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On July 12 2012 05:25 daernac wrote: played a guy yesterday who i thought was cheating because of amount of drones he had. I thought, " why else would someone do this, unless they're cheating?", boy was i surprised after he told me about these videos, i called him a cheater then, now i'm probably a good friend of his. Anyways, what i mean is, these videos should get you to plat, if not gm, so much information, concisely dedicated to the complete scrub, people pay to get these results! Thank you scfilter! Gl and HF! You won't get even close to GM using these builds, macro is the most important aspect of winning in SC2, but at mid-high master, all players are either extremely good at macroing or use retarded allins to win every game, so simply having perfect macro won't be enough to win, at that point, you'll have to outplay your opponent strategically by scouting and using several builds depending on situation.
That said, the fundamentals you learn in these videos are the same fundamentals master and GM players have trained to perfection. Like Belial88 wrote a while ago, a lot of beginners think that it's bad macro to do something like build an overlord 20 seconds late, when from a high master perspective, it's bad macro to build a drone 2 seconds after the larva for it spawned. These videos are a good way to show new players what "good macro" literally means and why it wins you games.
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Dear Filtersc, thank you so much for your great vids. I'm a silver zerg player and I'd really like to study your zerg replays. Is there any replay pack posted somewhere? I could only find the terran ones. Thanks!
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YouTube.com/filtersc The Zerg vids are there
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How long 'till dia/masters in zerg? Can't wait for some higher-league showcasing! gj on the show!
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On July 13 2012 20:18 Tobberoth wrote:Show nested quote +On July 12 2012 05:25 daernac wrote: played a guy yesterday who i thought was cheating because of amount of drones he had. I thought, " why else would someone do this, unless they're cheating?", boy was i surprised after he told me about these videos, i called him a cheater then, now i'm probably a good friend of his. Anyways, what i mean is, these videos should get you to plat, if not gm, so much information, concisely dedicated to the complete scrub, people pay to get these results! Thank you scfilter! Gl and HF! You won't get even close to GM using these builds, macro is the most important aspect of winning in SC2, but at mid-high master, all players are either extremely good at macroing or use retarded allins to win every game, so simply having perfect macro won't be enough to win, at that point, you'll have to outplay your opponent strategically by scouting and using several builds depending on situation. That said, the fundamentals you learn in these videos are the same fundamentals master and GM players have trained to perfection. Like Belial88 wrote a while ago, a lot of beginners think that it's bad macro to do something like build an overlord 20 seconds late, when from a high master perspective, it's bad macro to build a drone 2 seconds after the larva for it spawned. These videos are a good way to show new players what "good macro" literally means and why it wins you games.
Very succinct and excellent post. Well done.
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Ive watched a few of your videos and they look good, im a bronze player atm, and will be using this to progress to masters (well try) i will also be streaming it all too, here the link to my stream http://www.twitch.tv/imkx Hope you come by and see how i get on. Feedback and help would be appreciated. will be streaming all night. once again thank you for the guide.
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On July 14 2012 02:44 Scorp_Wild wrote: YouTube.com/filtersc The Zerg vids are there
I know the vids are there. I meant actual starcraft replay files not youtube videos. In this thread there are terran replay packs but not the zerg ones... I was wondering if somewhere I could find them or if filtersc could post them. Thanks!
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My bad, I thought you were having trouble finding the vids. I'm not sure of a replay pack, but hopefully Filter can help.
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This guide has been my new bible. I play platinum Zerg and I the first episodes were still intuitive. 52 scvs and 44 marines in 10 mins is quite difficult without any aggression : ) I am going to improve myself alot with Terran and who knows maybe ill switch for awhile and see what happens.
You should win a nobel prize for this guide <3
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With the current meta, the terran 10 min push off of the 1 rax FE isn't viable. Unless you are MKP. I do fine in everything other than TvZ., however. It is a good guide to teach solid mechanics, but don't expect a lot of luck against zerg with this build. I'm gonna try a two port banshee expo into marine tank.
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On July 14 2012 13:05 fatalslaughter wrote: With the current meta, the terran 10 min push off of the 1 rax FE isn't viable. Unless you are MKP. I do fine in everything other than TvZ., however. It is a good guide to teach solid mechanics, but don't expect a lot of luck against zerg with this build. I'm gonna try a two port banshee expo into marine tank. That's what i've been doing,find it had vs zerg in general atm.
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On July 14 2012 13:05 fatalslaughter wrote: With the current meta, the terran 10 min push off of the 1 rax FE isn't viable. Unless you are MKP. I do fine in everything other than TvZ., however. It is a good guide to teach solid mechanics, but don't expect a lot of luck against zerg with this build. I'm gonna try a two port banshee expo into marine tank.
i dont know if you are talking about masters but i won 8/10 of my last tvz games with that opening in diamond league(not pure marine, the one with stim, upgrades and medivacs) you really have to be aggressive, drop a lot and upgrade infantry weapons fast. taking a 3rd is very important because after that your marine production skyrockets. i think adding few tanks(3-4) to the mix is really effective too.
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How is the 14 min mark max out achievable? The best I've gotten is around 14:50
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On July 14 2012 13:05 fatalslaughter wrote: With the current meta, the terran 10 min push off of the 1 rax FE isn't viable. Unless you are MKP. I do fine in everything other than TvZ., however. It is a good guide to teach solid mechanics, but don't expect a lot of luck against zerg with this build. I'm gonna try a two port banshee expo into marine tank.
It's kind of hard to deny that assuming you both have good macro, in a battle of a-move vs a-move, the splash-unit army is stronger. This is negated at high levels by split and stutter micro. In other news, if I fast expand I go for 50 SCV no matter what the build. I managed to take a game off a diamond zerg by surprising him with FE into 4 port banshees. He had spores and queens but I had a fuckton of banshees and took out the infestation pit before it could be used.
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How would one hold off a push like this using the given strategy and not being allowed to scout?
http://drop.sc/221910
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You, like others, misinterpeted filter. He only set those rules for himself, so he wouldn't get too much of an advantage, being a masters player playing against bronze/silver opponents. However, you, as a genuine bronze/silver player, should scout after barracks.
EDIT: After watching replay: Scout next time! (covered that) If you see aggression, place 3-4 bunkers down. Be safe!, don't build supply depots behind your bunker. Vs Protoss, I wouldn't wall off at all, but if you insist, place your depots in front of your bunker to tank zealots and make sure your scv's can repair. And engage with the SCV's in a deciding matter, don't wander around. Either attack into him with all your scv's and marines, sack your expo and retreat to high ground where you fight him. If you lifted the cc, he wouldn't have killed it, as his dps was mainly to ground, not air. Just a couple of decision making mistakes.
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On July 15 2012 00:16 Morpheus.EU wrote: You, like others, misinterpeted filter. He only set those rules for himself, so he wouldn't get too much of an advantage, being a masters player playing against bronze/silver opponents. However, you, as a genuine bronze/silver player, should scout after barracks.
EDIT: After watching replay: Scout next time! (covered that) If you see aggression, place 3-4 bunkers down. Be safe!, don't build supply depots behind your bunker. Vs Protoss, I wouldn't wall off at all, but if you insist, place your depots in front of your bunker to tank zealots and make sure your scv's can repair. And engage with the SCV's in a deciding matter, don't wander around. Either attack into him with all your scv's and marines, sack your expo and retreat to high ground where you fight him. If you lifted the cc, he wouldn't have killed it, as his dps was mainly to ground, not air. Just a couple of decision making mistakes.
Ah cool. I'm a Diamond player on SEA and NA, tanked my placement matches on my unused EU account for the sole purpose of following this guide. I know I would have been able to hold it with a scout, but just really wanted to follow as closely as possible. Seems like this push would be impossible to hold with a single bunker because of those immortals.
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Really nice VODS Filter! Thanks for your work!
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As Morpheus said, scouting would give you time to prepare with more bunkers. Also Supply Depot wall behind the bunker? Don't quite see the logic in that unless I'm missing something. Wall in front can be useful against a zealot heavy army but if he has a lot of ranged units you are basically giving him free depots and he can use them to bait you out.
I would suggest that if you really don't want to scout then if an attack comes around that 6-10 minute mark (basically anytime before you have stim) your first reaction should be to mass repair the bunker. This is made easier by 1. Not having a depot wall and having the bunker quite close to your orbital, and 2. Having a forward marine. Just put one marine quite far out in front of your bunker so when he first pushes you will get the alert from the woman saying you're under attack as the first marine dies giving you a little extra time to get SCVs to the bunker (As you become more mini-map aware you could keep this marine home but i prefer having the audio as well as visual queue that an attack is incoming).
If the bunker goes down or it's obvious you can't hold it then i would retreat everything up into your main and try and get up more bunkers and hold out until you have stim and medivacs. This gives you 2 advantages. 1. It forces him to go up the ramp if he wants to kill you, and 2. Since you are already in your base it is easier to defend against warp prism harass (Which did massive damage in the replay).
If he's containing you to 1 base and won't push up the ramp since you have bunkers etc up then when your stim is close to finishing, load up two medivacs and drop his main (obviously try and do this undetected by loading up out of site and avoiding watch towers etc) and try to snipe his pylons to unpower his production, then go after his probes. This can force two things really, 1. He will try and push up your ramp, but you have bunkers with SCVs repairing and stim and medivacs (Don't forget you can stim marines in bunkers). 2. He retreats to defend back home and you move out and reclaim your expansion. The idea behind unpowering his production is that it is quite likely he will have very little back home and if he can't produce much then you get free reign over his main, untill he comes home or gets the power back on.
Either way you should come out ahead. Pretty much the only way you come out behind is if he spots your drop and denies it very well allowing him to keep you contained and forcing you to push out down the ramp if you are going to mine out.
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