I hated mass ghost before and now it'll be worse :p
Infested Terran trick. By using mousewheel - Page 24
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Erasme
Bahamas15899 Posts
I hated mass ghost before and now it'll be worse :p | ||
XerrolAvengerII
United States510 Posts
On February 07 2012 20:36 immanentblue wrote: Setting the scroll wheel to be right click instead of left click gives you and excellent fast way of deselcting units (like when you put workers on gas, and box 7 drones, just a few scrolls and your down to 3) - maybe this could be used for marine splitting and improved zergling micro as well...? OMG THAT IS BRILLIANT! I'm so bad about that stuff! now on the topic, I find it disturbing how everyone is thinking that this is gamebreaking in terms of snipe, and people want thing's like a cooldown and such in order to "simulate" the slowness that players traditionally have when using a mechanic like this. Blizzard created the mechanical limits of snipe by each ghosts sniping once every other second or so... in fact, I want everyone to go back to the WINGS OF LIBERTY CAMPAIGN, and look at the +100 starting energy upgrade, and watch blizzard use TRIGGERS to command the ghosts to PERFECTLY snipe a bunch of Roaches... that is how blizzard advertised the snipe spell, and 90% of players cannot achieve that... now by giving the scroll wheel left click, players can emulate the effect of ghosts in the campaign videos. Being both a Terran and Zerg player, that doesn't stop my from thinking that this is fine for Infested Terrans, and other cute things like diselecting units for gas etc, etc... but i still think that snipe is a stupid flawed spell that should be replaced with something less stupid (irradiate?) of course, seeker missile is almost an equally stupid mechanic... I think the problem, was that the ghost got changed from 150/150 to 200/100 (because of infestors) and now players can build so many ghosts, that they can translate ghost energy into damage... I miss the old days when ghosts were more expensive, and players had fewer of them, and EMP was actually decent if you didn't have a billion ghosts... For the longest time, I've wanted snipe to be doubled, something like 90 damage for 50 energy, so it could be used swiftly for specific purposes like feedback is, to neutralise casters and weaken targets... in that case, using multiple snipes on a target would often overkill (180 damage vs mutas, or dts, or marauders, or w.e) so it would be more costly... you could even justify a cooldown (like the psistorm 3 second) for something like that... whatever, after testing, using it with snipe is still clunky as $%^& and I'll probably just left click snipes anyway because the scroll wheel feels harder to control, however, will use for Infested Terrans and unit deselection and splitting... thats a worthwhile use. | ||
HyperionDreamer
Canada1528 Posts
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Steel
Japan2283 Posts
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FeyFey
Germany10114 Posts
On February 08 2012 04:50 XerrolAvengerII wrote: For the longest time, I've wanted snipe to be doubled, something like 90 damage for 50 energy, so it could be used swiftly for specific purposes like feedback is, to neutralise casters and weaken targets... in that case, using multiple snipes on a target would often overkill (180 damage vs mutas, or dts, or marauders, or w.e) so it would be more costly... you could even justify a cooldown (like the psistorm 3 second) for something like that... I actuall liked the difference between snipe and feedback, feedback having range 9 being one click and snipe range 10 but 2 clicks, giving snipe a higher difficult then feedback, where at one point feedback is better but slowly gets worse then snipe. And that if you shift que 2 ghosts on one infestor it instantly dies, while just spamming snipe will need 3 shots instead of 2. Anyway if you are worried about snipe spam just plunk overlords over your army, problem solved x3. | ||
XerrolAvengerII
United States510 Posts
If you watch the default, 3 or so ghosts are sitting doing nothing while 3 are doing the shooting... In the scroll video, all the ghosts are participating... that is the only real difference, and it bothers me that the impact of more units being used is what makes this "broken".... Just want to reiterate ghost usage in the campaign +100 energy video because that was just like this (except) that the ghosts where doing perfect snipes against multiple targets simultaneously, instead of focusing their snipes on individual targets one at a time. w.e | ||
Yoshi Kirishima
United States10292 Posts
On February 07 2012 19:07 Liquid`TLO wrote: I don't think there is a problem with ghosts considering how strong ghosts are in the game. I haven`t met a progamer who complained about snipe being too bad to be honest. I admit snipe behaves a bit weird but you can master it nonetheless. Agreed. Also, that is not a bug that you have to wait. It's the same with all spells, and simply a mechanic of the game. And it's much shorter than 1.5 seconds, closer to 0.5 (adjust this through your control panel). On February 07 2012 18:32 Grovbolle wrote: Why wouldn't it? You are binding on a 1-to-1 scale, so it is just like having custom hotkeys AFAIK Well because then it would be about what mouse you get, and people would start getting mouses with like 10 extra buttons on them o.o | ||
KAmaKAsa
Finland210 Posts
On February 08 2012 05:32 Yoshi Kirishima wrote: Agreed. Also, that is not a bug that you have to wait. It's the same with all spells, and simply a mechanic of the game. And it's much shorter than 1.5 seconds, closer to 0.5 (adjust this through your control panel). Well because then it would be about what mouse you get, and people would start getting mouses with like 10 extra buttons on them o.o ok... so if you hold r(the default snipe hotkey) you have to wait around a second till you can start clicking multiple times to snipe multiple times instead of just one snipe... if you dont wait that second the ghosts will be deselected after 1 snipe... I really doubt thats a "game mechanic" if so please explain the purpose of such game mechanic | ||
Yoshi Kirishima
United States10292 Posts
On February 08 2012 05:51 KAmaKAsa wrote: ok... so if you hold r(the default snipe hotkey) you have to wait around a second till you can start clicking multiple times to snipe multiple times instead of just one snipe... if you dont wait that second the ghosts will be deselected after 1 snipe... I really doubt thats a "game mechanic" if so please explain the purpose of such game mechanic Because otherwise if it's instant, how will the game detect whether or not it's intended to be just 1 snipe, and not for multiple. I mean yes you could say that it should be keep sniping for as long as you hold it, but then what if you do that, snipe once, then you want to left click on that unit for whatever reason, but you accidentally hold onto the snipe key for too long, and you snipe again? Either way there will have to be some sort of small delay to clarify your actions. | ||
Noocta
France12578 Posts
It's definitly powerfull, but very clunky to do it on the fly, your ghost tend to move command to weird place if you don't do it perfectly. | ||
Hymm.618
39 Posts
On February 08 2012 05:58 Yoshi Kirishima wrote: Because otherwise if it's instant, how will the game detect whether or not it's intended to be just 1 snipe, and not for multiple. I mean yes you could say that it should be keep sniping for as long as you hold it, but then what if you do that, snipe once, then you want to left click on that unit for whatever reason, but you accidentally hold onto the snipe key for too long, and you snipe again? Either way there will have to be some sort of small delay to clarify your actions. The delay is not an in-game mechanic at all, it's a delay in Windows. If you hold down a the letter J for example in a text field, it will make a J, delay for a split second, and then begin rapidly repeating. It's a feature to help you from repeating letters when typing. That being said, you can reduce the delay time if you wish, just google "reduce keyboard repeat delay" and you will find a microsoft.com article on how to do it. | ||
Blacklizard
United States1194 Posts
On February 06 2012 16:50 ToastieNL wrote: On the other hand, I would argue that switching liftoff from L to Q(or whatever that is more nearby) increases your speed at lifting off by being more accesible; not to a 1:1 rate. Disable that too? I find it very hard to argue this is a cheat/hack. I don't like what it is, but it doesn't seem to be unfair... Weird, I find it very easy to argue this is closer to a cheat than not. It's not a 1 to 1 mapping... it's obviously taking away an edge from players that can click fast normally. It is nothing like remapping L to Q... that is a weak justification for doing something that is fairly broken. Still, Blizzard will probably have to implement a cooldown or something. | ||
FabledIntegral
United States9232 Posts
On February 08 2012 05:04 Steel wrote: Well infested terrans rarely need to be cast extremely fast but that's really cool for snipe. Nice find. What? You always want IT to be cast as fast as possible... | ||
XerrolAvengerII
United States510 Posts
On February 08 2012 06:21 Blacklizard wrote: Weird, I find it very easy to argue this is closer to a cheat than not. It's not a 1 to 1 mapping... it's obviously taking away an edge from players that can click fast normally. It is nothing like remapping L to Q... that is a weak justification for doing something that is fairly broken. Still, Blizzard will probably have to implement a cooldown or something. By all rights they shouldn't... Snipe in campaign, watch that video and the ghosts use snipe in ways that players cannot possibly... if that is how blizzard wants advertise snipe, then by all means allow players to replicate that... (check the +100 starting energy/ +100 total energy video from science upgrades in campaign) | ||
Monox1de
United States101 Posts
However it is faster than the repeating of a keyboard. This can be shown in replays by looking at the APM. Holding R apm goes up to 200-300 using the mousewheel like this i've seen it skyrocket to 2700. | ||
XerrolAvengerII
United States510 Posts
On February 08 2012 06:30 Monox1de wrote: If you could hold down left mouse button and have it repeat like a keyboard button does that wouldn't be any different than holding down R and making 40 roaches really fast. Using this mouse wheel up and down trick, IMO, is the same as holding down a hotkey and having it repeat, only it's a tiny bit more difficult than just holding down a button. However it is faster than the repeating of a keyboard. This can be shown in replays by looking at the APM. Holding R apm goes up to 200-300 using the mousewheel like this i've seen it skyrocket to 2700. I just feel like mentioning that this is per mousewheel, my mouse wheel has the counters spread apart and scrolls relatively slowly in comparison, most of this 2700 apm is clearly wasted apm... its not like its 2700 perfect actions like the marine micro scripts from the automaton 2000 page... | ||
Zorgaz
Sweden2951 Posts
Couldn't see quite the same difference with snipes tho? Guess I did something wrong since it looked really good on your videos, but I prefer the old way ![]() | ||
Celestia
Mexico376 Posts
Edit: My bad didn't click enough (or move scroll), I did something wrong, but as stated before it would be kind of buggy on some mice so it will require practice? | ||
SeraKuDA
Canada343 Posts
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Celestia
Mexico376 Posts
On February 08 2012 07:51 SeraKuDA wrote: Where do you change the hotkey for this? Mouse drivers or you need the program that the op gave (but that maybe be illegal in tournaments). | ||
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