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[G] Lyyna’s TvP : How to mech every protoss cry - Page 15

Forum Index > StarCraft 2 Strategy
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Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 30 2012 20:57 GMT
#281
What are you talking about pylons?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
March 30 2012 21:22 GMT
#282
On March 31 2012 05:57 Mongolbonjwa wrote:
What are you talking about pylons?

...scouting to see if he has 2 pylons or three, to dictate, along with gas timing, if he's proxying something somewhere?
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Lyyna
Profile Joined June 2011
France776 Posts
March 31 2012 13:48 GMT
#283
Just to add something : usually you'll get cloak AFTER the expo. I don't get cloak before expo as it'll makes it too late.
Also, all builds get early double gas, allowing you to get cloak + banshee + armory in a short period of time.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
March 31 2012 13:55 GMT
#284
So I tried this build and luckily won (1000 masters), however it was mainly cus my banshees just kinda killed his econ compltely and then i had a gigantic economic advanatage (plus at shattered its easy to secure expos). In a straight up 200 vs 200 battle my Bcs + tanks + ghosts + thors just owned his collosus/immortal/archon army. However it was really tough for me, when he would he threaten the counter attack (after I attacked him). Im not really sure how to deal with this. I mean i did have 2 planetaries defending at home but im sure he could easily kill them if he wanted to.

But how do you deal with the threat of counter attacks? Is your solution just to never attack (but what if he never attacks as well?) or do you try to position your self in a way (when you move forward) so your safe against counters?
Lyyna
Profile Joined June 2011
France776 Posts
March 31 2012 14:18 GMT
#285
post the replay here,i'll do a little analysis of it if you want

My personal solution is to never attack and to abuse the power of sensor tower to always be able to position perfectly. If he never attacks,np, the longer the wait, the better is your army, and the more orbital you have, while you can harass with nukes/banshees/raven to make him go mad and attack :D
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2012-03-31 14:46:42
March 31 2012 14:40 GMT
#286
18 double gas is too late. You should get it at 13-14 supply.

How do you deal with late game mass gateway warpings after the big battle of maxed armies where you will loose many tanks and thors etc?
crocodile
Profile Joined February 2011
United States615 Posts
March 31 2012 14:58 GMT
#287
On March 31 2012 23:40 Mongolbonjwa wrote:
18 double gas is too late. You should get it at 13-14 supply.

How do you deal with late game mass gateway warpings after the big battle of maxed armies where you will loose many tanks and thors etc?

Late game mech armies trade so efficiently with protoss armies that you will have plenty of units left over after the big warpin. Especially since in my case, much of my army is BC/Raven/Banshee at that point in the game so chargeot warping are kind of useless.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 31 2012 15:15 GMT
#288
But protos can remax faster than terran at that point, and he has alot of money also stacked so he can just throw units at you forever until your army has been defeated.
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-03-31 15:35:02
March 31 2012 15:31 GMT
#289
He can remax faster , true. But remaxing twice as fast is kinda useless when you cant kill more than half of your opponents army. You'll have a lots of money and production facility, so by the time he can get 2 warp waves,you'll have your reprod ready to fight. Also, before "cutting" trough your ground army lategame, he'll first have to
-Destroy every single wall/Hellions/PF/autoturrets on the way
-Destroy thors with 10 scv repairing, with most chargelots dead and raven spamming point defense drone
-Get in your tank lines , while getting destroyed by these tanks, and your air army.

In fact this is the worst idea for the protoss because it ends up like a reversed (and worse) TvP, because his mass T1 reprod might not even kill 20 supply of my army once i get my ultimate doomBall

Most replays labelled as "vs Gateway army" or stuff like that basically show how cost effectiveness own mass reprod (which basically one of the main idea of this strategy). Another recent game of that kind is the one vs Freman
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
March 31 2012 15:36 GMT
#290
Why pros dont use mech versus protos if it really is as superior as you think?
Treehead
Profile Blog Joined November 2010
999 Posts
March 31 2012 15:42 GMT
#291
On April 01 2012 00:36 Mongolbonjwa wrote:
Why pros dont use mech versus protos if it really is as superior as you think?


Perhaps because they have experience with bio, bio still works for them, and therefore they have no reason to switch strategies. If I had experience with 2-base allins against zerg, and $10,000 was on the line, why would I use a strategy I had less experience with just because it may or may not be theoretically superior (which hasn't really been shown either way) in the long term?
LloydPGM
Profile Joined January 2012
85 Posts
March 31 2012 15:42 GMT
#292
Don't care about pros, just play your own style.
http://video.gamecreds.com/1mggimrsyxc0n/channel/Lloyd
Lyyna
Profile Joined June 2011
France776 Posts
Last Edited: 2012-03-31 15:51:36
March 31 2012 15:46 GMT
#293
I don't think it's superior. Well; i say i think bio is bad, but this is mainly because my skills fit better to mech. (but i'm more serious when i say that for example mech is more "skill rewarding", instead of bio which rely on your opponent having less IQ than APM. Most protoss don't go above 50 APM . . . ).

Well, I guess that's due to a lot of things. But Basically,
1) Pro usually don't try that kind of strange strats. I mean, ask a pro what he does think of turtling with mech vP and vZ for ages to collect easy wins, and he'll laugh at you. Pro usually prefer standard play, and . .
2) At some point,bio became standard. Strength of marauder, nerf of tanks , etc . . led to pure bio being the mainstream strat. And from here, even if some pros sometimes try mech . .
3) it'll fail because they try to play it like bio; so they loose in a retarded way and say bio is shit. That's why for example,a player like Goody was able to play mech (HIS OWN MECH. Don't go again in the "goody stopped mech vP, it shows how bad this is". Answered this enough time lol) and not others : because he was playing using a Mech "Mindset".

In fact this also makes me think something : I was able to make this style "viable" at high master level, nearly no harass and/or agressive stuff, "creating" this style in Free-Style mode (i basically never theorycrafy, i prefer to try things live. Here comes a lot of ladder loss :D) and a "slow play". I start to wonder how this could be in the hands of a pro player able to manager multi pronged banshee / hellions harass, perfect multitask and ability to micro,etc.
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
crocodile
Profile Joined February 2011
United States615 Posts
March 31 2012 15:49 GMT
#294
On April 01 2012 00:36 Mongolbonjwa wrote:
Why pros dont use mech versus protos if it really is as superior as you think?

Doesn't matter if it's superior or not. The fact is this works in High Master and below. If you don't think it's viable at your level, you're either a professional SC2 player and you're considering moving to Korea to compete in GSL, or you're dumb, because this has been proven to work at your level.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 31 2012 15:57 GMT
#295
On April 01 2012 00:36 Mongolbonjwa wrote:
Why pros dont use mech versus protos if it really is as superior as you think?


Trying to play as pro players do is useless. Without pro level apm and micro bio is kind of crappy in late game TvP. Better to use something that is actually viable on your own level and works with more normal mechanics.
DawN883
Profile Joined November 2011
Sweden558 Posts
March 31 2012 16:33 GMT
#296
On April 01 2012 00:36 Mongolbonjwa wrote:
Why pros dont use mech versus protos if it really is as superior as you think?


I'am pretty sure he didn't say that mech was superior to bio. It is just his own way of playing it out
If the dead are not raised, Let us eat and drink, for tomorrow we die
Treehead
Profile Blog Joined November 2010
999 Posts
March 31 2012 16:36 GMT
#297
On March 24 2012 03:29 Breach_hu wrote:
http://cupapp.com/hu/replay/view/424/1v1-Entombed_Valley-nfteamBreach-EEvEE
some mech TvP action by me (EU GM Terran)
i can upload some other games aswell, because im trying to play mech myself too.
enjoy~


This is my concern with mech. Watch this game. Breach executes it pretty well. He loses a ton of hellions - but their job clearly is misdirection, keeping protoss off balance, and if he doesn't execute well (EEvEE does in this game) the hellions roast probes.

Now, Go to about 23 minutes into the game. Breach is sieging up to defend his fourth. EEvEE has been coming out on top in engagements for a good portion of the game. He comes to a point where he finds Breach's entire army at his fourth - and he decides to push his army, but if he turns right instead of left, he'd find that Breach's main and nat (both of which were orbitals) have absolutely no defense, and he'd have walked in with primarily blink stalkers and immortals.

On a basic level, I don't understand how unless you're playing a map like Shakuras, this situation doesn't pop up constantly when you go into long, long macro games.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
March 31 2012 16:40 GMT
#298
+ Show Spoiler +
On March 24 2012 03:02 HeyJude wrote:
I just watched one of your replay packs.

game 1 - The toss gets a fairly early Twilight then instead of going blink/obs(which would have wrecked you, and is the logical counter to banshees) he techs DTs. You didn't win that game because mech/banshee is amazing. You won because your opponent was retarded.

game 2 - The toss does a 2gate/robo expand. He could have harassed the crap out of you when were trying to move out and expand but he did nothing. Then he all-ins you with a stalker/immortal/collosi force, in a battle where your PDDs werent even placed right and were worthless. His army comp was horrendous and he knew exactly what was coming. 15 zealots would have gone a long way in this fight.

game 3 - You kill a bunch of his probes with one cloaked banshee. For some unknown reason he decides to get one stalker then warp in 5 sentries. lol? Once again your toss opponent doesn't even poke with his stalker(s), which is incredibly stupid. I don't know what level opponents you're playing but I really don't think they're as high as you claim to be. I'm low masters and I'm a lot better than the 3 toss players I've seen you face already.

game 4 - Your opponent has no detection when your cloaked banshee hits at 9 minutes. Srs? I don't know why any toss wouldn't open 2gate-robo, especially after seeing the expand by you.

game 5 - I feel like I'm beating a dead horse but your opponent was terrible. You opened with 2 rax vs 15 nexus. He throws away his probes, doesn't make a single sentry, etc. Tbh I don't know if 15 nexus can even hold your proxy rax without taking heavy losses, but he made one zealot then 4 stalkers, stupid response.



I'm not saying mech/banshee isn't a viable strat but I think you're playing toss players at a much lower level than you so it wouldn't have mattered what your army comp was. Any time I see a FE I go 2gate/robo blink and pressure his main to keep him honest. I didn't see that in any of your games, and in all the games your opponent had decent scouting so he knew you were FE.

And your opponents seemed rather clueless about army comp. One game you had mostly thors and blue flame hellions. Your opponent masses zealots that game. There was another game the toss knew exactly what you had and countered with the worst comp possible. Iirc you had tanks/thors/marines and he went stalker/collosi/immortal but his army was 30 supply lower than yours anyway. Any time I see a Terran make a thor or tank I immediately shift my comp to include more zealots.

Maybe protoss players are too willing to go mid-late game and just macro up but as I already mentioned, most terran FE's are very vulnerable to good blink/obs harass.

*One last edit lol...I think one reason your build works well for you is the banshees give you great scouting and as long as you don't encounter early blink you'll never lose a banshee so they're extremely cost-efficient.


I am afraid I couldn't agree more with this. Your opponents were god-awful
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
LloydPGM
Profile Joined January 2012
85 Posts
March 31 2012 16:57 GMT
#299
About pros : As I explained before, don't care about pros and play what you CAN do instead of trying to copy something you don't master very well.
Another reason why pro players don't go mech vs protoss : it makes game longer. When you look at most of pros, they need to play a lot of ladder games, they don't have time to play 50 min games each time.
http://video.gamecreds.com/1mggimrsyxc0n/channel/Lloyd
crocodile
Profile Joined February 2011
United States615 Posts
March 31 2012 18:16 GMT
#300
On April 01 2012 01:40 Huggerz wrote:
Show nested quote +
+ Show Spoiler +
On March 24 2012 03:02 HeyJude wrote:
I just watched one of your replay packs.

game 1 - The toss gets a fairly early Twilight then instead of going blink/obs(which would have wrecked you, and is the logical counter to banshees) he techs DTs. You didn't win that game because mech/banshee is amazing. You won because your opponent was retarded.

game 2 - The toss does a 2gate/robo expand. He could have harassed the crap out of you when were trying to move out and expand but he did nothing. Then he all-ins you with a stalker/immortal/collosi force, in a battle where your PDDs werent even placed right and were worthless. His army comp was horrendous and he knew exactly what was coming. 15 zealots would have gone a long way in this fight.

game 3 - You kill a bunch of his probes with one cloaked banshee. For some unknown reason he decides to get one stalker then warp in 5 sentries. lol? Once again your toss opponent doesn't even poke with his stalker(s), which is incredibly stupid. I don't know what level opponents you're playing but I really don't think they're as high as you claim to be. I'm low masters and I'm a lot better than the 3 toss players I've seen you face already.

game 4 - Your opponent has no detection when your cloaked banshee hits at 9 minutes. Srs? I don't know why any toss wouldn't open 2gate-robo, especially after seeing the expand by you.

game 5 - I feel like I'm beating a dead horse but your opponent was terrible. You opened with 2 rax vs 15 nexus. He throws away his probes, doesn't make a single sentry, etc. Tbh I don't know if 15 nexus can even hold your proxy rax without taking heavy losses, but he made one zealot then 4 stalkers, stupid response.



I'm not saying mech/banshee isn't a viable strat but I think you're playing toss players at a much lower level than you so it wouldn't have mattered what your army comp was. Any time I see a FE I go 2gate/robo blink and pressure his main to keep him honest. I didn't see that in any of your games, and in all the games your opponent had decent scouting so he knew you were FE.

And your opponents seemed rather clueless about army comp. One game you had mostly thors and blue flame hellions. Your opponent masses zealots that game. There was another game the toss knew exactly what you had and countered with the worst comp possible. Iirc you had tanks/thors/marines and he went stalker/collosi/immortal but his army was 30 supply lower than yours anyway. Any time I see a Terran make a thor or tank I immediately shift my comp to include more zealots.

Maybe protoss players are too willing to go mid-late game and just macro up but as I already mentioned, most terran FE's are very vulnerable to good blink/obs harass.

*One last edit lol...I think one reason your build works well for you is the banshees give you great scouting and as long as you don't encounter early blink you'll never lose a banshee so they're extremely cost-efficient.


I am afraid I couldn't agree more with this. Your opponents were god-awful

The amount of flawed logic in this post is staggering. Nobody takes this guy seriously. And honestly, if you think Zealots are the way to 'counter' mech you are sorely mistaken. Turns out BFH are pretty good.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
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