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Infested Terran trick. By using mousewheel - Page 23

Forum Index > StarCraft 2 Strategy
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Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 07 2012 12:48 GMT
#441
The usual shift spam infested terrans by pro zergs look very similar to that IMO.

Snipe, on the other hand...
Revolutionist fan
ZionsWrath
Profile Joined December 2010
United States121 Posts
February 07 2012 12:56 GMT
#442
On February 07 2012 21:48 Salteador Neo wrote:
The usual shift spam infested terrans by pro zergs look very similar to that IMO.

Snipe, on the other hand...


Yes but this takes much less time
Malkavian183
Profile Joined February 2011
Turkey227 Posts
February 07 2012 12:59 GMT
#443
On February 06 2012 15:02 Dapper_Cad wrote:
Show nested quote +
On February 06 2012 14:53 Cryllic wrote:
i wonder if this is allowed in tournaments?


Unlikely as you would need to install a program on their computers before you play, from what little experience I have of tournaments this doesn't tend to happen for a variety of pretty obvious reasons.

Is it possible that there is a mouse that would let you do this?


There are mouses that let you store your setting in it so you don't have to specificly install the software again. So yes
Inject Bitch!
Gargara
Profile Joined January 2011
Romania150 Posts
February 07 2012 13:05 GMT
#444
i'm thinking of forcefield spaming with this. If you scroll and move the mouse at the right speed, you should get olmost perfect forcefields. I'll try it when I get home to see how hard it is and how much practice you need.
Otak
Profile Joined April 2011
United Kingdom110 Posts
February 07 2012 13:12 GMT
#445
I don't know about anyone else but when I tried it my scroll wheel must have been moving very slightly as I was moving the mouse and causing a lot of extra clicks that I didn't want. Obviously very annoying and definitely unplayable. I have a Razor Deathadder. Perhaps you need a mouse with a really solid click on each mouse scroll movement to make this worth doing.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
February 07 2012 13:14 GMT
#446
Pretty cool tricks, I'd like to see the ghost snipes in some pro games, that would be sick.
Xylocaine
Profile Joined November 2010
France56 Posts
February 07 2012 13:50 GMT
#447
On February 07 2012 21:48 Salteador Neo wrote:
The usual shift spam infested terrans by pro zergs look very similar to that IMO.


You are referring to the shift queue command method: make the infestors move command for a long distance directly into the mineral line, then while they are moving hold down shift and spam infested T's. It's instantaneous but takes time to be set up and you have to plan ahead, as in if you want to spam infested T's directly near your infestors they won't come out at the same time since you can't really queue them.

The mousewheel method on the other hand allows you to spam infested T's directly during the battle without having to queue up the commands ^^
Magus.421
Profile Joined November 2011
France159 Posts
February 07 2012 15:09 GMT
#448
You can queue up infested terrans with shift + wheel trick. It works.
The benefit is always the same : it's pretty easier and faster with the wheel trick.
No whine, just play.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 07 2012 15:44 GMT
#449
On February 07 2012 22:50 Xylocaine wrote:
Show nested quote +
On February 07 2012 21:48 Salteador Neo wrote:
The usual shift spam infested terrans by pro zergs look very similar to that IMO.


You are referring to the shift queue command method: make the infestors move command for a long distance directly into the mineral line, then while they are moving hold down shift and spam infested T's. It's instantaneous but takes time to be set up and you have to plan ahead, as in if you want to spam infested T's directly near your infestors they won't come out at the same time since you can't really queue them.

The mousewheel method on the other hand allows you to spam infested T's directly during the battle without having to queue up the commands ^^


Oh I actually didn't know how it works at all (thinking it worked in another way) :o Thanks for the update.
Revolutionist fan
Fungee
Profile Joined February 2010
Finland42 Posts
February 07 2012 16:06 GMT
#450
How did something so simple went unattended for so long? Nice find.

Too bad now it will spread like wildfire when you published it. Unless it suits your intentions then good for you

Yeah and I'm just throwing my 2 cents from a spectator's point of view since I gave up my dreams of becoming a good SC2 player long ago.
It's easy being an experimentalist. If you fail try again.
Jarree
Profile Joined January 2012
Finland1004 Posts
February 07 2012 16:25 GMT
#451
Holy shit that snipe is broken.. Not sure if i even want to use it
Rorschach
Profile Joined May 2010
United States623 Posts
February 07 2012 16:34 GMT
#452
On February 07 2012 22:12 Otak wrote:
I don't know about anyone else but when I tried it my scroll wheel must have been moving very slightly as I was moving the mouse and causing a lot of extra clicks that I didn't want. Obviously very annoying and definitely unplayable. I have a Razor Deathadder. Perhaps you need a mouse with a really solid click on each mouse scroll movement to make this worth doing.



Also have the Deathadder and I think regardless of what mouse you use if you spam too much the click will continue till they "trail" off...
So you can over do it and spam too much....

I play toss and have been using it for very fast warp ins but it doesn't feel gaming breaking.
Not sure of my stance on snipe or IT yet...
I kind of want blizz to leave it alone and let it play out before deciding whether its something they want to address or just leave up to tournaments....
En Taro Adun, Executor!
Jarree
Profile Joined January 2012
Finland1004 Posts
February 07 2012 16:36 GMT
#453
Hehe I just had a flashback from cs 1.6 where binding attack to mouse wheel turns shittiest guns in the game (dual elites) into a machine gun :D
flanksteak
Profile Joined September 2010
Canada246 Posts
February 07 2012 17:46 GMT
#454
I think arguing whether it's one click for one action, or whether it's against the TOS isn't really as important as determining whether the game needs this unit to operate in this way. Do we need a group of ghosts to shoot all their snipes nearly simultaneously to balance against Z tier 3? Do we need infestors to be able to launch all their infested terrans instantly? etc. etc. It really depends on whether you consider such use of the scroll wheel to be good for the game, or bad for it. Some people brought up the example of Zergs holding down the z button to mass produce zerglings: it's needed because zerg armies like that don't trade cost efficiently against P/T death balls for example, it leverages the ability to stock larvae (unique trait to the race), and you need to remax very quickly to deal with a lot of situations. Otherwise to get to 100 zerglings I'd need to press 'z' 50 times.
SeriouR
Profile Joined November 2010
Spain622 Posts
February 07 2012 18:22 GMT
#455
On February 07 2012 20:31 Aletheia27 wrote:
I don't feel like this breaks the game beyond repair. Or that people won't figure out how to deal with it. As such, I don't think this needs to be patched. Idk. A lot of these posts to me seem like whiney kids who don't want to have to work to win and think it unfair that terran's don't have to work or some idiocracy. And btw, I play zerg so you can cut those stereotypical adhominem come backs. Maybe to take a page out of Sirlin's book, http://www.sirlin.net/ptw-book/what-should-be-banned.html

"How does one know if a bug destroys the game or even if a legitimate tactic destroys it? The rule of thumb is to assume it doesn’t and keep playing, because 99% of the time, as good as the tactic may be, there will either be a way to counter it or other even better tactics. Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first. When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it."

Further

"The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world."

And what's a soft ban?

"Japan, however, does not officially ban Akuma from tournaments! They have what is called a "soft ban." This is a tacit understanding amongst all top players that Akuma is too good to be played, and that he destroys an otherwise beautiful game, so they unofficially agree not to play him. There are always a very small number of people who do play him in tournaments, but never the top players. Usually a few poor players try their hand at the god-character and lose, which is utterly humiliating and crowd-pleasing. This is an interesting alternate take on the "hard ban" we have in America."

Original article:
http://www.sirlin.net/ptw-book/what-should-be-banned.html


If I recall correctly, Sirlin does say in his book that to find "one tactic that dominates all the others and it's far easier to execute than it is to stop is his favorite one, but it says very little of the game design" (paraphrasing there:D), as you mention, this will not "destroy" the game but, as I see it, is a flaw in design, so it should be fixed or, at least, taken into consideration on balance design (because it happens to give some races more "power" than it gives the others).

I think that most of Sirlin's thoughts are based on fighting games that, at that time, couldn't be patched like a game nowadays. A "flaw" in the game was no reason to stop playing the game if still was playable but in Stacraft 2 there is the way to fix the "flaw", which blizzard should do in my opinion.
Trance music makes the fairys dance
Zzzapper
Profile Joined September 2011
1798 Posts
February 07 2012 18:26 GMT
#456
On February 07 2012 21:48 Salteador Neo wrote:
The usual shift spam infested terrans by pro zergs look very similar to that IMO.

Snipe, on the other hand...


Shift spam is fast, but that's because you shift-queue a lot of clicks before the actual ability is used. With this setting you'll just need the attack and then scroll. It will take 1/4 of the time even if you're really fast at clicking your mouse buttons.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2012-02-07 19:07:55
February 07 2012 19:07 GMT
#457
Ghosts are still horrible at low levels. I practiced this new technique 30 minutes versus the ai. Then comes a real games and my Ghosts can not even reach the broodlords through the flood of zerglings.

Back to mass Thor/hellion/tank/viking for me. Ghosts are still too damn unreliable, it is very easy to lose them all without doing any damage.
Webzi
Profile Joined May 2011
United States31 Posts
February 07 2012 19:11 GMT
#458
Anyone using a Steelseries mouse that was able to rebind the mousewheel? I'm using a Sensei and when I try to rebind the wheel it does not do it for scrolling only for using the mousewheel to click not sure how to do it. Thanks!
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2012-02-07 19:25:37
February 07 2012 19:15 GMT
#459
So how are people dealing with the pain of having your scroll wheel non functional outside of sc2, if you modify the driver settings? Seems like a pain in the ass to me. I may attempt to rebind through auto hotkey, so I can have the rebind only recognized for sc2...or is this a violation of ToS since its an outside program?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Rorschach
Profile Joined May 2010
United States623 Posts
February 07 2012 19:38 GMT
#460
On February 08 2012 04:15 Lobotomist wrote:
So how are people dealing with the pain of having your scroll wheel non functional outside of sc2, if you modify the driver settings? Seems like a pain in the ass to me. I may attempt to rebind through auto hotkey, so I can have the rebind only recognized for sc2...or is this a violation of ToS since its an outside program?



The drivers for my mouse allow me to switch through mouse profiles quickly.
Its still a pain BUT I have function of my scroll wheel while browsing/outside game by switching profiles...
I don't think it would be wise to use a third party program. Using the mouse drivers for this is already pushing your luck IMO....
En Taro Adun, Executor!
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