This build is very strong on maps like Antiga, where 2-3 zealot pressure early on lets them get a proxy pylon up in annoying locations, and Tal'Darim where your third is usually far away, so keep that in mind.
[G] PvZ – FFE into 4 Gate +1 Zealot Pressure - Page 4
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Firekidt
United States28 Posts
This build is very strong on maps like Antiga, where 2-3 zealot pressure early on lets them get a proxy pylon up in annoying locations, and Tal'Darim where your third is usually far away, so keep that in mind. | ||
whitefluff
United States22 Posts
![]() That being said, yeah, this build has been covered before. | ||
TangSC
Canada1866 Posts
On February 10 2012 05:08 whitefluff wrote: VoidRayRH and TangSC have the exact same post and guide style. I doubt that they "work together" and are probably the same person. ![]() Lol seriously? http://tangstarcraft.com/?page_id=854 | ||
-VoidRay-
57 Posts
On February 10 2012 05:08 whitefluff wrote: VoidRayRH and TangSC have the exact same post and guide style. I doubt that they "work together" and are probably the same person. ![]() Yeah besides, if you look at that link, one of us has dashing good looks and the other....^^ | ||
Forbidden17
666 Posts
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-VoidRay-
57 Posts
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JarJarGinx
United States2 Posts
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TangSC
Canada1866 Posts
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Trusty
New Zealand520 Posts
On February 14 2012 08:24 TangSC wrote: Just want to say...I used this build in a custom today and I got WRECKED. He had roaches out in time to shut the zealots down before I could kill the expansion and then I couldn't hold my 3rd against Roach/Ling. How big of a gamble is it to open this type of pressure? It seems like if zerg holds their 3rd, it's an uphill battle. I suggest open 3 or 4 gate +1 zealot with voidray. both 3 & 4 gate variants can hit as early as ~8:00. You need to cut probes or zealots for 4gate variant. Personally I do 4gate variant, cutting probes when I'm putting down my extra 3 gates. I Also get only 2 zealots from my first gate. Resume probes ASAP (usually do-able after you've started your voidray + put gates down) You should build 2 voidrays. Prior to WG/voidrays being complete, you should send 2 probes for pylons. One aims to pylon near the Main Cliff (so you can use voidray vision to warp into the zergs main), the other aims to get near the 3rd. Based on which pylons go up (quite often the one @ the Main Cliff will get spotted by OL + denied), send your VR's. Best case, both pylons go up, split your voidrays. Warp-in 3 zealots at the main, show them, cb your gates, warp-in 3 at 3rd. Use the pressure you apply to decide what you want to do (some like 2nd stargate to deter muta's, I prefer TC) I don't think 4gate +1 zealot is good if scouted. I think adding voidray's is much nicer. Edit: - As your push dies off (usually 2 or 3 cycles of warp-ins, or whatever). You should hunt for OL's with your voidrays. - Based on his lair timing, you can safely roam the map with your voidrays. this greatly deters roach counters. - I usually go up to 3 voids, 2 roaming + 1 at my 3rd. Also if you still have no idea what the zerg is doing after your pressure is finished, you should CB a phoenix to scout for you (it will probably die to queens/spores, but it's worth to see his tech path). I believe 3/4 gate +1 zealot voidray, goes best with as little amount of stalkers as possible. There is a 'Stalkerless PvZ' guide that promotes this style. My own personal recommendation for follow ups to your pressure: Hydra Den -> Fast Storm Infester Pit -> Fast Storm Spire -> 2nd Stargate Mass Roach (Could be lack of any tech structure, but they have lair + evo chambers + dancing roach warren) = Add robo Or 2nd SG. Prefer robo for obs. Only do this build vs 'Standard' 3-hatch play. I am not confident in the outcomes vs 2-hatch Lair. | ||
WombaT
Northern Ireland23799 Posts
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-VoidRay-
57 Posts
![]() As far as the Voidray pressure build, that is just simply a different build all together | ||
Borkbokbork
United States123 Posts
I watched the stream and read the entire thread- but it seems to be that the success of this build hinges on the Zerg not being good enough to scout for your forward pylon. This is because you only have one zealot to protect/distract them while you plant it. The zergs I play with would definitely not fail to notice the pylon and they WOULD take it out. This leaves me with no means to pressure them essentially. How do you deal with this, and can you help me understand? Is it viable to get the first warp in of zealots at your base, walk the probe over to his third, plant a pylon, and then get the next round? I just don't understand how you're supposed to plant the pylon when it is very easy for zerg to just make an extra 4 lings to kill that zealot and take out the pylon. Thank you very much for any advice/help. I appreciate it. | ||
Trusty
New Zealand520 Posts
On February 23 2012 06:35 Borkbokbork wrote: I apologize for necroing this thread, and I've tried to find this answer on the other FFE threads, but I don't see any. I watched the stream and read the entire thread- but it seems to be that the success of this build hinges on the Zerg not being good enough to scout for your forward pylon. This is because you only have one zealot to protect/distract them while you plant it. The zergs I play with would definitely not fail to notice the pylon and they WOULD take it out. This leaves me with no means to pressure them essentially. How do you deal with this, and can you help me understand? Is it viable to get the first warp in of zealots at your base, walk the probe over to his third, plant a pylon, and then get the next round? I just don't understand how you're supposed to plant the pylon when it is very easy for zerg to just make an extra 4 lings to kill that zealot and take out the pylon. Thank you very much for any advice/help. I appreciate it. Any variant of +1 zealot builds, have two main options. 1) chrono warpgate. 2) chrono zealots out of gateway. If you're struggling at getting a proxy pylon up with 1 or 2 zealots, then instead of using all chrono's on WG, put some into your gateway. You can still end up hitting the zerg with a similar amount of zealots at a similar time. If he opened fast speed, then it's probably better to use the approach of chrono'ing your gateways. If he didn't open fast speed, there is no reason you shouldn't be able to set up at least one proxy pylon. You should send 2 probes. | ||
BlueBoxSC
United States582 Posts
Love this build, and I do it in just about all of my PvZ. (Random player.) | ||
Borkbokbork
United States123 Posts
On February 23 2012 06:43 Trusty wrote: Any variant of +1 zealot builds, have two main options. 1) chrono warpgate. 2) chrono zealots out of gateway. If you're struggling at getting a proxy pylon up with 1 or 2 zealots, then instead of using all chrono's on WG, put some into your gateway. You can still end up hitting the zerg with a similar amount of zealots at a similar time. If he opened fast speed, then it's probably better to use the approach of chrono'ing your gateways. If he didn't open fast speed, there is no reason you shouldn't be able to set up at least one proxy pylon. You should send 2 probes. Thanks for taking the time to reply to me. | ||
Xeln4g4
Italy1202 Posts
2) Zerglings, no roaches – If you see this, kite with your 4-6 initial zealots until you get another warp in of 4. Then essentially A move into the third and once all the zerglings are gone target fire the hatch. The reason you target fire the hatch is because generally roaches will be on their way if not running over to save the third. DO NOT ATTACK THE ROACHES. Your main mission is to kill that third. Yes, your zealots will die but if you snipe that hatch you are ahead. i am not sure about this, i play this style very often and usually Z at this point has a lot of unspended mineral, so he will just rebuild 3rd hatchery and will produce an insane amount of roaches (plus those that you didn't snipe at the beginning when they are still in manageble number). Very often vs Z is more important to kill units than structure otherwise you won't be able to face what is left from Z army after you lose all ur units to snipe a hatch ... | ||
NeThZOR
South Africa7387 Posts
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The_Templar
your Country52797 Posts
Can't 2 roaches, a queen, and a spine crawler hold this though? | ||
FnaticPink
Denmark324 Posts
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TangSC
Canada1866 Posts
On March 11 2012 10:45 EU.Pink wrote: I think this guide is odd, since you have a very delayed pressure. My own personal experiences is me ending up with 7 zealots and 4 more soon to be warped in at 8:00. I wonder what a 9 minute pressure move is going to help, since 8:30 roaches are very standard PvZ and will get you ahead against such late zealots. See that was my thought too - I feel like there has to be a way to hit with zealots before 9:00. The vast majority of players build the warren at 7min and start production on roaches by 8/8:15, so I think the zealots would have to arrive by 8:00 or 8:30 at the latest. | ||
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