• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CEST 01:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
PLAYzone Challenge - open offline tour in Prague Bot on ladder BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8177 users

[G] Rushing Relentlessly: A Guide to Zerg vs Zerg - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 24 Next All
naut1c
Profile Joined April 2011
Austria100 Posts
Last Edited: 2012-02-10 08:04:30
February 10 2012 08:01 GMT
#101
There is no super-build in zvz. its all about scouting and reaction. deciding whether to be passive or aggressive. this this builtd is an allin because u oovercommit in utnits. it can work. like any other allin. but if your enemy is smart you auto loose. simple as that
Xana
Profile Joined March 2011
Denmark128 Posts
Last Edited: 2012-02-10 09:31:07
February 10 2012 09:30 GMT
#102
I met this yesterday and shut it down extremely hard with one of my standard builds. I have a question for you;

If the opponent goes Hatch first and blocks his ramp with two queens, defended by a spine, have a small amount of lings and a bane at his natural, what are you going to do?

When I scouted his roaches I already had three hatches with injects going to mass lings and crush that paltry army.
He who walks arrives.
Tribuno
Profile Joined August 2011
Italy261 Posts
February 10 2012 13:24 GMT
#103
today with this build and concept i won 5/6 of my ZvZ.. i think its really good.. and reading and seeing the tutorials i finally understand the importance of droning WITH map control and not blind.. that's the key in my "new" ZvZ. Also if u re not able to finish the game, u are able to drone safe.. and i like this build also because u can easy deflect roach/ liing all in and also baneling all in with some micro and good placement.. thanks tang!
ukas
Profile Joined December 2010
Mexico24 Posts
February 10 2012 14:01 GMT
#104
Awesome guide already using it, may not be gm but it's a very fun strat to use.
Also the timings do not lie if you do it right there is very little or almost nothing opp can do cause its not meta it's a bo win
Baseic
Profile Joined March 2011
Netherlands310 Posts
February 10 2012 14:27 GMT
#105
Some people are asking why there's so much hate. Well here's the answer:
These builds are great for people below masters, people will use terrible builds and generally not use banelings.
But if you are >Masters, and you assume comparable micro, you will lose against any not overly greedy zerg. (2 queen, spine, baneling defense of a 15 hatch). That is a very, very standard opener and if you both micro properly, the mass ling player will lose every single time.
Tang, please stop posting these builds and pretending it's 'not an all-in' or 'it has strong transitions'. You are executing this build, hoping your opponent is too greedy. After that you don't asses the damage and just follow up with another all-in, whether you're ahead or behind.

Best way to hold: 15 hatch, 4 baneling at the ready, spine at nat, 3 queens, 2 injecting 1 spreading creep. Once you see the attack you morph as many banes as you're able to, you block the ramp with 2 queens and you pull your drones into your main.
No damage done, the round of lings comes out and you're safe with more drones. You then start a roach warren and keep scouting and droning up. The roaches move out, you make your own roaches. GG from there.

tl;dr: This build works because it's a double all-in, and people generally suck vs. all-ins.
Etc.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
Last Edited: 2012-02-10 14:29:37
February 10 2012 14:29 GMT
#106
On February 09 2012 21:19 TangSC wrote:
Show nested quote +
On February 09 2012 21:14 TheSubtleArt wrote:
How did I know this guide was written by Tang from the title?

Also isn't it contradictory that you say this:
So many players just do the one base, 14/14 baneling all-in, early pool rushes, or the Destiny style Roach/Ling all-in. Obviously these styles can win you games, but it's very one-dimensional and not likely to help you improve.

when this guide, and basically all the other ones you've written, are about a one or 2 base all in?

Very few of my guides are about all-ins. There are a wide variety of macro transitions available in ZvZ after putting on pressure and securing map control. This is a style that is completely safe against cheese and lets you take control of the matchup by executing early timing attacks that do damage, have a chance to win, and give you the freedom to drone behind. Not a lot of zerg vs zerg styles allow that, and I think a lot of players wish they didn't have to play a defensive guessing game.

If you watch the stream videos, you'll see that what I'm encouraging zerg players to do in ZvZ is drone while they have map control instead of just doing it blindly. As I've repeated, even players who have a macro agenda but don't quite have a solid/safe opening can benefit from using this build for safety, transitioning to a style of their choice (spines/mutas, evo/roaches, etc) This is an alternative style that to standard macro that works quite while against any opening, assuming equal skill level. And I've had a lot of fun with it too!

Except you're compromising your drone count for map control that's essentially worthless at that stage of the game.It's not like Zerg's looking to move out or take a fast third....Your speedlings can have all the map control they want, it really doesn't matter if the other player is perfectly fine sitting in their base, enjoying an 8 drone lead, then pushing out with a much bigger army because your ~40 lings didn't do enough damage to justify themselves.

Not saying this is bad, it can probably work, but your "put on pressure, take map control and drone behind it" is a lot better in theory than it is in practice (mainly cause map control really isnt that important when your opponent is riding a better economy and doesn't need to take a 3rd any time soon). I'm sure these guides would be more positively received by good players if you stopped trying to mask the fact that you're essentially writing an instruction manual for an all in, and then telling people to make enough drones to support another all in if their opponent isn't crippled, then pretending that somehow shows good macro and transitioning.

You're committing way too much for this to simply be pressure you can drone behind. Making 8 roaches in ZvT to force a CC lift, force scvs to be pulled to repair a wall, and force a bunker while droning is pressure. Making 40 lings this early in ZvZ is all in.
Dodge arrows
Ninja_Bread
Profile Blog Joined August 2010
United States113 Posts
February 10 2012 15:04 GMT
#107
Masters zerg here. I used to do the same silly ling all in when I was in diamond, it's an all in and won't get you that far. Thia guidie is about as useful as a 4gate guide. There's a huge difference between ling pressure and all ins. If you want to pressure just make earlier lings with larvae and try to force him to overproduce.
Mang
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 17:10 GMT
#108
On February 10 2012 10:41 dabosaur wrote:
Isnt it unsafe to have your buildings so spread out against like a 6pool or so? if it's closer to your drones you can push the zerglings away..?

I actually typically put the pool 2 squares away from hatch (room for a spine to be touching the pool and hatch) in case of that type of pressure, can cancel hatch and put 2-3 spines up in between. Shuts it down pretty hard because lings can't hit the spine.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 17:12 GMT
#109
On February 10 2012 11:20 Jak360 wrote:
Small question. Would this build still work if u wanted to throw down a hatch before pool. Or would you not have the gas and speed up fast enough?

I prefer pool first, gets the 2 queens up very early and optimizes your ling count at 5:30. To those saying they can stop this, feel free to message me in game anytime Tang/233 and we'll see how "easy" it is for you to defend ^^
Coaching www.allin-academy.com | Team www.All-Inspiration.com
kirdie
Profile Blog Joined December 2010
Germany221 Posts
February 10 2012 17:14 GMT
#110
I don't understand the hate for this build. Just try it until you master it. If it's so bad you will come to a point where you are losing with it always but then you know how to counter it in case your opponent does it. Also I think it is always good to have an allin in your repertoire in case you know how your enemy normally plays or you scout something that makes him succeptible to it. What I find a bit dangerous however is that with 15 pool 15 gas your zergling speed finishes later than your opponents and I could imagine that there is a window of vulnerability there.
Xana
Profile Joined March 2011
Denmark128 Posts
February 10 2012 17:20 GMT
#111
I'll pose this again:

If the opponent goes Hatch first and blocks his ramp with two queens, defended by a spine, have a small amount of lings and a bane at his natural, and a nice concave of overlords so he can still do injections, what are you going to do?

When I scouted his roaches I already had three hatches with injects going to mass lings and crush that paltry army.

Just because it was entirely overlooked by everyone.
He who walks arrives.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-02-10 17:22:27
February 10 2012 17:21 GMT
#112
On February 11 2012 02:20 Xana wrote:
I'll pose this again:

If the opponent goes Hatch first and blocks his ramp with two queens, defended by a spine, have a small amount of lings and a bane at his natural, and a nice concave of overlords so he can still do injections, what are you going to do?

When I scouted his roaches I already had three hatches with injects going to mass lings and crush that paltry army.

Just because it was entirely overlooked by everyone.

You actually need 3 queens to defend the ramp and STILL will need banelings, your lings will easily (and i mean easily) break through a spine and 2 queens. Also, you're droning behind this - he needs to be making units and defenses. You'll end up even in drones or ahead by the end of it, assuming your read is correct.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Xana
Profile Joined March 2011
Denmark128 Posts
Last Edited: 2012-02-10 17:31:16
February 10 2012 17:30 GMT
#113
You actually need 3 queens to defend the ramp and STILL will need banelings, your lings will easily (and i mean easily) break through a spine and 2 queens. Also, you're droning behind this - he needs to be making units and defenses. You'll end up even in drones or ahead by the end of it, assuming your read is correct.

I didn't find this response even remotely helpful. I'm argueing from the -defending- players side in this, not from the aggressors.

One or two banelings is enough to deflect the lings from said spine, or from the choke at your ramp. Just a handful (6 lings, generally) is enough to make sure he doesn't send in a few lings to kill your banes. Having him run into your mineral line and hold position with the lings will be extremely dangerous as you have those banelings. You don't need three queens to block a ramp, you don't even need lingspeed. If you place your Evochamber/Roachwarren at your expansion as the defending player, you can make it impossible for the aggressive player to do any damage with the first attack.

^ If this tactic can deflect the 24 +1 speedlings all-in at 6min 20, I believe I can shut down your first attack pretty hard aswell.
He who walks arrives.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
February 10 2012 17:40 GMT
#114
On February 11 2012 02:30 Xana wrote:
Show nested quote +
You actually need 3 queens to defend the ramp and STILL will need banelings, your lings will easily (and i mean easily) break through a spine and 2 queens. Also, you're droning behind this - he needs to be making units and defenses. You'll end up even in drones or ahead by the end of it, assuming your read is correct.

I didn't find this response even remotely helpful. I'm argueing from the -defending- players side in this, not from the aggressors.

One or two banelings is enough to deflect the lings from said spine, or from the choke at your ramp. Just a handful (6 lings, generally) is enough to make sure he doesn't send in a few lings to kill your banes. Having him run into your mineral line and hold position with the lings will be extremely dangerous as you have those banelings. You don't need three queens to block a ramp, you don't even need lingspeed. If you place your Evochamber/Roachwarren at your expansion as the defending player, you can make it impossible for the aggressive player to do any damage with the first attack.

^ If this tactic can deflect the 24 +1 speedlings all-in at 6min 20, I believe I can shut down your first attack pretty hard aswell.

theorycrafting in this forum won't help you, you should ask him to play a skirmish and prove your point...
So, if you find any weakness he will just add them to the main post
Xana
Profile Joined March 2011
Denmark128 Posts
February 10 2012 17:47 GMT
#115
I wouldn't call it theorycrafting, as that is exactly what happened in my last few games. I'd love to play a game with Tang to prove my point, I merely fear his micro will be three stages above mine ;-)

He who walks arrives.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 18:22 GMT
#116
It's true dealing with banelings will be harder for a player without solid ling micro - but what better way is there to practice it than with an active style?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Baseic
Profile Joined March 2011
Netherlands310 Posts
February 10 2012 18:24 GMT
#117
Tang, you can't deny that with similar micro skills, 6 banelings 2 queens and a spine will always beat your ling all-in without any losses.
Etc.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 18:33 GMT
#118
You can't deny that it's impossible to have 6 banes 2 queens and a spine at your natural at 5:30.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Baseic
Profile Joined March 2011
Netherlands310 Posts
February 10 2012 19:00 GMT
#119
After second investigation, you're right, most 15 hatch barely have banes by 6 mins when going speed first. So it depends on if queens can hold you off long enough and if he has spent his injects already.
Etc.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 10 2012 19:04 GMT
#120
On February 11 2012 04:00 Baseic wrote:
After second investigation, you're right, most 15 hatch barely have banes by 6 mins when going speed first. So it depends on if queens can hold you off long enough and if he has spent his injects already.

Exactly. And when you do afford banes, it'll only be 2-3 at first - that's where micro comes in handy ^^ But even if you do end up just killing a queen, a few lings, maybe the spine, you have to remember you're droning behind this. Yes, your initial drone count (16) is low but it's enough to fully saturate 1 base. If you rally to your expansion and start producing drones right at 42, you'd be surprised how quickly you can catch up and even pull ahead in income. Most games against banelings, you're just looking to do damage and secure map control, you're not looking to win outright (though it's absolutely possible). The thing you should be most concerned about is determining whether a ling/bane counter attack is coming. That's the real threat when using this baneling-less opening.

However, it's definitely an option to do the ling opening and transition into defensive ling/bane afterwords.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Prev 1 4 5 6 7 8 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE143
SpeCial 106
StarCraft: Brood War
Britney 14986
Artosis 624
Dota 2
monkeys_forever861
NeuroSwarm140
LuMiX1
Counter-Strike
minikerr14
Super Smash Bros
hungrybox560
AZ_Axe90
Heroes of the Storm
Grubby3229
Other Games
summit1g6968
Day[9].tv585
shahzam558
JimRising 297
C9.Mang0244
UpATreeSC73
Trikslyr56
Organizations
Other Games
gamesdonequick1263
StarCraft: Brood War
Afreeca ASL 330
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile122
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv585
Upcoming Events
The PondCast
10h 23m
Replay Cast
1d
Korean StarCraft League
2 days
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.