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[D]Corruptors as a response to Mutalisks - Page 2

Forum Index > StarCraft 2 Strategy
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Grndr101
Profile Joined March 2011
Belgium125 Posts
January 21 2012 14:56 GMT
#21
When I see him teching to spire I will tech to infestor. Granted infestors don't have much mobility, but if he keeeps harassing all his mutas will die to fungal.
Soluhwin
Profile Joined October 2010
United States1287 Posts
January 21 2012 14:56 GMT
#22
On January 21 2012 23:15 Cereb wrote:
Lol. People are so stubborn in their ways. I bet most of the people who replied here have no actual experience with it.

Imo, Curroptors are actually brilliant vs mutas...

I faced this guy some time ago, I scouted around and it appeared that we were both going for a spire so I was ready to get some huge muta battles rolling...

Then when his lair was done he made an overseer to scout my base which really confused me cause I thought he was going mutas too.

He scouts my spire being done and then for a little while nothing happens but when I'm ready to go out with my mutas he shows up with a bunch of curroptors.

My mutas became completely useless and when I finally tried to fight him I just lost every muta. From that point on he just went around killing every overlord I had. Only to do a roach timing afterwards..

I got absolutely smashed, I think it's a sick good metagame kinda strategy.

I don't like to go spire but if I did I would go curroptor every game if I scouted spire. It was not even close.

The boldfaced text is your issue, you don't engage with the Mutalisks against corropturs, hell, when you go mutas you should never plan to directly engage, regardless of the matchup. As for how your opponent killed your overlords... don't spread your overlords blindly in ZvZ.

Here's my take on why corroptors are just bad:
1) Corruptors are a 'defencive' counter to mutalisks in that they don't kill mutas especially quickly, they just don't die fast. In a pure mutalisk vs. pure corruptor battle, sure the corruptors win. But what if the corruptoring player wants to integrate a few mutalisks to try and deny bases? A smart mutalisking player will simply focus the mutas then run, rendering you unable to do any damage.

2) Corruptors render no counter-attacking options. As many people above me have said, you just can't deny the mutalisking player anything if you severely invest in an only AA unit. This gives a mutalisk player exactly what he/she wants: safety. You never go mutalisks to kill your opponent, and if you do then you're doing it wrong. You go mutalisks to assert map control and have a fast core army that can cover multiple bases and force certain investments out of your opponent.

3) Corruptors are slow, they just can't keep up with mutalisks. The mutalisking player gets to pick his/her battles. Even if the corruptor player is flying around killing overlords, what's stopping you from just going into their drone line? Even if they can defend in a direct engagement, who said you have to directly engage? What becomes worse about this is that you have no way to force a fight, such as fungle growthing the mutas in place or building enough missle turrets to be safe and sending your marine/tank army to the zerg's third.
I put the sexy in dyslexia.
ETisME
Profile Blog Joined April 2011
12712 Posts
Last Edited: 2012-01-21 15:04:11
January 21 2012 15:03 GMT
#23
On January 21 2012 23:56 Grndr101 wrote:
When I see him teching to spire I will tech to infestor. Granted infestors don't have much mobility, but if he keeeps harassing all his mutas will die to fungal.

high league player can spread their muta and sent one or two to kill your infestors.
that being said, one mistake and most muta dead is quite the world's most horrible feeling, which is why I don't go muta often lol

I think most people have said it already.
Gas heavy for a unit that don't really "counter" muta that well because they are too slow to deal with muta harass and also they are quite useless other than hunting overlords.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Clouttt
Profile Joined July 2010
United States33 Posts
January 21 2012 15:30 GMT
#24
lol, make spores, and dont commit to a head on fight with your mutas soon as they pop? multiple posters JUST said, corruptors become obsolete once you have 15+ mutas. as in, don't suicide the first 6 or 8 you build into corruptors. lol spores dood... spores. oh yeah, and counter attacks. brainificate.

thinkify.
If a beast cannot be tamed, it must be unleashed.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2012-01-21 15:41:12
January 21 2012 15:40 GMT
#25
1) Corruptors own mutas pretty hard. I'm not exactly sure of the ratio, but I believe you need 1 corruptor for every 1.5 mutalisks, or a 2:3 ratio. That adds up to 300/200 spent on corruptors for every 300/300 spent on mutas, a price deficit that will add up incredibly quickly.

2) Unlike hydra/infestor, corruptors will give you complete map control, rendering their muta switch much less effective.

3) Corruptors are much more mobile than either hydralisks or infestors, thus making muta harass easier to deal with.

4) Corruptors can eventually be morphed into broodlords, and since you took away map control your opponent will have an even harder time dealing with them.

5) As long as you are on top of your scouting you will never have a worse ground army than your opponent (until you go into broodlords).

1. Not really, Mutalisks are better than Corruptors because a Mutalisk can harass more. A mutalisk has more mobillity.
2. You don't need map control as long as you have three base roach/hydra/festor. You can just do a push and you have a 95% chance of winning. Corruptors don't give you map control, either. They are fairly slow so you cant move out with them.
3. Yes, but hydra/infestor is better than the corruptor in a straight up engagement.
4. Ok, I guess so.
5. Yes you will, mass ling baneling will destroy you. Once you kill all of his mutalisks, then what? You have a huge amount of corruptors just sitting there as the speed lings and speed banes wreck your mass roach army and start to eat away at your bases.

http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
January 21 2012 15:53 GMT
#26
Show me one replay of a Muta player losing to a player who built Corruptors, and I will find at least 5 reasons that loss had nothing at all to do with the other player building Corruptors.

Basically what most people said in the thread are true. Corruptors neither prevent the opponent from taking extra bases, nor give you the ability to take expansions and keep up with him. The moment you try to take a 3rd and defend it, the Mutas will be able to harass again and there's nothing you can do to stop them without overbuilding Corruptors (you have to split them and still have enough) and/or static defense at every base - which sets you even further behind.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 21 2012 15:54 GMT
#27
Only time I've used corruptors are when I know muta battles are coming and I'm behind, they can tank a lot of shots and can win you fights where you are behind 4-5 in the mutalisk count. I've had one opponent BM me (WTF CORRUPTOR U BAD) - he lost that fight, and I won the game =D
Die tomorrow - Live today
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
January 21 2012 16:22 GMT
#28
i think hydras and corrupters serve pretty much the same purpose, with hydra being more effective than corrupters.


UNLESS for some reason your opponent is makinga lot of banelings as they expect hydras, and a roach/ corrupter composition may work.
| Idra | YuGiOh | Leenock | Coca |
Mr Showtime
Profile Joined April 2011
United States1353 Posts
January 21 2012 16:30 GMT
#29
Corruptors are stupid expensive. If you're able to get up enough to take down the muta flock, you NEED to be close to Brood Lord tech. If you have a gaggle of Corruptors just sitting around you will get rolled over by roaches. You can't think in a vacuum. Corruptors may be able to beat mutas (haven't actually seen it tried), but it's the next step that will get you killed if you aren't perfect.
sanddbox_sc2
Profile Joined October 2011
United States173 Posts
January 22 2012 01:58 GMT
#30
Beating mutalisks is pretty easy. Take a fast third, DON'T MAKE HYDRAS (too many players make this mistake), and just pump a lot of queens, roaches and infestors while getting +1 attack followed by carapace upgrades (roaches with carpace dominate ling muta). Then get overlord speed, make a creep highway, and just attack and win. 10 queens with tons of transfuse, 30 something upgraded roaches and 5 or more infestors will beat anything. If they go for roach, they'll lose because of your queens, infestors and upgrade advantage, and if they go ling speedbane muta you're basically hardcountering there composition so they're guaranteed to lose.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-01-22 02:31:00
January 22 2012 02:28 GMT
#31
1) Corruptors own mutas pretty hard. I'm not exactly sure of the ratio, but I believe you need 1 corruptor for every 1.5 mutalisks, or a 2:3 ratio. That adds up to 300/200 spent on corruptors for every 300/300 spent on mutas, a price deficit that will add up incredibly quickly.

2) Unlike hydra/infestor, corruptors will give you complete map control, rendering their muta switch much less effective.

3) Corruptors are much more mobile than either hydralisks or infestors, thus making muta harass easier to deal with.

4) Corruptors can eventually be morphed into broodlords, and since you took away map control your opponent will have an even harder time dealing with them.

5) As long as you are on top of your scouting you will never have a worse ground army than your opponent (until you go into broodlords).

How can 5 be true? there is no way to turn the corruptors into ground units?

say your opponent got 21 mutas (42 suply) and you get 14 corruptors (28 suply)
Then they clash and you are left with the useless corruptors and he can replace his mutas instandly for ground units
You could then kill off your own corruptors but is that realy a reasonable way to go?
Annyway: also wondered why zergs didnt use corruptor more against muta and this the only reason i could think of

Can agree with post above btw, armour is a realy good counter against mutas as it removes all the splash
Burns
Profile Blog Joined December 2010
United States2300 Posts
January 23 2012 17:05 GMT
#32


1) Corruptors own mutas pretty hard. I'm not exactly sure of the ratio, but I believe you need 1 corruptor for every 1.5 mutalisks, or a 2:3 ratio. That adds up to 300/200 spent on corruptors for every 300/300 spent on mutas, a price deficit that will add up incredibly quickly.

2) Unlike hydra/infestor, corruptors will give you complete map control, rendering their muta switch much less effective.

3) Corruptors are much more mobile than either hydralisks or infestors, thus making muta harass easier to deal with.

4) Corruptors can eventually be morphed into broodlords, and since you took away map control your opponent will have an even harder time dealing with them.

5) As long as you are on top of your scouting you will never have a worse ground army than your opponent (until you go into broodlords).

Yet, other than morphing into broods, we hardly ever see corruptors come into play in ZvZ, and I just want to know why.


Hydras and infestors are a more cost efficient way of dealing with mutas, and are more usefull in a zerg army composition

corrupters cant shoot ground units so its not much of map control, the most you can do is kill overlords

and unless you are rushing for hive tech and then Greater spire, and even if you are, you will have a flock of corrupters sitting there waiting to be used until you can even morph them into brrods
What do you mean you heard me during the night, these are quiet pants!
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 23 2012 17:15 GMT
#33
lately I've been play solely the muta style and it's great! It's only weakness is that you need great micro in battles and being able to macro while harrasing. In terms of counter builds the roach/ling/baneling seems to be hard to deal with and also a well timed (not scouted) roach all-in. The corruptor counter could work in the late game when you are transitioning into broodlords, in any other case, not.
I'm Quotable (IQ)
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 23 2012 17:48 GMT
#34
Corrupters become useless very quickly after dealing with mutalisks. If youre behind in muta count and are trying to catch up mixing in 3-4 corrupters can help tank some damage in big air battles but otherwise it is a wasted investment into an army that cant deal with an opponents transition into heavy roach numbers. Over-committing corrupters is a good way to lose ZvZs if your opponent catches wind of it.
Don't Worry, Be Happy.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 23 2012 17:52 GMT
#35
Corrupters are not a good choice unless you decide to get a spire as well after his and don't want to commit to air, just want a deterrence. Even then, it's meh. Corrupters are simply too slow, and while they DO beat mutalisks, that's only if the mutalisks fight. Corrupter damage output is VERY low, so corrupters getting shots off on mutalisks is pretty negligible. And since corrupters ONLY job is to defend mutas and possibly clear ovies depending on his muta count (recall, corrupters can't retreat from mutas, so usually they need to stay in base as there's no reason to commit to them), it's a fairly hefty investment since they're already more expensive than mutas.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
January 23 2012 17:56 GMT
#36
I renamed your thread. Please follow the strategy forum guidelines when making threads.
ModeratorFather of bunnies
babysimba
Profile Joined November 2010
10466 Posts
January 23 2012 18:05 GMT
#37
I have explained this before in a muta zvz thread, but it got shot down terribly. I have experimented it quite a bit and also experience the receiving end of this build. It's up to you guys to believe and try it out for yourselves since i don't have any replays.

1. You do not produce corruptors together with mutas.
Corruptors thrash mutas in low numbers because of their 'tanklebilty' not dps. You get a half-assed composition, they will just focus-fire the mutas and retreat. Have an overseer to scout they are indeed going spire, and commit to corruptors fully.

2. Strength of this build is raw firepower. Mobility has almost no relevance.
What do you do when you have a more cost efficient anti-air? You invest more into your ground army (banelings). Simple logic tells you that if you attack now, you will win the ground battle and force their mutas to defend. Lose this timing window and it's game over. If you manage to kill off some mutas and gain enough air dominance, start adding mutas and play like a normal spire vs ground tech game.

Mobility to buy time to build a huge muta flock is not a valid argument. The player with corruptors is the aggressor.
A better argument would be mutas have the ability to snipe enemy's larger quantity of banelings so your own banelings can own. So in the end it pretty much comes down to micro, similar to how bw zergs utilise mutas to snipe off HTs.
Murdaa
Profile Joined January 2011
United States32 Posts
January 23 2012 18:33 GMT
#38
You can't do anything with corrupters after the muta's are dead,but if you went roach hydra and make all that gas they spent useless, spore your base up real good and go roll his spine forest the game is over

You need less gas to counter muta then it takes to make mutas if you go hydra spore,and you make the muta's useless its gg
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 23 2012 18:47 GMT
#39
On January 24 2012 03:05 babysimba wrote:
I have explained this before in a muta zvz thread, but it got shot down terribly. I have experimented it quite a bit and also experience the receiving end of this build. It's up to you guys to believe and try it out for yourselves since i don't have any replays.

1. You do not produce corruptors together with mutas.
Corruptors thrash mutas in low numbers because of their 'tanklebilty' not dps. You get a half-assed composition, they will just focus-fire the mutas and retreat. Have an overseer to scout they are indeed going spire, and commit to corruptors fully.

2. Strength of this build is raw firepower. Mobility has almost no relevance.
What do you do when you have a more cost efficient anti-air? You invest more into your ground army (banelings). Simple logic tells you that if you attack now, you will win the ground battle and force their mutas to defend. Lose this timing window and it's game over. If you manage to kill off some mutas and gain enough air dominance, start adding mutas and play like a normal spire vs ground tech game.

Mobility to buy time to build a huge muta flock is not a valid argument. The player with corruptors is the aggressor.
A better argument would be mutas have the ability to snipe enemy's larger quantity of banelings so your own banelings can own. So in the end it pretty much comes down to micro, similar to how bw zergs utilise mutas to snipe off HTs.


You're completely wrong. Mobility is everything, and I've played with and vs corrupters many times, and they're simply not good. It's the entire fact you can't retreat vs mutas. And you won't have a larger ground army either when each corrupter is costing 50 more minerals. Mutas can deny a third, corrupters cannot. Mutas can avoid the corrupters and still deny the third. As you say, corrupters are good for tankability, not DPS, so even on the offchance some mutas do fly past some corrupters, like one muta dies max, oh well. If you were going to try anti muta - you might as well have gone for infestor/hydra.
greenknight999
Profile Joined January 2012
69 Posts
Last Edited: 2012-01-23 19:44:21
January 23 2012 19:38 GMT
#40
Corruptors are a bad response.

Get the HSC4 replay pack off liquipedia and go to groupstage 2 -> group a -> dimaga vs darkforce -> meta

That is how you counter mutalisks.

The counter to muta is just attacking, they are a weak battle unit that gets destroyed by micro.

Queen / Hydra / Infestor hard counter the mutalisk, throw in a few more units to deal with enemy ground army and they will collapse to a push.

Zerg have the most effective anti-mutalisk spell with fungal growth with the other spell for the same caster being rapid spam of free anti-air infested terrans(!), it's always a bit eye-brow raising to see substantial numbers of mutas in z v z.

I really don't like this corruptor talk because it does not exploit the weakness of the enemy strategy.

It is an attempt to beat the enemy unit, not the enemy strategy. I feel that is fundamentally wrong.
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