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[G] TvX: Small Changes Make a Big Difference - Page 4

Forum Index > StarCraft 2 Strategy
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Lugace
Profile Joined January 2012
United States11 Posts
April 04 2012 12:38 GMT
#61
Very nice read, thank you!

I never knew you could click on a bunker and stim the marines inside... I feel silly now. =D
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
April 04 2012 12:45 GMT
#62
Amazing guide!, Thank you for this, would love to see more from you.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 12:58 GMT
#63
On April 04 2012 21:29 WarBobz wrote:
When I go bio in TvP/TvT, I get +1 armor for ships (Reason: Armoy for +2 weapon/armor and +3, and you don't really use it alot when there's no colo, so the reason is to make ur medivacs more resiliant) This should help you on keeping your units alive more, because sometimes protoss/terrans tend to focus your medivacs.

U wanna get a head start on the upgrades because if they tech switch all of the sudden you have a significant disadvantage
mynameisgreat11
Profile Joined February 2012
599 Posts
April 04 2012 13:06 GMT
#64
Good stuff.

I would make one small change. Building supply depots for vision is good, but I think its good to build them slightly inland from the edge of your base. They can still spot, but you can defend w/ marines so they don't become insta banshee or muta food.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 04 2012 13:47 GMT
#65
One extra tip that you could use:

When splitting units between multiple bunkers (in the case of defending roach-bane all-ins), make sure to have at least 2 marines in each bunker so the Zerg doesn't know which bunkers to avoid.

There's a visual difference between bunkers that have one marine and ones with two or more (the middle portion of the bunker sinks when a second marine joins the party). If a Zerg can see that there's only one unit in the bunker, he won't waste precious banes trying to blow it up.
my hair is a wookie, your argument is invalid
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 14:09 GMT
#66
On April 04 2012 22:06 mynameisgreat11 wrote:
Good stuff.

I would make one small change. Building supply depots for vision is good, but I think its good to build them slightly inland from the edge of your base. They can still spot, but you can defend w/ marines so they don't become insta banshee or muta food.

If people open with 1-1-1 i dont think its a issue since viking will be out in time. But yes u could always space it out by 1 square to defend if you want
mynameisgreat11
Profile Joined February 2012
599 Posts
April 04 2012 14:15 GMT
#67
I open up 1 rax fe --> 2 more rax, so banshee harass is always a problem. Depots on edge = dead.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 14:25 GMT
#68
On April 04 2012 23:15 mynameisgreat11 wrote:
I open up 1 rax fe --> 2 more rax, so banshee harass is always a problem. Depots on edge = dead.

Well on tips guide i posted that u rather lose depot than scvs. It takes 2 shots for a banshee to kill scv. It takes ALOT of shots for depot to die.
TenTigers
Profile Joined February 2011
32 Posts
April 04 2012 14:27 GMT
#69
Thank you so much for this, really well done
"I pity the fool that doesn't play terran" - Mr. T
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 04 2012 14:29 GMT
#70
+1 air weapon is really great as its similar to the cost of one viking
Incredible Miracle
DawN883
Profile Joined November 2011
Sweden558 Posts
April 04 2012 14:41 GMT
#71
These tips are excellent for the new players! I'm in masters and I still forget to send a scout ahead of my army
If the dead are not raised, Let us eat and drink, for tomorrow we die
Woj
Profile Blog Joined May 2011
United States133 Posts
April 04 2012 16:16 GMT
#72
Great thread, always awesome stuff from you!
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
April 04 2012 18:15 GMT
#73
Thank you very much :>
A lot of solid tips.
I'm an old man now
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
Last Edited: 2012-04-04 18:27:49
April 04 2012 18:24 GMT
#74
The 2 scv queueing is actually brilliant, and will be incorporating it into play. A lot of no brainers but i'm pretty dumb sometimes and overlook things like triple starport for broods, so very good guide. tyvm
Obitus.243
Gomox
Profile Joined December 2010
32 Posts
April 04 2012 19:16 GMT
#75
Really nice thread. These little things can really change a lot. I'll keep them in mind during my next games :D

Really looking forward to more of these
Event
Profile Joined May 2010
France10 Posts
April 04 2012 19:25 GMT
#76
Ty for the tips always good to remember.

I did a simple wallpaper with it : http://imgur.com/dNBB1
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 04 2012 20:19 GMT
#77
On April 05 2012 04:25 Event wrote:
Ty for the tips always good to remember.

I did a simple wallpaper with it : http://imgur.com/dNBB1

haha u cant be serious
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 04 2012 20:22 GMT
#78
On April 05 2012 05:19 OpTiKDream wrote:
Show nested quote +
On April 05 2012 04:25 Event wrote:
Ty for the tips always good to remember.

I did a simple wallpaper with it : http://imgur.com/dNBB1

haha u cant be serious

I write out tips on a notepad beside my computer, these types of things can make things much easier to remember.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Event
Profile Joined May 2010
France10 Posts
April 04 2012 21:50 GMT
#79
^
I actually just kept the tips I need to work on
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 05 2012 19:20 GMT
#80
On April 05 2012 06:50 Event wrote:
^
I actually just kept the tips I need to work on

I used to sticky-note my laptop with "Spread Creep" "Build Overlords" and "Larva Production", among other things lol
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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