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[D] Multiple unit Creation

Forum Index > StarCraft 2 Strategy
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1 2 Next All
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
April 11 2012 17:23 GMT
#1
I was just thinking. In the mid-late game, controlling the terran macro and micro turns to be a multitasking hard thing. Having so many different buildings turns to make the terran macro game much harder. Sometimes, when you start to build your units in all your buildings, as soon as you finish pressing all related buttons, half of the army has already been trained and ready, so if you check your units, you lose the production cycle. And if you reach max population (you cant queue more units) this is frustrating.

What i was thinking? Well, protoss only needs to select the gateways and shift click whatever unit they want for 5 second warp-in. Zergs are more complex and just need to remember the larvae inject but they can queue lots of larvaes at the end. Terran has... lots of buildings???...

Anyways, in many other RTS games you can create lots of units simultaneously, i don't know if i explain myself correctly but what i suggest to help the terran macro in late game is to do something like this.

if you have 6 barracks. and you hold Shift and click A. you create 1 marine in each barrack (so you will be training 6 marines at the same time in all the barracks) and with that you can control a little more your production cycle.

Of course, you can't do this if you tend to create marines and marauders at the same time, but can help if you want to create units of the same type.

For a reactor situation. if you do it you will be creating the 2 marines at the same time. This is to avoid pressing 6 times A or holding A queuing too many units.

Did i explain myself? .... this is quite a nice idea hah?

Thanks!

ElvisTek
Yep.. I'm noob :) and happy to be one!
bgalang92
Profile Joined February 2011
United States155 Posts
April 11 2012 17:47 GMT
#2
Zerg needs to press a key for each of their units and so does Toss, so I don't why Terran would need this.
ezv
Profile Joined April 2012
United States1 Post
April 11 2012 17:47 GMT
#3
Hot key your buildings silly
Cadoink
Profile Joined August 2010
United States67 Posts
April 11 2012 17:49 GMT
#4
I personally love having to push tons of buttons!

Haha, but it'll be interesting to see what mechanics they add to HOTS. But I don't think they will do something like this. Also I think if you hold down a it'll build marines until you let go. I am not sure. I press it each time.

Cad
www.youtube.com/cadoinkstudios - Watch my Starcraft 2 Casts and Analysis
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2012-04-11 17:51:03
April 11 2012 17:50 GMT
#5
In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.

I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.
Wawarox
Profile Joined July 2011
161 Posts
April 11 2012 17:55 GMT
#6
On April 12 2012 02:50 BronzeKnee wrote:
In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.

I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.


not me ,)
Cadoink
Profile Joined August 2010
United States67 Posts
April 11 2012 17:56 GMT
#7
On April 12 2012 02:50 BronzeKnee wrote:
In Dark Reign (the original, which is probably the best RTS in terms of balance and strategy I've ever played) you could set your production buildings to build a unit non-stop.

I'd love to see SC2 move more away from who remembers to press buttons and more toward who develops unique and interesting strategies.


I disagree completely! I love the physicallity of Starcraft.

What makes the game so much fun is that it is both mentally and physically exciting!

Cad
www.youtube.com/cadoinkstudios - Watch my Starcraft 2 Casts and Analysis
Berailfor
Profile Joined January 2012
441 Posts
April 11 2012 18:13 GMT
#8
Why does this need to be done again? Is it one of those "balance for lower level players" type suggestions? Because I highly doubt this is one of the things that Terran pro's see a problem with. Also this kinda seems like a psuedo balance whine thread. To try and make your point standout you completely neglect all other forms of macro and micro and needed screen time on all 3 races. And if your APM is let's say... Under 250. Well then you probably should work on getting yourself faster instead of hoping blizzard will change the game to accomidate you.
Sianos
Profile Joined April 2011
580 Posts
April 11 2012 19:03 GMT
#9
As a Terran player i love how the race is designed. You need good mechanical skills, good micro and multitasking. For the micro and multitasking you have the help, to queue up units, so that you don´t need to focus on building units during battle. You have also the MULES, so you don´t need more than 60 SCVs. The only thing i would change with Terran is that you could queue up units, when you are maxed. It would make Lategame much easier for low level players and wouldn´t affect the pro szene, because they already have perfect macro during battle.
Badazmotha
Profile Joined July 2011
United States8 Posts
April 11 2012 19:20 GMT
#10
Yeah, I think the not being able to queue units when maxed is really not a big deal...just start queueing when they start dying, I use 4 as my hotkey for my rax (example) so I usually just hit 4 aaaaaaaaaa haha...Also, ive found that a good building placement (in straight lines) really helps with the late game 10ish racks play.

While I agree with the whole toss multiple gateway complaint, having tons of larva across multiple hatches I don't think is an advantage b/c it forces zerg to have to set rally pts to safe locations and pool their army (if they're not at ur base)
the day hydras have 120 hp...I will cry in happiness
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
April 11 2012 19:21 GMT
#11
On April 12 2012 03:13 Berailfor wrote:
Why does this need to be done again? Is it one of those "balance for lower level players" type suggestions? Because I highly doubt this is one of the things that Terran pro's see a problem with. Also this kinda seems like a psuedo balance whine thread. To try and make your point standout you completely neglect all other forms of macro and micro and needed screen time on all 3 races. And if your APM is let's say... Under 250. Well then you probably should work on getting yourself faster instead of hoping blizzard will change the game to accomidate you.


It was just an idea that i have seeb in other rts games. You really dont need to behave like such a #*+@.

The idea of lettin units queue at naximum population is awesome. I like that
Yep.. I'm noob :) and happy to be one!
Inquisitor1323
Profile Joined March 2012
370 Posts
April 11 2012 19:32 GMT
#12
This is a stupid question, quite frankly. All races have to build their units by pressing buttons multiple times. If you just adjust your keyboard to cut down on the time before it repeats a key, you can just hold down A and make rines really quickly. Also, if units are finishing before you are done pressing buttons to create them, you clearly have bad hotkeying ability. You only have to deal with making units out of 4 structures. Your idea is stupid and would just confuse everyone. What happens if you want to make 1 marine, 1 marauder, and 1 expo and you have 550 minerals to do so and 4 raxes on a hotkey. Press A... Herp derp 4 marines. Why would this be good?
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2012-04-11 19:46:12
April 11 2012 19:46 GMT
#13
The difficulty of Terran macro isn't even because we have 4 different buildings. Whats hard is managing rallies and making sure you have enough production.

Also this is the first "lets make starcraft 2 mechanically easier" thread I've seen.
Demnogonis
Profile Joined December 2011
Finland80 Posts
April 11 2012 20:05 GMT
#14
Well, Sc2 is supposed to be a clicky first and strategy game second so probably nothing should be made easier execution-wise. You'd better off playing a good turn-based strategy game if you don't like that.
This, I command!
Indolent
Profile Joined January 2012
Poland137 Posts
April 11 2012 20:10 GMT
#15
Yeah, give Terran ability to autocast building Marines...

There's a reason why SC is considered to be out of the best RTS, so why do we want it to be like others?
Vehemus
Profile Joined November 2010
United States586 Posts
April 11 2012 20:13 GMT
#16
How is holding shift and clicking A any better than pushing 4, or 5, or whatever you hotkey your rax to and hitting the A key a couple times?
This space for rent.
Iranon
Profile Blog Joined March 2010
United States983 Posts
April 11 2012 20:19 GMT
#17
Huh? Every race builds one unit with one action, plus a small constant. Here's some examples of each race making a round of 12 units:

Zerg, build an overlord and a wave of roach/ling: 1sv1szzzzzrrrrr
Protoss, build an immortal and a wave of zealot/sentry: 6iwE***wZ******** (* is a click, caps represents holding shift)
Terran, build two tanks, 2 medivacs and a wave of marine/marauder: 5aaaaaadd6ss7dd (or one hotkey plus tab)

Looks about the same to me. If anything, mass warp-ins with Protoss take me longer; I can hit keys faster than I can click the mouse.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 11 2012 20:22 GMT
#18
100% disagree. Part of what makes the Starcraft series amazing is the mechanics aspect, removing that removes a good portion of what makes the game so good and challenging.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
-FoX
Profile Joined November 2010
United States479 Posts
April 11 2012 20:47 GMT
#19
As a Terran player this seems completely silly to me. One click for one unit seems to make perfect sense to me. Every race has to do this so why would Terran players get this kind of advantage? And if you're thinking about implementing this into the game for every race in general, it takes a lot away from the game of Starcraft. The speed and precision of your clicks has always been a huge factor in Starcraft. Knowing exactly how much of each unit you want to make is something that sets aside pros from amateurs. Queuing and other mechanics are important.
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
Last Edited: 2012-04-11 22:18:51
April 11 2012 22:18 GMT
#20
Ok. seems i did not explain myself because everyone understand nothing

It's not something that will be there all the time. if you want to press your buttons, keep doing it, but in case you want to buy only marines, instead of pressing thousand times A, hold shift and press A and all your barracks will be making 1 row of marines.

This can be applied to all races, not only to terran.

Thinking is not hard, you should try a little before flaming another person
Yep.. I'm noob :) and happy to be one!
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