[G] Lyyna’s TvP : How to mech every protoss cry - Page 17
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Lyyna
France776 Posts
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crocodile
United States615 Posts
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Hider
Denmark9341 Posts
On April 01 2012 08:27 crocodile wrote: I feel like you might be missing an important point here Lyyna. Mech often relies on having a favorable terrain, especially against Protoss, to be so cost effective as to get to the late game in a great position like that. If the Protoss can't engage you because you're sieged up behind your mobile Barracks chokes and you always know where he is because of sensor towers, you can get to your doom ball of BC/Thor/Tank. The point is that you get huge amounts of utility from using the excess mineral buildup you get with mech to build barracks/ebay/planetary walls and tons of excess orbitals to not only make your army stronger in the late game by having less SCVs, but also to make it so that the Protoss can never engage you favorably. When I finally feel safe being aggressive with my army, I take a bunch of SCVs with me to not just repair, but to build Barracks walls where I need them on the actual battlefield. It's similar to how you see some Korean (bio) Terrans landing Factories in the middle of engagements against Protoss to make the terrain more favorable. This, for me, in addition to the use of sensor towers, is the key to Mech TvP. In a straight up battle your suppoed to crush the toss army no matter what. I think planetary walls/barrack walls should mainly be used to deny counter attack paths. Definitely something that would be veyr usefull in mech tvz as well. Lyyna: Anyway i've been using some semiheavy banshee play in the midgame, and it really works well as the protoss doesn't expect 4-5 banshees attackin his base. However I don't really feel that happy transitioning into BC's. At least not on the most mobile maps. Im not sure why they are used instead of banshees. I realize they are stronger in a straight up fight and yamato cannon is really good vs collosus. I think they are definitely a great unit on a map like shakuras, but what about a map where its harder to secure expos (tal darim)? Why not have like 8-15 banshees combined with some ravens. That might make us vulnerable to a carrier tech switch though so one would need to scan a lot. But the amount of damage you would be able to do is insane. Toss would need to have like 10+ cannons to defend vs the banshees. Do you have any experience with heavy banshee play and delaying or never getting bcs and combining it with heavy harass? | ||
crocodile
United States615 Posts
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da_head
Canada3350 Posts
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crocodile
United States615 Posts
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sheeit123
United States10 Posts
This seems to be relevant. User was warned for this post | ||
Chaggi
Korea (South)1936 Posts
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Nightmarjoo
United States3359 Posts
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Lyyna
France776 Posts
@da_head : ravens and ghosts. 1) EMP 2)HSM 3)??? 4) Enjoy his rage @Chaggi : because i prefer to get Feedback on thors rather than storm on tanks line or air army. Feedback isn't a bigdeal and let you some times to EMP all the templars. @Nightmarjoo : which games did you watch? the ones in the folders or in the zipped packs? | ||
Hider
Denmark9341 Posts
On April 01 2012 18:06 Lyyna wrote: @Hider : the main reason for getting BC at some point is that BC + raven are good versus everything. They force stalker instead of zealots (so he has to invest gas into his gateway force), they destroy protoss air,they make pure robo army shit,etc. But thanks to cloak, i can usually keep 2-3 banshees alive and use them with hellions to defend. The main problem of massing banshees (which is really good vs ground) is that you're fucked versus an air transition @da_head : ravens and ghosts. 1) EMP 2)HSM 3)??? 4) Enjoy his rage @Chaggi : because i prefer to get Feedback on thors rather than storm on tanks line or air army. Feedback isn't a bigdeal and let you some times to EMP all the templars. @Nightmarjoo : which games did you watch? the ones in the folders or in the zipped packs? By "fucked" do you mean that its impossible to win if you have 12 banshees in your army (having 2-3 BC's less), or that its just harder to beat an air transition, but still possible with very good scouting. | ||
Lyyna
France776 Posts
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halfies
United Kingdom327 Posts
On April 01 2012 12:45 Sheeit wrote: http://www.quickmeme.com/meme/35k194/ This seems to be relevant. User was warned for this post i dont even... | ||
Hider
Denmark9341 Posts
On April 01 2012 20:23 Lyyna wrote: 12 banshees is far more than 2-3 BC, so it'll be REALLY hard to handle the air transition. Possible if he wait too much, but if he gets like 4-6 carriers with ground army you're lost Yeh I was thinking more in terms of gas (included fusion core + yamato) But why can't 4-6 carriers be beat by adding vikings combined with ravens? | ||
crocodile
United States615 Posts
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Lyyna
France776 Posts
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Mongolbonjwa
Finland376 Posts
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Lyyna
France776 Posts
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Mongolbonjwa
Finland376 Posts
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Severus_
759 Posts
Air,immortal,archon,gateway with ht,mothership etc. The way to beat is with great harass, multitask and expanding, forcing bad fights. Basicly you are playing P the same way you are playing bio T. | ||
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