• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:53
CET 13:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1401 users

Exactly how important are the upgrades?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
joonkimdmd
Profile Joined October 2011
United States26 Posts
April 14 2012 22:56 GMT
#1
Hi guys.
I have been told that upgrades are very important in this game.
However, I still don't know how important they are.
For example, if marine attack power is 8 and upgrading once can make it into 9, I still don't think it makes a huge difference.
Let's say marine wants to kill a zergling that has 45 HP.
45-(8 damage x 6)
vs.
45 - (9 damage x 5)
Yes, I can hit 1 less bullet to kill zergling.
But instead of spending that much resources to build Engineering bay and more to upgrade, wouldn't it also be a good idea to make barrack and make more marines?

And if zergling decides to upgrade armor +1, would it nullify marine attack +1 ?

When do you think the upgrades are the most critical?

I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.

Any thoughts?
JZappa
Profile Joined June 2011
10 Posts
Last Edited: 2012-04-14 23:05:44
April 14 2012 23:01 GMT
#2
I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.


Because your +1 attack gets nullified the second the zerg researches +1 armor.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 14 2012 23:04 GMT
#3
Because it also scales the splash damage as well, not to mention if you ever thor switch it lets the thor's step out and rape face.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2012-04-14 23:07:10
April 14 2012 23:06 GMT
#4
Well, I'm pretty sure marine attack damage is actually six, so it's more important than you think right off. But either way, let's do a bit of math.

Six 0/0 marines do 6 * 6 = 36 damage per volley.
Seven 0/0 marines do 6 * 7 = 42 damage per volley.

Six 1/0 marines do 6 * 7 = 42 damage per volley.

As you can see that upgrade is worth as much as a marine even when you have as few as six units on the field. Now, since your ebay and one upgrade cost 325 (?? totally might be wrong, I don't play terran) resources, that means they cost as much as six marines - so the point where they start being really cost-effective is once you've trained 30 or so marines. HOWEVER, since upgrades apply to all your units in the future as well, investing in an ebay earlier is entirely worth it.

Armor works kind of the same way, only you're decreasing their damage instead of increasing yours. Extremely important once you get to larger engagements.

A single upgrade advantage can turn what should be a close fight into a complete steamroll, or a dead expansion into a miraculous save. Get them early and get lots of them.

EDIT: found out how much upgrades actually cost
Tulkas25
Profile Joined August 2011
Greece292 Posts
April 14 2012 23:10 GMT
#5
On April 15 2012 07:56 joonkimdmd wrote:
Hi guys.
I have been told that upgrades are very important in this game.
However, I still don't know how important they are.
For example, if marine attack power is 8 and upgrading once can make it into 9, I still don't think it makes a huge difference.
Let's say marine wants to kill a zergling that has 45 HP.
45-(8 damage x 6)
vs.
45 - (9 damage x 5)
Yes, I can hit 1 less bullet to kill zergling.
But instead of spending that much resources to build Engineering bay and more to upgrade, wouldn't it also be a good idea to make barrack and make more marines?

And if zergling decides to upgrade armor +1, would it nullify marine attack +1 ?

When do you think the upgrades are the most critical?

I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.

Any thoughts?


A 0/0 marine against an 0/3 zealot does 2 damage if he is unstimed...that alone as an example should make you realise the importance of upgrades.

it might seem a good way to go for more barracks etc but actually when you reach a maxed sized army and u need to engage and your upgrades are 0/0 and your opponents are 3/3 you will get rolled so hard that no matter how many barracks you have it wont matter.Upgrades are really crucial in sc2 especially the longer the game goes on and dont let anyone tell you otherwise.And anyway their cost for their actual contribution to your army is really low so no real reason to not incorporate them in your play.

What happens when an unstoppable force meets an immovable object?
Celadan
Profile Joined September 2010
Norway471 Posts
April 14 2012 23:11 GMT
#6
Think of upps in this way: you WILL be cost-effective if you have an upgrade advantage.
спеціальна Тактика
Berailfor
Profile Joined January 2012
441 Posts
April 14 2012 23:12 GMT
#7
Yeah marines do 6 not 8. And it's a pretty huge difference. +3 means a 50% damage increase and that's huge. And vice-versa if you don't get upgrades and I do let's say I have +1 armor as Protoss. And I use guardian shield. With the base armor I have 4 total, so your marines do 2 damage per shot. If you had JUST +1 attack that'd be 3 damage per shot, also a 50% damage increase. And if it's +2 that's double damage. Does that show you the magnitude of how important they are?
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
April 14 2012 23:15 GMT
#8
In the late game have fun dealing with 100 3-3 zergling/banelings while you have 110 1-1 marines.
Bomber & Jaedong & FlaSh & SNSD <3
pwncakery
Profile Joined September 2010
Canada131 Posts
April 14 2012 23:23 GMT
#9
A zergling does 5 dmg at 0/0

A zergling with 3/3 + adrenal does 8 dmg 20% faster. That's a 60% boost in raw damage, with that damage being dealt in shorter intervals due to the speed boost. Take these upgrades and magnify by a hundred lings.

Yeah, upgrades are important.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
Last Edited: 2012-04-14 23:25:56
April 14 2012 23:25 GMT
#10


Upgrades simply make your units much more cost effective.

Btw marines do 6 damage per shot... And lings have 35 hp.
What a player
NadaSound
Profile Joined March 2010
United States227 Posts
Last Edited: 2012-04-14 23:32:45
April 14 2012 23:31 GMT
#11
On April 15 2012 08:25 MentalGNT wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=WwBDrJp4sMk


Upgrades simply make your units much more cost effective.

Btw marines do 6 damage per shot... And lings have 35 hp.


Problem solved. lol
GoStu
Profile Joined January 2012
Canada60 Posts
April 14 2012 23:39 GMT
#12
Those little effects add up a ton in the large-scale chaos of most battles. If you can kill an enemy in one less shot, that's one less shot they get to fire back, etc.

Have you ever seen the difference between an un-upgraded Zealot vs. 4 Zerglings and a Zealot with +1 Weapons vs. 4 Zerglings? It's huge. Or have you noticed the difference that +1 Armor makes on a Zealot vs. Marine battle? Without the armor upgrade, it takes 9 shots to down the Zealot's shields and another 20 to finish off the HP. With the upgrade it takes 25 hits to finish off the Zealot when the shield goes down. In that time, you've had to kite longer or take more damage (or both)

That's not even allowing for Guardian Shield on a Zealot. Upgrades are awesome.
"Honi Soit Qui Mal Y Pense"
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
April 14 2012 23:39 GMT
#13
On April 15 2012 08:25 MentalGNT wrote:
http://www.youtube.com/watch?v=WwBDrJp4sMk

Upgrades simply make your units much more cost effective.

Btw marines do 6 damage per shot... And lings have 35 hp.


And if that's not an argument against fast-attacking low-damage high-tech units, I don't know what is. To the original question, that's an extreme example, but consider the cumulative effect of upgrades, too. Say an armor upgrade saves you 5 marines in a big fight that would have otherwise died. That's five more marines, with upgrades, for the next fight. Which you then win with another 10 or so marines. So over just two engagements, you then have 15 extra marines that you wouldn't have otherwise.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
April 14 2012 23:40 GMT
#14
On April 15 2012 08:01 JZappa wrote:
Show nested quote +
I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.


Because your +1 attack gets nullified the second the zerg researches +1 armor.

Wrong. Without upgrades, Tanks kill Lings in one hit. With at least one carapace upgrade, Lings take two hits to kill from unupgraded Tanks, but with a single attack upgrade Tanks will only need one hit for Lings with any upgrade.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
April 14 2012 23:45 GMT
#15
It depends. Mech vs mech TvT? Not useful at all. You need to get at least +1, but thats it. You only get +2 if your opponent gets +1 armour.

Armour upgrades vs mech when you have roaches and infestors? Not very useful.

However, whenever there is a low damage high rate of fire unit on the battlefield, its huuuuuuge.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
April 14 2012 23:52 GMT
#16
Keep in mind units with a higher attack rate will benefit more from a +1 attack upgrade. And yes, the 1 less hit to kill a unit can make a huge difference as it scales exponentially. For example, zealots with +1 kill zerglings in 2 hits instead of 3. Killing your opponents units decreases their overall army dps so the faster you kill their units the more effective your army becomes. A +1 difference makes the difference between a winning and a losing game. Some units also gain more than +1 and some units deal splash. All these things must be taken into account.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-04-15 00:15:50
April 15 2012 00:12 GMT
#17
On April 15 2012 08:45 Micket wrote:
It depends. Mech vs mech TvT? Not useful at all. You need to get at least +1, but thats it. You only get +2 if your opponent gets +1 armour.

Armour upgrades vs mech when you have roaches and infestors? Not very useful.

However, whenever there is a low damage high rate of fire unit on the battlefield, its huuuuuuge.



true, mech (and vs mech) is prly the least upgrade dependent unitcombo in the game, because the dmg is high anyways.
still, armor upgrades are rly helpful for mech units, so are attack upgrades against mech units.

For every other unit:

upgrades are key, especially the longer the game goes, since supply effeciently gets more important later on and more units profit from an upgrade.

what would u rather have, 30 0/0 marines or 20 1/1 marines, knowing that every marine that will come reinforce the 20 1/1 marines is 1/1 upgraded as well?^^
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2012-04-15 00:57:37
April 15 2012 00:57 GMT
#18
On April 15 2012 08:52 Xyik wrote:
Keep in mind units with a higher attack rate will benefit more from a +1 attack upgrade.


Depends

Fast attacking units usually get +1 damage from attack upgrade. But it is completely nullified if the opponent gets +1 armor.

Slow attacking units like tanks get much more damage per upgrade, but the difference is it will not be as effected by opponent's armor upgrades. If you get 5 extra damage per shot, with +1 armor by the opponent it will still be +4 damage per shot instead of being completely negated like with fast attacking units.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 15 2012 01:05 GMT
#19
On April 15 2012 09:57 Genome852 wrote:
Show nested quote +
On April 15 2012 08:52 Xyik wrote:
Keep in mind units with a higher attack rate will benefit more from a +1 attack upgrade.


Depends

Fast attacking units usually get +1 damage from attack upgrade. But it is completely nullified if the opponent gets +1 armor.

Slow attacking units like tanks get much more damage per upgrade, but the difference is it will not be as effected by opponent's armor upgrades. If you get 5 extra damage per shot, with +1 armor by the opponent it will still be +4 damage per shot instead of being completely negated like with fast attacking units.

Yes, and since lower-tier units are often faster with attacking, upgrades improve later-tech units more than units which are available early.
You don't choose to play zerg. The zerg choose you.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
April 15 2012 01:09 GMT
#20
I agree, it's hard to believe that doing 1 more damage actually adds up to something big in the end.

A great way it was explained to me is that if you have maybe 15 marines, you're doing 15 more damage each time you attack with a +1 attack upgrade. 15 damage is much more believable to add up to something big.
Done with Team Liquid for a while. Don't expect to find me here.
drbrown
Profile Joined March 2012
Sweden442 Posts
April 15 2012 01:10 GMT
#21
On April 15 2012 08:01 JZappa wrote:
Show nested quote +
I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.


Because your +1 attack gets nullified the second the zerg researches +1 armor.


Stop spreading bullshit

Here is how it is, if you research +1 ground armor as zerg before the terran has +1 vehicle weapons a zergling survives a tank blast with 1HP left. When the terran researches +1 vehicle weapons he is guaranteed to oneshot zerglings regardless of what armor upgrades the zergling has since the siege tank does 38 damage to normal when in siege mode.
I'm probably being ironic
Cirqueenflex
Profile Joined October 2010
499 Posts
April 15 2012 01:12 GMT
#22
for me as a zerg upgrades are key in any match up. Having that carapace could mean that my zerglings will reach the marines and attack at least once instead of dying short before reaching any marine. Then the terran tanks hit his marines as well and the whole thing snowballs into my favour. Same goes for attack upgrades, especially in zvp
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
GoStu
Profile Joined January 2012
Canada60 Posts
April 15 2012 01:20 GMT
#23
On April 15 2012 08:01 JZappa wrote:
Show nested quote +
I just heard from someone that tank in siege mode can kill zergling with one shot only if it's upgraded at least once. I think this could be very important, but at the same time, I don't see the reason to upgrade twice if upgrading once is all I need.


Because your +1 attack gets nullified the second the zerg researches +1 armor.


Except Overlords & other air units aren't covered by that +1, more upgrades means you can get faster tech snipes from drops, not all units scale as +1 vs. -1, etc.
"Honi Soit Qui Mal Y Pense"
HighLach
Profile Joined December 2011
United States132 Posts
April 15 2012 01:59 GMT
#24
Upgrades are necessary. Especially when fight with maxed out armies. You can't just add in more units, the upgrades make them more effective.

Also in certain situations upgrades are extremely effective. +1 zealots kill 0 armor lings in 2 hits rather than 3. Roaches work in the exact same fashion. You can also be fancy, and counter this with +1 armor.

This is an uncommon example, but in ZvT, if I am 4 raxed, then I can go for a +1 roach armor + speed killing blow. Marines have to shoot a roach 29 times before it dies. With +1 armor, they have to shoot it 37 times; that's 8 more attacks.

A general way of thinking about it is, If a unit has a low damage value, and high attack speed, armor on units is very effective. If a unit has a high damage, low attack speed, the armor is nearly worthless. Attack upgrades are almost always effective especially for units en masse, such as marines.

I personally love getting early attack and armor upgrades going. It makes for a good late game.

Certain scenarios make upgrades essential, and also just have them makes your 200/200 more effective when you cannot reinforce any longer.
Hepina
Profile Joined July 2011
4 Posts
April 15 2012 12:08 GMT
#25
It might not be as obvious with marines (which are small, fast when stimmed and have a decent range) but for the zerg the upgrades are important because all their ground units (apart from the hydra, which has plenty of other disadvantages) have short attack ranges, and roaches are quite big as well.

While it's obviously optimal to have your whole army attacking during the battle (this is where positioning becomes vital) it's really hard to have all or even most of your roaches attacking at the same time, unless there is a huge flat area or there are no force fields (or unless your opponent does something not-so-smart, such as blinking right in middle of your roaches). This means that when it comes to damage output, upgraded attacks result in higher damage output than those extra roaches stuck in the back of your army you could have gotten with the resources you used for upgrades.

Higher damage output is also helpful when you want to make sure that every attack counts. Kiting and chasing kiting units, for example.
Forever a drone.
entropius
Profile Joined June 2010
United States1046 Posts
April 15 2012 12:58 GMT
#26
There have been a couple of tournament games where an upgrade advantage makes a huge difference. There's Adelscott vs. IMMVP game 2 from the TSL3, where Adelscott used dual chronoboosted forges to get a bunch of gateway units to 2/2 and outmuscle MVP.

There's that infamous TLO game against MarineKing (wasn't it?) recently, where he just drowned him in this unending tide of 2/2 zerglings. (Upgrades make an absolutely huge difference in zergling vs. marine.)

Uninstall
Profile Joined April 2010
Canada79 Posts
April 15 2012 13:08 GMT
#27
On April 15 2012 08:10 Tulkas25 wrote:
A 0/0 marine against an 0/3 zealot does 2 damage if he is unstimed...that alone as an example should make you realise the importance of upgrades.

it might seem a good way to go for more barracks etc but actually when you reach a maxed sized army and u need to engage and your upgrades are 0/0 and your opponents are 3/3 you will get rolled so hard that no matter how many barracks you have it wont matter.Upgrades are really crucial in sc2 especially the longer the game goes on and dont let anyone tell you otherwise.And anyway their cost for their actual contribution to your army is really low so no real reason to not incorporate them in your play.



Stim doesn't do any extra damage per hit.
ThunderBum
Profile Joined November 2010
Australia192 Posts
April 15 2012 13:14 GMT
#28
Upgrades might not be very noticeable when you and your opponent are getting them at similar times, but if you forget or ignore them, you will lose games because of it. When your army and your opponents army is similar in size (for example when you are maxed out at 200/200) upgrade differences have a significant influence.
Normal
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Reynor vs MaxPaxLIVE!
SHIN vs TBD
TBD vs Cure
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV1379
ComeBackTV 1165
TaKeTV 430
IndyStarCraft 228
Rex149
CosmosSc2 51
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 228
Lowko191
Rex 149
BRAT_OK 71
CosmosSc2 51
MindelVK 26
DivinesiaTV 11
StarCraft: Brood War
Horang2 1612
firebathero 558
Leta 452
Stork 452
EffOrt 306
Larva 240
Last 206
Zeus 194
ggaemo 108
Mong 47
[ Show more ]
yabsab 23
zelot 23
Movie 19
Shinee 18
Noble 8
SilentControl 7
Dota 2
Gorgc4803
singsing3274
XcaliburYe313
Counter-Strike
edward286
oskar180
Heroes of the Storm
Khaldor252
Other Games
B2W.Neo1576
crisheroes300
Pyrionflax253
XaKoH 137
Trikslyr24
DeMusliM12
Organizations
Other Games
gamesdonequick895
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• C_a_k_e 2006
• Gemini_19 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota271
League of Legends
• Jankos1817
Upcoming Events
Ladder Legends
6h 8m
BSL 21
7h 8m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
21h 8m
Ladder Legends
1d 4h
BSL 21
1d 7h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 20h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
Replay Cast
4 days
[ Show More ]
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.