http://drop.sc/96720 the first game I basically did a FE on the fly after noticing he had a bunker up. It felt way more like my Zerg games tbh, which is awesome. The thing I like most is it puts the pressure back on your opponent to win the game, as long as you have that one base advantage.
Protoss or Terran for low APM gamer - Page 3
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Monkeyballs25
531 Posts
http://drop.sc/96720 the first game I basically did a FE on the fly after noticing he had a bunker up. It felt way more like my Zerg games tbh, which is awesome. The thing I like most is it puts the pressure back on your opponent to win the game, as long as you have that one base advantage. | ||
Louis8k8
Canada285 Posts
I see Terran and protoss as the same. The only difference is warpgate, if you want to sacrifice that extra apm to look at the screen and click for every warpgate unit, for that mobility of warping in anywhere with pylon power. Then protoss is for you. All terran units are queued, macro-able with only hotkeys (no screentime, no left click). Where only toss air and robo are follow that mechanic. As for other macro, both toss and terran have building placement requirement (walling, pylon power, addon spacing) taht require your attention. Both require frequent macro apm (chrono boost, mules), if you ignore either, you're making yourself lose. There no 1-click victory in high level games. Colossus gets so easily picked out by marauders or vikings. You have to constantly move them away. Too close and they die; too far and they're out of range while your ground army is dying. Zeal/immortal/stalker balls can't be a-moved. They have to be sandwiched and distanced specifically so that zealots aren't getting lured and picked out. Or stalkers aren't tanking marauders with immortals in the back trying to be a dragoon. Marines are just shit if you don't micro them. They form the stupid arc and c-block themselves if you don't aggressive stutter step. Siege tanks are self explanatory, they're meant to be used sieged and you need to unsiege and move every one of them individually so that they don't actually fail. ---------------- Protoss has a slight advantage in dropping. While a medivac heals mm that are dropped in your base, a phase prism drop cannot be estimated. If a warp prism goes into your base, you don't know how much forces to pull back. It could be 4 zealots, but it could also be 2 immortals with 4 zealots and a later 4 stalkers. In high level when players can see observers, Terran has better scouting (not map control). It's harder to hit a Terran while they expand than it is to hit a Protoss. ----------------- Terran is slightly more reaction based than Protoss in TvP. It's the Ghost : Viking composition based on Protoss' Colossi : HT/Archon count. Getting too many vikings is a waste as they aren't that good in ground mode. Ghosts vs Colossi is painful to watch. | ||
Eltanin
8 Posts
All things being equal, I'd want to play Terran. If APM is only going to be an issue at the highest levels, and there are some (very interesting looking) alternatives to Tank based TvT, then I think I'll stick with the plucky humans. | ||
Arekk
Romania11 Posts
Anyway, while a higher APM will result in better success, you won't need to be a very fast player to progress. Most of games are won just because you were able to keep up with economy+making stuff while attacking etc. Even spreading marines vs banelings isn't as intensive as some make it look (and I mean decent spreading, because yeah, there is always room for better). | ||
saynomore
Norway149 Posts
Terran has the hardest micro and spontaneous reaction timing. Protoss mostly just need fast reaction when placing force fields. Zerg on the other hand dont need this super fast reaction timing. If you want 1a2a3a just go for zerg or protoss. I dont know what else to say. | ||
Marathi
298 Posts
I would try to find different strategies for the different matchups, I've played Terran casually since May last year (sub 200 games on ladder) and I started off playing 1 style for all races and trying to adapt it and I was just having no luck with it when I started to face silver and gold players. That was the 3rax and then I had tweaked versions of iEchoics 2fact2port for each race. Since I swapped to different builds for each race I've noticed a much better improvement in my mechanics, APM and my awareness. When you play 1 build all the time it's easy to get a bit of tunnel vision and you don't want to switch tech paths or your BO when you should. atm I play: + Show Spoiler + TvZ Marine Only (1rax FE, with very aggressive harassment with drops, fast upgrades and lots of expanding (http://www.teamliquid.net/forum/viewmessage.php?topic_id=268427) TvP 2 Ghost Timing Push (1 rax FE into 3rax, all normal bio upgrades off TLs, get ghost lab about 44food and push when ghosts have energy for EMP and all TL upgrades are done, don't have a BO for it online that I know but I could inbox you mine) TvT 2port banshee all-in, this matchup is my bugbear and I am working on something more solid. Marine/Hellion elevator is a great 1/1/1 opening that I was having some success with, I think I need to get better at it, find that here: http://www.complexitygaming.com/forums/showthread.php?t=4456 | ||
DarthLeader
Canada123 Posts
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NoisyNinja
United States991 Posts
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Arisen
United States2382 Posts
Like you said, though, everyone just says pick one you like. If you're worried about speed and aren't able/willing to work on improving that part of your game, I think both terran and protoss can play a bit slower than zerg. I think on a high level (mid+ master) Terran requires a bit more speed (You NEED to be active with dropships while moving around the map and macroing; period, where protoss can play a bit more passively, although there are styles that require a lot of multitask). Like I said though, it is really very possible to train your speed through repetition, so if there isn't a reason medically to have low speed, through practice you can and will get faster, so if you do enjoy Terran the most, go for it. | ||
MrBazinga
32 Posts
On January 25 2012 08:59 NoisyNinja wrote: Flip a coin.[...] After you toss the coin [...] Sneaky. ^^ | ||
CaptainCrush
United States785 Posts
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DePHIB
France72 Posts
We re not talking about 300 APM here... There are masters T with 50 / 60 blizz APM... Everyone can reach this with a bit of training... You will never need to click manually 15 rax and produce a single unit on each one like on BW... Choosing a race by supposing your own limitations is something really bad for me. You won't achieve anything in life if you make your choices by evaluating your limitations. Look replays, streams, play random, and pick the race you want to play because you are attracted by it and by mastering it. It will come naturally, then stick to it, no matter the difficulties, and improve. And if you re limited to 20 apm by physical reasons, you should consider playing something that is non real time... | ||
KiLL_ORdeR
United States1518 Posts
If you don't like it, you can always switch later. EDIT: New post count spells Leet XD | ||
jupiter6
205 Posts
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Clazziquai10
Singapore1949 Posts
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.Natsu
68 Posts
Basically - whether u need lots of apm depends on how you choose to play the race rather than what race you choose. I play protoss but because of my love for stargate harrass I very often end up with good 20 or 30 more apm than my terran or zerg opponents. | ||
Wrathsc2
United States2025 Posts
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rustypipe
Canada206 Posts
On January 25 2012 23:59 radiantshadow92 wrote: play the race you were meant to play. find it in your heart and choose what is in your blood. Yeah I'd say play what you really want to play and improve on it from there, for instance I play Zerg even tho Blizzard CONSTANTLY continues to make a mockery of a once great race. | ||
bubblegumbo
Taiwan1296 Posts
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Servius_Fulvius
United States947 Posts
On January 23 2012 20:56 Eltanin wrote: Some people have taken 3 Rax all the way to Masters, and I am nowhere near that level. However, I am gaining enough experience to see the limits to 3 Rax, and to want focus on something else. To begin with, 3 Rax is actually quite slow, with the early game is devoted to building infrastructure to support later troop production. A perfectly executed 4 Gate, for example, will hit at about 5:40, which is 2 whole minutes earlier than 3 Rax hits. At that stage, 3 Rax has about one Marine and one Marauder to fight of 4 Gate's 16+ supply army. You are troubleshooting your issues with 3rax rather well. I'm glad you realize that there are some situations where you can't set the pace of the game and need to respond. You just need to try things and see what works. Ask the strategy forum for suggestions when you hit a wall. Pro replays are also great, but I'm not sure how many pro's 3rax anymore. It sounds like your problems with terran are trivial. APM doesn't matter so much. Almost everyone I play has an APM between 40-90 on the Blizzard counter (i'm plat zerg). Sometimes I'll even lose to someone in the 30's. Hell, I've lost 20 minute zvz's to 30 apm players. Increased APM is a benefit from constant practice, so take it worth a grain of salt. I have 95 APM, which should be enough to get me to masters easily, but skill is NOT proportional to how fast you click your mouse. For the most part, it's another number people use to measure their e-penis. I'm sure people HAVE taken 3rax to masters, but it doesn't mean you will. I've been encountering a lot of terrans who 3rax recently and I don't have much difficulty holding it off. Sure, the terrans are often good enough to turtle up on two bases and make a scary 3/3 max marine/tank/medivac army. Even if I have 6 bases I could still lose with one poor engagement. A friend of mine, for instance, just made masters this season. He also plays zerg and relies heavily on 2 base macro-oriented attacks, all-in'ing every zvz, and almost never scouting. It's a gimmicky way to play the race (all opponent has to do is hold big attack and delay very late third), but he plays it very well. Most importantly, he is having fun and I'm not about to rain on that parade. Sounds like you want to give 1-1-1 a try. Go for it. You're going to need to practice it well and learn the same "troubleshooting steps" you follow now. I personally think that strategy is annoying as hell to deal with (which means my opponent probably loves it!). | ||
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