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[G] PvP - 4 Gate is Dead - Page 6

Forum Index > StarCraft 2 Strategy
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Fenneth
Profile Blog Joined April 2007
Australia354 Posts
January 11 2012 18:52 GMT
#101
On January 12 2012 03:34 Alejandrisha wrote:
i think those cb's that end in probe cuts must be efficient somehow, as i regularly see hero use a 3rd cb after his pylon before core that end in a probe cut after core.. if he does it i figure it must be ok :D


HerO is an absolutely fantastic player, but I wouldn't use him as an authority on theoretical build order optimisation.. he keeps doing things like putting down his first pylon at like 160 minerals in pvz >_< IMO he just makes up for any little mistakes like that early on with doing everything else really well.
Strivers
Profile Joined November 2010
United States358 Posts
January 11 2012 18:56 GMT
#102
what league are u?
These little dudes really like the blue stuff..
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 11 2012 18:57 GMT
#103
On January 12 2012 03:52 Fenneth wrote:
Show nested quote +
On January 12 2012 03:34 Alejandrisha wrote:
i think those cb's that end in probe cuts must be efficient somehow, as i regularly see hero use a 3rd cb after his pylon before core that end in a probe cut after core.. if he does it i figure it must be ok :D


HerO is an absolutely fantastic player, but I wouldn't use him as an authority on theoretical build order optimisation.. he keeps doing things like putting down his first pylon at like 160 minerals in pvz >_< IMO he just makes up for any little mistakes like that early on with doing everything else really well.

Placing a pylon at that time doesn't mean he doesn't know how to use chronoboost. So I'd probably copy HerO's chronoboost (which I actually saw and was thinking about too from his stream) over taking your word on his credibility :/

Just pointless to bring up points like that imo.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 11 2012 18:57 GMT
#104
On January 12 2012 03:52 Fenneth wrote:
Show nested quote +
On January 12 2012 03:34 Alejandrisha wrote:
i think those cb's that end in probe cuts must be efficient somehow, as i regularly see hero use a 3rd cb after his pylon before core that end in a probe cut after core.. if he does it i figure it must be ok :D


HerO is an absolutely fantastic player, but I wouldn't use him as an authority on theoretical build order optimisation.. he keeps doing things like putting down his first pylon at like 160 minerals in pvz >_< IMO he just makes up for any little mistakes like that early on with doing everything else really well.


haha i've seen him do that quite a bit :D
while he sometimes gets lazy on ladder when he's streaming, i still learn a lot from his decision making. it's funny because when you watch hero, it's really easy to see what he is thinking as he is playing. often you catch him while he's in the middle of making a decision on building placement or tech path or WG unit choice and it's cool to watch him solve problems.

that being said, i haven't adopted this 3rd cb on nexus before core as i feel it is a tad wonky ^^
get rich or die mining
TL+ Member
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-01-11 19:29:29
January 11 2012 18:58 GMT
#105
How do these openers fare against your earlier 3-gate pressure build? Obviously, this one's ahead on tech - but how many probes can you lose without being behind?

Edit: I ask because it looks like you'll probably have to pull some probes if you run into the early 3-gate since this doesn't get out 2nd and 3rd sentries until well after 5:32 (which is, according to your other thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=273465 , when you'd need them). I assume the stalker timing is still sufficient to block out high ground pylons, no?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 11 2012 18:58 GMT
#106
The cut length should be a little longer on maps with only 2 close patches on on annoying maps like Shakuras where mineral stacking doesn't work well on the close patches. But that chrono is generally worth maybe 4-8 seconds of probe production.

I want the extra gas partially so that it's easier to build phoenixes while getting 4-gated, but also in the case where I'm not getting 4-gated, I want to have enough gas to afford a sentry, chronoboosted phoenixes, and a timely robo. Gas on 14 and 20 seems to make me slow my phoenix production in order to get a robo after my 2nd phoenix (in order to be safe against DT's and blink), but maybe I'm just doing something wrong.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 11 2012 19:02 GMT
#107
On January 12 2012 03:58 kcdc wrote:
The cut length should be a little longer on maps with only 2 close patches on on annoying maps like Shakuras where mineral stacking doesn't work well on the close patches. But that chrono is generally worth maybe 4-8 seconds of probe production.

I want the extra gas partially so that it's easier to build phoenixes while getting 4-gated, but also in the case where I'm not getting 4-gated, I want to have enough gas to afford a sentry, chronoboosted phoenixes, and a timely robo. Gas on 14 and 20 seems to make me slow my phoenix production in order to get a robo after my 2nd phoenix (in order to be safe against DT's and blink), but maybe I'm just doing something wrong.

14/20 gas is pretty good for pvp in my eyes. i feel like gassing on 18 really slows down my infrastructure and would obviously screw up the 17 zeal - stalker - cb'd stalker - sentry chain that the opener is based around. when i'm not getting 4gated, the robo after 3rd phoenix seems quick enough and the phoenix timing doesn't feel sluggish at all. maybe you're not doing anything wrong, but just asking for too much :D
get rich or die mining
TL+ Member
quillian
Profile Joined April 2010
United States318 Posts
Last Edited: 2012-01-11 20:31:17
January 11 2012 20:30 GMT
#108
after looking closely at the ideal timings, I am confident this build would have serious trouble with a well executed 10 or 11 3 gate pressure with 5 chrono on WG.

- With the late scout (after cyber?), his stalker would likely be out before you reached his base, so you'd be in the dark.
- your 3rd stalker pops at the same time as his, so you won't have a very big window to shut down pylons.
- your first sentry doesn't pop until he is already pushing up your ramp with 5 stalkers and a zealot. FF will be too late to stop the second round of high ground warp ins
- your warpgate and 2nd and 3rd gateways are severely delayed compared to almost any other 3 gate I've seen. He will get 2 rounds of warp ins on you before your first finishes, assuming you haven't died already.

Obviously, this all assumes a very well executed aggressive build from the opponent, but I am dubious of a build made just to defeat 4 gate that can't hold up against other wg timing attacks, and intentionally declines to scout to boot.

there are lots of anti 4 gate builds for maps with ramps.

What I'm really interested in seeing is something to kill it on Tal Darim...
tuho12345
Profile Blog Joined July 2011
4482 Posts
January 11 2012 20:33 GMT
#109
It's really base on the map though. If it's on TDA, 4 gates is the only choice.
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 11 2012 22:56 GMT
#110
On January 12 2012 05:30 quillian wrote:
after looking closely at the ideal timings, I am confident this build would have serious trouble with a well executed 10 or 11 3 gate pressure with 5 chrono on WG.

- With the late scout (after cyber?), his stalker would likely be out before you reached his base, so you'd be in the dark.
- your 3rd stalker pops at the same time as his, so you won't have a very big window to shut down pylons.
- your first sentry doesn't pop until he is already pushing up your ramp with 5 stalkers and a zealot. FF will be too late to stop the second round of high ground warp ins
- your warpgate and 2nd and 3rd gateways are severely delayed compared to almost any other 3 gate I've seen. He will get 2 rounds of warp ins on you before your first finishes, assuming you haven't died already.

Obviously, this all assumes a very well executed aggressive build from the opponent, but I am dubious of a build made just to defeat 4 gate that can't hold up against other wg timing attacks, and intentionally declines to scout to boot.

there are lots of anti 4 gate builds for maps with ramps.

What I'm really interested in seeing is something to kill it on Tal Darim...

well forget tda for the time being ^^
can you execute 10/11 gate builds 100%? i'd like to run this a few times against it if so
get rich or die mining
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
January 11 2012 23:04 GMT
#111
The extinction of one of the legendary builds of old? lol

Great guide!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 12 2012 07:05 GMT
#112
On January 12 2012 08:04 Yoshi Kirishima wrote:
The extinction of one of the legendary builds of old? lol

Great guide!

yep. i think all pressure builds are going to revolve around 11gate with 5 cb on wg. not the 11 gates you saw at hsc. those were not the kinds of builds that kill some one or even do damage whatsoever. the tin man, on the other hand, has no heart.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-12 09:53:00
January 12 2012 09:07 GMT
#113
some replays..

gas stolen do stupid shit win
not sure what to take away from this one... put 2 cannons in your min line if you see late dt shrine or put a damn pylon on the left edge of your base..?

2g robo vs 1g star phoenix
expand! can't begin to tell you how important cannons and 1 archon are here. and make damn sure you are 100% checking for expansion

1g robo vs 3stalker rush- 3 gate blink rush
maps with 2ndary ramp? expo ezpz
get rich or die mining
TL+ Member
Rainofpain
Profile Joined December 2010
United States125 Posts
January 12 2012 12:03 GMT
#114
I would like a replay of you holding a 4 gate please (I`m plat and that`s why I need one :D ) ty ty for guide.
It`s hard to read bad players because they`re bad - Idra
Fossa
Profile Joined July 2011
United States67 Posts
January 12 2012 13:38 GMT
#115
I know a gm player that 4 gates every game. If you send your first units (before warp in), to kill his sentry, he can't really stop you
Whalecore
Profile Joined March 2009
Norway1111 Posts
January 12 2012 13:58 GMT
#116
On January 12 2012 22:38 Fossa wrote:
I know a gm player that 4 gates every game. If you send your first units (before warp in), to kill his sentry, he can't really stop you

1. Kill probe
2. Kill zealot
3. Kill stalker
4. Kill next stalker

Do all this while keeping your sentry alive (his stalkers arent THAT fast)

5. Warp in next sentry if he is persistant
6. Repeat 5 until you win
Playgu
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 12 2012 14:21 GMT
#117
On January 12 2012 03:58 kcdc wrote:
The cut length should be a little longer on maps with only 2 close patches on on annoying maps like Shakuras where mineral stacking doesn't work well on the close patches. But that chrono is generally worth maybe 4-8 seconds of probe production.


Made me chuckle, Shakuras patches always piss me off too.
[15:15] <Palmar> and yes marv, you're a total hottie
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2012-01-13 01:08:21
January 12 2012 21:21 GMT
#118
On January 12 2012 21:03 Rainofpain wrote:
I would like a replay of you holding a 4 gate please (I`m plat and that`s why I need one :D ) ty ty for guide.

1st two replays in replay section of OP one of the is 4g other is wp 4g gogo
get rich or die mining
TL+ Member
Rainofpain
Profile Joined December 2010
United States125 Posts
January 12 2012 22:08 GMT
#119
On January 13 2012 06:21 Alejandrisha wrote:
Show nested quote +
On January 12 2012 21:03 Rainofpain wrote:
I would like a replay of you holding a 4 gate please (I`m plat and that`s why I need one :D ) ty ty for guide.

1st to replays in replay section of OP one of the is 4g other is wp 4g gogo


The replay where you held the 4 gate was very educational, I was shocked it`s as simple as FFs at your ramp :D
This guide was vital in getting me to stop 4 gating and killing 4 gates, thanks so much. Have some of my happiness :D :D :D :D :D :D :D <3 <3 ♥ ♥ ♥ :D
It`s hard to read bad players because they`re bad - Idra
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 13 2012 01:08 GMT
#120
On January 13 2012 07:08 Rainofpain wrote:
Show nested quote +
On January 13 2012 06:21 Alejandrisha wrote:
On January 12 2012 21:03 Rainofpain wrote:
I would like a replay of you holding a 4 gate please (I`m plat and that`s why I need one :D ) ty ty for guide.

1st to replays in replay section of OP one of the is 4g other is wp 4g gogo


The replay where you held the 4 gate was very educational, I was shocked it`s as simple as FFs at your ramp :D
This guide was vital in getting me to stop 4 gating and killing 4 gates, thanks so much. Have some of my happiness :D :D :D :D :D :D :D <3 <3 ♥ ♥ ♥ :D

thank you, i will take that happiness with me ^^
get rich or die mining
TL+ Member
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