar, and this discussion is all irrelevant anyways to trying to figure out tactics against motherships and lategame ZvP.


Isn't it nice to tell people to drop it when you have the last pokes?

I didn't call you a liar

Show nested quote +
On April 29 2012 19:14 Belial88 wrote:
You saying 'i couldnt drop anymore after the patch' just tells me you are just lying and saying you couldln't do it anymore


Show nested quote +
I have a history of aggressively calling out people who are wrong, and you are wrong


No, you have a history of aggressive posting is because you're known to insult other people while making your points.
Also for your tendency of making generic claims without evidence.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=285914#2
Tone it down.


It's convenient for you to take my comments out of context. You leave out where I said

You saying 'i couldnt drop anymore after the patch' just tells me you are just lying and saying you couldln't do it anymore or don't have good control in the first place.


As it turns out, you weren't lying, your control was just horrible.

There is no last pokes here... You were misinformed about baneling rain. Now, you know better. I looked at your rep, and you just didn't control it well at all. I find it takes about 150+ apm to control baneling rain, and you certaintly don't do it like you did it.

If you tell a dropship to move/attack somewhere, and then type "D", and then left click on the dropship, it will start dropping on that route.

You should also use hotkeys. it's impossible to use banerain without using hotkeys.
1. Army + Overlords
2. Infestors
3. Overlords

At the most basic, attack-move, fungal, then hit 3 and re-direct the overlords to rain up and down the toss army as you select "D" on each one. If you don't have your overlords on a separate hotkey, your overlords just run into a spot and bunch up... exactly which what hapepened to you. You also can't D-move the overlords and expect them to rain banerain either, they will just clump up to a certain point, and drop only after they've all come to a stop.

I'm trying to help you with bane drop, but you clearly insist on spreading misinformation. It's in these cases I've been known to be a bit aggressive - some people just refuse to listen. Which is fine, but there are other people here too, who can learn from it all.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Fyrewolf
Profile Joined January 2010
United States1533 Posts
April 30 2012 04:12 GMT
#45
On April 30 2012 10:40 SuperYo1000 wrote:
can someone explain to me why people still believe that carriers have highest dps in game? It just isnt so, Carrier takes a little more then 3 seconds for each interceptor to fire. 3.33 per interceptor x 8 interceptors=26.64 Thor actually has the highest DPS (damage per second) with around 45

https://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&output=html


We are talking about ZvP here, so carriers are some of the best high dps protoss can get. And the way that thors attack and carriers attack are completely different. The thor is a high damage attack, and therefore is constantly overkilling units and losing dps because of it. The carrier is a low damage attack and rarely overkills units because of it. You shouldn't underestimate the sheer raw damage of carriers though, they even oustrip the mainstay that is the collosus that isn't splashing 4+ units. Technically zealots do more dps per supply, but that doesn't mean that they are better than collosi or carriers. It's just not that simple.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
HelioSeven
Profile Joined February 2012
United States193 Posts
May 09 2012 07:04 GMT
#46
On April 30 2012 13:12 Fyrewolf wrote:
Show nested quote +
On April 30 2012 10:40 SuperYo1000 wrote:
can someone explain to me why people still believe that carriers have highest dps in game? It just isnt so, Carrier takes a little more then 3 seconds for each interceptor to fire. 3.33 per interceptor x 8 interceptors=26.64 Thor actually has the highest DPS (damage per second) with around 45

https://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&output=html


We are talking about ZvP here, so carriers are some of the best high dps protoss can get. And the way that thors attack and carriers attack are completely different. The thor is a high damage attack, and therefore is constantly overkilling units and losing dps because of it. The carrier is a low damage attack and rarely overkills units because of it. You shouldn't underestimate the sheer raw damage of carriers though, they even oustrip the mainstay that is the collosus that isn't splashing 4+ units. Technically zealots do more dps per supply, but that doesn't mean that they are better than collosi or carriers. It's just not that simple.


Additionally, interceptor beam cool-down restores while inside the carrier, so the instantaneous dps of carrier as it's launching them all at once is much higher (assuming all cool-downs have reset). Carrier fleets are one of the most ridiculous death ball types because of the sheer amount of your army against them that insta-dies at the beginning of the fight.


On April 30 2012 10:40 SuperYo1000 wrote:
can someone explain to me why people still believe that carriers have highest dps in game? It just isnt so, Carrier takes a little more then 3 seconds for each interceptor to fire. 3.33 per interceptor x 8 interceptors=26.64 Thor actually has the highest DPS (damage per second) with around 45

https://spreadsheets.google.com/pub?key=t8Z5bsJL0-2LyqHW1DWUAYA&output=html


As previously stated, instantaneous carrier dps with graviton catapult (at "full charge", so to speak) is 53.33 over 1.5 seconds (80dps over .5s followed by 40dps over 1s). That's what makes carriers so gnarly. They make a decent mainstay of constant dps in a large fight if you can keep them alive, but with hit and run tactics they can wreak havoc in small bursts. Good targeting, good micro, carriers can wreck things.
If I smite you, have you been smitten?
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