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[G] TvX: Small Changes Make a Big Difference - Page 5

Forum Index > StarCraft 2 Strategy
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Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 06 2012 04:23 GMT
#81
The next guide i will do will probally involve a certain build that is effective vs protoss (Taeja uses it hint hint)
Filter
Profile Blog Joined November 2010
Canada620 Posts
April 06 2012 04:31 GMT
#82
I came into the guide not expecting much, I left the guide with several things to add to my play. Seriously awesome job on this dude.
Live hard, live free.
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
April 06 2012 04:36 GMT
#83
Some of these tips are fairly straight forward but others will be definitely be very helpful for me. Thanks very much OpTiKDream!
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 06 2012 12:39 GMT
#84
On April 06 2012 13:31 Filter wrote:
I came into the guide not expecting much, I left the guide with several things to add to my play. Seriously awesome job on this dude.

Well thats why it says small plays that make big results :D
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 06 2012 14:37 GMT
#85
I have one tip for TvP - the defensive floating factory.

Instead of just keeping your factory in your base doing nothing, you can float it in front of the ramp to your natural. When protoss comes up, the factory will mess up the stalker AI and take quite a few hits.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
April 06 2012 14:47 GMT
#86
Really nice guide! I've been debating using that bunkerwall
masters terran eu
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 06 2012 15:47 GMT
#87
On April 06 2012 23:37 TangSC wrote:
I have one tip for TvP - the defensive floating factory.

Instead of just keeping your factory in your base doing nothing, you can float it in front of the ramp to your natural. When protoss comes up, the factory will mess up the stalker AI and take quite a few hits.

I usually use my fac as a "add-on bitch" for my 2nd starport or something :o
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 09 2012 12:10 GMT
#88
On April 04 2012 06:54 Fencer710 wrote:
Nice guide. I do a lot of these already, but not consistently.

Q: How do I deal with the Ultralisk tech-switch after I get 12 vikings and 6 ghosts to deal with BL/Infestor?

Also, your second tip is mostly useful past 2 bases. @ 2bases and earlier, it is much better to have one scv queue'd up at a time, especially if your BO is tight.

You have 3 barracks with tech labs. Instead of ghosts, some maraders would do nicely

As long as u get medivacs with marine maraders, you can kite ultras. If they have no banelings, unsieged tanks can act like maraders as well (They do surprisingly alot of damage once u get +3 mech attack)

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 09 2012 18:17 GMT
#89
On April 07 2012 00:47 OpTiKDream wrote:
Show nested quote +
On April 06 2012 23:37 TangSC wrote:
I have one tip for TvP - the defensive floating factory.

Instead of just keeping your factory in your base doing nothing, you can float it in front of the ramp to your natural. When protoss comes up, the factory will mess up the stalker AI and take quite a few hits.

I usually use my fac as a "add-on bitch" for my 2nd starport or something :o

Well yes, I do too. But in the event of a 2base gateway all-in or some sort of colossus timing, I think taking half the HP of the factory from stalker hits is more important than reactor build time. But you're the terran master!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DawN883
Profile Joined November 2011
Sweden558 Posts
April 09 2012 18:41 GMT
#90
On April 06 2012 13:23 OpTiKDream wrote:
The next guide i will do will probally involve a certain build that is effective vs protoss (Taeja uses it hint hint)


Hehe I hope you will do a great job as you always do!
If the dead are not raised, Let us eat and drink, for tomorrow we die
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 21 2012 06:41 GMT
#91
On April 04 2012 14:41 zeroISM wrote:
I wish there was a thread like this about Zerg.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=346461

Here it is
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