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[L] Learning 2 base plays as Protoss

Forum Index > StarCraft 2 Strategy
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SCTallbus
Profile Joined January 2011
United States56 Posts
March 28 2012 18:55 GMT
#1
Hey there! I'm mid gold, and I find that even on 2-bases I'm not macroing as well as I could. So here's what I decided. I'm going to practice 2-base all-ins, or at least semi all-ins until I can comfortably saturate 2 bases. At the same time I can win games so it's a win-win.

I wanted to know from Protoss' out there that know 2-base all-ins and timing pushes pretty well, what kind you do in PvZ and Pvt, and possibly a link or at least a rough outline? That would be awesome.

Also general tips on all-ins and pushes as well as getting safely saturated on two bases would be awesome!

Thanks
Krissam
Profile Joined April 2010
Denmark189 Posts
March 28 2012 19:40 GMT
#2
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.
If you can chill, chill!" - TLAF-Liquid´Tyler
SCTallbus
Profile Joined January 2011
United States56 Posts
March 28 2012 19:51 GMT
#3
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


But don't top Protoss' go through entire MLG's and GSL's two base all-inning, maybe it's not a big deal if that's what Protoss was centered around? I mean if Protoss has a strength why not use it?
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
March 28 2012 19:51 GMT
#4
6/7 gate timings are pretty good and also generally allow you to take a third in most circumstances.

I think the main difference between a gateway all in and gateway pressure is the usage of chronoboost and worker count. As long as you dont use up all chronoboosts your gateways/wg tech and dont cut workers(less than 50) while attacking, you can easily transition to a third, as long as you have inflicted decent damage on your opponent.
Envy fan since NTH.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-03-28 19:54:03
March 28 2012 19:53 GMT
#5
Not sure why you think you need to do 2 base allins. I mean, if two bases of practice is good, what about 8 bases? (don't tell me you don't go there sometimes, in gold anything is possible. Trust me, I know). If you just want an allin for macro, maybe an 8-gate? Gateway allins mainly rely on brute forcing your way in, or so I heard, and work pretty well in both matchups at your level if you can keep your macro up.
"How are you?" "I am fine, because it is not normal to scream in pain."
iAmBiGbiRd
Profile Joined August 2010
Australia1029 Posts
March 28 2012 19:55 GMT
#6
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


This was one of the worst responses i have ever read. 'Taking wins you don't deserve'. You serious?? If they don't scout properly, react accordingly to his two base all-in then how on earth do they 'Deserve the win' but he doesn't?? On topic practicing two base all-ins is a terrible way to practice macro as most two base builds require the cutting of workers at certain points which thus allows for you to push/take advantage of an opponent and means you will not be properly saturated anyway. I would recommend just playing more ladder with the mindset of macro games (Unless you see a weakness, obviously punish them for that) and try to make sure your bases are saturated, you have enough production facilities etc etc. When you lose watch the replay and see what you did wrong. If you had 60 workers but bugger all units and he had 35 workers then you know you played too greedy. If you have 3 base and 45 workers then you know you needed more workers. You get the idea, good luck
Hello friends:)
Cadoink
Profile Joined August 2010
United States67 Posts
March 28 2012 20:00 GMT
#7
Don't worry about what people are saying. 2 base all ins are far less cheesy than a one base all in. What you need to do is pick a stratedgy that you really enjoy, such as a two base play, and then practice the heck out of it. Play 200 games with it!m haha. Then pick different things to focus on such as watching supply for a few games or watching probe production for a few games, then watching chrono for a few games.

This will improve your mechanics and macro. Divide and conque r. Find your flaws. Work on fixing them.

Cad
www.youtube.com/cadoinkstudios - Watch my Starcraft 2 Casts and Analysis
Sekijitsu
Profile Blog Joined February 2012
United States47 Posts
March 29 2012 05:30 GMT
#8
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


That's a bunch of retarded bullshit. Are you saying that the players at the highest levels of competition who use 2 base all ins are taking wins they don't "deserve"?? I think you might be consuming water with high levels of metals and other toxins, possibly fluoride.

Someone who can't macro well off 2 bases should "practice real macro instead"? What the fuck does that even mean? I might have respected your opinion had you bothered to define what you believe to be "real macro" but since you didn't, I'm going to assume you're some kind of mentally deficient abomination.

TO THE OP: I'm a Platinum Protoss on the cusp of breaking into Diamond. So I'm not some kind of absolute authority on the matter but I will say that one of my standard builds I used to get into Platinum was a 2 base colo build. Although not as strong as it used to be, I would 3 gate FE and make one zealot and primarily sentries until I got up to about 7 or 8 sentries. Against Terran I would vary the unit composition somewhat but a nice sentry count was still part of the deal. Get a forge after you throw down your expansion and get plus one attack. After you've warped in a decent amount of sentries and started your robo I would add the 2 gasses at the natural and then tech to colo. After warping in sufficient numbers of sentries you should switch over to entirely stalker production from your gateways. Get about 2-3 colo and as many stalkers as you can manage. Ideally you want to be moving out around 13 minutes with 3 colo, a nice amount of stalkers, and of course sentry support.

Nowadays, I do a very similar build except against Z I do it from a FFE and against T I do it after opening with the MC style 1 gate FE. Opening with a 1 gate FE will allow you to establish your force a little quicker, making it all the stronger.

But, as I pointed out and you already know: 2 base all-ins are used at the highest level because they are quite strong. They are good for players at the gold level because it helps you work on truly refining and perfecting a build. Instead of just free wheeling it, 2 base all ins give you a decent amount to focus on while not being overly cheesy and simplistic. You still have to time things appropriately, focus on making the right unit types at certain points in the build, scouting to see what your opponent is doing, constant probe production and so forth. At Gold, this turns out to be just the right amount of stuff to focus on. Despite what people may think, you still have to play well with 2 base all ins. Not to mention the fact that just how "all-in" some of these builds are is a matter of interpretation and something that depends a great deal on what league you're in.

There are many guides to some good 2 base builds here on TL. I would highly recommend you peruse the strategy section to find one that speaks to you. Against Zerg, the FFE into 4 gate harass into 2 base colo is still very strong. In the strategy section you can check out "Hero FFE" and also another one with Naniwa in the title. Specifics escape me at the moment but I know the guides are here. Were I not about to ladder like a mad man I'd take the time to find them and link for you.
"Yield and overcome; Bend and be straight; Empty and be full; Wear out and be new; Have little and gain; Have much and be confused" - Lao Tsu
PeZuY
Profile Blog Joined February 2011
935 Posts
March 29 2012 05:47 GMT
#9
I dont understand people whining over 2base play. It's as much as strategy as anything else and everything left UNSCOUTED from oponnent should lose the game, not because it's 2 base.

I suggest you to improve just one build for each matchup to get most out of the strategy since you are not in the masters.
ETisME
Profile Blog Joined April 2011
12384 Posts
Last Edited: 2012-03-29 05:57:11
March 29 2012 05:52 GMT
#10
On March 29 2012 04:51 SCTallbus wrote:
Show nested quote +
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


But don't top Protoss' go through entire MLG's and GSL's two base all-inning, maybe it's not a big deal if that's what Protoss was centered around? I mean if Protoss has a strength why not use it?

they are doing it because it is their trick down the sleeve/trump card/staple play and it is not their only strategy.
they know how to transition from it depending on the damage they have done, they know which map is better for which type of 2 base all-in.
How are you going to learn to do other stuff like when to grab a third base, your macro-ing, how much production can 3 base economy support etc?

I mean you said you suck at macro-ing, why don't you even try to improve on that but to just do an all-in build?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
March 29 2012 05:56 GMT
#11
On March 29 2012 04:51 SCTallbus wrote:
Show nested quote +
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


But don't top Protoss' go through entire MLG's and GSL's two base all-inning, maybe it's not a big deal if that's what Protoss was centered around? I mean if Protoss has a strength why not use it?

They have the macro to back it up, no offense but you don't. Eventually zergs will find out how to stop them easily and then you will be back where you started. Macro is the key at lower levels wins are not. WINS DONT MATTER IMPROVING DOES
Whatever happens, happens
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 29 2012 05:57 GMT
#12
in pvz try 8 gate +2 attack blink stalker all-ins
in pvt try the old mc style 6 gate all-ins

both can help you work on 2 base macro and the micro required for the unit they focus on
Creator of sc2unmasked.com
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
March 29 2012 06:03 GMT
#13
On March 29 2012 14:47 PeZuY wrote:
I dont understand people whining over 2base play. It's as much as strategy as anything else and everything left UNSCOUTED from oponnent should lose the game, not because it's 2 base.

I suggest you to improve just one build for each matchup to get most out of the strategy since you are not in the masters.


But then the problem is that you're practicing a build that is based on hoping your opponent is too dumb to scout properly. It will probably give you lots of wins up until master, but is it really worth it?
LokPest
Profile Joined April 2010
Norway21 Posts
March 30 2012 07:54 GMT
#14
I think what he is looking for is strong 2 base pressure build / timings that he can practise. It doesnt have to be all in because a well executed pressure build would kill most gold leaguers, and it also good for macro practise.
never underestimate the predictability of stupidity
HinagikUx
Profile Joined January 2011
United States178 Posts
March 30 2012 08:02 GMT
#15
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.

worst advice ive seen on TL today LOL.

on another note, +2 blink 7gate timing is strong, as well as a 2 collosus push
uGpTaiga/HinagikUx NA Server
Bommes
Profile Joined June 2010
Germany1226 Posts
March 30 2012 09:14 GMT
#16
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


LOL what a horrible advice.

I think the point that the OP was trying to make is that even his macro on 2 base is horrible so he wants to train it with dedicated builds that should have exactly X units after Y minutes and with that he can measure his macro&micro mistakes better and improve more clearly.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-30 14:29:25
March 30 2012 13:59 GMT
#17
--- Nuked ---
KING CHARLIE :D
Profile Blog Joined March 2012
United States447 Posts
March 30 2012 14:35 GMT
#18
PvZ - +2 blink 7g...1/1 8g robo 3 immortal...1/1 7g...2star phoenix into 9g chargelot

PvT - Don't waste your time with timing attacks in this matchup. Yes there are strong timings if you could possibly know 100% what the terran is doing, but REGARDLESS of what they are doing every two base timing is hard countered by scanning the nat at 8 mins and seeing no 3rd/4th gas and building bunkers and repairing. There is nothing you can do about this. Just play for the late game but not SUPER late game vs T.

If you want my advice, there is definitely something to be said for being able to execute an all in PERFECTLY. I would argue that executing it perfectly is better practice than playing a long macro game. However, most players your level wont pay attention to detail enough to realize all of the inefficiencies in your build. Find a streamer that executes a 2base timing you want to use. Then look at his in game clock and write down SEVERAL timing benchmarks for you to meet...then make a custom game vs a computer and do the strategy over and over until it is at perfection. Then, settle for nothing less when playing it on ladder. In short, if you practice mistakes, you will make mistakes. PRACTICE PERFECTION! =D
NO TEAM WILL EVER BE AS GOOD AS TEAM LIQUID!
alQahira
Profile Joined June 2011
United States511 Posts
March 30 2012 14:47 GMT
#19
For zvp I personally like the two base sentry/stalker immortal attack without blink that Elfi did against stephano at Assembly. It forces you to get decent with forcefields, but isn't insanely micro intensive like blink stalker attacks are, so you can still focus decently on macro. I'm high plat. Here is a link to the replays. It was round of 8, game 1, stephano vs elfi. However, you need to scout early and often, to make sure a high eco baneling bust isn't coming. Other than that, it hits before anything two dangerous can be out from the zerg. This is all assuming they took a quick 3rd. If they didn't all bets are off.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=316082
DoT_TL
Profile Joined February 2010
Singapore47 Posts
March 30 2012 14:48 GMT
#20
hi, its great to practice macro/warping in units with 2 base plays. they need not be all-ins, jus macro up an army and attack. though people may disagree with doing all-in builds i feel that there are things u can take away from them. im a zerg player and i have trouble against +1 7gate and some with mix of immortals in so you can try those
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
March 30 2012 15:17 GMT
#21
beware most 6/7 gate styles don't really end up with you fully saturated on two bases.
a good way to do this is to actually cut probes so you get there faster.

Something I like to do if I am looking for a quick pvt is the ol 2 base quick colossus.
+ Show Spoiler +

1. If you scout no gas -> expand before you throw down your core (even pulling workers off gas).
2. Get 3 gates and a few sentries to feel safe. Get more gas. Have your stalkers keeping track of them.
3. Get a robo, and immediately when it finishes start a robo bay.
4. Immediately when the robo bay finishes start your first colosus and range.
5. While you second colossus is building cut probes and throw down a bunch of gateways.
6. Move out with your second colossus and warp in at a forward pylon.


But if you want to get better at macro the idea you should be pursuing is how can i get a safe 3rd base as fast as possible.
BW pros training sc2 is like kiss making a dub step album.
IamPryda
Profile Joined April 2011
United States1186 Posts
March 30 2012 15:51 GMT
#22
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.

Wins u dont deserve, do u know how stupied u sound. Don't post in a thread about learning to do 2 base allins if your are gonna whine about them, I think u wanted the thread about how to build 90 drones before a zergling thread.

Now to answer your question learning a simple 6 gate all in is the best way to start for lower level players it's outdated in PVZ but in pvt it's still very strong vs gasless expands builds but if you want to learn great 2 base play just watch mc replays. His forge fast expand into four gate pressure followed up by 7 gate allin is copied by most
Moar banelings less qq
las91
Profile Blog Joined May 2011
United States5080 Posts
March 30 2012 16:21 GMT
#23
On March 30 2012 22:59 Sated wrote:
Show nested quote +
On March 29 2012 14:56 Son of Gnome wrote:
On March 29 2012 04:51 SCTallbus wrote:
On March 29 2012 04:40 Krissam wrote:
Doing 2 base allins every game just means you take wins you don't deserve. Practice real macro instead, you're gold, it's terrible right now so improving it wont be that hard.


But don't top Protoss' go through entire MLG's and GSL's two base all-inning, maybe it's not a big deal if that's what Protoss was centered around? I mean if Protoss has a strength why not use it?

They have the macro to back it up, no offense but you don't. Eventually zergs will find out how to stop them easily and then you will be back where you started. Macro is the key at lower levels wins are not. WINS DONT MATTER IMPROVING DOES

This is wrong on so many levels. This player isn't trying to do 2base all-ins to take easy wins, they're doing 2base all-ins because they know they can't macro on 2bases and want to have benchmarks (all-ins) to aim for in order to help them improve.

Seriously, it's silly to tell a low-level player to attempt 30minute+ macro games every time they play. They're going to make so many mistakes over a 30minute+ period that it's going to be hard for them to identify the mistakes that are important. In short, they're not going to improve efficiently if they don't have any targets to aim for.

Consider the case of a completely new player trying to improve their PvT:
  • The first thing you'd want to do is get them to macro properly on 1base by making them 4gate. The 4gate is a build that has a very, very clear target to aim for, making it easy for the player to track their mistakes.
  • Once they can do a 4gate consistently they're ready to try 2base play, so you move them up to something like 3gate -> Expand -> 6gate. You choose a build like this because it has a clear 1base target to aim for, just like the 4gate does, whilst also possessing a clear 2base target. This gives them two stages of mistakes they can focus on, helping both their early-game play (which is still evolving) and their mid-game play. It also helps them to analyse whether or not they should commit to an engagement, teaching them a skill outside of pure macro.
  • After they've got their macro up to a level where they can handle that type of build, you move them onto something more economic like 1gate -> Expand -> 6gate. Again, this build has very clearly 1base targets (the timing of the Nexus and the additional Gateways), whilst also having a solid 2base target to aim for.
  • After that they're ready for Immortal/Colossus all-ins because these introduce new macro skills by forcing them to use more hotkeys and builds than they did before. Finally, after they've mastered all these two-base builds, they're finally ready to ditch a couple of production builds and take a third instead of attacking.
Now, you say that they're going to get a lot of easy wins doing this kind of thing. That may be true, but I say they're also going to get a lot of dumb losses. If you're committed to 6gating every game then you're going to automatically lose to Cloaked Banshees - but doing these builds is about improving, so if you lose to something like that then you have to shrug and move on to the next game.

Think about it: If you can't macro well enough to execute a 2base all-in, how are you going to be able to handle 3bases? Or 4bases or 5bases? Answer: You're not. Gotta crawl before you can walk, gotta walk before you can run...

@OP:

For PvT, I think that the 2base Immortal All-In would be perfect for you. It has some very solid timings to aim for and has been shown to work at the very highest level of play: http://www.teamliquid.net/forum/viewmessage.php?topic_id=309028

Alternatively, a build I use a lot is a 2gate FE -> 6gate All-In. I wrote a guide on the 2gate FE that you can search for if you're interested, but it isn't exactly standard so I wouldn't recommend you learning it outright. The 6gate all-in is great, though, so here are some replays of me doing it (I have done it on better maps, these are just examples):
http://sc2rep.com/replays/(P)Sated_vs_(T)gilgamesh/18638
http://sc2rep.com/replays/(P)Sated_vs_(T)Ielmoere/18674

As for PvZ, the best idea would be to go for 4gate +1 Zealot Pressure and follow up with a 7gate +2 Blink All-in. This gives you two very clear targets to aim for. The guide for 4gate +1 Zealot Pressure doesn't really go into the 7gate transition, but the idea is that you throw down a Twilight Council so that it finishes when +1 does, and then throw down the three extra Gateways so that they finish when +2 and Blink do: http://www.teamliquid.net/forum/viewmessage.php?topic_id=309780



This post just won the thread. OP please read this post and look at the replays in-depth as they are solid choices for 2 base plays and will help you immensely with learning to macro. Another suggestion I have is to play these builds in a trainer like the old Macro or Die maps. It puts a bit more pressure on you than just playing practice games against the computer.
In Inca we trust
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2012 16:52 GMT
#24
PvZ:
6 gate +1 attack all-in after FFE
or
7 gate +2 attack blink all-in.
Those two are hardest to stop for zerg in general I think and just really solid aggresive plays. The 8 gate stuff is silly as you can never sustain that anyways on 2 bases, 7 is more then enough.. (i really don't get why pro's go too many gates so often)

PvT:
2 base colo or 2 base immortal all in. Immortal all-in is really good if you are almost full stalker,sentry,immortal where you FF the bunkers and gradually kill off parts of them. Two base colo is more zealot heavy with 2 ranged colo and 6 gates.
GloPikkle
Profile Joined October 2010
United States197 Posts
March 30 2012 17:09 GMT
#25
Ignore the morons who say "learn to macro for realz"

2-base timings are a great way to learn how to execute build orders, adapt to diversions, and beat people who are unprepared.
If you're Gold, trying to manage 3+ base macro will more likely set you back. Get comfortable on 2-base play with all-ins, then work in 2-base timings, then you can work in 2-base timings while expanding. That should get you into Platinum and from Plat you can learn 3-base play.

One must learn to crawl before run.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
March 30 2012 17:15 GMT
#26
Ignore the anti-allin rage.

Practicing 1-base, 2-base, and then 3-base play is a pretty solid method of improving your skill. It's hard to immediately jump into playing 4-5 base games, I know it didn't work like that for me, so there really isn't a problem learning 2-base builds in order to improve.

I'd practice 7-gate Allin'ing (at least against Zerg), and when you have it down, move on to 7-gate pressure (cut probes less and intend to take a 3rd after you do damage), and then finally moving on to light pressure into a 3rd base.

Taking it in stages is a good way to ease yourself comfortably into longer games.
"The life of man, solitary, poor, nasty, brutish, and short."
TA_Protect
Profile Blog Joined March 2011
United States40 Posts
Last Edited: 2012-03-30 17:21:58
March 30 2012 17:20 GMT
#27
High master protoss here. My advice is to just practice your mechanics! Which mean throwing down your 9 pylon right when you have 100 min at the start. Then right when you have 150 min at 12 or 13 food, you throw it down and continue doing that with all the buildings you make. You'd be amazed how much more you can actually make/warp after tons of practice. this also practices looking at your money more frequently. When i watch replays vs other top masters, some of them dont have the best mechanics.
Day9 made me do it.
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