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Protoss or Terran for low APM gamer - Page 3

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Monkeyballs25
Profile Joined October 2010
531 Posts
January 23 2012 20:21 GMT
#41
Another tip if you want to rely less on Terran micro is to pick a greedier build, like 1rax FE. The logic being that provided you can stay alive at the start, you can afford to be somewhat careless with your army because hey, you've got loads more stuff than him.
http://drop.sc/96720 the first game I basically did a FE on the fly after noticing he had a bunker up. It felt way more like my Zerg games tbh, which is awesome. The thing I like most is it puts the pressure back on your opponent to win the game, as long as you have that one base advantage.
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-01-23 20:39:59
January 23 2012 20:35 GMT
#42
I'm sorry but if you a-move marines or stalkers in diamond or higher, you're pretty much fucked.

I see Terran and protoss as the same. The only difference is warpgate, if you want to sacrifice that extra apm to look at the screen and click for every warpgate unit, for that mobility of warping in anywhere with pylon power. Then protoss is for you. All terran units are queued, macro-able with only hotkeys (no screentime, no left click). Where only toss air and robo are follow that mechanic.

As for other macro, both toss and terran have building placement requirement (walling, pylon power, addon spacing) taht require your attention. Both require frequent macro apm (chrono boost, mules), if you ignore either, you're making yourself lose.

There no 1-click victory in high level games. Colossus gets so easily picked out by marauders or vikings. You have to constantly move them away. Too close and they die; too far and they're out of range while your ground army is dying.

Zeal/immortal/stalker balls can't be a-moved. They have to be sandwiched and distanced specifically so that zealots aren't getting lured and picked out. Or stalkers aren't tanking marauders with immortals in the back trying to be a dragoon.

Marines are just shit if you don't micro them. They form the stupid arc and c-block themselves if you don't aggressive stutter step. Siege tanks are self explanatory, they're meant to be used sieged and you need to unsiege and move every one of them individually so that they don't actually fail.
----------------
Protoss has a slight advantage in dropping. While a medivac heals mm that are dropped in your base, a phase prism drop cannot be estimated. If a warp prism goes into your base, you don't know how much forces to pull back. It could be 4 zealots, but it could also be 2 immortals with 4 zealots and a later 4 stalkers.

In high level when players can see observers, Terran has better scouting (not map control). It's harder to hit a Terran while they expand than it is to hit a Protoss.
-----------------
Terran is slightly more reaction based than Protoss in TvP. It's the Ghost : Viking composition based on Protoss' Colossi : HT/Archon count. Getting too many vikings is a waste as they aren't that good in ground mode. Ghosts vs Colossi is painful to watch.
Eltanin
Profile Joined January 2012
8 Posts
January 24 2012 09:14 GMT
#43
I'd like to thank everyone for the excellent advice; it certainly gave me a wider perspective on the game.

All things being equal, I'd want to play Terran. If APM is only going to be an issue at the highest levels, and there are some (very interesting looking) alternatives to Tank based TvT, then I think I'll stick with the plucky humans.
Arekk
Profile Joined November 2011
Romania11 Posts
January 24 2012 10:41 GMT
#44
Go Terran. It's really getting a rare breed the terran player. To some extent I'm fine, because I'm in the "hatin' TvT" group. But then you meet one, and you forget what are you supposed to do. Not to mention the oshit reaper opening, oshit rushed cloaked banshee (or the hellion+marine push I start to see more lately).
Anyway, while a higher APM will result in better success, you won't need to be a very fast player to progress. Most of games are won just because you were able to keep up with economy+making stuff while attacking etc. Even spreading marines vs banelings isn't as intensive as some make it look (and I mean decent spreading, because yeah, there is always room for better).
wut?
saynomore
Profile Joined October 2011
Norway149 Posts
January 24 2012 16:02 GMT
#45
After I read your post. It seems to me that zerg would be the easiest for you.

Terran has the hardest micro and spontaneous reaction timing. Protoss mostly just need fast reaction when placing force fields.
Zerg on the other hand dont need this super fast reaction timing.

If you want 1a2a3a just go for zerg or protoss. I dont know what else to say.
I dont like you
Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2012-01-24 18:51:33
January 24 2012 18:49 GMT
#46
3rax all-in is suitable vs all races, but that's when you play it as an all-in.

I would try to find different strategies for the different matchups, I've played Terran casually since May last year (sub 200 games on ladder) and I started off playing 1 style for all races and trying to adapt it and I was just having no luck with it when I started to face silver and gold players. That was the 3rax and then I had tweaked versions of iEchoics 2fact2port for each race.

Since I swapped to different builds for each race I've noticed a much better improvement in my mechanics, APM and my awareness. When you play 1 build all the time it's easy to get a bit of tunnel vision and you don't want to switch tech paths or your BO when you should.

atm I play:

+ Show Spoiler +
TvZ Marine Only (1rax FE, with very aggressive harassment with drops, fast upgrades and lots of expanding (http://www.teamliquid.net/forum/viewmessage.php?topic_id=268427)

TvP 2 Ghost Timing Push (1 rax FE into 3rax, all normal bio upgrades off TLs, get ghost lab about 44food and push when ghosts have energy for EMP and all TL upgrades are done, don't have a BO for it online that I know but I could inbox you mine)

TvT 2port banshee all-in, this matchup is my bugbear and I am working on something more solid. Marine/Hellion elevator is a great 1/1/1 opening that I was having some success with, I think I need to get better at it, find that here: http://www.complexitygaming.com/forums/showthread.php?t=4456
eSports tees designed by me - http://tinyurl.com/bqmexd9
DarthLeader
Profile Joined May 2010
Canada123 Posts
January 24 2012 18:59 GMT
#47
Terran requires more APM than protoss, but go with your preference.
You will be assimilated. Resistance is futile.
NoisyNinja
Profile Joined February 2011
United States991 Posts
January 24 2012 23:59 GMT
#48
Flip a coin. Terran is heads, Protoss is tails. After you toss the coin in the air, you will know which side you want it to land on.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
January 25 2012 00:17 GMT
#49
I think on a whole, if you want to really commit to being a player and getting good, all three races require pretty high APM. I didn't see a mention of any medical reason you have low APM (nervous disorders, etc), so it IS possible to train you hand speed though repetition. If you've done the same stutter step micro 1000x, it's goign to get faster all the time; if you practice drops and macroing and army positioning, eventually you WILL be able to have the speed/multitask to do all 3 at once, and eventually you'll be able to add a second drop in there and be able to control all 4.

Like you said, though, everyone just says pick one you like. If you're worried about speed and aren't able/willing to work on improving that part of your game, I think both terran and protoss can play a bit slower than zerg. I think on a high level (mid+ master) Terran requires a bit more speed (You NEED to be active with dropships while moving around the map and macroing; period, where protoss can play a bit more passively, although there are styles that require a lot of multitask). Like I said though, it is really very possible to train your speed through repetition, so if there isn't a reason medically to have low speed, through practice you can and will get faster, so if you do enjoy Terran the most, go for it.
"If you're not angry, you're not paying attention"
MrBazinga
Profile Joined January 2012
32 Posts
January 25 2012 12:15 GMT
#50
On January 25 2012 08:59 NoisyNinja wrote:
Flip a coin.[...] After you toss the coin [...]


Sneaky. ^^
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
January 25 2012 12:27 GMT
#51
Terran is going to require far more APM as they have to constantly be on the offensive. That includes drops, pokes, army positioning and an insane amount more micro when you are engaging a toss. Don't get me wrong, toss has some micro like FF and storms, but terran has ghosts, stim, stutter, splitting, and storm doging to do all at once. If APM is honestly the only thing holding you back here then I'd say go toss. If you are confiedent that you can improve, terran gives you a bit better control but only if you have the skill to do it.
DePHIB
Profile Joined March 2010
France72 Posts
January 25 2012 13:21 GMT
#52
You all talk about apm like it was a natural born skill that cannot be improved or whatever... Seriously, I am not a good player but in any sport this point of view is like the worst way to train...

We re not talking about 300 APM here... There are masters T with 50 / 60 blizz APM... Everyone can reach this with a bit of training...

You will never need to click manually 15 rax and produce a single unit on each one like on BW...

Choosing a race by supposing your own limitations is something really bad for me. You won't achieve anything in life if you make your choices by evaluating your limitations.

Look replays, streams, play random, and pick the race you want to play because you are attracted by it and by mastering it. It will come naturally, then stick to it, no matter the difficulties, and improve.

And if you re limited to 20 apm by physical reasons, you should consider playing something that is non real time...
Hear Me Roar
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2012-01-25 14:21:43
January 25 2012 14:21 GMT
#53
Why do people overthink this stuff so much. Just play random until you get to plat and then pick whichever race you like the most.

If you don't like it, you can always switch later.

EDIT: New post count spells Leet XD
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
jupiter6
Profile Joined December 2011
205 Posts
January 25 2012 14:31 GMT
#54
i would go for zerg
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
January 25 2012 14:53 GMT
#55
I've played all 3 races to at least diamond level and objectively speaking, Terran is the hardest and most apm intensive in general, with protoss the easiest, but it varies from matchup to matchup; I would say TvT is the easiest of all mirror matchups, with TvP being the hardest of them all, followed by TvZ. A large part of terran apm goes into base management and micro/control (given that micro rewards T the most). When you factor in other stuff like getting the correct unit composition - this is hardest to achieve IMO among all 3 races - and macro terran becomes hard beyond one/two base play revolving around allins imo despite what everyone says. Protoss is easier in general but PvP can be really micro intensive and decision-making intensive.
.Natsu
Profile Joined May 2011
68 Posts
January 25 2012 14:56 GMT
#56
Oh no - this is almost turning into people arguing which race is the easiest. Lets face it - all races can do low apm turtle for high tech deathball - brood/infestor or collosus/templar or mech (TvP is the only match-up where this approach doesn't work at pro level - it will still work in lower leagues), just as all races can do high-multitasking aggression should they choose to.

Basically - whether u need lots of apm depends on how you choose to play the race rather than what race you choose. I play protoss but because of my love for stargate harrass I very often end up with good 20 or 30 more apm than my terran or zerg opponents.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
January 25 2012 14:59 GMT
#57
play the race you were meant to play. find it in your heart and choose what is in your blood.
A marine walks into a bar and asks, "Wheres the counter?"
rustypipe
Profile Joined November 2010
Canada206 Posts
January 25 2012 15:43 GMT
#58
On January 25 2012 23:59 radiantshadow92 wrote:
play the race you were meant to play. find it in your heart and choose what is in your blood.


Yeah I'd say play what you really want to play and improve on it from there,

for instance I play Zerg even tho Blizzard CONSTANTLY continues to make a mockery of a once great race.



The beatings will continue until moral improves!
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
January 25 2012 15:58 GMT
#59
I agree with what everyone said about not picking a race by APM. Pick the race you have the most fun with, otherwise you will get tired of the game sooner. Personally I wish I stuck with playing Zerg first over Terran and Protoss second, now I find it difficult to switch because of lack of playtime. Going Bio all the time will get to you after a thousand games, mech is too situational and optional at best.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-01-25 16:30:18
January 25 2012 16:26 GMT
#60
On January 23 2012 20:56 Eltanin wrote:
Some people have taken 3 Rax all the way to Masters, and I am nowhere near that level. However, I am gaining enough experience to see the limits to 3 Rax, and to want focus on something else.

To begin with, 3 Rax is actually quite slow, with the early game is devoted to building infrastructure to support later troop production. A perfectly executed 4 Gate, for example, will hit at about 5:40, which is 2 whole minutes earlier than 3 Rax hits. At that stage, 3 Rax has about one Marine and one Marauder to fight of 4 Gate's 16+ supply army.


You are troubleshooting your issues with 3rax rather well. I'm glad you realize that there are some situations where you can't set the pace of the game and need to respond. You just need to try things and see what works. Ask the strategy forum for suggestions when you hit a wall. Pro replays are also great, but I'm not sure how many pro's 3rax anymore. It sounds like your problems with terran are trivial.

APM doesn't matter so much. Almost everyone I play has an APM between 40-90 on the Blizzard counter (i'm plat zerg). Sometimes I'll even lose to someone in the 30's. Hell, I've lost 20 minute zvz's to 30 apm players. Increased APM is a benefit from constant practice, so take it worth a grain of salt. I have 95 APM, which should be enough to get me to masters easily, but skill is NOT proportional to how fast you click your mouse. For the most part, it's another number people use to measure their e-penis.

I'm sure people HAVE taken 3rax to masters, but it doesn't mean you will. I've been encountering a lot of terrans who 3rax recently and I don't have much difficulty holding it off. Sure, the terrans are often good enough to turtle up on two bases and make a scary 3/3 max marine/tank/medivac army. Even if I have 6 bases I could still lose with one poor engagement.

A friend of mine, for instance, just made masters this season. He also plays zerg and relies heavily on 2 base macro-oriented attacks, all-in'ing every zvz, and almost never scouting. It's a gimmicky way to play the race (all opponent has to do is hold big attack and delay very late third), but he plays it very well. Most importantly, he is having fun and I'm not about to rain on that parade.

Sounds like you want to give 1-1-1 a try. Go for it. You're going to need to practice it well and learn the same "troubleshooting steps" you follow now. I personally think that strategy is annoying as hell to deal with (which means my opponent probably loves it!).
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