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[D] PvZ Beating Stephano Style Roaches - Page 45

Forum Index > StarCraft 2 Strategy
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Please have some semblance of an idea of what you're talking about.
grummel
Profile Joined February 2011
Germany46 Posts
March 27 2012 08:47 GMT
#881
i think the problem is that you cant stop zerg from seeing you are going 2 robotics.
and if zerg sees that, its not hard to switch from roaches back to mutas/or ling/festor.
the problem you do have with this build is that zerg is fantastic in techswitch, whereelse toss is not so.
so the zerg can switch faster to mutalisk, then you can switch back from robo to gates or penix isnt it?

so if i as zerg scout this dubble robo, i would insta stop buidling roaches, take a 4rd base and build massiv ammounts of lings while teching to mutalisks. and i just dont think your Immo army is quick enough and mobile enough to kill me before my mutalisks are out when you start taking a 3rd behind it.
Nyast
Profile Joined November 2010
Belgium554 Posts
March 27 2012 10:01 GMT
#882
On March 27 2012 04:01 kcdc wrote:
As for defending my proposed build with a 3 gates into a 6:45 third base, check out the timings in Ranged replay where Z tried to punish the third with speedlings. WG tech off of FFE finishes in time to deal with speedlings off of a 3 hatch before gas opening.


I think it may be possible to defend this quick third from direct zerglings run-by and roaches attacks, but does it hold other builds ?

What about those:

1. Quick hydras rush with creep highway. It's a bit delayed since it's done reactively out of three bases, but it'll be even stronger than its 2 bases counterpart. I don't think you can have colossi when it comes, so can you defend lings/hydras with stalkers and force-fields ? Estimated timing would be between 10' and 10'30..

2. Roaches into spines push. Putting creep in front of your natural/third, making many spines there, using roaches to defend the spines but not to immediately attack the third or the natural. Again you don't have colossi when it comes.. Estimated timing, I guess around 9'30 ?

3. Lings/roaches drop in main. Good news is that lair was delayed, so it shouldn't arrive before 11'30.

Just brainstorming..
grummel
Profile Joined February 2011
Germany46 Posts
March 27 2012 10:06 GMT
#883
for a "quick" hydra rush with creep highway you need to spend lot of gas for hydras , rangeupgrade and overloard speed for the creephighway.
which means zerg has to get his 3rd 4rd and maybe 5th gas rather quickly which will lessen the amount of minerals and drones alot.
its still possible, but i think with good forcefields and canon placements on some maps you can hold it.
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-03-27 11:17:27
March 27 2012 11:14 GMT
#884
Cool game of ret vs sase where sase goes for an ultra fast third, and ret responds by taking 4th and 5th and going quick hive brood lords/infestors:



Sase's build looks a bit different than Ranged's though. It includes +1 zealots pressure with a weird delayed cybcercore.
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-03-27 11:57:45
March 27 2012 11:47 GMT
#885
Zerg here. I have analyzed about 100 professional PvZ in the last 1 month or so, although I did so to improve my own Zerg play, I think I could share some of my findings/ideas to help Protoss players who are struggling here.
I got 3 ideas that force less drones from Zerg players.
Those are general ideas rather than specific vs stephano/DRG roach style, but they should help in that scenario as well. I wouldn't claim I'm the first and only one to find those btw.

FFE building order consideration
+ Show Spoiler +

There are various styles in FFE. Many would agree Nexus first is the best one if you can get away with it. However, Gateway timing seems to be less explored by Protoss. If you go Nexus, Forge, 2nd Pylon, Gateway, Cannon, then Gateway timing is exactly 3min25sec. By placing cannon before Gateway, you delay Gateway by 15sec and 3min40sec is the timing for Gateway. Delaying Gateway 15sec means 15sec later Cyber Core, Warpgate Research, Stargate, everything. On the ohter hand, skipping the 2nd pylon and throwing down Gateway before saves you about 5 sec and 3min20sec is the timing for Gateway, although you need to cut probe producion for a short time at 18/18 supply block. On many maps, you can get away with Gateway before Cannon vs 14/15 pool. At top level, Protoss seems to be aware of this, but random master guys on ladder are mostly unaware of this timing and place cannon first probably "to be safe" when lings cannot possibly make it in time if you calculated it well before the match. 15 or 20sec might sound too little, but having to deal with 15sec earlier 7gate, 2 stargate, sentry/immortal, or any kind of pressure means Zerg needs to cut drones that much earlier. Just by knowing the timings, Protoss can gain crucial 15sec with no sacrifice. I don't think saving 15sec alone beats stephano style, but it should definately help to have your army ready 15sec earlier for any strategy you do.


Deception
+ Show Spoiler +

Do you remember some GSL matches where Terran players research medivac energy research(whatever it is called), just to let your opponent see it and force him to prepare for possible Cloaked banshee and cancel the research after scout/scan is gone? Cloak is 200/200 research and medivac energy thing is 100/100 so cheaper research is better if you cancel it anyways. Philosophy behind this move is that you waste some money so that your opponent wastes more money than you do. Ever since BW, these deception tactics and giving your opponent wrong information has been a part of the game. However, I hardly ever see Protoss players explore this field and try to give Zerg misleading information. Generally, Protoss players try to hide buildings from overlord scout, but thats about it. I would like to see more what I call "Gas Deception."
As covered by Identifying the build section of
[G]Belial's Comprehensive Guide to Fast Third ZvP
scouting Protoss natural gas is very important to Zerg players. 0 gas by 7min usually means gateway heavy builds like 6/7gate all in, or +1 4 gate pressure variations. 2 gas before 6min is often times 2 Stargate, DT, or sentry heavy builds including fast 3rd, all of which lets Zerg delay his army production for a while. For example, DRG intentionally delays his Roach Warren =150 mineral = 3 drones worth depending on scouting information he gets. I watched all DRG replays in MLG Winter Arena and his roach warren timing varied as much as 1 full minute. Upon scouting 0gas, just a single chronoboost on cyber core, and relatively aggressive zealot stalker, DRG makes Roach Warren at 6min50sec vs Oz Game 3. In vs Parting Game 1, Roach Warren timing is 7min50sec upon scouting 1 gas before 6min mark and 2nd gas at 7min10sec. DRG would have been dead if he made 7min50sec RW in vs Oz game. Later RW means more drones early on, more drones early means more roaches later on. Good Zergs always try to delay army production in favor of bigger army later on.
Now, what if Protoss player takes 1 or 2 gas at natural relatively early, mine from them, let Zerg scout it while you pull probes at gas in main back to mineral so that you actually mine from 1 or 2 gas total. Mining from natural gas would delay Zerg army production in favor of better economy especially if Zerg is good. If you follow this up with early aggression builds like 6/7 gate, +1 4gate, which you normally do without natural gas, then I believe it will catch many Zerg off guard. Of course gas deception costs you 75 or 150 extra mineral for assimilator(s), so the attack would be slightly weaker than usual, but don't you think it's worth it if you could do more damage with the pressure? I have never seen this done even at top level, and I believe this is worth exploring. Or, I could have missed some matches where this deception trick is used, then my apologies. I wouldn't say this kind of "trick" would instantly win many games, but if more Protoss mix something like this more often, then Zerg players would be more in the dark and might have to prepare army even after scouting gas at natural which forces less droning. You might think overlord scouting negates this strategy, but overlord cannot scout natural gas, main gas, whatever buildings you have all at the same time. Just forcing overlord to check main gas as well would help in hiding tech buildings. If I'm not hallucinating, I see this become metagame at one point and Artosis/Tasteless go crazy about how smart the player is.


Occasional Gateway first Builds
+ Show Spoiler +

I read the OP, and understand Gateway first is not the center of the topic. I agree FFE is better vs Zerg. However, ever since FFE became standard, Zerg stopped drone scouting. FFE is pretty much all you see in pro matches and higher leagues in ladder, drone scout became virtually pointless. Drone scout hurts Zerg economy more than probe scout hurts Protoss economy. While Nexus can produce 1 Nexus at a time, Zerg can produce multiple drones at a time. Having less mineral due to probe scouting doesn't prevent Protoss from constantly making probes until 75 probes, while drone production can certainly be hindered by less mineral income early on. On average, it costs about 100 mineral = 2 drones worth just to determine FFE/Gateway first build by drone scout. Since 12drone scout leaves at 1min30sec, 100 mineral would be lost by 4min mark. Considering 4min25sec 3rd is the standard today, drone scout would delay Zerg 3rd as well as everything else slightly, but surely.
Now, how do you force Zerg to drone scout then? The answer is "occasional" gateway builds. Whenever Zerg is in doubt if Protoss is FFE or Gateway, Zerg cannot take 3rd blindly before gas or he is dead. Therefore, drone scout is usually needed to find that out. Today, probably 95-98% of games are FFE, so drone scout is not worth it. If Protoss players "collectively" mix more gateway builds and bring FFE % down to, say, 80% or less, then more Zerg would have to sacrifice economy and go for drone scout.
I am not saying this without evidence.
Stephano vs Mana Game 1 Assembly Winter 2012 on Shakuras Plateau
DRG vs Parting MLG Winter Arena Losers Bracket Round 6 Game6 on Entombed Valley
Both times, Zerg won, but the point is that Zerg took blind 3rd without gas. Mana messed up his execusion, Parting chose weird build. Had Mana executed his 4 gate better, had Parting chose 4 gate, then those would have been easy wins for Protoss. 6min first gas, 6min first spine crawler would have never survived 4 gate in DRG vs Parting. I am not suggesting in any ways that you should 4 gate to win, all I'm saying is that Protoss race "as a whole" should unite and mix in something like this a bit more often so that you force drone scout from Zerg players which helps your FFE games. If Zerg takes 3rd as 2nd base due to pylon block, which happens quite often today, occasional gateway play becomes so much more powerful. Once enough people try gateway play, then Zerg will hesitate to take 3rd as 2nd base even when you go FFE which gives Protoss advantage by doing nothing different in that particular game, but by shifting metagame OUTSIDE of that game.


Yes, these are basically tricks rather than particular strategy that beats stephano style roach, but 15sec earlier army and keeping Zerg relatively in the dark should help in beating it. Especially once the gas trick becomes more common, PvZ would become more interesting. Don't you wanna hear Zerg players whine, "I can't tell what Protoss is doing because scouting natural gas doesn't help any more unlike 3months ago!!"
ArcticxWolf
Profile Joined August 2009
Canada45 Posts
March 27 2012 15:52 GMT
#886
I'm not sure if it's been mentioned already, but how does something like Adonminus' aggressive macro style fare (http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275) against this?
ASDF
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 27 2012 16:12 GMT
#887
On March 28 2012 00:52 ArcticxWolf wrote:
I'm not sure if it's been mentioned already, but how does something like Adonminus' aggressive macro style fare (http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275) against this?


View all pages and ctrl-f "Skyro"
Nihonjin
Profile Joined October 2011
66 Posts
March 27 2012 18:17 GMT
#888
Thing is, zerg will just tech switch and your dead.
Aalo
Profile Joined February 2012
United States33 Posts
March 27 2012 18:48 GMT
#889
As a zerg player I hope all protoss continue to FFE, because as the saying goes 'FFE or die trying'...unfortunately more often than not it's the 'die trying' portion of that that comes into play. I have a much harder time winning games with a gateway expand due to protoss having a rather large variety of builds they can open with off of that, comparatively to a FFE where i can do pretty much whatever for the first 8 minutes of the match.
TyrionSC2
Profile Joined November 2010
United States411 Posts
March 28 2012 00:57 GMT
#890
I have an idea.

What if you just chrono boost out a few early stalkers for pressure?

If zerg goes lair then ling speed with gas his ling speed will be so slow so you should be able to pressure a ton and force a lot of lings.

This wouldn't be a game ender of course, but I think it could disrupt the zerg enough to force a lot of overreactions while you have your own follow up.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
March 28 2012 01:33 GMT
#891
On March 28 2012 09:57 TyrionSC2 wrote:
I have an idea.

What if you just chrono boost out a few early stalkers for pressure?

If zerg goes lair then ling speed with gas his ling speed will be so slow so you should be able to pressure a ton and force a lot of lings.

This wouldn't be a game ender of course, but I think it could disrupt the zerg enough to force a lot of overreactions while you have your own follow up.


I find this is pretty effective.

Zerg timings are pretty exact when going for a 3 hatch before gas. They need to rush the required number of drones before you commit to aggression, if you disrupt those drone timings you open the Zerg up to mistakes.
"The life of man, solitary, poor, nasty, brutish, and short."
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2012 01:55 GMT
#892
On March 27 2012 20:47 Orek wrote:
...
Deception
+ Show Spoiler +

Do you remember some GSL matches where Terran players research medivac energy research(whatever it is called), just to let your opponent see it and force him to prepare for possible Cloaked banshee and cancel the research after scout/scan is gone? Cloak is 200/200 research and medivac energy thing is 100/100 so cheaper research is better if you cancel it anyways. Philosophy behind this move is that you waste some money so that your opponent wastes more money than you do. Ever since BW, these deception tactics and giving your opponent wrong information has been a part of the game. However, I hardly ever see Protoss players explore this field and try to give Zerg misleading information. Generally, Protoss players try to hide buildings from overlord scout, but thats about it. I would like to see more what I call "Gas Deception."
As covered by Identifying the build section of
[G]Belial's Comprehensive Guide to Fast Third ZvP
scouting Protoss natural gas is very important to Zerg players. 0 gas by 7min usually means gateway heavy builds like 6/7gate all in, or +1 4 gate pressure variations. 2 gas before 6min is often times 2 Stargate, DT, or sentry heavy builds including fast 3rd, all of which lets Zerg delay his army production for a while. For example, DRG intentionally delays his Roach Warren =150 mineral = 3 drones worth depending on scouting information he gets. I watched all DRG replays in MLG Winter Arena and his roach warren timing varied as much as 1 full minute. Upon scouting 0gas, just a single chronoboost on cyber core, and relatively aggressive zealot stalker, DRG makes Roach Warren at 6min50sec vs Oz Game 3. In vs Parting Game 1, Roach Warren timing is 7min50sec upon scouting 1 gas before 6min mark and 2nd gas at 7min10sec. DRG would have been dead if he made 7min50sec RW in vs Oz game. Later RW means more drones early on, more drones early means more roaches later on. Good Zergs always try to delay army production in favor of bigger army later on.
Now, what if Protoss player takes 1 or 2 gas at natural relatively early, mine from them, let Zerg scout it while you pull probes at gas in main back to mineral so that you actually mine from 1 or 2 gas total. Mining from natural gas would delay Zerg army production in favor of better economy especially if Zerg is good. If you follow this up with early aggression builds like 6/7 gate, +1 4gate, which you normally do without natural gas, then I believe it will catch many Zerg off guard. Of course gas deception costs you 75 or 150 extra mineral for assimilator(s), so the attack would be slightly weaker than usual, but don't you think it's worth it if you could do more damage with the pressure? I have never seen this done even at top level, and I believe this is worth exploring. Or, I could have missed some matches where this deception trick is used, then my apologies. I wouldn't say this kind of "trick" would instantly win many games, but if more Protoss mix something like this more often, then Zerg players would be more in the dark and might have to prepare army even after scouting gas at natural which forces less droning. You might think overlord scouting negates this strategy, but overlord cannot scout natural gas, main gas, whatever buildings you have all at the same time. Just forcing overlord to check main gas as well would help in hiding tech buildings. If I'm not hallucinating, I see this become metagame at one point and Artosis/Tasteless go crazy about how smart the player is.



The funny thing is, once in a PvZ I got supply blocked big time (did not have my A-game) and just threw down my 3rd and 4th gasses because I had the extra money (didn't mine from them for a while though), then did a (delayed) +1 zealot push like I normally did ... zerg raged really hard that "I showed tech but attacked with zealots" so this deception might be worth something...
Supah
Profile Joined August 2010
708 Posts
March 28 2012 02:52 GMT
#893
In that Ret vs. Sase game, we can all pretty much agree that Ret threw the game rather than Sase playing brilliantly, right? Provided we can even safely take a "very" early third, what's the next step? Zerg notices it, alters to not Roach spam and then instead techs/expands/drones/spines up. Does anyone have experience with that style of reaction?
JASONB0URNE
Profile Joined September 2011
Australia22 Posts
March 28 2012 03:35 GMT
#894
Did anyone watch Hero vs Curious in the GSL Code S last night? Hero pulled out this new style where he went for two void rays and many phoenix while rushing for fleet beacon tech for fast phoenix range upgrade. He transitioned into a timely third with colossus and two carriers with stalkers.

I'm not sure how much the phoenixes forced hydras in this game and if Curious reacted optimally but this game could be an example of what Protoss need to do to disrupt three hatch droning and force other responses. He made many mistakes in this game too - for example losing his void rays unnecessarily and forcefielding himself out of his natural.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
March 28 2012 03:50 GMT
#895
On March 28 2012 09:57 TyrionSC2 wrote:
I have an idea.

What if you just chrono boost out a few early stalkers for pressure?

If zerg goes lair then ling speed with gas his ling speed will be so slow so you should be able to pressure a ton and force a lot of lings.

This wouldn't be a game ender of course, but I think it could disrupt the zerg enough to force a lot of overreactions while you have your own follow up.


did you bother reading the big intro at the beginning of the op...
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
TyrionSC2
Profile Joined November 2010
United States411 Posts
March 28 2012 03:52 GMT
#896
I wasn't talking about a gateway expand.
If you read any of the posts you'd see that I've been responding to this frequently.

I was talking about forge expand into chrono stalkers...
Referencing hero vs curious last night on dual sight.

But you can also make terrible posts like taht one too nice try.
JASONB0URNE
Profile Joined September 2011
Australia22 Posts
March 28 2012 03:56 GMT
#897
On March 28 2012 12:52 TyrionSC2 wrote:
I wasn't talking about a gateway expand.
If you read any of the posts you'd see that I've been responding to this frequently.

I was talking about forge expand into chrono stalkers...
Referencing hero vs curious last night on dual sight.

But you can also make terrible posts like taht one too nice try.


Actually good post. Hero played the metagame well in that game assuming that Curious would go gasless expand into a probable blind gasless third.

CB'd stalkers with 'insane' control as Hero does and did show would be really good. However on Dual Sight the third is so unfriendly for Protoss. Also, do you think this would work so well on maps that have a ramp to its natural such as Entombed, Shakuras, Antiga? I can see it working well on maps with open naturals but how many times does a Zerg open gasless expands into blind thirds on such maps?

Just some food for thought/discussion.
TyrionSC2
Profile Joined November 2010
United States411 Posts
March 28 2012 04:00 GMT
#898
On March 28 2012 12:56 JASONB0URNE wrote:
Show nested quote +
On March 28 2012 12:52 TyrionSC2 wrote:
I wasn't talking about a gateway expand.
If you read any of the posts you'd see that I've been responding to this frequently.

I was talking about forge expand into chrono stalkers...
Referencing hero vs curious last night on dual sight.

But you can also make terrible posts like taht one too nice try.


Actually good post. Hero played the metagame well in that game assuming that Curious would go gasless expand into a probable blind gasless third.

CB'd stalkers with 'insane' control as Hero does and did show would be really good. However on Dual Sight the third is so unfriendly for Protoss. Also, do you think this would work so well on maps that have a ramp to its natural such as Entombed, Shakuras, Antiga? I can see it working well on maps with open naturals but how many times does a Zerg open gasless expands into blind thirds on such maps?

Just some food for thought/discussion.



I don't think it would be good on entombed because a gasless 3rd for zerg is pretty risky.
It would probably work on Shakuras. If the zerg knows there are chrono'd stalkers coming then he's either going to be forced into a lot of lings or make spines at the top of the ramp to his nat and his 3rd and then be able to prevent a stalker from just running past a single spine.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
Last Edited: 2012-03-28 04:08:49
March 28 2012 04:08 GMT
#899
On March 28 2012 12:52 TyrionSC2 wrote:
I wasn't talking about a gateway expand.
If you read any of the posts you'd see that I've been responding to this frequently.

I was talking about forge expand into chrono stalkers...
Referencing hero vs curious last night on dual sight.

But you can also make terrible posts like taht one too nice try.


Hero gate expanded on Dual Sight.

In any case, the OP also specifically mentions "you aren't some genius for coming up with the idea of stalker pressure vs slow lings.

People have been doing it for ages.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Nyast
Profile Joined November 2010
Belgium554 Posts
March 28 2012 09:25 GMT
#900
On March 28 2012 11:52 Supah wrote:
In that Ret vs. Sase game, we can all pretty much agree that Ret threw the game rather than Sase playing brilliantly, right? Provided we can even safely take a "very" early third, what's the next step? Zerg notices it, alters to not Roach spam and then instead techs/expands/drones/spines up. Does anyone have experience with that style of reaction?


Yesterday I played 3-4 games versus a Zerg friend who's master 1000, and we tested this style of fast third vs fast hive.

I'm now pretty convinced there's no solid way to punish Zerg for doing that.

He got his first brood lords morphing around 14', which is 30s earlier than I had mentionned. Behind a huge wall of spines, mass lings and infestors.

The timing to push/punish the Zerg is around 11'. At 11'30 he has his spines walls, mass lings and 10+ infestors ready. But here's the problem: before 11'30, your army is tiny

There's no way you can attack after 11'30 and trade efficiently without splash damage. And guess what, using that fast third, you can't get colossi that fast..
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