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On March 23 2012 18:08 HeroMystic wrote: As an enthusiatic Mech player I was and still am really hopeful to work on a Mech build vs P that I could use as my standard ladder build.
Looking at the first batch of replays from Lyyna left me completely unconvinced. The theme of the replays was basically macro into BCs and take a fourth base, then take a nap on your keyboard while the Protoss randomly attacks the (surprisingly) undefeatable deathball, then rinse and repeat for the extension of 30+ minutes. I literally got bored watching those games and had me thinking that if that was the way to play Mech vs P then it isn't worth it at all. Protoss wasn't even doing warp prism drops, harassing with Void Rays, or even doing two-pronged attacks. So it was boring, and skeptical at best.
Then I look at Croc's replay and all I have to say is: Thank you for being realistic about the build. I'm glad you didn't sit on your ass for 30+ minutes when you had perfect opportunities to take out expansions and push forward. This demands the Protoss to react to your army and not allow him to set up harassment drops because without the full supply of his army, he has no chance of winning. You revitalized my desire to go Mech.
I really like the use of Barracks too. I've done that myself in the past, especially in open maps like Tal'darim Altar to lower the effectiveness of being surrounded. Only problem I see with the build is it has yet to be put up against a nimble style like gateway play.
I see your point. The difference here is - Do you want to just win games at +/- master level? If your answer is yes, then you can play like Lyyna. Very safe, turtling style macroing up to unbeateable Deathball and just win.. Isn't that what Protoss actually do nowadays btw? Or, you can take on a mech build and tweak it, play it aggresively or passively at times depending on what you see. You might exploit weaknesses of your opponent, harass, do hellion drops, snipe pylons with cloaked banshee all around the map, etc.. The problem with mech for me is that if I don't play this super safe turtle 30min+ game I pretty often lose to some random mistake just for the sake of what Protoss is capable (1a into unsieged tanks is game over no matter how well you play first 15mins.) - chronoboosted upgrades, warpin remax on zealots, fast switch to voids, cliff blink/collosus base trade, etc.. On the other hand when the game goes super late, like in those replays Lyyna postated, you just win, period..
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On March 23 2012 18:22 kyllinghest wrote:Show nested quote +On March 23 2012 04:26 Mortal wrote: While not specific to TvP, does anyone have an idea of the efficacy of mech in team games? I've been practicing TvP mech, as well as mech in general, and it would seem that it's a viable option in every facet of the game, just curious if anyone has experience in the area of a mid-late game team mech situation (can make a post/new thread if too OT). Been some time since I last played team games, but in 2v2 mech is in my opinion very good. I Play with two different protosses, so my mech army get loads of protection from their insane deathball, and tanks + colo + storm = win win win.
Exactly. I also play mech with my Protoss buddy and it's insane how hard it is to take on Mech/Protoss deathball.. Basically you can only lose to early game shenenigans or some massive Broodlord/Corruptor/Infestor play.. Or the same thing you are doing. :D I feel like every time we lose it's our mistake rather that opponents playing good.
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Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood.
And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility.
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On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility.
Its like this.
Hey guys ! have you played the new 6m2g map.?
Because we have less resource boths player stick for a long time with midgame army. I feel mech is viable in this mood.
And its harder for the protoss to do 1base allin on us. Also planetary fortress stronger and it helps terran to mass expand and fix the problem of immobility.
User was warned for this post
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On March 24 2012 00:28 DontLoseSightOfIt wrote:Show nested quote +On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility. Its like this. Hey guy s ! have you played the new 6m2g map. ?Because we have less re source both s player stick for a long time with midgame army. I feel mech is viable in this mood. And its hard er for the protoss to do 1base allin on us. Also planetary fortress strong er and it help s terran to mass expand and fix the problem of immobility.
Thanks mister Grammar Nazi, now let's stick to the point, ok ?
You should be aware that a lot of people here are not native speaker, right ?
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On March 23 2012 18:08 HeroMystic wrote: As an enthusiatic Mech player I was and still am really hopeful to work on a Mech build vs P that I could use as my standard ladder build.
Looking at the first batch of replays from Lyyna left me completely unconvinced. The theme of the replays was basically macro into BCs and take a fourth base, then take a nap on your keyboard while the Protoss randomly attacks the (surprisingly) undefeatable deathball, then rinse and repeat for the extension of 30+ minutes. I literally got bored watching those games and had me thinking that if that was the way to play Mech vs P then it isn't worth it at all. Protoss wasn't even doing warp prism drops, harassing with Void Rays, or even doing two-pronged attacks. So it was boring, and skeptical at best.
Then I look at Croc's replay and all I have to say is: Thank you for being realistic about the build. I'm glad you didn't sit on your ass for 30+ minutes when you had perfect opportunities to take out expansions and push forward. This demands the Protoss to react to your army and not allow him to set up harassment drops because without the full supply of his army, he has no chance of winning. You revitalized my desire to go Mech.
I really like the use of Barracks too. I've done that myself in the past, especially in open maps like Tal'darim Altar to lower the effectiveness of being surrounded. Only problem I see with the build is it has yet to be put up against a nimble style like gateway play. Thank you so much!! It makes me very happy to hear you liked my games and that I made you want to go mech <3
And trust me, I didn't move out till I was sure it was a safe move to do so. At that point I was fairly certain my army was strong enough to take his on, and I knew I could alter the environment we engaged in by building barracks. Also, scanning his army constantly whenever I'm in a remotely vulnerable position is absolutely vital.
The two tricks that made Mech work for me are 1. Turtle with tons of Sensor Towers, Turrets at every base, and Barracks/Orbitals at every major choke. 2. Harass constantly with your Banshees and Hellions. I'm actually thinking of incorporating an early hellion drop before the banshees in my opener so that I have a medivac for dropping hellions all game.
@Everlong I am in high master league as well as Lyyna.
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On March 24 2012 00:28 DontLoseSightOfIt wrote:Show nested quote +On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility. Its like this. Hey guy s ! have you played the new 6m2g map. ?Because we have less re source both s player stick for a long time with midgame army. I feel mech is viable in this mood. And its hard er for the protoss to do 1base allin on us. Also planetary fortress strong er and it help s terran to mass expand and fix the problem of immobility. If that's all you have to say about Mech TVP, then you should really think deeply if this is the right community for you.
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On March 24 2012 01:58 TigerKarl wrote:Show nested quote +On March 24 2012 00:28 DontLoseSightOfIt wrote:On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility. Its like this. Hey guy s ! have you played the new 6m2g map. ?Because we have less re source both s player stick for a long time with midgame army. I feel mech is viable in this mood. And its hard er for the protoss to do 1base allin on us. Also planetary fortress strong er and it help s terran to mass expand and fix the problem of immobility. If that's all you have to say about Mech TVP, then you should really think deeply if this is the right community for you. This Gyro_SC2 guy is a bit of a joke in this thread, don't worry about it.
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On March 12 2012 12:51 Yoshi Kirishima wrote:There is a korean mech player who beat slayers_brown (though it was more cus he defended a void proxy well, but still) His name:뽀통령 Old name: 파동몬 There is someone I know komprezzor who is top masters on KR and also plays mech on it, and he showed me some interesting but solid builds. MarineKingPrime used 뽀통령's build vs MC and beat him. No wonder he used a similar build vs Genius in the GSL, though it hit earlier (not sure why? Did he scout something that made him change? I can not figure this out. If someone can analyze and find out... that would be cool if you can share!) and with only 2 added reactor factories instead of 3 like in the replay where he used it vs MC here http://www.sc2replays.eu/show-replay-14693-0-ogsmc_p_-vs-marineking_t.htmlEdit: 뽀통령 usually (always?) got a third base (sometimes hidden just for minerals, like on xel'naga -- though he does it a lot so perhaps it's not hidden, but rather a strategic position) with his build, so that's why he got 3 reactor factories instead of 2. MKP did not; he teched up and then took a later third, seeing the protoss couldn't take a third anyways, and guessing from MKP's choice it is more important to tech to make sure he can't hard counter your army (like get ghosts for immortals) than it is to have a bigger econ (having a better composition is more efficient than having 50% more econ) This way of meching looks the most promising, fun and flexible to me. Looks safe, and does something that 99% of mech and mech wana be styles do not: they offer attack timings and superb map control. Hope to see more games from 뽀통령 (only seen one) and MKP.
Thanks for sharing Yoshi Kirishima!
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I found out his name is gorapadong (idk if that is his old name, or new name, or real name, etc. etc., maybe it is a nickname like mech king?)
Here is what I think may be his stream; no VODs though and doesn't seem he streams T_T http://ko.justin.tv/mechainc_ori
Here's some more replays of Gorapadong:
http://www.playxp.com/sc2/terran/view.php?article_id=3445939&search=3&search_pos=&q= (not sure if this poster is gorapadong himself or just a mech lover; his other posts seem to be all about mech as well. Too bad I can't read korean though. There is a fucking guide in korean for this mech build but I can't read it T_T all that glorious information... someone please translate??? :D)
Click on the XXXXXXXXX.SC2Replay names to download
There are a couple more you can find on that sc2 replay eu website that isn't in this pack and are a bit newer.
Also that is why MKP said "gorapadong" vs MC and MC made a crying face haha. So it seems clear that MC was definitely surprised by that kind of build, even though he may have known about gorapadong.
In other words? That kind of mech build is a great way to throw off your opponent and, if not, you can still transition well into the mid and late game. You get a shit load of hellions and can keep throwing them at your opponent, demonstrated by both gorapadong and MKP.
Edit:
OMG I WAS LOOKING FOR A TvP MECH GUIDE ON PLAYXP that i found back then (written within a few months?) I couldn't find it, but I found this new replay pack of mech! there's like 5-10 replays! Idk how good the players are but I'm guessing masters +
http://www.playxp.com/sc2/terran/view.php?article_id=3871036&search=1&search_pos=&q=
Edit2:
I watched the first 3 replays. Their APMs are about 90. Doesn't seem they are high masters nor GM on KR. Maybe only mid masters ish on NA, low master or high diamond on KR?
Maybe I'm wrong though, and they are high leveled.
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On March 24 2012 06:37 Yoshi Kirishima wrote:I found out his name is gorapadong (idk if that is his old name, or new name, or real name, etc. etc., maybe it is a nickname like mech king?) Here is what I think may be his stream; no VODs though and doesn't seem he streams T_T http://ko.justin.tv/mechainc_oriHere's some more replays of Gorapadong: http://www.playxp.com/sc2/terran/view.php?article_id=3445939&search=3&search_pos=&q=(not sure if this poster is gorapadong himself or just a mech lover; his other posts seem to be all about mech as well. Too bad I can't read korean though. There is a fucking guide in korean for this mech build but I can't read it T_T all that glorious information... someone please translate??? :D) Click on the XXXXXXXXX.SC2Replay names to download There are a couple more you can find on that sc2 replay eu website that isn't in this pack and are a bit newer. Also that is why MKP said "gorapadong" vs MC and MC made a crying face haha. So it seems clear that MC was definitely surprised by that kind of build, even though he may have known about gorapadong. In other words? That kind of mech build is a great way to throw off your opponent and, if not, you can still transition well into the mid and late game. You get a shit load of hellions and can keep throwing them at your opponent, demonstrated by both gorapadong and MKP. Edit: OMG I WAS LOOKING FOR A TvP MECH GUIDE ON PLAYXP that i found back then (written within a few months?) I couldn't find it, but I found this new replay pack of mech! there's like 5-10 replays! Idk how good the players are but I'm guessing masters + http://www.playxp.com/sc2/terran/view.php?article_id=3871036&search=1&search_pos=&q= Thank you so much for all of this <3 <3 <3 Can't wait to get in these replays 
It feels like we're doing an investigation in to some underground movement that does not want to be found lol.
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This is what mech is actually . . an underground movement. and saying u're meching instantly make you a bad player x)
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On March 24 2012 07:08 Lyyna wrote: This is what mech is actually . . an underground movement. and saying u're meching instantly make you a bad player x) Don't forget the classic 'your opponents were bad, it wouldn't have worked against someone good' cop out.
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On March 24 2012 02:03 crocodile wrote:Show nested quote +On March 24 2012 01:58 TigerKarl wrote:On March 24 2012 00:28 DontLoseSightOfIt wrote:On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility. Its like this. Hey guy s ! have you played the new 6m2g map. ?Because we have less re source both s player stick for a long time with midgame army. I feel mech is viable in this mood. And its hard er for the protoss to do 1base allin on us. Also planetary fortress strong er and it help s terran to mass expand and fix the problem of immobility. If that's all you have to say about Mech TVP, then you should really think deeply if this is the right community for you. This Gyro_SC2 guy is a bit of a joke in this thread, don't worry about it.
stop the hate !
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I watch the game of lyyna and crocodile
the difference I notice
In the midgame Lyyna makes a lot of thors to be safe again some protoss timing. (having thors make him turtle) Crocodile in the other hand do more marine, hellion and banshee and harass. His harass denied potentiel toss timing at some point. (but its more risky, but more aggressif)
Crocodile uses more static defence and I like it : barrack wall and planetary fortress...
In midgame Lyyna got his BC faster but crocodile makes BC later and make mass banshee instead. Having a lot of bashee give him more harass potentiel.
In lategame Lyyna use more units: like the ghost, raven. Crocodile stick with BC+banshee+tank+thors+hellion
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On March 24 2012 06:37 Yoshi Kirishima wrote:I found out his name is gorapadong (idk if that is his old name, or new name, or real name, etc. etc., maybe it is a nickname like mech king?) Here is what I think may be his stream; no VODs though and doesn't seem he streams T_T http://ko.justin.tv/mechainc_oriHere's some more replays of Gorapadong: http://www.playxp.com/sc2/terran/view.php?article_id=3445939&search=3&search_pos=&q=(not sure if this poster is gorapadong himself or just a mech lover; his other posts seem to be all about mech as well. Too bad I can't read korean though. There is a fucking guide in korean for this mech build but I can't read it T_T all that glorious information... someone please translate??? :D) Click on the XXXXXXXXX.SC2Replay names to download There are a couple more you can find on that sc2 replay eu website that isn't in this pack and are a bit newer. Also that is why MKP said "gorapadong" vs MC and MC made a crying face haha. So it seems clear that MC was definitely surprised by that kind of build, even though he may have known about gorapadong. In other words? That kind of mech build is a great way to throw off your opponent and, if not, you can still transition well into the mid and late game. You get a shit load of hellions and can keep throwing them at your opponent, demonstrated by both gorapadong and MKP. Edit: OMG I WAS LOOKING FOR A TvP MECH GUIDE ON PLAYXP that i found back then (written within a few months?) I couldn't find it, but I found this new replay pack of mech! there's like 5-10 replays! Idk how good the players are but I'm guessing masters + http://www.playxp.com/sc2/terran/view.php?article_id=3871036&search=1&search_pos=&q=Edit2: I watched the first 3 replays. Their APMs are about 90. Doesn't seem they are high masters nor GM on KR. Maybe only mid masters ish on NA, low master or high diamond on KR? Maybe I'm wrong though, and they are high leveled.
He is high platinum or master in Na
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On March 24 2012 10:44 Gyro_SC2 wrote: I watch the game of lyyna and crocodile
the difference I notice
In the midgame Lyyna makes a lot of thors to be safe again some protoss timing. (having thors make him turtle) Crocodile in the other hand do more marine, hellion and banshee and harass. His harass denied potentiel toss timing at some point. (but its more risky, but more aggressif)
Crocodile uses more static defence and I like it : barrack wall and planetary fortress...
In midgame Lyyna got his BC faster but crocodile makes BC later and make mass banshee instead. Having a lot of bashee give him more harass potentiel.
In lategame Lyyna use more units: like the ghost, raven. Crocodile stick with BC+banshee+tank+thors+hellion
I find that if you use more units, you rely more on having just the right mix of them to survive, so trimming your unit composition isn't a bad idea IMO. I mean in every matchup, you rarely see highly complex compositions being a standard way to play, you mainly just see a good mix of 2-4 different units that complement each other.
Also thank you, the barracks wall was an idea someone in this thread gave me, while the planetary fortress turtling and sensor tower usage I got from Yoshi Kirishima's stream.
Sorry for the harsh words before.
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On March 24 2012 09:44 Gyro_SC2 wrote:Show nested quote +On March 24 2012 02:03 crocodile wrote:On March 24 2012 01:58 TigerKarl wrote:On March 24 2012 00:28 DontLoseSightOfIt wrote:On March 23 2012 23:19 Gyro_SC2 wrote:Hey guy ! have you played the new 6m2g map. http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242Because we have less ressource both player stick for a long time with midgame army. I feel mech is viable in this mood. And its more hard for the protoss to do 1base allin on us. Also planetary fortress are more strong and its help to terran to mass expand and fix the problem of immobility. Its like this. Hey guy s ! have you played the new 6m2g map. ?Because we have less re source both s player stick for a long time with midgame army. I feel mech is viable in this mood. And its hard er for the protoss to do 1base allin on us. Also planetary fortress strong er and it help s terran to mass expand and fix the problem of immobility. If that's all you have to say about Mech TVP, then you should really think deeply if this is the right community for you. This Gyro_SC2 guy is a bit of a joke in this thread, don't worry about it. stop the hate !
We are trying, but you seem to be trolling..
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@Crocodile : this is why i do progressively add these units to my mix, and only in small numbers. Basically i start to produce my core units from the midgame : tanks and banshees (which become BC later). These ghosts and ravens don't need to be in huge number to be super effective,and that's basically when i started to go away from goody's 'pure mech' style : because i realised how easy it is to change a complete battle with like 4 ghosts or 4 ravens . . . and how easy it is to get these by just replacing vcs so i still have the same deathball core x) Both options are good of course, but when the protoss start to adapt . . the 'more units mix' is slighty better because you can deal with mass archon/immo (which is a pain in the ass without enough ghosts) or mass air (with some basic micro, VR demolish thors even in big numbers T_T)
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My interest in TvP mech have recently been piqued by these 2 threads: www.teamliquid.net/forum/viewmessage.php?topic_id=311341 http://www.teamliquid.net/forum/viewmessage.php?topic_id=323003
I am a gold/plat random player. But recently I have been playing Terran for the sake of TvZ mech (which is fun and I am having great success with it.) That's why I tried to carry over my experience with TvZ mech into TvP, making sure to incorporate ghosts as well.
This is my first (yes, the very first) attempt in TvP mech http://drop.sc/141198 It was a loss, and I would appreciate if the diamond+ people here could give me some tips on how to successfully execute the build. I have no answer to the endgame Toss 11~ immortals, 6-7 archon composition. Or was it that I should have unsieged and gone back to remass my army? Should I have added air in?
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