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[G] PvP - 4 Gate is Dead - Page 10

Forum Index > StarCraft 2 Strategy
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jayneld
Profile Joined August 2010
United States32 Posts
January 18 2012 00:52 GMT
#181
3 stalker rush will smash any of those builds if played correctly. and its incredibly easy to transition into 4 gate from that. you just run those 3 stalkers up the ramp, kill the sentry / sentries and any other units ( or at least severly hurt them) and by that time you have 4 more stalkers walking up the ramp to kill them. quite simple. very deadly. VERY good
yoyo i go toss
bankai
Profile Joined November 2010
362 Posts
January 18 2012 01:47 GMT
#182
On January 18 2012 09:39 OrbitalPlane wrote:
I actually faced some sort of Adelscott 2-gate zealot build when i tested this build. But it was a crazy variant, he proxied his 2 gates. I dunno if you can hold it with better micro but i was not able to. Someone else has to help you out here.
That was like the first time i faced such a build in hundred of games. Probably because its kinda easy to stop if you scout it.
So i guess scout or speculate that you dont face it.^^


OK thanks anyway for your help!

SOmeone else have some advice here?
bankai
Profile Joined November 2010
362 Posts
January 18 2012 01:51 GMT
#183
On January 18 2012 09:52 jayneld wrote:
3 stalker rush will smash any of those builds if played correctly. and its incredibly easy to transition into 4 gate from that. you just run those 3 stalkers up the ramp, kill the sentry / sentries and any other units ( or at least severly hurt them) and by that time you have 4 more stalkers walking up the ramp to kill them. quite simple. very deadly. VERY good


I recently tried the 2Gate TC build in the OP, and faced a 3stalker rush. He attacked my front with 3 stalkers against my 1zealot/1sentry/2stalkers, he killed my sentry but I killed 3 stalkers with minimal micro. Thought I was safe after that so built my robo (not much resources after that for more units).

Little did I know, he took an early Twilight as well straight after the 3stalkers, it was earlier than my Twilight cos I did the 2gate variant where it comes on 32 supply.

I thought I had an advantage, walked my stalkers up and got ambushed by an earlier blink opponent. Lost right there.

So it seems that 3stalker into quick tech is something to be wary of. As this guy said, its possible they can change to 4gate as well.

Any tips on how to handle these type of openings?
quillian
Profile Joined April 2010
United States318 Posts
January 19 2012 04:42 GMT
#184
K, managed to get back on bnet after busy weekend and did some 11 gate practice. First thing I was reminded of is that my micro blows =D

I'll hit you up sometime to test sentry timings, though. I think you can hold it with good micro, as the second stalker shows up much later than I had imagined.

Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 19 2012 04:48 GMT
#185
On January 18 2012 10:51 bankai wrote:
Show nested quote +
On January 18 2012 09:52 jayneld wrote:
3 stalker rush will smash any of those builds if played correctly. and its incredibly easy to transition into 4 gate from that. you just run those 3 stalkers up the ramp, kill the sentry / sentries and any other units ( or at least severly hurt them) and by that time you have 4 more stalkers walking up the ramp to kill them. quite simple. very deadly. VERY good


I recently tried the 2Gate TC build in the OP, and faced a 3stalker rush. He attacked my front with 3 stalkers against my 1zealot/1sentry/2stalkers, he killed my sentry but I killed 3 stalkers with minimal micro. Thought I was safe after that so built my robo (not much resources after that for more units).

Little did I know, he took an early Twilight as well straight after the 3stalkers, it was earlier than my Twilight cos I did the 2gate variant where it comes on 32 supply.

I thought I had an advantage, walked my stalkers up and got ambushed by an earlier blink opponent. Lost right there.

So it seems that 3stalker into quick tech is something to be wary of. As this guy said, its possible they can change to 4gate as well.

Any tips on how to handle these type of openings?


never move out unless you have blink. i've found that against 3 stalkers, you will have your sentry out by the time they reach your ramp so pull back up the ramp as the sentry comes out as usual. then block the ramp with your 2 stalkers with the zealot in front. he shouldn't be able to come up and snipe the sentry because of vision. if you lose the sentry, i recommend replacing it even if you don't see pylons. a 4gate that warps in away from your ramp can barrel up at any time even if you've scouted 2 gases.

if they are pure blink, you can keep it from doing anything to you with ff's until you feel safe with an immortal and some gw support, or have your own blink and coast on the defenders advantage, as he has to funnel through your ramp to get vision meanwhile taking damage from any zealots you have. blink robo can't hurt you as long as you don't get greedy with your wg cool downs and your micro is somewhat correct.
get rich or die mining
TL+ Member
Fossa
Profile Joined July 2011
United States67 Posts
January 19 2012 13:58 GMT
#186
You think 4 gate is dead? I've found that if you send your first zealot and stalkers up their ramp right before the sentry comes out you can kill it. Then you will have warpgate before him, and you just simply warp in some units, build a pylon in his base, and kill him.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2012-01-19 15:35:00
January 19 2012 15:34 GMT
#187
Since I started using 1 Gate Phoenix with this BO my PvP turned from my worst MU to huge fun! Thanks a lot 8]
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2012-01-19 19:09:32
January 19 2012 19:09 GMT
#188
added to the assumptions section:

    §. The most important assumption at all. We will assume a very tightly executed 4gate off of a 12 gate. This means:


    1gas throughout:

    Cybernetics Core: 2:38
    1st Warp-in (4 stalkers): 5:34
    2nd Warp-in (4 zealots): 6:07

    2gas (fake 2nd gas, no cancel, no mining; gas is taken after 1st stalker queued)

    Cybernetics Core: 2:39
    1st Warp-in (4 stalkers): 5:35, 5:35, 5:37, 5:39
    2nd Warp-in (4 zealots): 6:10, 6:10, 6:12, 6:20

    Source

    Note that you will have your 1st force field ready regardless. This also implies that you really need the reactionary 4th chronoboost on WG as noted in each build to guarantee that your 2nd forcefield will be ready in time for the second warp-in, and to guarantee subsequent timely force fields as well. + Show Spoiler +
    I did not think that I had to include this in the original OP, but a small group of people are taking this for granted and coloring me a jobber.


    You should be able to delay these timings slightly, as you will have 1z2s vs. your opponent's 1z1s1probe on the approach. Use your units to zone the approach and then snipe the probe in an attempt to stall the pylons from starting and begin focusing them down as early as possible. Don't chase his stalker or his probe with your zealot; put him on one of the pylons if you've killed the zealot already. This will also test your opponent's multitasking as he tries to make a good approach while hitting all of his chronoboosts. A good player will still be able to nearly hit these timings regardless, however.


;

    2b. If you want to do this build on a map where you must gateway scout to check for proxy gates, such as Shakuras Plateau, Arid Plateau, and Xel'Naga Caverns, your timings will be just slightly delayed. I cannot guarantee that you will get your 2nd and 3rd forcefields ready in time to hold a 4gate, but I'm not convinced that doing so is absolutely impossible. On Shakuras, you are aided by the ramp at the natural so you shouldn't have a problem shutting the rush down on the approach with the vision/zoning advantage you have.


Perhaps this will clear up some stuff
get rich or die mining
TL+ Member
Havik_
Profile Joined November 2011
United States5585 Posts
January 19 2012 19:16 GMT
#189
4 gate is dead? Yeah right! Its alive and well. I'm just practicing mine and refining it more and more.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Eiaco
Profile Joined January 2012
170 Posts
January 19 2012 19:33 GMT
#190
On January 20 2012 04:16 Havik_ wrote:
4 gate is dead? Yeah right! Its alive and well. I'm just practicing mine and refining it more and more.


You can only refine it so much. Day9 found a way to stop 4 gate before nerfs to WG time and pylons warping up ramp. 4 gate is dead, apart from on Tal'Darim.
monk
Profile Blog Joined May 2009
United States8477 Posts
January 21 2012 02:58 GMT
#191
I think feast did this build versus Hero 3 times in his games from IEM Kiev and held off one of Hero's 4 gates.
Moderator
CCalms
Profile Joined November 2010
United States341 Posts
January 21 2012 03:11 GMT
#192
way to choose a title that will cause uneducated blabber and argument amongst the boobs of diamond and below that feel that their opinions are important (let alone correct). You cause me so much pain as a coach lol T-T
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 21 2012 04:47 GMT
#193
On January 21 2012 11:58 NrGmonk wrote:
I think feast did this build versus Hero 3 times in his games from IEM Kiev and held off one of Hero's 4 gates.

hadn't had a chance to watch IEM but I will watch this!
get rich or die mining
TL+ Member
SaroVati
Profile Joined November 2010
Canada280 Posts
January 21 2012 05:02 GMT
#194
So er I understand you're very busy, but still up for those games to test out your builds? You haven't messaged me all week and I don't know your character code My info is posted on the page before, thanks!
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 21 2012 05:04 GMT
#195
On January 21 2012 14:02 SaroVati wrote:
So er I understand you're very busy, but still up for those games to test out your builds? You haven't messaged me all week and I don't know your character code My info is posted on the page before, thanks!

yep school started this week sorry workin on it!
get rich or die mining
TL+ Member
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
January 21 2012 05:53 GMT
#196
I wouldnt say that 4 gate is dead, if a protoss is quite greedy switching to 4 gate and chroning warp gate can really put the hurt on when executing it.
SEA KarMa
Profile Joined October 2010
Australia452 Posts
January 21 2012 07:51 GMT
#197
unfortunately 4 gate in PvP still works for me in masters when i off-race -.-
"terrible, terrible damage". terrible, terrible design.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
January 21 2012 09:59 GMT
#198
I wouldnt say 4 gate is dead ... id say its dying but not dead,

at the moment im loving doing early pressure builds into a very fast expansion following it with an immortal/blink timing push.

Havent decided the follow up after that because well the immortal/blink pushes seem to be working very very well. I'd say Chargelots worry me the most.
I'm in the bubblewrap league ... i just keep getting popped
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
January 21 2012 23:13 GMT
#199
4 gate isn't dead because I said it is. It's dead to you if you read the op and find that you can stop it with 1gate or 2gate tech builds.
+ Show Spoiler +
sometimes i wonder.......
get rich or die mining
TL+ Member
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2012-01-24 03:11:51
January 24 2012 02:58 GMT
#200
I might adopt this... but I love my forge so much... arg... what to do what to do.
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