Snipe, on the other hand...
Infested Terran trick. By using mousewheel - Page 23
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Salteador Neo
Andorra5591 Posts
Snipe, on the other hand... | ||
ZionsWrath
United States121 Posts
On February 07 2012 21:48 Salteador Neo wrote: The usual shift spam infested terrans by pro zergs look very similar to that IMO. Snipe, on the other hand... Yes but this takes much less time | ||
Malkavian183
Turkey227 Posts
On February 06 2012 15:02 Dapper_Cad wrote: Unlikely as you would need to install a program on their computers before you play, from what little experience I have of tournaments this doesn't tend to happen for a variety of pretty obvious reasons. Is it possible that there is a mouse that would let you do this? There are mouses that let you store your setting in it so you don't have to specificly install the software again. So yes | ||
Gargara
Romania150 Posts
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Otak
United Kingdom110 Posts
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pred470r
Bulgaria3265 Posts
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Xylocaine
France56 Posts
On February 07 2012 21:48 Salteador Neo wrote: The usual shift spam infested terrans by pro zergs look very similar to that IMO. You are referring to the shift queue command method: make the infestors move command for a long distance directly into the mineral line, then while they are moving hold down shift and spam infested T's. It's instantaneous but takes time to be set up and you have to plan ahead, as in if you want to spam infested T's directly near your infestors they won't come out at the same time since you can't really queue them. The mousewheel method on the other hand allows you to spam infested T's directly during the battle without having to queue up the commands ^^ | ||
Magus.421
France159 Posts
The benefit is always the same : it's pretty easier and faster with the wheel trick. | ||
Salteador Neo
Andorra5591 Posts
On February 07 2012 22:50 Xylocaine wrote: You are referring to the shift queue command method: make the infestors move command for a long distance directly into the mineral line, then while they are moving hold down shift and spam infested T's. It's instantaneous but takes time to be set up and you have to plan ahead, as in if you want to spam infested T's directly near your infestors they won't come out at the same time since you can't really queue them. The mousewheel method on the other hand allows you to spam infested T's directly during the battle without having to queue up the commands ^^ Oh I actually didn't know how it works at all (thinking it worked in another way) :o Thanks for the update. | ||
Fungee
Finland42 Posts
Too bad now it will spread like wildfire when you published it. Unless it suits your intentions then good for you ![]() Yeah and I'm just throwing my 2 cents from a spectator's point of view since I gave up my dreams of becoming a good SC2 player long ago. | ||
Jarree
Finland1004 Posts
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Rorschach
United States623 Posts
On February 07 2012 22:12 Otak wrote: I don't know about anyone else but when I tried it my scroll wheel must have been moving very slightly as I was moving the mouse and causing a lot of extra clicks that I didn't want. Obviously very annoying and definitely unplayable. I have a Razor Deathadder. Perhaps you need a mouse with a really solid click on each mouse scroll movement to make this worth doing. Also have the Deathadder and I think regardless of what mouse you use if you spam too much the click will continue till they "trail" off... So you can over do it and spam too much.... I play toss and have been using it for very fast warp ins but it doesn't feel gaming breaking. Not sure of my stance on snipe or IT yet... I kind of want blizz to leave it alone and let it play out before deciding whether its something they want to address or just leave up to tournaments.... | ||
Jarree
Finland1004 Posts
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flanksteak
Canada246 Posts
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SeriouR
Spain622 Posts
On February 07 2012 20:31 Aletheia27 wrote: I don't feel like this breaks the game beyond repair. Or that people won't figure out how to deal with it. As such, I don't think this needs to be patched. Idk. A lot of these posts to me seem like whiney kids who don't want to have to work to win and think it unfair that terran's don't have to work or some idiocracy. And btw, I play zerg so you can cut those stereotypical adhominem come backs. Maybe to take a page out of Sirlin's book, http://www.sirlin.net/ptw-book/what-should-be-banned.html "How does one know if a bug destroys the game or even if a legitimate tactic destroys it? The rule of thumb is to assume it doesn’t and keep playing, because 99% of the time, as good as the tactic may be, there will either be a way to counter it or other even better tactics. Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first. When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it." Further "The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world." And what's a soft ban? "Japan, however, does not officially ban Akuma from tournaments! They have what is called a "soft ban." This is a tacit understanding amongst all top players that Akuma is too good to be played, and that he destroys an otherwise beautiful game, so they unofficially agree not to play him. There are always a very small number of people who do play him in tournaments, but never the top players. Usually a few poor players try their hand at the god-character and lose, which is utterly humiliating and crowd-pleasing. This is an interesting alternate take on the "hard ban" we have in America." Original article: http://www.sirlin.net/ptw-book/what-should-be-banned.html If I recall correctly, Sirlin does say in his book that to find "one tactic that dominates all the others and it's far easier to execute than it is to stop is his favorite one, but it says very little of the game design" (paraphrasing there:D), as you mention, this will not "destroy" the game but, as I see it, is a flaw in design, so it should be fixed or, at least, taken into consideration on balance design (because it happens to give some races more "power" than it gives the others). I think that most of Sirlin's thoughts are based on fighting games that, at that time, couldn't be patched like a game nowadays. A "flaw" in the game was no reason to stop playing the game if still was playable but in Stacraft 2 there is the way to fix the "flaw", which blizzard should do in my opinion. | ||
Zzzapper
1790 Posts
On February 07 2012 21:48 Salteador Neo wrote: The usual shift spam infested terrans by pro zergs look very similar to that IMO. Snipe, on the other hand... Shift spam is fast, but that's because you shift-queue a lot of clicks before the actual ability is used. With this setting you'll just need the attack and then scroll. It will take 1/4 of the time even if you're really fast at clicking your mouse buttons. | ||
MockHamill
Sweden1798 Posts
Back to mass Thor/hellion/tank/viking for me. Ghosts are still too damn unreliable, it is very easy to lose them all without doing any damage. | ||
Webzi
United States31 Posts
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Lobotomist
United States1541 Posts
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Rorschach
United States623 Posts
On February 08 2012 04:15 Lobotomist wrote: So how are people dealing with the pain of having your scroll wheel non functional outside of sc2, if you modify the driver settings? Seems like a pain in the ass to me. I may attempt to rebind through auto hotkey, so I can have the rebind only recognized for sc2...or is this a violation of ToS since its an outside program? The drivers for my mouse allow me to switch through mouse profiles quickly. Its still a pain BUT I have function of my scroll wheel while browsing/outside game by switching profiles... I don't think it would be wise to use a third party program. Using the mouse drivers for this is already pushing your luck IMO.... | ||
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