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[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 15

Forum Index > StarCraft 2 Strategy
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Snuggles
Profile Blog Joined May 2010
United States1865 Posts
April 25 2012 17:56 GMT
#281
Wow this thread has gotten a ton views. I don't come by the strategy forums often so I don't see threads come and go. Morrow's insight is really sick, not only is it helping toss players but it's also helping Zergs understand the kind of tactics that protoss uses and the reasoning behind them. Very valuable post by Morrow here here.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 25 2012 18:04 GMT
#282
Thanks Morrow, very interesting posts.
Valor is a poor substitute for numbers.
-VoidRay-
Profile Joined December 2011
57 Posts
April 25 2012 18:51 GMT
#283
On April 25 2012 02:42 MorroW wrote:
Show nested quote +
On April 25 2012 01:31 Excludos wrote:
On April 25 2012 00:19 MorroW wrote:
i think this "build order" is just an example of what happens if you let zerg drone to the exact amounts and then only pump units

its obvious zerg will be in a great shape and has a silly amounts of units if he makes pure drones => pure units

if ur a toss and have trouble against zerg just getting way ahead in economy and then just runs u over with sick amounts of units. try manipulating his drone unit balance while taking a 3rd base.
the more ur able to make zerg go unit,drone,unit drone etc the slower he will reach the 200 food mark.

a standard build you can do is 3 zealot pressure first from ur initial gateway and then 4gate (8:00minute) to force out a ton of units out of zerg before he gets the drone count he wants to. and then take ur 3rd base without actually ever losing or killing too many units. just being in zergs face gives him enough of a threat to build units when he doesnt want to

if u do this correctly you should be able to hold 3base rather easily

it should be obvious to everyone whos familiar with zerg at this point that if zerg makes only drones then only units his army will outnumber the other 2 races very heavily

stephano has great success because mostly tosses in eu are bad in general but also they either go for a 2base attack, and really attacks (and ofcourse that fails cause stephano only makes units at that point to respond) or they just sit passively and let him drone how he wants and then they take 3base and are clueless why they cant defend it.

to put it short, you need to be in zergs face, and manipulate his drone unit balance very much throughout the game. zergs greatest strenght is that he can focus only drone or only unit, so you cant let him do it exactly how he wants to


I don't think you're being entierly fair here. You're pretty much just saying every single protoss player is bad. Putting pressure on the zerg is nothing new in PvZ. Everyone has experimented with all kinds of different pressure, and some have been successful for a while (like +1 4gate zealots with either voidrays or DTs). But in the end zerg manages to figure it out and stop it easily.

The reason most tosses these days goes for a 2base allin attack is because thats what they're having most success with, not because they've never tried anything else.

yes. ofcourse zergs figure out how to stop it and so on. the point is your making units and showing them as aggression to the zerg (units that you would already need to defend ur 3rd anyway, so your basically investing nothing into your attack) while zerg has to respond by investing into things other than drones, which makes his eventual mass attack with roaches or whatever on you much much easier to defend

the point im trying to make is you dont need to do damage such as killing stuff, your damage is by forcing him to make units before he gets the critical amount of drones so early that he can just make units for the rest of the games, attack and kill you

all this (that i said) rather than just throwing down your nexus and dont show any signs of aggression to the zerg is the best way to go about securing your 3rd.

so if you 4gate zealot, if you force 8 roaches and 12 lings on the production tab, if you then go onto losing 7-9 gateway units while "forcing zerg units", then it doesnt pay off cause you lost a bunch of units. your not really forcing zerg to make units if he manages to kill your stuff in the process. the point is to show it and force units without actually losing units.

so if you have trouble defend against zergs who max out on 48 drones on minerals and 15 drones mining (63 drones in total) then you need to force him to make units before he gets to 63 drones

my suggestion to tosses who want to learn how to defend 3base toss is to actually practice a ton and ton of different 2base allins and learn exactly the drone count zerg needs to defend the different 2base allins you do. then make similar macro oriented builds where you display the same threats to the zergs eye (so he will think its that allin) but instead back off and take ur 3rd.

fake impressions and forcing zergs unit/drone balance is a very complicated thing and it takes alot of practice and knowledge about the matchup to do right

ill say a rather standard way to do it safely but still very fast and solid.
go for the 4gate +1 stargate (your stargate should go down at 6:20, gates at 7:00 and your first 4 zealot warpin at 8:10~), then with your next 400 minerals put down your 3rd nexus and make a robo, sentries (at home).
the 4 zealots should be warped in as close as possible to their 3rd (normally right outside the creep)
robo finishes and try get out the observer asap and 3 immortals and 3 phoenixes. add a few gates to your 3rd base and a cannon if u like.

so now you should be on 7gates and have about 8 sentries and 3 immortals (also a ton of stalkers), not to mention the voidray and the 3 phoenixes that you must have kept alive.
you forced alot of units before he got to his 63 drones with and u also forced 3 spores and a bunch of extra queens)

there is no way for zerg to max out that fast on roaches and there is really no timing window where he should be able to kill you. this is just 1 example build how to get ur 3rd up, but there is over 10 different ways.

just focus on learning the standard basics of forcing zerg to make units without you losing units at the same time ur taking a 3rd and youll be more than fine


and to emphasis on what you said that they have more success killing zerg with 2base than securing 3base is because of what i talked about. the zerg plays too greedy early on and dies to 2base, if he doesnt die then he gets an advantage which he uses to hit a timing to kill protoss later instead.

so assume zergs played more safe and never died to 2base, then they wouldnt have this timing window to just go kill protoss that tries to secure a 3rd. makes sense right?

i read the other comments about the timing of the 3rd base. you might naturally think the later you take your 3rd base the safer it is, thats not actually true.
if your doing a 2base attack on 13 minutes against a zerg, thats too late and hes just going to kill you easily. because he had been gaining so much more money from 3base than u been mining from 2base. so take that thought into your 3rd nexus completes at 13 minutes. now how are you supposed to defend a zerg when he has been mining from 3base for all that time?
you want to take your 3rd nexus as early as possible and make it kick in BEFORE zerg actually can attack. in that way you get more units more everything.

a quick 3rd is considered around 8:00, a normally timed one is between 9 and 10 minutes. 12+ probably just means your bad. you cant take such a late 3rd and expect to defend the zerg rallying thats been mining from full 3base for 4-5 minutes

its not a simple task to defend a 3rd base as protoss safely, but trust me its even harder for zerg to do so


Show nested quote +
On April 25 2012 01:31 Excludos wrote:
I don't think you're being entierly fair here. You're pretty much just saying every single protoss player is bad.

well if you look at the gsl statistics its actually <30% winratio for zerg for 2 seasons now in zvp

and its much more likely that its protosses outside korea being bad rather than korean zergs being bad

coming from korea was there for 3-4 months practicing alot especially with sage (whos expert mu is pvz) he didnt have much troubles taking and securing 3rd base defending vs mass roach ling attacks. also he never just took the 3rd without doing pressure or harassment at the same time

so far in europe, practicing on the ladder and tournament games the eu tosses play alot more passive when they are playing macro style and i think thats the key reason they have hard times against zergs


Morrow, I think pretty much everything you have said has been spot on especially the part about applying pressure to force units but not really "attacking" or "losing" much. One thing that I don't quite understand is how you can do a Voidray Zealot pressure, then back off and take your third. 4 zealots and lets say a VR and 2 phoenix wont do much at all. The roaches will come out destroy the zealots and best you get is a queen or 2. Yes, I do understand that the point is to make units and by doing that they are not droning but do you really think this is "enough" to be safe while taking lets say a 10 minute third?

In theory, I agree with everything you are saying so don't take this the wrong way i'm simply trying to understand. Currently I"m just doing a stargate pressure (1 vr and a few phoenix) into a 9:30ish minute third. While i'm doing that i'm adding a robo and getting pure sentry and by time my third is up a total of about 8 gates. Sometimes I get a few queens and sometimes I don't. I think I might do some 4 gate pressure with a VR because it seems with JUST a stragate you don't get them to make units but rather just a FEW spores and some queens. Anyway i'm rambling but yeah, I do agree with you i'm just not 100% it really works.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 26 2012 14:59 GMT
#284
On April 26 2012 03:51 -VoidRay- wrote:
Show nested quote +
On April 25 2012 02:42 MorroW wrote:
On April 25 2012 01:31 Excludos wrote:
On April 25 2012 00:19 MorroW wrote:
i think this "build order" is just an example of what happens if you let zerg drone to the exact amounts and then only pump units

its obvious zerg will be in a great shape and has a silly amounts of units if he makes pure drones => pure units

if ur a toss and have trouble against zerg just getting way ahead in economy and then just runs u over with sick amounts of units. try manipulating his drone unit balance while taking a 3rd base.
the more ur able to make zerg go unit,drone,unit drone etc the slower he will reach the 200 food mark.

a standard build you can do is 3 zealot pressure first from ur initial gateway and then 4gate (8:00minute) to force out a ton of units out of zerg before he gets the drone count he wants to. and then take ur 3rd base without actually ever losing or killing too many units. just being in zergs face gives him enough of a threat to build units when he doesnt want to

if u do this correctly you should be able to hold 3base rather easily

it should be obvious to everyone whos familiar with zerg at this point that if zerg makes only drones then only units his army will outnumber the other 2 races very heavily

stephano has great success because mostly tosses in eu are bad in general but also they either go for a 2base attack, and really attacks (and ofcourse that fails cause stephano only makes units at that point to respond) or they just sit passively and let him drone how he wants and then they take 3base and are clueless why they cant defend it.

to put it short, you need to be in zergs face, and manipulate his drone unit balance very much throughout the game. zergs greatest strenght is that he can focus only drone or only unit, so you cant let him do it exactly how he wants to


I don't think you're being entierly fair here. You're pretty much just saying every single protoss player is bad. Putting pressure on the zerg is nothing new in PvZ. Everyone has experimented with all kinds of different pressure, and some have been successful for a while (like +1 4gate zealots with either voidrays or DTs). But in the end zerg manages to figure it out and stop it easily.

The reason most tosses these days goes for a 2base allin attack is because thats what they're having most success with, not because they've never tried anything else.

yes. ofcourse zergs figure out how to stop it and so on. the point is your making units and showing them as aggression to the zerg (units that you would already need to defend ur 3rd anyway, so your basically investing nothing into your attack) while zerg has to respond by investing into things other than drones, which makes his eventual mass attack with roaches or whatever on you much much easier to defend

the point im trying to make is you dont need to do damage such as killing stuff, your damage is by forcing him to make units before he gets the critical amount of drones so early that he can just make units for the rest of the games, attack and kill you

all this (that i said) rather than just throwing down your nexus and dont show any signs of aggression to the zerg is the best way to go about securing your 3rd.

so if you 4gate zealot, if you force 8 roaches and 12 lings on the production tab, if you then go onto losing 7-9 gateway units while "forcing zerg units", then it doesnt pay off cause you lost a bunch of units. your not really forcing zerg to make units if he manages to kill your stuff in the process. the point is to show it and force units without actually losing units.

so if you have trouble defend against zergs who max out on 48 drones on minerals and 15 drones mining (63 drones in total) then you need to force him to make units before he gets to 63 drones

my suggestion to tosses who want to learn how to defend 3base toss is to actually practice a ton and ton of different 2base allins and learn exactly the drone count zerg needs to defend the different 2base allins you do. then make similar macro oriented builds where you display the same threats to the zergs eye (so he will think its that allin) but instead back off and take ur 3rd.

fake impressions and forcing zergs unit/drone balance is a very complicated thing and it takes alot of practice and knowledge about the matchup to do right

ill say a rather standard way to do it safely but still very fast and solid.
go for the 4gate +1 stargate (your stargate should go down at 6:20, gates at 7:00 and your first 4 zealot warpin at 8:10~), then with your next 400 minerals put down your 3rd nexus and make a robo, sentries (at home).
the 4 zealots should be warped in as close as possible to their 3rd (normally right outside the creep)
robo finishes and try get out the observer asap and 3 immortals and 3 phoenixes. add a few gates to your 3rd base and a cannon if u like.

so now you should be on 7gates and have about 8 sentries and 3 immortals (also a ton of stalkers), not to mention the voidray and the 3 phoenixes that you must have kept alive.
you forced alot of units before he got to his 63 drones with and u also forced 3 spores and a bunch of extra queens)

there is no way for zerg to max out that fast on roaches and there is really no timing window where he should be able to kill you. this is just 1 example build how to get ur 3rd up, but there is over 10 different ways.

just focus on learning the standard basics of forcing zerg to make units without you losing units at the same time ur taking a 3rd and youll be more than fine


and to emphasis on what you said that they have more success killing zerg with 2base than securing 3base is because of what i talked about. the zerg plays too greedy early on and dies to 2base, if he doesnt die then he gets an advantage which he uses to hit a timing to kill protoss later instead.

so assume zergs played more safe and never died to 2base, then they wouldnt have this timing window to just go kill protoss that tries to secure a 3rd. makes sense right?

i read the other comments about the timing of the 3rd base. you might naturally think the later you take your 3rd base the safer it is, thats not actually true.
if your doing a 2base attack on 13 minutes against a zerg, thats too late and hes just going to kill you easily. because he had been gaining so much more money from 3base than u been mining from 2base. so take that thought into your 3rd nexus completes at 13 minutes. now how are you supposed to defend a zerg when he has been mining from 3base for all that time?
you want to take your 3rd nexus as early as possible and make it kick in BEFORE zerg actually can attack. in that way you get more units more everything.

a quick 3rd is considered around 8:00, a normally timed one is between 9 and 10 minutes. 12+ probably just means your bad. you cant take such a late 3rd and expect to defend the zerg rallying thats been mining from full 3base for 4-5 minutes

its not a simple task to defend a 3rd base as protoss safely, but trust me its even harder for zerg to do so


On April 25 2012 01:31 Excludos wrote:
I don't think you're being entierly fair here. You're pretty much just saying every single protoss player is bad.

well if you look at the gsl statistics its actually <30% winratio for zerg for 2 seasons now in zvp

and its much more likely that its protosses outside korea being bad rather than korean zergs being bad

coming from korea was there for 3-4 months practicing alot especially with sage (whos expert mu is pvz) he didnt have much troubles taking and securing 3rd base defending vs mass roach ling attacks. also he never just took the 3rd without doing pressure or harassment at the same time

so far in europe, practicing on the ladder and tournament games the eu tosses play alot more passive when they are playing macro style and i think thats the key reason they have hard times against zergs


Morrow, I think pretty much everything you have said has been spot on especially the part about applying pressure to force units but not really "attacking" or "losing" much. One thing that I don't quite understand is how you can do a Voidray Zealot pressure, then back off and take your third. 4 zealots and lets say a VR and 2 phoenix wont do much at all. The roaches will come out destroy the zealots and best you get is a queen or 2. Yes, I do understand that the point is to make units and by doing that they are not droning but do you really think this is "enough" to be safe while taking lets say a 10 minute third?

In theory, I agree with everything you are saying so don't take this the wrong way i'm simply trying to understand. Currently I"m just doing a stargate pressure (1 vr and a few phoenix) into a 9:30ish minute third. While i'm doing that i'm adding a robo and getting pure sentry and by time my third is up a total of about 8 gates. Sometimes I get a few queens and sometimes I don't. I think I might do some 4 gate pressure with a VR because it seems with JUST a stragate you don't get them to make units but rather just a FEW spores and some queens. Anyway i'm rambling but yeah, I do agree with you i'm just not 100% it really works.

The problem with 4gate pressure it getting the proxy up in time to make sure you're hitting with those zealots by 8min. Most zergs prefer to drone past the 8min mark, so forcing them to produce those extra 8~ roaches can really delay their roach/ling aggression off 4hatcheries.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 26 2012 17:17 GMT
#285
On April 26 2012 02:54 Borkbokbork wrote:
I love this but I think it's really sad that the game has devolved into maxing out on one unit and attacking.

relax this shouldnt actually work.
as i said earlier its just a showcase of using a zerg drone advantage to put it only into brute force and just pushing to win

u can do the same for any race really, if you great damage with protoss in midgame and get big enough advantage you can make pure blink stalkers for the rest of the game to just win

this game develops in the right way and people are finding more playstyles and using more and more unit compositions.
this max out on roaches is nothing new and people did it long before stephano was famous
Progamerpls no copy pasterino
Gn4m
Profile Joined May 2011
Sweden90 Posts
April 27 2012 12:17 GMT
#286
Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches...
polanetary fortodds are op
kaluro
Profile Joined November 2011
Netherlands760 Posts
April 27 2012 12:53 GMT
#287
On April 27 2012 21:17 Gn4m wrote:
Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches...


Do food benchmarking at 5 6 7 and 8 minutes. See if you are consistent and get 70+ food at 8 minutes.
That's the only way to find out where you go wrong.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
dpurple
Profile Joined November 2010
Turkmenistan592 Posts
April 28 2012 01:05 GMT
#288
On April 27 2012 21:17 Gn4m wrote:
Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches...



This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
April 28 2012 08:50 GMT
#289
On April 28 2012 10:05 dpurple wrote:
Show nested quote +
On April 27 2012 21:17 Gn4m wrote:
Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches...



This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die.


If he's on 2base and you can't break him, just get your 5th and 6th gas, 4th base, and hive/spire when possible.
If he tries to move out, trade armies just outside his base and remax (you should have some infestors already by now, just throw away a couple roaches if need be.

ta-da, you kill 30 supply with your 120 supply of roaches, remax and roaches/corruptors/infestors and fight behind spines if possible. He is on 2base so he can't reproduce quickly enough, just deny third and win.

If he gets his third up before you're maxed and can't break it though, then it becomes harder (which is why this brute-force style works sometimes, but you're behind if it doesn't).


Either way when playing this style against a fast third you have to attack on at least 2 fronts, otherwise he'll just ff the crap out of you and you'll die.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
TheCasualGamer
Profile Joined March 2012
New Zealand15 Posts
April 30 2012 07:11 GMT
#290
Thanks man, I've been looking for a thorough and useful guide on this strategy because my zvp sucks, but now I can improve a lot. Well done.
"My name is Jang JaeHo, I play Jerg"
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 30 2012 13:53 GMT
#291
On April 28 2012 10:05 dpurple wrote:
Show nested quote +
On April 27 2012 21:17 Gn4m wrote:
Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches...



This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die.

Remember, if you fully saturate the minerals on three bases you have the economy not only to max out quickly, but constantly reinforce. That means if you're not engaging with protoss, you should be banking up a LOT of minerals. Get up to 6 gas geysers immediately, put down tons of spine crawlers, and aim to get at least 4-6 infestors out while you tech to Hive. If he attacks, you can fungal him in range of your spines. Build Infestors/Corruptors until your Greater Spire completes.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
kcdc
Profile Blog Joined April 2010
United States2311 Posts
April 30 2012 20:04 GMT
#292
On April 27 2012 02:17 MorroW wrote:
Show nested quote +
On April 26 2012 02:54 Borkbokbork wrote:
I love this but I think it's really sad that the game has devolved into maxing out on one unit and attacking.

relax this shouldnt actually work.
as i said earlier its just a showcase of using a zerg drone advantage to put it only into brute force and just pushing to win

u can do the same for any race really, if you great damage with protoss in midgame and get big enough advantage you can make pure blink stalkers for the rest of the game to just win

this game develops in the right way and people are finding more playstyles and using more and more unit compositions.
this max out on roaches is nothing new and people did it long before stephano was famous


You might be right that this roach spam won't continue to work as well as it's working right now. But it might also turn out to be over-powered. We don't know yet. All we know is that it's a very strong build and despite significant effort, Protoss players have not yet agreed on how to beat it.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
April 30 2012 20:23 GMT
#293
Hey guys I'm trying this style out and I have a few problems. Most Toss are good countering this with immortals, good FF, and sim city. I play at masters level and am having a real tough time against protoss. First of all how do you transition? Do you pull back and drone up + expand? And what unit comp do you transition to? I usually get infestors, and try to tech to broods, but usually they just roll in with their death ball before this happens and roll me. Even if I have infestors and roaches, I kill like 20 supply worth of units and get absolutely rolled. I'm so lost. Most games I can't even reach BL in sufficient number.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 30 2012 23:49 GMT
#294
On May 01 2012 05:04 kcdc wrote:
Show nested quote +
On April 27 2012 02:17 MorroW wrote:
On April 26 2012 02:54 Borkbokbork wrote:
I love this but I think it's really sad that the game has devolved into maxing out on one unit and attacking.

relax this shouldnt actually work.
as i said earlier its just a showcase of using a zerg drone advantage to put it only into brute force and just pushing to win

u can do the same for any race really, if you great damage with protoss in midgame and get big enough advantage you can make pure blink stalkers for the rest of the game to just win

this game develops in the right way and people are finding more playstyles and using more and more unit compositions.
this max out on roaches is nothing new and people did it long before stephano was famous


You might be right that this roach spam won't continue to work as well as it's working right now. But it might also turn out to be over-powered. We don't know yet. All we know is that it's a very strong build and despite significant effort, Protoss players have not yet agreed on how to beat it.

I'm hesitant to say any race is overpowered in a given matchup, it seems to have flip-flopped so many times over the patches. Though it is true that some professional Zerg players, like Stephano, say this style is OP.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Nasreth
Profile Joined October 2011
United States48 Posts
Last Edited: 2012-05-01 12:31:39
May 01 2012 12:21 GMT
#295
is this build an effective response to a stargate opening? do you necessarily need the anti air to deny his third base, or should you grab a spire/hydralisk den before hitting 200/200 in order to do so?

ps: i am a rank 2 masters zerg. i've been having trouble with protoss players who open with a void ray and about 5 phoenix with a colossus followup. i feel that corruptors are the "correct" response to this opening, but i can never seem to deny his third base before my spire finishes building. the spire forces me to take 3 more extractors and make a lot more drones, and he's able to easily get his third base in time. I often die to a colossus/void ray deathball followup before I can get my broodlord tech out.
Why do I play Zerg? Because Kerrigan.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
May 01 2012 13:24 GMT
#296
On May 01 2012 21:21 Nasreth wrote:
is this build an effective response to a stargate opening? do you necessarily need the anti air to deny his third base, or should you grab a spire/hydralisk den before hitting 200/200 in order to do so?

ps: i am a rank 2 masters zerg. i've been having trouble with protoss players who open with a void ray and about 5 phoenix with a colossus followup. i feel that corruptors are the "correct" response to this opening, but i can never seem to deny his third base before my spire finishes building. the spire forces me to take 3 more extractors and make a lot more drones, and he's able to easily get his third base in time. I often die to a colossus/void ray deathball followup before I can get my broodlord tech out.


You don't need anti-air to deny P's third on most maps. Unless he can indefinitely forcefield you out, 1 or 2 void rays won't save his ground army and buildings.

You do need to avoid taking too much damage so that you can attack early enough that he won't have much defense. If you're attacking after 12 minutes, it's probably too late.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
May 01 2012 13:33 GMT
#297
ZvP is a really tough matchup without early roaches. Effing A-move deathball gets me more often than I'd like
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Rivkeh
Profile Joined September 2010
United States58 Posts
May 01 2012 16:48 GMT
#298
As a P player I really enjoyed the build and breakdown, but I think it's missing an explanation of the mentality of the build, and that, I believe, is the most critical part about it. If you macro correctly you can cause the P all sorts of distress in getting their 3rd down, delaying it repeatedly, but P can deathball up and eventually get it down. The real deadly part of this style is that while Z can remax immediately and P has to build up again, what do you do during that time window?

Attack the front! - I see some players do this because it works in lower leagues, you just "more stuff" your opponent to death. However, vs a good player you're just going to lose droves a roaches and take down a sim city gate or two. The idea is not to drown your opponent in roaches, the idea is to trade roaches in order to continue to abuse your superior economy. If you attack into P sim city you're just gonna get shot to pieces and split up by force fields, it can't effectively be done against an opponent of equal skill who doesn't make a major mistake.

Drop the back? - As far as offensive plays go I like this one, you have so many potential roaches you can afford to throw some away to cause some economic damage or take out a key tech structure further delaying P pushing out for their third.

TECH, TECH, TECH! - when you max out on roaches you're going to start stockpiling resources, throw down an infestation pit asap! Once your infestation pit is down you're about 5 minutes away from having broodlords ready to go, keep looking for opportunities to deny the third and to trade roaches for P's army, then when you feel safe, go to hive and throw down a spire, and make the tech to broodlords. P will probably get their third up before you get broods, but by this time, if all goes according to plan, you should be on 4-5 bases of gas and have broods morphing, meanwhile P is mined out (or close to) at their main, putting them actually just on a 2 base economy (+gas). If you were causing damage to the P army with your roaches during the midgame, they can NOT have the deathball backed by mothership they need to stop broods backed by constant ground pressure.

Finally, some Z seem to have trouble realizing roach armies are terrible. They're medium strong in the open, but 200/200 of roaches come into the fight pre-zoned out of fighting, its like forcefielding your own army. Similarly, infestors are very strong in the open, but they are not bunker busters, they will not eliminate a hard defensive position. You don't play this roach style to win outright with it (although I do love that frequently you will), the real punch of this style comes with its flexibility to follow up with upgrades, and eventually a deadly amount of tech.
jader
Profile Joined October 2010
United States10 Posts
May 01 2012 18:12 GMT
#299
My experience with this build is that unless the Zerg player has really low APM (lacks upgrades and good micro), or I can delay a third with cannon pressure (only viable against those same players), that there's nothing that can be done.

I've analyzed loads of replays of myself against this style and the only time I come out on top is when the other player makes big mistakes (only considering replays where my play is consistently 'good' with no major mistakes).

Early Stargate "pressure" is easily nullified with minimum cost, and Warp Prism play affects the Protoss economy as much as it affects the Zerg economy.

Protoss desperately need an air unit that can attack the ground, doesn't take forever to produce, is quick and good against Mutas, and basically just isn't a Void Ray.

I'm no expert - these are just my thoughts as a result of my experiences playing a lot of this game.
Warmaschine2k7
Profile Joined May 2012
Germany1 Post
May 01 2012 21:58 GMT
#300
i think u can beat this with 3 gate robo expand after fe and follow with 5 more gates and tech 2 blink u should have 142 supply when your macro is good and that should be a easy hold with 4 immortals
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