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[G] PvZ – FFE into 4 Gate +1 Zealot Pressure - Page 4

Forum Index > StarCraft 2 Strategy
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Firekidt
Profile Joined March 2011
United States28 Posts
February 09 2012 18:42 GMT
#61
Too zergs that are curious on how to stop this: Poke with lings around the 5:30 mark. Their +1 needs to be started around 5:30-5:45 for this build to work. From there you can react accordingly. Also, you should be throwing down a 7 min Roach Warren for Roaches to be out in time to stop this.

This build is very strong on maps like Antiga, where 2-3 zealot pressure early on lets them get a proxy pylon up in annoying locations, and Tal'Darim where your third is usually far away, so keep that in mind.
"Shut up your terran"
whitefluff
Profile Joined November 2011
United States22 Posts
February 09 2012 20:08 GMT
#62
VoidRayRH and TangSC have the exact same post and guide style. I doubt that they "work together" and are probably the same person.

That being said, yeah, this build has been covered before.
MarineKingPrime is my favorite terran!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2012-02-10 00:52:50
February 10 2012 00:52 GMT
#63
On February 10 2012 05:08 whitefluff wrote:
VoidRayRH and TangSC have the exact same post and guide style. I doubt that they "work together" and are probably the same person.

Lol seriously? http://tangstarcraft.com/?page_id=854
Coaching www.allin-academy.com | Team www.All-Inspiration.com
-VoidRay-
Profile Joined December 2011
57 Posts
February 10 2012 13:23 GMT
#64
On February 10 2012 05:08 whitefluff wrote:
VoidRayRH and TangSC have the exact same post and guide style. I doubt that they "work together" and are probably the same person.


Yeah besides, if you look at that link, one of us has dashing good looks and the other....^^


Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Forbidden17
Profile Joined December 2011
666 Posts
February 10 2012 14:38 GMT
#65
Will you be writing more advanced guides or is the goal to reach out to ~plat/diamond players? As mentioned before this build has been out and about for quite awhile o.o surprised to see a guide on it now...
-VoidRay-
Profile Joined December 2011
57 Posts
February 10 2012 14:43 GMT
#66
@Forbidden17 - I'm currently in the works on some builds that I have created that are geared towards diamond +. These guides will be more in depth and a little harder to execute and probably more map specific. Either way, it is always good to improve on your sc2 repertoire!
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
JarJarGinx
Profile Joined January 2012
United States2 Posts
February 11 2012 03:06 GMT
#67
Really great guide! I'll use this whenever I off as P
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 13 2012 23:24 GMT
#68
Just want to say...I used this build in a custom today and I got WRECKED. He had roaches out in time to shut the zealots down before I could kill the expansion and then I couldn't hold my 3rd against Roach/Ling. How big of a gamble is it to open this type of pressure? It seems like if zerg holds their 3rd, it's an uphill battle.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2012-02-14 20:15:21
February 14 2012 02:49 GMT
#69
On February 14 2012 08:24 TangSC wrote:
Just want to say...I used this build in a custom today and I got WRECKED. He had roaches out in time to shut the zealots down before I could kill the expansion and then I couldn't hold my 3rd against Roach/Ling. How big of a gamble is it to open this type of pressure? It seems like if zerg holds their 3rd, it's an uphill battle.


I suggest open 3 or 4 gate +1 zealot with voidray.

both 3 & 4 gate variants can hit as early as ~8:00. You need to cut probes or zealots for 4gate variant.

Personally I do 4gate variant, cutting probes when I'm putting down my extra 3 gates. I Also get only 2 zealots from my first gate. Resume probes ASAP (usually do-able after you've started your voidray + put gates down)

You should build 2 voidrays. Prior to WG/voidrays being complete, you should send 2 probes for pylons.

One aims to pylon near the Main Cliff (so you can use voidray vision to warp into the zergs main), the other aims to get near the 3rd.

Based on which pylons go up (quite often the one @ the Main Cliff will get spotted by OL + denied), send your VR's.

Best case, both pylons go up, split your voidrays. Warp-in 3 zealots at the main, show them, cb your gates, warp-in 3 at 3rd.

Use the pressure you apply to decide what you want to do (some like 2nd stargate to deter muta's, I prefer TC)

I don't think 4gate +1 zealot is good if scouted. I think adding voidray's is much nicer.


Edit:

- As your push dies off (usually 2 or 3 cycles of warp-ins, or whatever). You should hunt for OL's with your voidrays.
- Based on his lair timing, you can safely roam the map with your voidrays. this greatly deters roach counters.
- I usually go up to 3 voids, 2 roaming + 1 at my 3rd.

Also if you still have no idea what the zerg is doing after your pressure is finished, you should CB a phoenix to scout for you (it will probably die to queens/spores, but it's worth to see his tech path).

I believe 3/4 gate +1 zealot voidray, goes best with as little amount of stalkers as possible. There is a 'Stalkerless PvZ' guide that promotes this style.

My own personal recommendation for follow ups to your pressure:
Hydra Den -> Fast Storm
Infester Pit -> Fast Storm
Spire -> 2nd Stargate
Mass Roach (Could be lack of any tech structure, but they have lair + evo chambers + dancing roach warren) = Add robo Or 2nd SG. Prefer robo for obs.

Only do this build vs 'Standard' 3-hatch play. I am not confident in the outcomes vs 2-hatch Lair.
WombaT
Profile Blog Joined May 2010
Northern Ireland26343 Posts
February 14 2012 04:46 GMT
#70
Cool guide, bit more concise than Alej's so is pretty valuable imo. I mean are people really criticising the OP when there are 'guides' on how to fucking 8-pool on here?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
-VoidRay-
Profile Joined December 2011
57 Posts
February 15 2012 21:46 GMT
#71
@ Wombat - Thanks and you made me laugh

As far as the Voidray pressure build, that is just simply a different build all together
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Borkbokbork
Profile Joined April 2011
United States123 Posts
February 22 2012 21:35 GMT
#72
I apologize for necroing this thread, and I've tried to find this answer on the other FFE threads, but I don't see any.

I watched the stream and read the entire thread- but it seems to be that the success of this build hinges on the Zerg not being good enough to scout for your forward pylon. This is because you only have one zealot to protect/distract them while you plant it. The zergs I play with would definitely not fail to notice the pylon and they WOULD take it out. This leaves me with no means to pressure them essentially. How do you deal with this, and can you help me understand? Is it viable to get the first warp in of zealots at your base, walk the probe over to his third, plant a pylon, and then get the next round?

I just don't understand how you're supposed to plant the pylon when it is very easy for zerg to just make an extra 4 lings to kill that zealot and take out the pylon.

Thank you very much for any advice/help. I appreciate it.
qi neng jin ru ren yi, dan qiu wu kui wo xin
Trusty
Profile Joined July 2010
New Zealand520 Posts
February 22 2012 21:43 GMT
#73
On February 23 2012 06:35 Borkbokbork wrote:
I apologize for necroing this thread, and I've tried to find this answer on the other FFE threads, but I don't see any.

I watched the stream and read the entire thread- but it seems to be that the success of this build hinges on the Zerg not being good enough to scout for your forward pylon. This is because you only have one zealot to protect/distract them while you plant it. The zergs I play with would definitely not fail to notice the pylon and they WOULD take it out. This leaves me with no means to pressure them essentially. How do you deal with this, and can you help me understand? Is it viable to get the first warp in of zealots at your base, walk the probe over to his third, plant a pylon, and then get the next round?

I just don't understand how you're supposed to plant the pylon when it is very easy for zerg to just make an extra 4 lings to kill that zealot and take out the pylon.

Thank you very much for any advice/help. I appreciate it.


Any variant of +1 zealot builds, have two main options.

1) chrono warpgate.
2) chrono zealots out of gateway.

If you're struggling at getting a proxy pylon up with 1 or 2 zealots, then instead of using all chrono's on WG, put some into your gateway.

You can still end up hitting the zerg with a similar amount of zealots at a similar time.

If he opened fast speed, then it's probably better to use the approach of chrono'ing your gateways. If he didn't open fast speed, there is no reason you shouldn't be able to set up at least one proxy pylon. You should send 2 probes.
BlueBoxSC
Profile Blog Joined October 2011
United States582 Posts
February 22 2012 22:27 GMT
#74
Woo, RH fighting.

Love this build, and I do it in just about all of my PvZ. (Random player.)
BwCBlueBox.837
Borkbokbork
Profile Joined April 2011
United States123 Posts
February 24 2012 08:21 GMT
#75
On February 23 2012 06:43 Trusty wrote:
Show nested quote +
On February 23 2012 06:35 Borkbokbork wrote:
I apologize for necroing this thread, and I've tried to find this answer on the other FFE threads, but I don't see any.

I watched the stream and read the entire thread- but it seems to be that the success of this build hinges on the Zerg not being good enough to scout for your forward pylon. This is because you only have one zealot to protect/distract them while you plant it. The zergs I play with would definitely not fail to notice the pylon and they WOULD take it out. This leaves me with no means to pressure them essentially. How do you deal with this, and can you help me understand? Is it viable to get the first warp in of zealots at your base, walk the probe over to his third, plant a pylon, and then get the next round?

I just don't understand how you're supposed to plant the pylon when it is very easy for zerg to just make an extra 4 lings to kill that zealot and take out the pylon.

Thank you very much for any advice/help. I appreciate it.


Any variant of +1 zealot builds, have two main options.

1) chrono warpgate.
2) chrono zealots out of gateway.

If you're struggling at getting a proxy pylon up with 1 or 2 zealots, then instead of using all chrono's on WG, put some into your gateway.

You can still end up hitting the zerg with a similar amount of zealots at a similar time.

If he opened fast speed, then it's probably better to use the approach of chrono'ing your gateways. If he didn't open fast speed, there is no reason you shouldn't be able to set up at least one proxy pylon. You should send 2 probes.


Thanks for taking the time to reply to me.
qi neng jin ru ren yi, dan qiu wu kui wo xin
Xeln4g4
Profile Joined January 2005
Italy1209 Posts
Last Edited: 2012-02-24 11:42:22
February 24 2012 11:32 GMT
#76
2) Zerglings, no roaches – If you see this, kite with your 4-6 initial zealots until you get another warp in of 4. Then essentially A move into the third and once all the zerglings are gone target fire the hatch. The reason you target fire the hatch is because generally roaches will be on their way if not running over to save the third. DO NOT ATTACK THE ROACHES. Your main mission is to kill that third. Yes, your zealots will die but if you snipe that hatch you are ahead.



i am not sure about this, i play this style very often and usually Z at this point has a lot of unspended mineral, so he will just rebuild 3rd hatchery and will produce an insane amount of roaches (plus those that you didn't snipe at the beginning when they are still in manageble number). Very often vs Z is more important to kill units than structure otherwise you won't be able to face what is left from Z army after you lose all ur units to snipe a hatch ...
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 11 2012 00:08 GMT
#77
Thanks for the great guide on this great build! I have already been executing the 4gate zealot pressure build before reading the article, but it still was great to learn a bit more about how to do it better.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 11 2012 01:16 GMT
#78
TY for this, I've been trying a 2 gate pressure but this is so much better ^^
Can't 2 roaches, a queen, and a spine crawler hold this though?
Moderatorshe/her
TL+ Member
FnaticPink
Profile Joined May 2011
Denmark324 Posts
March 11 2012 01:45 GMT
#79
I think this guide is odd, since you have a very delayed pressure. My own personal experiences is me ending up with 7 zealots and 4 more soon to be warped in at 8:00. I wonder what a 9 minute pressure move is going to help, since 8:30 roaches are very standard PvZ and will get you ahead against such late zealots.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 13 2012 18:44 GMT
#80
On March 11 2012 10:45 EU.Pink wrote:
I think this guide is odd, since you have a very delayed pressure. My own personal experiences is me ending up with 7 zealots and 4 more soon to be warped in at 8:00. I wonder what a 9 minute pressure move is going to help, since 8:30 roaches are very standard PvZ and will get you ahead against such late zealots.

See that was my thought too - I feel like there has to be a way to hit with zealots before 9:00. The vast majority of players build the warren at 7min and start production on roaches by 8/8:15, so I think the zealots would have to arrive by 8:00 or 8:30 at the latest.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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