[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 15
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Snuggles
United States1865 Posts
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Arcanefrost
Belgium1257 Posts
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-VoidRay-
57 Posts
On April 25 2012 02:42 MorroW wrote: yes. ofcourse zergs figure out how to stop it and so on. the point is your making units and showing them as aggression to the zerg (units that you would already need to defend ur 3rd anyway, so your basically investing nothing into your attack) while zerg has to respond by investing into things other than drones, which makes his eventual mass attack with roaches or whatever on you much much easier to defend the point im trying to make is you dont need to do damage such as killing stuff, your damage is by forcing him to make units before he gets the critical amount of drones so early that he can just make units for the rest of the games, attack and kill you all this (that i said) rather than just throwing down your nexus and dont show any signs of aggression to the zerg is the best way to go about securing your 3rd. so if you 4gate zealot, if you force 8 roaches and 12 lings on the production tab, if you then go onto losing 7-9 gateway units while "forcing zerg units", then it doesnt pay off cause you lost a bunch of units. your not really forcing zerg to make units if he manages to kill your stuff in the process. the point is to show it and force units without actually losing units. so if you have trouble defend against zergs who max out on 48 drones on minerals and 15 drones mining (63 drones in total) then you need to force him to make units before he gets to 63 drones my suggestion to tosses who want to learn how to defend 3base toss is to actually practice a ton and ton of different 2base allins and learn exactly the drone count zerg needs to defend the different 2base allins you do. then make similar macro oriented builds where you display the same threats to the zergs eye (so he will think its that allin) but instead back off and take ur 3rd. fake impressions and forcing zergs unit/drone balance is a very complicated thing and it takes alot of practice and knowledge about the matchup to do right ill say a rather standard way to do it safely but still very fast and solid. go for the 4gate +1 stargate (your stargate should go down at 6:20, gates at 7:00 and your first 4 zealot warpin at 8:10~), then with your next 400 minerals put down your 3rd nexus and make a robo, sentries (at home). the 4 zealots should be warped in as close as possible to their 3rd (normally right outside the creep) robo finishes and try get out the observer asap and 3 immortals and 3 phoenixes. add a few gates to your 3rd base and a cannon if u like. so now you should be on 7gates and have about 8 sentries and 3 immortals (also a ton of stalkers), not to mention the voidray and the 3 phoenixes that you must have kept alive. you forced alot of units before he got to his 63 drones with and u also forced 3 spores and a bunch of extra queens) there is no way for zerg to max out that fast on roaches and there is really no timing window where he should be able to kill you. this is just 1 example build how to get ur 3rd up, but there is over 10 different ways. just focus on learning the standard basics of forcing zerg to make units without you losing units at the same time ur taking a 3rd and youll be more than fine and to emphasis on what you said that they have more success killing zerg with 2base than securing 3base is because of what i talked about. the zerg plays too greedy early on and dies to 2base, if he doesnt die then he gets an advantage which he uses to hit a timing to kill protoss later instead. so assume zergs played more safe and never died to 2base, then they wouldnt have this timing window to just go kill protoss that tries to secure a 3rd. makes sense right? i read the other comments about the timing of the 3rd base. you might naturally think the later you take your 3rd base the safer it is, thats not actually true. if your doing a 2base attack on 13 minutes against a zerg, thats too late and hes just going to kill you easily. because he had been gaining so much more money from 3base than u been mining from 2base. so take that thought into your 3rd nexus completes at 13 minutes. now how are you supposed to defend a zerg when he has been mining from 3base for all that time? you want to take your 3rd nexus as early as possible and make it kick in BEFORE zerg actually can attack. in that way you get more units more everything. a quick 3rd is considered around 8:00, a normally timed one is between 9 and 10 minutes. 12+ probably just means your bad. you cant take such a late 3rd and expect to defend the zerg rallying thats been mining from full 3base for 4-5 minutes its not a simple task to defend a 3rd base as protoss safely, but trust me its even harder for zerg to do so well if you look at the gsl statistics its actually <30% winratio for zerg for 2 seasons now in zvp and its much more likely that its protosses outside korea being bad rather than korean zergs being bad coming from korea was there for 3-4 months practicing alot especially with sage (whos expert mu is pvz) he didnt have much troubles taking and securing 3rd base defending vs mass roach ling attacks. also he never just took the 3rd without doing pressure or harassment at the same time so far in europe, practicing on the ladder and tournament games the eu tosses play alot more passive when they are playing macro style and i think thats the key reason they have hard times against zergs Morrow, I think pretty much everything you have said has been spot on especially the part about applying pressure to force units but not really "attacking" or "losing" much. One thing that I don't quite understand is how you can do a Voidray Zealot pressure, then back off and take your third. 4 zealots and lets say a VR and 2 phoenix wont do much at all. The roaches will come out destroy the zealots and best you get is a queen or 2. Yes, I do understand that the point is to make units and by doing that they are not droning but do you really think this is "enough" to be safe while taking lets say a 10 minute third? In theory, I agree with everything you are saying so don't take this the wrong way i'm simply trying to understand. Currently I"m just doing a stargate pressure (1 vr and a few phoenix) into a 9:30ish minute third. While i'm doing that i'm adding a robo and getting pure sentry and by time my third is up a total of about 8 gates. Sometimes I get a few queens and sometimes I don't. I think I might do some 4 gate pressure with a VR because it seems with JUST a stragate you don't get them to make units but rather just a FEW spores and some queens. Anyway i'm rambling but yeah, I do agree with you i'm just not 100% it really works. | ||
TangSC
Canada1866 Posts
On April 26 2012 03:51 -VoidRay- wrote: Morrow, I think pretty much everything you have said has been spot on especially the part about applying pressure to force units but not really "attacking" or "losing" much. One thing that I don't quite understand is how you can do a Voidray Zealot pressure, then back off and take your third. 4 zealots and lets say a VR and 2 phoenix wont do much at all. The roaches will come out destroy the zealots and best you get is a queen or 2. Yes, I do understand that the point is to make units and by doing that they are not droning but do you really think this is "enough" to be safe while taking lets say a 10 minute third? In theory, I agree with everything you are saying so don't take this the wrong way i'm simply trying to understand. Currently I"m just doing a stargate pressure (1 vr and a few phoenix) into a 9:30ish minute third. While i'm doing that i'm adding a robo and getting pure sentry and by time my third is up a total of about 8 gates. Sometimes I get a few queens and sometimes I don't. I think I might do some 4 gate pressure with a VR because it seems with JUST a stragate you don't get them to make units but rather just a FEW spores and some queens. Anyway i'm rambling but yeah, I do agree with you i'm just not 100% it really works. The problem with 4gate pressure it getting the proxy up in time to make sure you're hitting with those zealots by 8min. Most zergs prefer to drone past the 8min mark, so forcing them to produce those extra 8~ roaches can really delay their roach/ling aggression off 4hatcheries. | ||
MorroW
Sweden3522 Posts
On April 26 2012 02:54 Borkbokbork wrote: I love this but I think it's really sad that the game has devolved into maxing out on one unit and attacking. relax this shouldnt actually work. as i said earlier its just a showcase of using a zerg drone advantage to put it only into brute force and just pushing to win u can do the same for any race really, if you great damage with protoss in midgame and get big enough advantage you can make pure blink stalkers for the rest of the game to just win this game develops in the right way and people are finding more playstyles and using more and more unit compositions. this max out on roaches is nothing new and people did it long before stephano was famous | ||
Gn4m
Sweden90 Posts
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kaluro
Netherlands760 Posts
On April 27 2012 21:17 Gn4m wrote: Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches... ![]() Do food benchmarking at 5 6 7 and 8 minutes. See if you are consistent and get 70+ food at 8 minutes. That's the only way to find out where you go wrong. | ||
dpurple
Turkmenistan592 Posts
On April 27 2012 21:17 Gn4m wrote: Im low diamond (but my ZvP probably at plat lvl...) and after reading this I feel like the most stupid zerg in the world. Every toss complains about how strong and unbeatable this is, but I cant seem to get it working... If the protoss is on two bases and just keeps producing immortals he's got about 3+ when I attack his base. Perhaps I'm just macroing really bad, cause I've been on a hell of a tilt the past weeks, but his immortals are just eating my roaches... ![]() This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die. | ||
Clarity_nl
Netherlands6826 Posts
On April 28 2012 10:05 dpurple wrote: This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die. If he's on 2base and you can't break him, just get your 5th and 6th gas, 4th base, and hive/spire when possible. If he tries to move out, trade armies just outside his base and remax (you should have some infestors already by now, just throw away a couple roaches if need be. ta-da, you kill 30 supply with your 120 supply of roaches, remax and roaches/corruptors/infestors and fight behind spines if possible. He is on 2base so he can't reproduce quickly enough, just deny third and win. If he gets his third up before you're maxed and can't break it though, then it becomes harder (which is why this brute-force style works sometimes, but you're behind if it doesn't). Either way when playing this style against a fast third you have to attack on at least 2 fronts, otherwise he'll just ff the crap out of you and you'll die. | ||
TheCasualGamer
New Zealand15 Posts
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TangSC
Canada1866 Posts
On April 28 2012 10:05 dpurple wrote: This is what happen to me also. Protoss camp in his base making immortals. Im outside maxed, and cant do anything so I have to try and get my tech up. But its too late, when protoss push I just die. Remember, if you fully saturate the minerals on three bases you have the economy not only to max out quickly, but constantly reinforce. That means if you're not engaging with protoss, you should be banking up a LOT of minerals. Get up to 6 gas geysers immediately, put down tons of spine crawlers, and aim to get at least 4-6 infestors out while you tech to Hive. If he attacks, you can fungal him in range of your spines. Build Infestors/Corruptors until your Greater Spire completes. | ||
kcdc
United States2311 Posts
On April 27 2012 02:17 MorroW wrote: relax this shouldnt actually work. as i said earlier its just a showcase of using a zerg drone advantage to put it only into brute force and just pushing to win u can do the same for any race really, if you great damage with protoss in midgame and get big enough advantage you can make pure blink stalkers for the rest of the game to just win this game develops in the right way and people are finding more playstyles and using more and more unit compositions. this max out on roaches is nothing new and people did it long before stephano was famous You might be right that this roach spam won't continue to work as well as it's working right now. But it might also turn out to be over-powered. We don't know yet. All we know is that it's a very strong build and despite significant effort, Protoss players have not yet agreed on how to beat it. | ||
Chinesewonder
Canada354 Posts
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TangSC
Canada1866 Posts
On May 01 2012 05:04 kcdc wrote: You might be right that this roach spam won't continue to work as well as it's working right now. But it might also turn out to be over-powered. We don't know yet. All we know is that it's a very strong build and despite significant effort, Protoss players have not yet agreed on how to beat it. I'm hesitant to say any race is overpowered in a given matchup, it seems to have flip-flopped so many times over the patches. Though it is true that some professional Zerg players, like Stephano, say this style is OP. | ||
Nasreth
United States48 Posts
ps: i am a rank 2 masters zerg. i've been having trouble with protoss players who open with a void ray and about 5 phoenix with a colossus followup. i feel that corruptors are the "correct" response to this opening, but i can never seem to deny his third base before my spire finishes building. the spire forces me to take 3 more extractors and make a lot more drones, and he's able to easily get his third base in time. I often die to a colossus/void ray deathball followup before I can get my broodlord tech out. | ||
kcdc
United States2311 Posts
On May 01 2012 21:21 Nasreth wrote: is this build an effective response to a stargate opening? do you necessarily need the anti air to deny his third base, or should you grab a spire/hydralisk den before hitting 200/200 in order to do so? ps: i am a rank 2 masters zerg. i've been having trouble with protoss players who open with a void ray and about 5 phoenix with a colossus followup. i feel that corruptors are the "correct" response to this opening, but i can never seem to deny his third base before my spire finishes building. the spire forces me to take 3 more extractors and make a lot more drones, and he's able to easily get his third base in time. I often die to a colossus/void ray deathball followup before I can get my broodlord tech out. You don't need anti-air to deny P's third on most maps. Unless he can indefinitely forcefield you out, 1 or 2 void rays won't save his ground army and buildings. You do need to avoid taking too much damage so that you can attack early enough that he won't have much defense. If you're attacking after 12 minutes, it's probably too late. | ||
Crownlol
United States3726 Posts
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Rivkeh
United States58 Posts
Attack the front! - I see some players do this because it works in lower leagues, you just "more stuff" your opponent to death. However, vs a good player you're just going to lose droves a roaches and take down a sim city gate or two. The idea is not to drown your opponent in roaches, the idea is to trade roaches in order to continue to abuse your superior economy. If you attack into P sim city you're just gonna get shot to pieces and split up by force fields, it can't effectively be done against an opponent of equal skill who doesn't make a major mistake. Drop the back? - As far as offensive plays go I like this one, you have so many potential roaches you can afford to throw some away to cause some economic damage or take out a key tech structure further delaying P pushing out for their third. TECH, TECH, TECH! - when you max out on roaches you're going to start stockpiling resources, throw down an infestation pit asap! Once your infestation pit is down you're about 5 minutes away from having broodlords ready to go, keep looking for opportunities to deny the third and to trade roaches for P's army, then when you feel safe, go to hive and throw down a spire, and make the tech to broodlords. P will probably get their third up before you get broods, but by this time, if all goes according to plan, you should be on 4-5 bases of gas and have broods morphing, meanwhile P is mined out (or close to) at their main, putting them actually just on a 2 base economy (+gas). If you were causing damage to the P army with your roaches during the midgame, they can NOT have the deathball backed by mothership they need to stop broods backed by constant ground pressure. Finally, some Z seem to have trouble realizing roach armies are terrible. They're medium strong in the open, but 200/200 of roaches come into the fight pre-zoned out of fighting, its like forcefielding your own army. Similarly, infestors are very strong in the open, but they are not bunker busters, they will not eliminate a hard defensive position. You don't play this roach style to win outright with it (although I do love that frequently you will), the real punch of this style comes with its flexibility to follow up with upgrades, and eventually a deadly amount of tech. | ||
jader
United States10 Posts
I've analyzed loads of replays of myself against this style and the only time I come out on top is when the other player makes big mistakes (only considering replays where my play is consistently 'good' with no major mistakes). Early Stargate "pressure" is easily nullified with minimum cost, and Warp Prism play affects the Protoss economy as much as it affects the Zerg economy. Protoss desperately need an air unit that can attack the ground, doesn't take forever to produce, is quick and good against Mutas, and basically just isn't a Void Ray. I'm no expert - these are just my thoughts as a result of my experiences playing a lot of this game. | ||
Warmaschine2k7
Germany1 Post
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