
I never knew you could click on a bunker and stim the marines inside... I feel silly now. =D
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Lugace
United States11 Posts
![]() I never knew you could click on a bunker and stim the marines inside... I feel silly now. =D | ||
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Exstasy
United Kingdom393 Posts
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Qntc.YuMe
United States792 Posts
On April 04 2012 21:29 WarBobz wrote: When I go bio in TvP/TvT, I get +1 armor for ships (Reason: Armoy for +2 weapon/armor and +3, and you don't really use it alot when there's no colo, so the reason is to make ur medivacs more resiliant) This should help you on keeping your units alive more, because sometimes protoss/terrans tend to focus your medivacs. U wanna get a head start on the upgrades because if they tech switch all of the sudden you have a significant disadvantage ![]() | ||
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mynameisgreat11
599 Posts
I would make one small change. Building supply depots for vision is good, but I think its good to build them slightly inland from the edge of your base. They can still spot, but you can defend w/ marines so they don't become insta banshee or muta food. | ||
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k!llua
Australia895 Posts
When splitting units between multiple bunkers (in the case of defending roach-bane all-ins), make sure to have at least 2 marines in each bunker so the Zerg doesn't know which bunkers to avoid. There's a visual difference between bunkers that have one marine and ones with two or more (the middle portion of the bunker sinks when a second marine joins the party). If a Zerg can see that there's only one unit in the bunker, he won't waste precious banes trying to blow it up. | ||
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Qntc.YuMe
United States792 Posts
On April 04 2012 22:06 mynameisgreat11 wrote: Good stuff. I would make one small change. Building supply depots for vision is good, but I think its good to build them slightly inland from the edge of your base. They can still spot, but you can defend w/ marines so they don't become insta banshee or muta food. If people open with 1-1-1 i dont think its a issue since viking will be out in time. But yes u could always space it out by 1 square to defend if you want ![]() | ||
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mynameisgreat11
599 Posts
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Qntc.YuMe
United States792 Posts
On April 04 2012 23:15 mynameisgreat11 wrote: I open up 1 rax fe --> 2 more rax, so banshee harass is always a problem. Depots on edge = dead. Well on tips guide i posted that u rather lose depot than scvs. It takes 2 shots for a banshee to kill scv. It takes ALOT of shots for depot to die. | ||
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TenTigers
32 Posts
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winthrop
Hong Kong956 Posts
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DawN883
Sweden558 Posts
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Woj
United States133 Posts
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laLAlA[uC]
Canada963 Posts
A lot of solid tips. | ||
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Wasteweiser
Canada522 Posts
tyvm | ||
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Gomox
32 Posts
Really looking forward to more of these | ||
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Event
France10 Posts
I did a simple wallpaper with it : http://imgur.com/dNBB1 | ||
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Qntc.YuMe
United States792 Posts
On April 05 2012 04:25 Event wrote: Ty for the tips always good to remember. I did a simple wallpaper with it : http://imgur.com/dNBB1 haha u cant be serious | ||
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TangSC
Canada1866 Posts
On April 05 2012 05:19 OpTiKDream wrote: Show nested quote + On April 05 2012 04:25 Event wrote: Ty for the tips always good to remember. I did a simple wallpaper with it : http://imgur.com/dNBB1 haha u cant be serious I write out tips on a notepad beside my computer, these types of things can make things much easier to remember. | ||
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Event
France10 Posts
I actually just kept the tips I need to work on ![]() | ||
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TangSC
Canada1866 Posts
On April 05 2012 06:50 Event wrote: ^ I actually just kept the tips I need to work on ![]() I used to sticky-note my laptop with "Spread Creep" "Build Overlords" and "Larva Production", among other things lol | ||
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