• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8939 users

[G] PvZ: Macro PvZ and How to Safely Take a Third - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
Xahhk
Profile Joined April 2010
Canada540 Posts
May 23 2012 17:41 GMT
#121
On May 08 2012 02:30 jackalope1234 wrote:
I've been tearing up the ladder with a build I've been using lately. This is high master gm players im playing. It starts with a nexus first. you then go straight into stargate while building 2 zealots and a stalker. The most important thing is the first 150 gas goes directly into stargate not upgrades or the stalker. you attack with the first void a phoenix being chronoed and the first 3 units. These also clear watchtowers and make it so the zerg doesnt know what you are doing. This is followed by 3 more gates while taking your third and constantly producing phoenix to help with harass. Ive gone as high as 7 and just dont lose them all game. They are ridiculously cost effective if controlled properly. you set up 2-5 cannons depending on how you multitask at your third while getting a robo and 3 more gates. Upgrade weapons throughout and add a second forge twilight and a 2nd robo when possible. dont add a second robo if muta but he should not be going muta vs upwards of 7 phoenix and you should scout it with your air units. With this build I've supply blocked zergs ridiculously taken a fast third killed all the queens drones free roaches, etc. It is a solid macro build vs mass roach you as you are able to entirely scout the zerg while macroing and making him produce units or spores. If he plays passively and goes fast hive just harass go for a 16 minute push with collosus stalker and usually 2/2-3/3 ups and you should be able to kill him outright. I have a million replays if anyone is interested.


Sounds fun, post some good replays?
Docta Spaceman
Profile Blog Joined January 2011
United States74 Posts
May 23 2012 18:00 GMT
#122
Awesome, thanks so much for the write up of this. I'll definitely be trying the fast robo build.
las91
Profile Blog Joined May 2011
United States5080 Posts
May 23 2012 18:17 GMT
#123
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

<-- Vod of the build I'm talking about.
In Inca we trust
monk
Profile Blog Joined May 2009
United States8477 Posts
May 23 2012 18:21 GMT
#124
On May 24 2012 03:17 las91 wrote:
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

http://www.youtube.com/watch?v=y7D-RUoD6yM&feature=relmfu <-- Vod of the build I'm talking about.

I think it's an unexplored build that needs further testing before we can draw conclusions based on 1 game.
Moderator
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 23 2012 21:30 GMT
#125
On May 24 2012 03:17 las91 wrote:
Hey NrGMonk, have you had a chance to look at the build that Stardust/M18M showed in his Proleague appearance vs Roro recently? It was a 2 gate +1 zealot pressure into air build that takes a quick third around the 10 minute mark. What do you think about the viability of the build opposed to what has already been outlined in this thread? I've used it on the KR ladder with a moderate amount of success (Admittedly, only diamond level) and it seems to force the Zerg into such a position that a 12 minute max just isn't possible.

http://www.youtube.com/watch?v=y7D-RUoD6yM&feature=relmfu <-- Vod of the build I'm talking about.


I've been doing this exact build for the last year. I think it holds close to everything with proper execution.
I made a thread about it before that game even took place and I was so happy to see the dedicated macro stargate + cannons used in the proleague. I wish the zerg had put up a reasonable defense instead of sort of crumbling to the weird look that hes probably never seen before.

As he said, it's not explored enough to be proven as viable, but its sure as hell never been proven unviable.

Check out this thread for more discussion about that strategy.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403
Belha
Profile Joined December 2010
Italy2850 Posts
May 24 2012 05:36 GMT
#126
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.
Chicken gank op
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-24 17:31:11
May 24 2012 06:05 GMT
#127
On May 24 2012 14:36 Belha wrote:
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.

The opening doesn't really matter, the main theory is the midgame composition, expansion timing, and the allocation of resources. You can get to this point using a few different openings, and there is plenty of room for refinement.
I've been doing a 7-8 zeal pressure from 2 gates with no gas, and no upgrades, it hits faster and is really good for scouting, I've also tried the slightly later and lower econ +1 timing, I've also gotten a few zeals to poke off 1 gate and teched a lot harder. It's hard to say whats best.

Also, I disagree with your last sentence. I have never been hard countered.
alexisonfire
Profile Joined June 2011
Brazil25 Posts
Last Edited: 2012-05-24 10:16:26
May 24 2012 10:15 GMT
#128
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.
get fighted!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 24 2012 15:10 GMT
#129
On May 24 2012 19:15 alexisonfire wrote:
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.

I like the fast warp prism into a 3rd, it's similar to the build TT1 uses. What he does is push out early with a Zealot/Stalker to trick Zerg into making a few extra lings, and also to get a pylon closer to the 3rd so he can warp a few zealots. After the warp-ins force Zerg to make roaches earlier than they want, he drops 4 sentries into the main mineral line (delay mining, kill a few workers) while he takes a 3rd base and moves into Immortal/Sentry and eventually colossus. My build was so thrown off by the pressure that my max out roach style arrived late, only to be mutilated by 3base Sentry/Immortal/Colossus:

http://drop.sc/185518
Coaching www.allin-academy.com | Team www.All-Inspiration.com
striderxxx
Profile Joined February 2011
Canada443 Posts
May 24 2012 16:04 GMT
#130
thx u! i've been getting destroyed by this and have been looking for a good guide to survive this onslaught
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-05-24 18:03:50
May 24 2012 17:45 GMT
#131
On May 24 2012 15:05 Fogetaboudit wrote:
Show nested quote +
On May 24 2012 14:36 Belha wrote:
Just tried the Stardust build a couple of times, and i have to say that is really fun and very good for Ohana (friendly path to 3rd plus kinda choked mid paths)

@Forgetaboutit: I'm not familiar with your build, does it have some form of pressure?

What i like from the Stardust build is that it get a pretty solid ~7:40 +1 pressure (kinda micro dependant but still, can be really good). Then once the pressure ends, you already have 2 voids out, and maybe the z don't know your tech yet.
Timings are pretty tight tho, and in open maps can be harder to go out without a critical mass of air.
Still, as most builds in the match up, if you play vs a Z that knows the build, he can easily rip apart it with the proper reactions.

The opening doesn't really matter, the main theory is the midgame composition, expansion timing, and the allocation of resources. You can get to this point using a few different openings, and there is plenty of room for refinement.
I've been doing a 7-8 zeal pressure from 2 gates with no gas, and no upgrades, it hits faster and is really good for scouting, I've also tried the slightly later and lower econ +1 timing, I've also gotten a few zeals to poke off 1 gate and teched a lot harder. It's hard to say whats best.


Imo, the match up is kinda a race, where z starts slowly and got a sick boost from minute 7:30 and on.
I don't agree with "the opening doesn't really matter". If you want whatever mid game plan is to success, you must have certain and an acording early game plan. I've seen pretty good mid-game ideas, but withouth a solid and smart earlygame base pressure, is just dust.
I love your build idea, but if we want it to be mainstream class, the most efficient press must be identified. I agree that you need more that one early game plan tho, to mislead the z.

In the case of the Stardust build, the main steps connect so nicely, that makes it pretty easy to learn and very smooth. And i guess that if it have the korean seal, it should be efficient ^^


@Tang: Thx a lot for the idea/replay. I remember watching a squirtle vs stephano game with a pretty similar build, but i totally forgot to "study" the build (classic when watching reps -.-").
Edit: Nvm, checked the rep, Squirtle went zealot-stalker then void pressure, then robo-prism/sentry, then 3rd.
Chicken gank op
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-24 18:39:36
May 24 2012 18:36 GMT
#132
well of course the opening technically matters, I mean you can't cut probes on 8 or do something stupid. You have to be efficient, but I figured we were assuming this.

For example, if I'm talking about Mech TvP midgame, I could say, the opening doesn't matter. This doesn't mean you throw up buildings at random, it means select from something with a reasonable transition. 1-1-1, 1rax FE, CC first, Proxy Helions, whatever.
Chemist391
Profile Joined October 2010
United States368 Posts
Last Edited: 2012-05-26 00:15:54
May 26 2012 00:04 GMT
#133
I've been trying out something like what NrGMonk has been talking about...fast robo, slightly delayed 3rd compared to some of the ultrafast 3rd builds that were discussed in kcdc's thread on Stephano-roach-max.

Here are two representative reps. Bear in mind that I'm a mid/high-masters player, so these aren't going to be high-master/GM quality and may not be indicative of what works there/is ideal.

http://drop.sc/185989

http://drop.sc/185988
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
May 26 2012 00:15 GMT
#134
On May 24 2012 19:15 alexisonfire wrote:
Hi all. Low master protoss here. Im strugglin' a lot against 12mins maxed roaches.
What Im doing on PvZ is simple: I go either for a really greedy 3rd - 1 gate - +1 attack - robo right after cybernetics - zealot, sentry, sentry - 2~3 fast observers~ and then I get my 3rd (around 7~8ish) making simcity with 3 more gates (on the 3rd) and cannons to hold any early agression. I clear watch towers with the initial zealot and sentries to avoid scout on my 3rd. After observers are done I spam immortals like crazy. I have success holding that 12min max roches when i properly forcefield, since i'll have something like 7~8 sentries or even more when the push comes out.

OR I do the same but with fast 3 more gates on my main and a fast warpprism, dropping zealots on zerg base while getting my 3rd and again spamming immortals. I have success with both builds the huge problem is the follow up.

Zerg either try to push and trade whatever they have or go insane macro mode. That's where the problem starts: If I hold the pressure without big losses I win by counter attacking. If zerg just don't attack me I got scared of attacking (because their army is huge) and i try to catch up the army and push, which is usually too late as they get broodlords and infestors faster than I get MS + Archons.
Im stuck and this is my PvZ experience nowadays.

Excellent guide and discussion so far. Nice job guys.


If he's going for the mass roach style, you don't need MS + Archons. The only reason 200/200 mass roach works is because you're down so much in supply when he hits. You are ridiculously cost effective, it's just his production and supply advantage. Build up for another minute or two with Immortal/Stalker/Sentry and then go kill him at like 160-180 supply or something. They'll be screwed. Making 200/200 roaches and not attacking with them is like you Immortal/Sentry all-ining and then deciding not to attack. It's just bad.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
May 28 2012 02:49 GMT
#135
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE
I'm a noob
monk
Profile Blog Joined May 2009
United States8477 Posts
May 28 2012 02:54 GMT
#136
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.
Moderator
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-05-28 03:17:39
May 28 2012 03:17 GMT
#137
On May 28 2012 11:54 NrGmonk wrote:
Show nested quote +
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.
I'm a noob
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 28 2012 07:08 GMT
#138
On May 28 2012 12:17 awwnuts07 wrote:
Show nested quote +
On May 28 2012 11:54 NrGmonk wrote:
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.


He saw the roach/ling moving out much earlier than you would for a max timing and with no roach speed with his stargate units.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8477 Posts
May 28 2012 07:34 GMT
#139
On May 28 2012 12:17 awwnuts07 wrote:
Show nested quote +
On May 28 2012 11:54 NrGmonk wrote:
On May 28 2012 11:49 awwnuts07 wrote:
At Redbull Battlegrounds, MC used a build similar to HerO's stargate build, however, he did not get a robo until his third went down. Here's the odd thing, Stephano was unable to kill MC's third even though there were no Immortals in MC's army. Instead, the phoenixes cut down the overall dps by lifting roaches. I've seen HerO (and other Protosses) do this as well, but they also always have a robo pumping a few immortals.

I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

You can find the game here.

http://www.redbullusa.com/cs/Satellite/en_US/001243035003218

The game is under Match History
MC vs Stephano on Cloud Kingdom LE

IIrc, in that game, Stephano didn't do his fast roach max, just did light roach/ling pressure while teching to infestor/broodlord.


So MC would've lost right then and there if it was the roach max? Did MC see something that let him know the roach max wasn't coming, because I don't think he ever scouted Stephano's main.

I watched the replay, and Stephano was actually going for his trademark roach play into MC's 3rd, but he realized he forgot roach speed and abandoned this strategy. This is why MC was so easily able to kill him later on. Stephano's build needs to do some damage or it will die to pushes like those.

I'm also fairly sure that MC knew that Stephano would go for his roach push, because he scouted Stephano's gas count and roaches rallying to his 3rd. Seeing slow roaches doesn't preclude this push, because roach speed could potentially finish at any time. I wouldn't say MC definitely would have lost to the push, but that build that MC used seems very hard to defend. Keep in mind, however, that the map is rather good for defending and MC holds these pushes better than anyone else.
Moderator
Fogetaboudit
Profile Joined July 2010
United States232 Posts
Last Edited: 2012-05-28 07:48:09
May 28 2012 07:47 GMT
#140
On May 28 2012 11:49 awwnuts07 wrote:I was under the impression that having a robo is practically a requirement for holding off aggression. Would some of you masters level players mind sharing your insight?

I'm high masters and routinely hold off aggression with no Robo (double Stargate)

User was warned for this post
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
Ryung 958
WardiTV891
CranKy Ducklings229
IndyStarCraft 158
3DClanTV 88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 958
Lowko323
SortOf 173
IndyStarCraft 158
StateSC2 73
StarCraft: Brood War
Britney 37232
Horang2 1884
Hyuk 1483
Sea 1415
Soulkey 300
actioN 229
Zeus 194
Soma 191
NaDa 165
Last 115
[ Show more ]
ggaemo 113
EffOrt 102
Light 102
Rush 92
Hyun 82
Dewaltoss 75
Leta 70
Snow 69
ToSsGirL 64
Free 46
Liquid`Ret 44
Aegong 42
sorry 28
Sharp 28
Movie 27
hero 21
JYJ 20
GoRush 19
Sacsri 18
Sea.KH 17
yabsab 15
Bale 14
Hm[arnc] 13
IntoTheRainbow 9
ajuk12(nOOB) 7
scan(afreeca) 6
Dota 2
Gorgc2301
Dendi372
XaKoH 267
BananaSlamJamma129
League of Legends
JimRising 365
Reynor62
Counter-Strike
x6flipin384
Other Games
singsing1669
Liquid`RaSZi727
B2W.Neo529
crisheroes235
Mew2King142
Pyrionflax108
Sick4
MindelVK3
Organizations
Dota 2
PGL Dota 2 - Main Stream7667
Other Games
BasetradeTV273
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1821
Upcoming Events
OSC
4h 39m
Douyu Cup 2020
17h 39m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 17h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.