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[G] Rushing Relentlessly: A Guide to Zerg vs Zerg - Page 21

Forum Index > StarCraft 2 Strategy
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InfCereal
Profile Joined December 2011
Canada1759 Posts
April 18 2012 01:10 GMT
#401
On April 18 2012 08:40 1A.Browbeat wrote:
Show nested quote +
On April 17 2012 04:55 InfCereal wrote:
Just a correction, it really has no change on anything, but I would like to add that from my experience the initial mass ling flood is enough to beat low-mid masters. I've only had to transition to the roach push a few times.


he asked what level i play at :p.



Ah, I can't read. xP
Cereal
rikter
Profile Joined November 2010
United States352 Posts
April 18 2012 01:37 GMT
#402
On April 18 2012 10:03 Forbidden17 wrote:
Show nested quote +
On April 17 2012 06:23 rikter wrote:
barry watch the first 6 minutes of game 1 of EGIdra v. TSL Symbol.
http://sc2casts.com/cast8096-IdrA-vs-Symbol-Best-of-3-All-in-1-video-Iron-Squid-Group-Stage

Both players open with versions of the build that Tang is unfamiliar with; the build I described: hatch first, 3 queens. Your overlord scout should get there by 4 min, and this gives you enough time to add spines, add a few more drones, and finally make some lings as he comes out for the attack at 6min. If the other guy is sitting back, you can make the attack yourself or transition into something else.

If you like that build so much and blatantly hate Tang's, why don't you make a guide on it?


I am only qualified to talk so much about zerg, any guide I wrote on zerg would be a waste of space because I only have limited experience playing as zerg. I do however study a considerable amount of zerg replays, and the game in general; enough to spot the weaknesses in this build. I am not some master zerg, that's why it seems so odd that I can spot the flaws, but a SC2 professional cannot.
No one wants a box of shit, even if it is for Christmas.
sertman
Profile Blog Joined February 2011
United States540 Posts
April 18 2012 06:29 GMT
#403
On April 18 2012 10:37 rikter wrote:
I am only qualified to talk so much about zerg, any guide I wrote on zerg would be a waste of space because I only have limited experience playing as zerg. .


then shut the fuck up rofl you haven't done anything in this thread but talk about why you're credible to talk about how good the guide is and you just completely blew it away with this comment.

if you don't play zerg and you only have limited experience playing as zerg, you aren't going to understand the game better than someone who actually plays zerg at a high level. that's why the best analytical casters were at some point in their lives pro players themselves.

i know you want to be relevant and have a voice blah blah blah but you don't know what your talking about, and have done nothing but making horribly aspergic arguments about your right to have an opinion (even though you consistently defer to others opinions, not your own because you don't know enough to explain them). and in the end you, a NON-ZERG, are shitting up a perfectly good thread for ZERG players such as myself who enjoy short, aggressive games against OTHER ZERGS enjoy the structure that tangs guides give. seriously what are you doing with your life?

User was warned for this post
IDEnergy
Profile Joined February 2011
Korea (South)74 Posts
April 18 2012 06:40 GMT
#404
Why so much hate going on here? It's strat guide. It's not hate page where you can trash talk about a person saying "your terrible."
All-in builds are also one of the strats and by doing these all-in builds doesn't make one a bad player. Don't deny the fact because all-in builds are pretty much gambling the match.
Anyways, nice build. Nice layout of timings. People might actually learn how to be somewhat aggressive.
사랑에 빠져버린 나는 러브홀릭♥
rikter
Profile Joined November 2010
United States352 Posts
April 18 2012 11:23 GMT
#405
Any of my original posts would show that this isn't about the build being an all in.

I don't think the fact that I don't play zerg makes my comments any less relevant. They are either apt or they are not. Many people in this thread have echoed my sentiments. I literally spend 2 hours on a typical day watching pro vods, the bulk of which are zerg. You don't need to be king zerg to see how ridiculous this guide is. Has Roger Ebert made a single movie in his life? No? Well then by your logic a beloved and legendary critic should not be crtiquing films.

Tang himself plead ignorance on hatch first into 3 queens z v z. He said he had never heard of it. I picked the first z v z I hadn't yet watched and both pros use the build I just described. If he is such an informed player then how did he not know about this? It literally took me 30s to find that vid, and I just wonder how Tang could be so unaware.

As far as my life goes I am going to spend it poking holes in weasel's arguments.
No one wants a box of shit, even if it is for Christmas.
monk
Profile Blog Joined May 2009
United States8476 Posts
April 18 2012 11:33 GMT
#406
On April 18 2012 20:23 rikter wrote:
Any of my original posts would show that this isn't about the build being an all in.

I don't think the fact that I don't play zerg makes my comments any less relevant. They are either apt or they are not. Many people in this thread have echoed my sentiments. I literally spend 2 hours on a typical day watching pro vods, the bulk of which are zerg. You don't need to be king zerg to see how ridiculous this guide is. Has Roger Ebert made a single movie in his life? No? Well then by your logic a beloved and legendary critic should not be crtiquing films.

Tang himself plead ignorance on hatch first into 3 queens z v z. He said he had never heard of it. I picked the first z v z I hadn't yet watched and both pros use the build I just described. If he is such an informed player then how did he not know about this? It literally took me 30s to find that vid, and I just wonder how Tang could be so unaware.

As far as my life goes I am going to spend it poking holes in weasel's arguments.

I actually have a lot of problems with Tang myself, but right now, you're just being a dick.
Moderator
barrykp
Profile Joined August 2010
Ireland174 Posts
April 18 2012 13:32 GMT
#407
On April 18 2012 20:23 rikter wrote:
Tang himself plead ignorance on hatch first into 3 queens z v z. He said he had never heard of it. I picked the first z v z I hadn't yet watched and both pros use the build I just described. If he is such an informed player then how did he not know about this? It literally took me 30s to find that vid, and I just wonder how Tang could be so unaware.

As far as my life goes I am going to spend it poking holes in weasel's arguments.
Relentless negativity of this kind is something of a blight in this forum (and against the rules). Poking holes for the sake of it is not constructive.
Lecture me some more on how to play please; I need help.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-04-18 14:26:07
April 18 2012 13:40 GMT
#408
On April 17 2012 03:27 rikter wrote:3) I really think a drone scout would improve your build greatly. If you are trying to hit an early-game timing, you need to know early on if the guy is gearing up to hard-counter you, inadvertantly or otherwise, so that you don't proceed with the all-in when it is looking like it won't work. Like I said above in 2), his 4 minute scout is fine, because his build is safe enough to handle the early pressure and because his timing occurs later. 4 minutes is plenty of time for him to adjust his plans if it turns out the situation is wrong.

Drone scouting in ZvZ, especially this build, just doesn't make any sense, it's a waste of minerals. All you want to know is if your opponent is 1basing or not, and your overlords find that out for free. You don't need to drone scout to see if it's a hard counter, because there is no such thing. If they are on 1base, getting an extra spine makes sense, and not going for the ling attack. If they have a nat up, you go for the ling timing. There's NOTHING a drone scout tells you which makes any difference at all, yet it costs money to send it.. so why do you claim it's a good idea?
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
April 18 2012 15:34 GMT
#409
Well I tried it out on the ladder and it does have creditability for me on the EU server. I took out a few low master/mid master zergs as a diamond zerg. It can severely put you ahead and make the rest of the game very easy. Obviously it gets harder as the opponent builds more banelings, but people are getting ridiculously greedy in the zvz matchup because people lean towards either a roach or ling heavy metagame.

IT requires correct precise control though for this build not to fall through completely though.

Gj tang.
http://www.twitch.tv/advocadosc2
rikter
Profile Joined November 2010
United States352 Posts
April 18 2012 16:21 GMT
#410
On April 18 2012 22:40 Tobberoth wrote:
Show nested quote +
On April 17 2012 03:27 rikter wrote:3) I really think a drone scout would improve your build greatly. If you are trying to hit an early-game timing, you need to know early on if the guy is gearing up to hard-counter you, inadvertantly or otherwise, so that you don't proceed with the all-in when it is looking like it won't work. Like I said above in 2), his 4 minute scout is fine, because his build is safe enough to handle the early pressure and because his timing occurs later. 4 minutes is plenty of time for him to adjust his plans if it turns out the situation is wrong.

Drone scouting in ZvZ, especially this build, just doesn't make any sense, it's a waste of minerals. All you want to know is if your opponent is 1basing or not, and your overlords find that out for free. You don't need to drone scout to see if it's a hard counter, because there is no such thing. If they are on 1base, getting an extra spine makes sense, and not going for the ling attack. If they have a nat up, you go for the ling timing. There's NOTHING a drone scout tells you which makes any difference at all, yet it costs money to send it.. so why do you claim it's a good idea?


I mention this because if you want this to be something other than a blind allin, the ovie scout shows up too late. Just blindly doing this seems like setting yourself up for a loss to more than a handful of opponants. Of course showing up with 42 lings at 6 minutes in is going to win you some games, I just think that you need a much better reason than that to not go hatch first, when the hatch first 3 queen build can also generate a 6:00 or so timing attack, has enough to hold against such an attack, and allows you to transition into anything you want.

I personally would be interested in finding out as early as possible if I was up against something that can hold the all-in. If you say that you can't afford to lose the mining, then ok, but if your build can't afford the scouting to figure out if youre making a huge mistake or not, then maybe that build needs tweaking.Even if you do scout at 4 and try to transition out, you are at a big disadvantage against hatch first, because unless you attack him his economy will be better from the earlier hatch, and he can hold the attack anyways, so its a lose-lose situation. I think if you want to do the build as is, the most important timing is the hatchery. If he doesn't go hatch first I think you could be in ok shape, but against hatch first I would want to abandon this plan. And that's why if I were hellbent on doing this build, I would scout early, and I think end up less behind because I would be able to transition out earlier. The attack just isn't strong enough and doesn't hit early enough to just do it blind.
No one wants a box of shit, even if it is for Christmas.
CaptTerrible
Profile Joined July 2010
United States72 Posts
April 18 2012 17:27 GMT
#411

I mention this because if you want this to be something other than a blind allin, the ovie scout shows up too late. Just blindly doing this seems like setting yourself up for a loss to more than a handful of opponants. Of course showing up with 42 lings at 6 minutes in is going to win you some games, I just think that you need a much better reason than that to not go hatch first, when the hatch first 3 queen build can also generate a 6:00 or so timing attack, has enough to hold against such an attack, and allows you to transition into anything you want.

I personally would be interested in finding out as early as possible if I was up against something that can hold the all-in. If you say that you can't afford to lose the mining, then ok, but if your build can't afford the scouting to figure out if youre making a huge mistake or not, then maybe that build needs tweaking.Even if you do scout at 4 and try to transition out, you are at a big disadvantage against hatch first, because unless you attack him his economy will be better from the earlier hatch, and he can hold the attack anyways, so its a lose-lose situation. I think if you want to do the build as is, the most important timing is the hatchery. If he doesn't go hatch first I think you could be in ok shape, but against hatch first I would want to abandon this plan. And that's why if I were hellbent on doing this build, I would scout early, and I think end up less behind because I would be able to transition out earlier. The attack just isn't strong enough and doesn't hit early enough to just do it blind.


I don't think your drone scout is going to tell you if the other player is building 3 queens and a spine, it tells you if he expanded or not which is also what your overlord does. I have had no trouble finding the opponents base before 4 minutes with my overlords so I really don't see why using a drone here would be useful in this build. Even afterwards you have 6 lings that you can use to continue and scout for more information.

I do think the whole 3 queen spine build is a pretty good defense for this, and I'm not sure what would be the optimal response to so much defense, but at this point we do have map control, and the 17 hatch which I would argue doesn't put us in an auto lose situation. Also I generally start attacking as soon as speed is done, which is well before 41 supply, so you don't necessarily have to build those last few lings.

Also, hatch first doesn't always imply this 3 queen + spine defense since many zergs still just defend with banelings. If he can't seal off his main and force you to fight next to his spine there is a very good chance that you can pick of his queens and do some economic damage. Given this I think it would be a bad choice to abandon this build based off a fast expand, I'd rather pull a more economical version of this build and keep up pressure in the case that he doesn't queen wall his ramp.
Awesome
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-04-18 18:08:43
April 18 2012 18:05 GMT
#412
On April 19 2012 01:21 rikter wrote:
Show nested quote +
On April 18 2012 22:40 Tobberoth wrote:
On April 17 2012 03:27 rikter wrote:3) I really think a drone scout would improve your build greatly. If you are trying to hit an early-game timing, you need to know early on if the guy is gearing up to hard-counter you, inadvertantly or otherwise, so that you don't proceed with the all-in when it is looking like it won't work. Like I said above in 2), his 4 minute scout is fine, because his build is safe enough to handle the early pressure and because his timing occurs later. 4 minutes is plenty of time for him to adjust his plans if it turns out the situation is wrong.

Drone scouting in ZvZ, especially this build, just doesn't make any sense, it's a waste of minerals. All you want to know is if your opponent is 1basing or not, and your overlords find that out for free. You don't need to drone scout to see if it's a hard counter, because there is no such thing. If they are on 1base, getting an extra spine makes sense, and not going for the ling attack. If they have a nat up, you go for the ling timing. There's NOTHING a drone scout tells you which makes any difference at all, yet it costs money to send it.. so why do you claim it's a good idea?


I mention this because if you want this to be something other than a blind allin, the ovie scout shows up too late. Just blindly doing this seems like setting yourself up for a loss to more than a handful of opponants. Of course showing up with 42 lings at 6 minutes in is going to win you some games, I just think that you need a much better reason than that to not go hatch first, when the hatch first 3 queen build can also generate a 6:00 or so timing attack, has enough to hold against such an attack, and allows you to transition into anything you want.

I personally would be interested in finding out as early as possible if I was up against something that can hold the all-in. If you say that you can't afford to lose the mining, then ok, but if your build can't afford the scouting to figure out if youre making a huge mistake or not, then maybe that build needs tweaking.Even if you do scout at 4 and try to transition out, you are at a big disadvantage against hatch first, because unless you attack him his economy will be better from the earlier hatch, and he can hold the attack anyways, so its a lose-lose situation. I think if you want to do the build as is, the most important timing is the hatchery. If he doesn't go hatch first I think you could be in ok shape, but against hatch first I would want to abandon this plan. And that's why if I were hellbent on doing this build, I would scout early, and I think end up less behind because I would be able to transition out earlier. The attack just isn't strong enough and doesn't hit early enough to just do it blind.

There's a good reason most pro zergs do not drone scout: It doesn't tell them anything useful. The scouting information you're talking about is either obtained by overlords or initial lings... drone scouts ONLY see if it's a hatch first or not.

Most good players drone scout only if they are hatching first to see if their opponent is going for an early pool... because of this, many players such as snute automatically assumes their opponent is hatching first if they see a drone scout.
rikter
Profile Joined November 2010
United States352 Posts
April 18 2012 19:22 GMT
#413
Gotcha, thank you for clarifying the drone scouting thing. I see now that you are right, the overlord does give you enough time to pull back a bit, and the drone would be driven out before any tech stuff went down anyways. Hatch first isn't necessarily the end of this build.

I guess the thing I am having the hardest time with here is that against hatch first, at 6 minutes, hatch first with queens and spine and speedlings can hold this, and be ahead economically. Im not sure what exactly is being exploited at 6 minutes, you know? There doesn't seem to be any real reason to delay the hatchery to go pool first, unless you are really worried about super early pool. And you cant be that worried because no drone scout. Wouldn't any temporary advantage in units that you have be erased by defenders advantage when you show up to fight, and his economy can take care of the rest?

tl/dr: Hatch first means more larva, drones, queens and creep. This attack just doesn't seem strong enough to voluntarily give up the benefits of hatch first.

No one wants a box of shit, even if it is for Christmas.
Stemi
Profile Joined April 2012
1 Post
April 18 2012 20:18 GMT
#414
I dont know if everyone does this, but I use the first 6lings to gain towers and scout the opponent. If I see I can bw aggressive before 42 longs and speed I am. If im correct the first 12 to 22lings (no speed)hits a good bit sooner than 6 mins. This might be the benefit of this build over hatch first your looking for. Let me know if what i'm saying makes since or not.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 18 2012 20:41 GMT
#415
On April 19 2012 04:22 rikter wrote:
Gotcha, thank you for clarifying the drone scouting thing. I see now that you are right, the overlord does give you enough time to pull back a bit, and the drone would be driven out before any tech stuff went down anyways. Hatch first isn't necessarily the end of this build.

I guess the thing I am having the hardest time with here is that against hatch first, at 6 minutes, hatch first with queens and spine and speedlings can hold this, and be ahead economically. Im not sure what exactly is being exploited at 6 minutes, you know? There doesn't seem to be any real reason to delay the hatchery to go pool first, unless you are really worried about super early pool. And you cant be that worried because no drone scout. Wouldn't any temporary advantage in units that you have be erased by defenders advantage when you show up to fight, and his economy can take care of the rest?

tl/dr: Hatch first means more larva, drones, queens and creep. This attack just doesn't seem strong enough to voluntarily give up the benefits of hatch first.

Well, I think you could go hatch first if you want, but speed will be delayed by quite a bit, which in turn delays the whole attack. The reason why 6 minutes is good is because a player going for banes after hatch should not have banes ready (I think you can have banes ready with a slick build, but I think they should be morphing as the initial lings hit their base usually).

Personally, I always do this attack no matter what I scout because at my level (high plat EU), you will generally do awesome damage no matter what build they went (though it will often not be game winning), I usually kill at least one queen and two workers, sometimes even their nat if they went roach opening and don't defend well. However, I think you can easily play a safer style by being active with your first 6 lings, so you can go back to drone production earlier if you see that your opponent is making a strong defense. I definitely think 3 queens, a spine and lings can hold this attack, but I don't think it's a hard counter... you should be able to do some damage (kill a queen or two) and deny mining for a while, so you have time to drone back into the game.

As for this build not being worth losing the benefits of hatch first, that's a bit of a strong statement considering that 14/14 is still very much so a standard in ZvZ. Hatch first is good, especially on larger maps, but it can be a bit coinflippy and hard to defend against early pools and early baneling play. It's really up to personal preference if you prefer hatch first or pool first, and if you're the kind of player who likes to pool first, I'd say this build is great if you want to be aggressive.
rikter
Profile Joined November 2010
United States352 Posts
April 19 2012 11:29 GMT
#416
You really think the faster ling speed is worth it? Hatch first does get speed later but it doesn't have to be that much later. In Idra v symbol idra opens hatch first into early baneling nest and still had an attack at 6 min. Symbol could have attacked at 6 minutes, if he wasn't defending.

With 14/14 you could get early banes, and with that you can exploit your opponant bc you got tech early, and you could punish him for being greedy.

Honestly though I think if you hit with the first 22 lings earlier and drone behind it you could be better off. Because come 6 min the other guy has ling speed too, so youve missed your window where you actually have a tech advantage.
No one wants a box of shit, even if it is for Christmas.
ZeroSix
Profile Joined March 2011
England54 Posts
April 19 2012 12:21 GMT
#417
worked 100% for me so far. its a good build.

even if you dont all in its good to get a lead by killing some drones and a queen or 2.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-04-19 14:47:54
April 19 2012 14:36 GMT
#418
On April 19 2012 04:22 rikter wrote:


I guess the thing I am having the hardest time with here is that against hatch first, at 6 minutes, hatch first with queens and spine and speedlings can hold this, and be ahead economically. Im not sure what exactly is being exploited at 6 minutes, you know? There doesn't seem to be any real reason to delay the hatchery to go pool first, unless you are really worried about super early pool.

It does make it easier to deal with early pool, but also you get your first queen earlier. That means you actually can engage at the opponent's expansion by 5:45 or so (with 22lings and speed). I should have mentioned this in the OP and I will edit it, because it's a crucial timing to hit and do some damage before spines/queens/banes. If you're able to kill a queen or 2-3 morphing banes with your first 22 lings, you're almost guaranteed to end it with the reinforcements.

Here's a game I played against Nerchio the other day: http://drop.sc/163564

Edit: I've actually uploaded a few more from the last few days, showing situations where even if you're behind due to your opponent playing well, you can still win with the follow-up roach ling or the second follow-up 3hatch roach/ling:

http://drop.sc/163571
http://drop.sc/163572
http://drop.sc/161020
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Zheryn
Profile Joined December 2010
Sweden3653 Posts
April 19 2012 14:56 GMT
#419
Can you link a replay of how you deal with a 16h/15p into triple queen at ramp + spine with delayed gas, skipping speed for banes? Don't want to look through like 30 replays I want to know if that hatch first build is as safe as if feels like for me.
hundred thousand krouner
barrykp
Profile Joined August 2010
Ireland174 Posts
Last Edited: 2012-04-19 15:42:22
April 19 2012 15:34 GMT
#420
I've had a lot of success with this build after maybe 10 or so games with it I think I've only lost two. Many players successfully hold off the first attack but then drone up like madmen and lose to the follow up. I've won a few games that should have been dead lost like that.

You really think the faster ling speed is worth it? Hatch first does get speed later but it doesn't have to be that much later. In Idra v symbol idra opens hatch first into early baneling nest and still had an attack at 6 min. Symbol could have attacked at 6 minutes, if he wasn't defending.

With 14/14 you could get early banes, and with that you can exploit your opponant bc you got tech early, and you could punish him for being greedy.

Honestly though I think if you hit with the first 22 lings earlier and drone behind it you could be better off. Because come 6 min the other guy has ling speed too, so youve missed your window where you actually have a tech advantage.
The first attack is when ling speed is done so I'd say the timing is pretty important. I thought the 17 hatch 16 queen stuff was a little bit strange so I ran the requirements through one of those optimisers to see if it would come up with a better order for reaching the same position (I took the time for speed finishing and a count of the lings), and the optimiser came up with the 17 hatch 16 queen thing as well (on its own), so for that particular timing I would say the build is optimised. Anyway this guide is as much a playing philosophy as it is a strict order. You could play like this after a 14/14 and probably the experience would be similar, but while that gets speed earlier you wouldn't have as sizeable a ling army when it finishes, and your hatch is delayed somewhat. A mass ling timing would come much later.

Edit: lol at the Nerchio game; he knew what was coming and still lost.
Lecture me some more on how to play please; I need help.
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