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[G] PvP : Modern 3 Stalker - Page 4

Forum Index > StarCraft 2 Strategy
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WolfBro
Profile Joined December 2011
United States59 Posts
January 26 2012 04:09 GMT
#61
Thank you. I had a build order from Artosis' website and I've been using it a lot, but I really like the additional commentary on the build and the situations you'll end up in.
Chelch
Profile Joined February 2011
United Kingdom159 Posts
Last Edited: 2012-01-26 19:01:37
January 26 2012 19:01 GMT
#62
With the Naniwa 2gate stalker aggression, how do you know when you'll want to commit to an attack before blink is done? It seems like Naniwa gets pretty aggressive, but Im unsure how he knows to do this.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 27 2012 17:03 GMT
#63
On January 27 2012 04:01 Chelch wrote:
With the Naniwa 2gate stalker aggression, how do you know when you'll want to commit to an attack before blink is done? It seems like Naniwa gets pretty aggressive, but Im unsure how he knows to do this.

Not exactly sure. I'll have to watch how he plays some more, which I don't have time to do right now! I will definitely try to share that knowledge if I can.

For now watch the replay from his point of view, and take into account what his opponents did in the beforehand games as well. Try to see what he sees and connect the dots from there. If all else fails, just mimic what he does depending on what he sees; often times mimicry without an understanding yields an understanding.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 27 2012 21:18 GMT
#64
On January 28 2012 02:03 CecilSunkure wrote:
Show nested quote +
On January 27 2012 04:01 Chelch wrote:
With the Naniwa 2gate stalker aggression, how do you know when you'll want to commit to an attack before blink is done? It seems like Naniwa gets pretty aggressive, but Im unsure how he knows to do this.

Not exactly sure. I'll have to watch how he plays some more, which I don't have time to do right now! I will definitely try to share that knowledge if I can.

For now watch the replay from his point of view, and take into account what his opponents did in the beforehand games as well. Try to see what he sees and connect the dots from there. If all else fails, just mimic what he does depending on what he sees; often times mimicry without an understanding yields an understanding.

only if it's nani mind u
get rich or die mining
TL+ Member
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
January 29 2012 06:35 GMT
#65
Thanks for the great guide! I'm loving this style from Naniwa. It's so smart!

I humbly submit a replay of my own:

http://drop.sc/99847

Admittedly I'm only a terrible Platinum player so I made a lot of mistake, but I think I did decently.
Craos
Profile Joined January 2011
United States20 Posts
January 29 2012 17:19 GMT
#66
Meine Wiedergarbe

A couple takeaways:

1) It looks like he mistook my building on the low ground for a fast expand. Useful metagame against those who don't send follow-up scouts.

2) Early Phoenix very nicely supplement the 3 Stalkers. At that point in the game, there are so few units that lifting anything cripples your opponent.

3) The transition from Stalkers to Phoenix to Immortals to Colossi is weirdly smooth. Toss in a Sentry when you can and Chargelots and the ROFL-stompage is beautiful. It's like a yummy tossed salad of dead Protoss.
Be ye not deceived: God is not mocked; and whatsoever a man soweth, that he shall also reap.
Automata
Profile Joined March 2011
393 Posts
January 30 2012 23:10 GMT
#67
Anyone have any replays of 2 colossus all in with this build by any chance?
Xiphiasar
Profile Joined April 2010
United States78 Posts
January 31 2012 04:06 GMT
#68
On January 24 2012 06:59 CecilSunkure wrote:
Show nested quote +
On January 24 2012 06:45 pein01 wrote:
i think you forgot
Pylon (3)
in the Conservative part :p

Thank you! Updated.


I think it's in the wrong place. Doing the build as written doesn't work and gets supply blocked. Unless I'm supposed to cut probes, I think it's wrong?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 02 2012 19:57 GMT
#69
On January 29 2012 15:35 Xaeldaren wrote:
Thanks for the great guide! I'm loving this style from Naniwa. It's so smart!

I humbly submit a replay of my own:

http://drop.sc/99847

Admittedly I'm only a terrible Platinum player so I made a lot of mistake, but I think I did decently.

Hey! I thought you did pretty well. I was laughing pretty loudly this morning watching it before class. Girlfriend gave me weird looks for laughing at a replay, haha. Your opponent was just so pissed lol.
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
February 12 2012 15:55 GMT
#70
^LMAO

I was seeing alot of discussion between the 1 gate and 2 gate FE. Alot of what I have been doing is 1 gate open with 3 stalkers and immediately drop a robo. Then 2 additional gates. I think that with the 2 gate, it just allows for you to get the 3 stalkers alot faster, and thus the nexus alot faster.

I may be completely wrong. Forgive and correct me if I am. Is is okay for me to post a replay?
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
Strivers
Profile Joined November 2010
United States358 Posts
February 12 2012 16:39 GMT
#71
In general when is it best to get your 2nd tech structure (robo then citadel, or citadel then robo) ?
These little dudes really like the blue stuff..
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 12 2012 19:37 GMT
#72
On February 13 2012 01:39 Strivers wrote:
In general when is it best to get your 2nd tech structure (robo then citadel, or citadel then robo) ?

Whichever you like. I usually see Twilight first so that Blink can be researched faster, since the Obs from the Robo can get out pretty fast.

On February 13 2012 00:55 HexSCII wrote:
^LMAO

I was seeing alot of discussion between the 1 gate and 2 gate FE. Alot of what I have been doing is 1 gate open with 3 stalkers and immediately drop a robo. Then 2 additional gates. I think that with the 2 gate, it just allows for you to get the 3 stalkers alot faster, and thus the nexus alot faster.

I may be completely wrong. Forgive and correct me if I am. Is is okay for me to post a replay?

Yeah go ahead!
Skyro
Profile Joined May 2010
United States1823 Posts
February 12 2012 21:31 GMT
#73
AFAIK you get more gas/time when you have 4 Probes on gas by having 2 on each geyer, rather than 3 on one and 1 on the other due to the 3rd Probe on gas being slightly not as efficient as the previous two (similar to probes on minerals).
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 12 2012 21:37 GMT
#74
This is awesome, I was using Apollos 3 stalker rush build until now, this looks awesome! To yabot!
Luppa <3
HexSCII
Profile Blog Joined October 2011
Canada115 Posts
February 12 2012 22:11 GMT
#75
ok here is my replay. It is a 1gate 3stalker rather than a 2gate 3 stalker. I wasnt that active with the stalkers mainly because I sorta knew there might be a probe coming. I should have poked though. Also i forgot to put probes on gas which resulted in a slightly delayed robo. Robo usually goes down on when the second stalker is being built. After that it was basically a 2 immortal aggression to expand to collies. I am a silver level player so forgive my play.

http://sc2rep.com/replays/(P)Harvorax_vs_(P)Hex/17986

I will also post a replay of a 2gate 3 stalker when i get the chance.
Nexus first or die trying. partinG/MC/oz/Squirtle/Nani/ HerO
vaderseven
Profile Joined September 2008
United States2556 Posts
February 12 2012 22:22 GMT
#76
On February 13 2012 06:37 ODKStevez wrote:
This is awesome, I was using Apollos 3 stalker rush build until now, this looks awesome! To yabot!


This is correct and at some point a while back (like a year ago) I did test this in some locations that had a gas that mined slower than normal (I cant recall tbh which they were but it was due to positional imbalance) and regardless of positional considerations it is always better when allocating 4 workers between 2 gas to give each 2. You get a significant (I want to say it was 3 or more trips extra gas every 2 minutes or something like that) increase in gas mining this way.

Those tests WERE done with terran units/buildings.
Indrium
Profile Joined November 2010
United States2236 Posts
February 25 2012 22:21 GMT
#77
Hey Cecil, great guide as always. My question comes up about one of your suggested followups, the two colossus all in. I really like this build but my problem always arises when my opponent makes phoenixes. It just feels like an auto-loss because I've already committed to colossi before scouting the phoenixes, so his army becomes incredibly cost effective against mine. Is there something you can do to avoid this or is this just one of the risks you take when going 2 colossus allin? Thanks!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 25 2012 22:58 GMT
#78
On February 26 2012 07:21 Indrium wrote:
Hey Cecil, great guide as always. My question comes up about one of your suggested followups, the two colossus all in. I really like this build but my problem always arises when my opponent makes phoenixes. It just feels like an auto-loss because I've already committed to colossi before scouting the phoenixes, so his army becomes incredibly cost effective against mine. Is there something you can do to avoid this or is this just one of the risks you take when going 2 colossus allin? Thanks!

Against pheonix, I've never done a 2 Colo allin. I would try to just get more stalkers and delay the push slightly to allow for more Stalkers. If he's on one base, I might even just expand and stay back.
Acidfiend
Profile Joined March 2010
Australia11 Posts
Last Edited: 2012-02-29 05:58:43
February 28 2012 16:44 GMT
#79
Firstly cheers to Cecil for amazing build. Just a couple of questions:
-In 1st build, you get Pylon 3, pause probes (around 24) and get Stalker 2&3 before resuming. What about the conservative build? It lists Stalkers 2&3 before Pylon 3; does Probe production pause at 22 then (resuming after pylon 3 finishes?) As is I don't see how 2nd build works.
-I tried this build and sadly lost 2 Stalkers up opponents ramp (ff & zealots). How best to poke without losing them? Or is scouting his natural sufficient until an Obs?
-If opponent is not 4 gating but doing their own 1 base Collo all in, what is the best counter after 3 Stalker opening (assume you already went Robo for obs).

Thanks all.
*playing as MoarAcid in Gold League on SEA
Treyus
Profile Joined February 2011
38 Posts
April 09 2012 00:46 GMT
#80
read the guide, thought it was excellent. saw it was by CecilSunkure, now i know why its excellent. As always Cecil your guide is fantastic. Btw I've been doing a 3 stalker opening into robo with a delayed stargate to get about 5 phoenix for harass then transition into colossi or chargelot archon (with or without expand depending on what seems appropriate).

I tried finding a way to transition into immortal carrier after the 5 phoenix but unless i have an upgrade lead it's just really hard to make carriers work :{ :[
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