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Btw, you can't rush Muta against this. It's not possible. Even with magic box, there are marines. You would have to have 20 mutas in 12 minutes (lolwut), I don't think that's possible?
The only way you can go muta against this is if you rush to burrow. He only has 1 orbital, so at most he'll have 1 scan to use, and if you burrow banes in two separate locations that can't be hit by one scan, you can either delay the push, or just kill all his marines. Then your 9-10 muta pop magic boxed can beat the Thors and whatever else with Queens/Lings/maybe drones.
It's a really interesting all in, it's an interesting dynamic sniping queens instead of going for drones.
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Blazinghand
United States25550 Posts
On January 11 2012 03:59 Tunzi wrote: Tunzi's Guide to Countering Blazinghand's Thorship TvZ
1. Overlord scout
2. Make extra queens upon confirming 1 base terran
3. Make roaches for hellion based all in, or ling/bane for marine/scv based all in.
This actually summarizes what all my opponents do against me. Everyone does an overlord scout, or a ling scout. My opponents may make mistakes, but they are in Master League, and you don't get into Master League as zerg without learning some basic scouting- Zerg is a reactive race. I build my barracks, factory, AND starport at the ramp, and they see that. They scout two gas.
Sometimes they even scout the armory.
Most of them make roaches and an extra queen, sometimes two. Some of them make a baneling nest as well, anticipating a fight against repairing scvs. Several of them make crawlers. I think the important thing to bear in mind here is that you need to know when to stop droning. If you've hit like 40 drones and the terran is 1-basing, it's okay to stop droning and just make units-- taking a quick third like normal is a bad idea. Droning harder than that is also a bad idea-- making as many units as possible off of like 40-45 drones is what you want to do, since any further income from more drones will be much worse than having a standing army.
EDIT: In fact, in most of my allins, my thor harass itself deals minimal damage, and my opponent is ~20 food ahead of me when I knock on his front door. It's just that most of that is in drones ;_;
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On January 11 2012 04:05 Blazinghand wrote:Show nested quote +On January 11 2012 03:59 Tunzi wrote: Tunzi's Guide to Countering Blazinghand's Thorship TvZ
1. Overlord scout
2. Make extra queens upon confirming 1 base terran
3. Make roaches for hellion based all in, or ling/bane for marine/scv based all in.
This actually summarizes what all my opponents do against me. Everyone does an overlord scout, or a ling scout. My opponents may make mistakes, but they are in Master League, and you don't get into Master League as zerg without learning some basic scouting- Zerg is a reactive race. I build my barracks, factory, AND starport at the ramp, and they see that. They scout two gas. Sometimes they even scout the armory. Most of them make roaches and an extra queen, sometimes two. Some of them make a baneling nest as well, anticipating a fight against repairing scvs. Several of them make crawlers. I think the important thing to bear in mind here is that you need to know when to stop droning. If you've hit like 40 drones and the terran is 1-basing, it's okay to stop droning and just make units-- taking a quick third like normal is a bad idea. Droning harder than that is also a bad idea-- making as many units as possible off of like 40-45 drones is what you want to do, since any further income from more drones will be much worse than having a standing army. EDIT: In fact, in most of my allins, my thor harass itself deals minimal damage, and my opponent is ~20 food ahead of me when I knock on his front door. It's just that most of that is in drones ;_; Actually, you can get into master league without scouting well. 98% of Zerg players up to low-mid masters just make units at random times and hope it works, especially in ZvZ/T. Like, the guys you were playing were trying to go Stephano style against Thors when they had ALREADY SEEN A THOR DROP. They are stuck on one minded builds, because a lot of Terrans in low masters actually don't know how to beat the turtle/fast hive/3/3 ultra/crackling/infestor style off of 3-4 base because you can get into masters without ever making a single ghost.
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Blazinghand
United States25550 Posts
On January 11 2012 04:17 Flonomenalz wrote:Show nested quote +On January 11 2012 04:05 Blazinghand wrote:On January 11 2012 03:59 Tunzi wrote: Tunzi's Guide to Countering Blazinghand's Thorship TvZ
1. Overlord scout
2. Make extra queens upon confirming 1 base terran
3. Make roaches for hellion based all in, or ling/bane for marine/scv based all in.
This actually summarizes what all my opponents do against me. Everyone does an overlord scout, or a ling scout. My opponents may make mistakes, but they are in Master League, and you don't get into Master League as zerg without learning some basic scouting- Zerg is a reactive race. I build my barracks, factory, AND starport at the ramp, and they see that. They scout two gas. Sometimes they even scout the armory. Most of them make roaches and an extra queen, sometimes two. Some of them make a baneling nest as well, anticipating a fight against repairing scvs. Several of them make crawlers. I think the important thing to bear in mind here is that you need to know when to stop droning. If you've hit like 40 drones and the terran is 1-basing, it's okay to stop droning and just make units-- taking a quick third like normal is a bad idea. Droning harder than that is also a bad idea-- making as many units as possible off of like 40-45 drones is what you want to do, since any further income from more drones will be much worse than having a standing army. EDIT: In fact, in most of my allins, my thor harass itself deals minimal damage, and my opponent is ~20 food ahead of me when I knock on his front door. It's just that most of that is in drones ;_; Actually, you can get into master league without scouting well. 98% of Zerg players up to low-mid masters just make units at random times and hope it works, especially in ZvZ/T. Like, the guys you were playing were trying to go Stephano style against Thors when they had ALREADY SEEN A THOR DROP. They are stuck on one minded builds, because a lot of Terrans in low masters actually don't know how to beat the turtle/fast hive/3/3 ultra/crackling/infestor style off of 3-4 base because you can get into masters without ever making a single ghost.
*cough*ImighthavegottenintoMasterwithoutusingghosts*cough*
I guess when it comes down to it, people have like straight-up 7-pooled into Master League so maybe I shouldn't get too impressed with my own skill level ;_;
EDIT: I did use ghosts in TvP though. I just didn't use them in TvZ. I've only started doing so recently, and not on the ladder.
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thanks for the build, i love it, being mixing it in with cloaked banshees and random siege timings for epic lols but it's fun and produces alot of zerg rage (which is always good right?)
...on the note of ghosts, masters and never built a ghost in tvz does that mean I'm terrible?
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I really appreciate extra section on micro ... I'm pretty clueless on how some players do certain moves.
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Looks really good, I have been looking for a good 1base all-in to compliment my TvZ BoX. The writeup was excellent with really good explanation of the targets and goals of each part of your build, the micro tip were just icing. Don't worry about the hordes of TL diamond armchair experts who are bashing your build, I think it has alot of potential.
You didn't emphasis if you do this but I think it would be great to show your banshees as soon as possible to try to get the zerg to panic and build a ton of spores/queens that won't help him too much against your coming attack.
Also since this is kind of the underlying theme of the build I think it would be really leet if after drones your 3rd priority target was actually larva rather then army.
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You can get into masters without *insert x here* . Like expanding for instance.
Anyway the strategy looks interesting I've heard that thor banshee is a good 1 base build and this seems like a nice variation will try it sometime.
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Very nice guide 
Thanks for making!
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I think this is a really cool build (and I'm a zerg!). I'm not the most talented player mechanically (only in diamond), but one thing I have learned is to always target the medivac with queens when getting dropped early like this. It appears that you only get one medivac with this build- have you ever had it targeted down? Three queens can bring down a medivac remarkably quickly, and it is not unreasonable to have three queens at 7:20. It seems strange to me that the zergs you play wouldn't do this. Anyway, like I said, very imaginative build and I like the strategy behind it.
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I give this guide a 5/5 for structuring and clarity, easily the best guide I've read thus far. the only thing I would have added is putting in a few more pictures, showing ranges and good thor/medivac placement against queen positions, so you can easily demonstrate to people that you've accounted for things like multiple queens, and show them how to deal with them.
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This looks exactly like thor drop on LT back in season 1 and/or two. It, as I remember as I abused the fuck out of it, lost to well timed 2 hatch fast lair roach + speed OL + drop into T base. 1 thor and marines cannot deal with it. Extra pair of queens, target the dropship, not the thor. He cannot stay if the dropship dies. If he does, what real damage can 1 thor do that a quick pack of lings and drones + 1-2 queens couldn't stop, then continue to drone and drop?
Good guide, although as some have said, I do question the responses from many of these zergs, and their scouting timing and patterns. I picked up a few replays from the season 5...and god I think you could've just SCV raven viking mass and win against them lol.
Again though, the guide is very well done. Completely off topic, but still related, I do appreciate and actually read through every post I see you make in a thread I'm in. You rarely, if ever, disappoint. Also, by no means does this still NOT work. It reminds me of pookies pincer mojlner or whatever it was called. Thor and scv poke front with hellion marine drop in main.
And random to whoever commented on masters TvZ without ghosts. I can beat some of the lower GM zergs with basic just marine tank medic, and not all inning. Ghosts just make the matchup feel so much less dependent on a great control move and tactical attack timings. I'm just recently cutting at 175 supply, and no matter where in the game, starting 2-3 ghost academies, their upgrades, and a nuke and getting maxed on ghosts.
The issue is microing them is difficult for me. Infantry medics on 1, tanks on 2. Hard to use 3 for me >_<
I like the part where you snipe the Queens it's a smart strategy. Limiting the Larvae many Terrans will avoid targeting Queens but it's really important to kill them its basically like killing a production building.
(From below me) Really...? Most terrans won't go for queens first...? That's the first thing I'd think anyone would go for...
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If i scout Terran one basing hard when i sac my ovie and i see Thors the first thing i do is throw down a roach warren and baneling nest it pretty much hard counters the Thor All-Ins off one base.
You can make a few spine crawlers too and/or spores because they usually make banshees always when they are doing this.
Rule #1 when facing a 1-base Terran over-make units and never drone too much because once his one base -all-in fails the game is pretty much over because you can deny him expanding forever and even when he gets on two base; if his 1-base all-in does little damage you will be 3-4 base Zerg vs a 1-2base Terran and pretty much just roll -over him.
3-4 Queens some Roaches banelings/spines and spores is all you need to deal with most Terran 1-base cheese.
That composition will even work well vs marauder hellion all-ins.
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I like the part where you snipe the Queens it's a smart strategy. Limiting the Larvae many Terrans will avoid targeting Queens but it's really important to kill them its basically like killing a production building.
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Yet another terran allin... Normally i would be happy for new strats, but this is just depressing. I just hate gimmicky builds...
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Nice work, sir! Those are some very entertaining replays.
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For some reason I remember playing against something similar months ago on Slag Pits (I think that was the name?)
The reason #1 it works is map control. The zerg sees terran 1 basing and prepares (at the time 1basing terrans were really common, right now you might even get an advantage because it is not anymore); then holds the harass, and finds himself not knowing what to do because of absolutely no map vision. Of course you will find poor reactions in the replays, because those were blind reactions. Terran has every tech option available, and you don't even know if he has taken his natural.
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Blazinghand
United States25550 Posts
On January 11 2012 04:40 lac29 wrote: I really appreciate extra section on micro ... I'm pretty clueless on how some players do certain moves.
No problem! When I first started trying to thorship down in like plat league or whatever, I had no idea how to do any of the micro for picking up and dropping thors, and I lost many a game to thor mismicro, or, conversly, to my macro slipping during thor micro. if you can think of anything else I could add to that section, let me know-- I had to do some serious thinking to convert what was for me a mechanical/muscle memory knowledge into the written form, and I easily could have missed something.
On January 11 2012 06:13 Blezza wrote:Yet another terran allin...  Normally i would be happy for new strats, but this is just depressing. I just hate gimmicky builds...
Technically this is a very, very old strat. I just added in the viking first and the banshee followup-- but the idea of "thorship" has been around since beta due to the way maps were laid out. But yeah this is admittedly a gimmick build.
On January 11 2012 05:38 theshrabster wrote: I give this guide a 5/5 for structuring and clarity, easily the best guide I've read thus far. the only thing I would have added is putting in a few more pictures, showing ranges and good thor/medivac placement against queen positions, so you can easily demonstrate to people that you've accounted for things like multiple queens, and show them how to deal with them.
This actually sounds like a good idea. when I get home I'll add some screenshots to the micro and decisionmaking sections as a visual aid for the actual "thorship harass" part of the build.
EDIT: As a note, this is by no means an "unbeatable" build. Any zerg player who watches a few replays of this will know how to scout it and beat it. That's the reason I've written this guide. Hopefully, if nothing else, a certain percentage of trran players will learn about this build and execute it, or some zerg players will be like "oh, whose this ladder opponent, 'Blazinghand'? I remember he's that tool with the thor all-in" and either way I won't be able to win a lot with it anymore :D
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