• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:43
CEST 20:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
UK Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1944 users

[G] PvZ: Macro PvZ and How to Safely Take a Third - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
Xahhk
Profile Joined April 2010
Canada540 Posts
May 23 2012 17:41 GMT
#121
On May 08 2012 02:30 jackalope1234 wrote:
I've been tearing up the ladder with a build I've been using lately. This is high master gm players im playing. It starts with a nexus first. you then go straight into stargate while building 2 zealots and a stalker. The most important thing is the first 150 gas goes directly into stargate not upgrades or the stalker. you attack with the first void a phoenix being chronoed and the first 3 units. These also clear watchtowers and make it so the zerg doesnt know what you are doing. This is followed by 3 more gates while taking your third and constantly producing phoenix to help with harass. Ive gone as high as 7 and just dont lose them all game. They are ridiculously cost effective if controlled properly. you set up 2-5 cannons depending on how you multitask at your third while getting a robo and 3 more gates. Upgrade weapons throughout and add a second forge twilight and a 2nd robo when possible. dont add a second robo if muta but he should not be going muta vs upwards of 7 phoenix and you should scout it with your air units. With this build I've supply blocked zergs ridiculously taken a fast third killed all the queens drones free roaches, etc. It is a solid macro build vs mass roach you as you are able to entirely scout the zerg while macroing and making him produce units or spores. If he plays passively and goes fast hive just harass go for a 16 minute push with collosus stalker and usually 2/2-3/3 ups and you should be able to kill him outright. I have a million replays if anyone is interested.


Sounds fun, post some good replays?
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
May 23 2012 18:00 GMT
#122
Awesome, thanks so much for the write up of this. I'll definitely be trying the fast robo build.
las91
Profile Blog Joined May 2011
United States5080 Posts
May 23 2012 18:17 GMT
#123
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

<-- Vod of the build I'm talking about.
In Inca we trust
monk
Profile Blog Joined May 2009
United States8476 Posts
May 23 2012 18:21 GMT
#124
On May 24 2012 03:17 las91 wrote:
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

http://www.youtube.com/watch?v=y7D-RUoD6yM&feature=relmfu <-- Vod of the build I'm talking about.

I think it's an unexplored build that needs further testing before we can draw conclusions based on 1 game.
Moderator
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 23 2012 21:30 GMT
#125
On May 24 2012 03:17 las91 wrote:
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

http://www.youtube.com/watch?v=y7D-RUoD6yM&feature=relmfu <-- Vod of the build I'm talking about.


I've been doing this exact build for the last year. I think it holds close to everything with proper execution.
I made a thread about it before that game even took place and I was so happy to see the dedicated macro stargate + cannons used in the proleague. I wish the zerg had put up a reasonable defense instead of sort of crumbling to the weird look that hes probably never seen before.

As he said, it's not explored enough to be proven as viable, but its sure as hell never been proven unviable.

Check out this thread for more discussion about that strategy.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403
Belha
Profile Joined December 2010
Italy2850 Posts
May 24 2012 05:36 GMT
#126
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.
Chicken gank op
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-24 17:31:11
May 24 2012 06:05 GMT
#127
On May 24 2012 14:36 Belha wrote:
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.

The opening doesn't really matter, the main theory is the midgame composition, expansion timing, and the allocation of resources. You can get to this point using a few different openings, and there is plenty of room for refinement.
I've been doing a 7-8 zeal pressure from 2 gates with no gas, and no upgrades, it hits faster and is really good for scouting, I've also tried the slightly later and lower econ +1 timing, I've also gotten a few zeals to poke off 1 gate and teched a lot harder. It's hard to say whats best.

Also, I disagree with your last sentence. I have never been hard countered.
alexisonfire
Profile Joined June 2011
Brazil25 Posts
Last Edited: 2012-05-24 10:16:26
May 24 2012 10:15 GMT
#128
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.
get fighted!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 24 2012 15:10 GMT
#129
On May 24 2012 19:15 alexisonfire wrote:
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.

I like the fast warp prism into a 3rd, it's similar to the build TT1 uses. What he does is push out early with a Zealot/Stalker to trick Zerg into making a few extra lings, and also to get a pylon closer to the 3rd so he can warp a few zealots. After the warp-ins force Zerg to make roaches earlier than they want, he drops 4 sentries into the main mineral line (delay mining, kill a few workers) while he takes a 3rd base and moves into Immortal/Sentry and eventually colossus. My build was so thrown off by the pressure that my max out roach style arrived late, only to be mutilated by 3base Sentry/Immortal/Colossus:

http://drop.sc/185518
Coaching www.allin-academy.com | Team www.All-Inspiration.com
striderxxx
Profile Joined February 2011
Canada443 Posts
May 24 2012 16:04 GMT
#130
thx u! i've been getting destroyed by this and have been looking for a good guide to survive this onslaught
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-05-24 18:03:50
May 24 2012 17:45 GMT
#131
On May 24 2012 15:05 Fogetaboudit wrote:
Show nested quote +
On May 24 2012 14:36 Belha wrote:
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.

The opening doesn't really matter, the main theory is the midgame composition, expansion timing, and the allocation of resources. You can get to this point using a few different openings, and there is plenty of room for refinement.
I've been doing a 7-8 zeal pressure from 2 gates with no gas, and no upgrades, it hits faster and is really good for scouting, I've also tried the slightly later and lower econ +1 timing, I've also gotten a few zeals to poke off 1 gate and teched a lot harder. It's hard to say whats best.


Imo, the match up is kinda a race, where z starts slowly and got a sick boost from minute 7:30 and on.
I don't agree with "the opening doesn't really matter". If you want whatever mid game plan is to success, you must have certain and an acording early game plan. I've seen pretty good mid-game ideas, but withouth a solid and smart earlygame base pressure, is just dust.
I love your build idea, but if we want it to be mainstream class, the most efficient press must be identified. I agree that you need more that one early game plan tho, to mislead the z.

In the case of the Stardust build, the main steps connect so nicely, that makes it pretty easy to learn and very smooth. And i guess that if it have the korean seal, it should be efficient ^^


@Tang: Thx a lot for the idea/replay. I remember watching a squirtle vs stephano game with a pretty similar build, but i totally forgot to "study" the build (classic when watching reps -.-").
Edit: Nvm, checked the rep, Squirtle went zealot-stalker then void pressure, then robo-prism/sentry, then 3rd.
Chicken gank op
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-24 18:39:36
May 24 2012 18:36 GMT
#132
well of course the opening technically matters, I mean you can't cut probes on 8 or do something stupid. You have to be efficient, but I figured we were assuming this.

For example, if I'm talking about Mech TvP midgame, I could say, the opening doesn't matter. This doesn't mean you throw up buildings at random, it means select from something with a reasonable transition. 1-1-1, 1rax FE, CC first, Proxy Helions, whatever.
Chemist391
Profile Joined October 2010
United States366 Posts
Last Edited: 2012-05-26 00:15:54
May 26 2012 00:04 GMT
#133
I've been trying out something like what NrGMonk has been talking about...fast robo, slightly delayed 3rd compared to some of the ultrafast 3rd builds that were discussed in kcdc's thread on Stephano-roach-max.

Here are two representative reps. Bear in mind that I'm a mid/high-masters player, so these aren't going to be high-master/GM quality and may not be indicative of what works there/is ideal.

http://drop.sc/185989

http://drop.sc/185988
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
May 26 2012 00:15 GMT
#134
On May 24 2012 19:15 alexisonfire wrote:
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.


If he's going for the mass roach style, you don't need MS + Archons. The only reason 200/200 mass roach works is because you're down so much in supply when he hits. You are ridiculously cost effective, it's just his production and supply advantage. Build up for another minute or two with Immortal/Stalker/Sentry and then go kill him at like 160-180 supply or something. They'll be screwed. Making 200/200 roaches and not attacking with them is like you Immortal/Sentry all-ining and then deciding not to attack. It's just bad.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
May 28 2012 02:49 GMT
#135
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE
I'm a noob
monk
Profile Blog Joined May 2009
United States8476 Posts
May 28 2012 02:54 GMT
#136
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.
Moderator
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-05-28 03:17:39
May 28 2012 03:17 GMT
#137
On May 28 2012 11:54 NrGmonk wrote:
Show nested quote +
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.
I'm a noob
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 28 2012 07:08 GMT
#138
On May 28 2012 12:17 awwnuts07 wrote:
Show nested quote +
On May 28 2012 11:54 NrGmonk wrote:
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.


He saw the roach/ling moving out much earlier than you would for a max timing and with no roach speed with his stargate units.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8476 Posts
May 28 2012 07:34 GMT
#139
On May 28 2012 12:17 awwnuts07 wrote:
Show nested quote +
On May 28 2012 11:54 NrGmonk wrote:
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.

I watched the replay, and Stephano was actually going for his trademark roach play into MC's 3rd, but he realized he forgot roach speed and abandoned this strategy. This is why MC was so easily able to kill him later on. Stephano's build needs to do some damage or it will die to pushes like those.

I'm also fairly sure that MC knew that Stephano would go for his roach push, because he scouted Stephano's gas count and roaches rallying to his 3rd. Seeing slow roaches doesn't preclude this push, because roach speed could potentially finish at any time. I wouldn't say MC definitely would have lost to the push, but that build that MC used seems very hard to defend. Keep in mind, however, that the map is rather good for defending and MC holds these pushes better than anyone else.
Moderator
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-28 07:48:09
May 28 2012 07:47 GMT
#140
On May 28 2012 11:49 awwnuts07 wrote:I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

I'm high masters and routinely hold off aggression with no Robo (double Stargate)

User was warned for this post
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 92
JuggernautJason83
MindelVK 26
StarCraft: Brood War
Bonyth 120
Dewaltoss 74
EG.Machine 16
Dota 2
Gorgc6944
XaKoH 502
Counter-Strike
fl0m1870
Heroes of the Storm
Khaldor465
Liquid`Hasu328
Other Games
Grubby4387
FrodaN2526
singsing2259
Liquid`RaSZi1972
B2W.Neo663
Beastyqt589
monkeys_forever232
420jenkins213
Hui .183
syndereN154
mouzStarbuck137
Pyrionflax133
ArmadaUGS127
Railgan82
ODPixel67
BananaSlamJamma51
Organizations
Other Games
gamesdonequick2303
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV728
League of Legends
• Jankos2343
• imaqtpie1784
Other Games
• Shiphtur299
Upcoming Events
BSL
17m
Dewalt vs DragOn
Aether vs Jimin
GSL
13h 17m
Afreeca Starleague
15h 17m
Soma vs Leta
Wardi Open
17h 17m
Monday Night Weeklies
21h 17m
OSC
1d 5h
CranKy Ducklings
1d 15h
Afreeca Starleague
1d 15h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.