• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CET 15:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9588 users

[G] Stalkerless PvZ - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
bankai
Profile Joined November 2010
362 Posts
Last Edited: 2012-01-12 09:24:57
January 12 2012 09:21 GMT
#141
I know you say in the OP that this build should only be used if zerg is opening with an early third, but can it be used versus 2-base play??

Watching the replays, you generally put down your stargate at 6mins, so does that imply that you must confirm they are not playing 2-base before this timing? If so, how??

I wanted to explore the idea of using that void to take an early third, but sometimes I dont know for sure if they are doing 2-base play before the 6min mark (which I am assuming is the time u commit to such a build since thats when you put the stargate down).

So my questions are, if you open 6min stargate, 3gates as you have in the OP, how do you react to:
1) Roach/ling all-in at 7:15mins
2) 2-base roach/hydra
3) 2-base muta at 10mins???

Would really like to hear your opinion on if this is possible!
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 12 2012 12:00 GMT
#142
On January 12 2012 18:21 bankai wrote:
I know you say in the OP that this build should only be used if zerg is opening with an early third, but can it be used versus 2-base play??

Watching the replays, you generally put down your stargate at 6mins, so does that imply that you must confirm they are not playing 2-base before this timing? If so, how??

I wanted to explore the idea of using that void to take an early third, but sometimes I dont know for sure if they are doing 2-base play before the 6min mark (which I am assuming is the time u commit to such a build since thats when you put the stargate down).

So my questions are, if you open 6min stargate, 3gates as you have in the OP, how do you react to:
1) Roach/ling all-in at 7:15mins
2) 2-base roach/hydra
3) 2-base muta at 10mins???

Would really like to hear your opinion on if this is possible!


You should see his third (reaction to your ffe) going down with a scouting probe, or with your first zealot(s) when you move out. If you don't see one you can assume 2base play and abandon the build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 15:34 GMT
#143
Z's third should be down before 6 min, and if you're able to check the gas geysers at 4:30, that's another big tell as to whether Z is playing macro or tech.

The timings for this build are all screwed up against a 2-base Z. I'm not saying that the general strategy can't work against 2-base Z, but you'd need to adjust it pretty significantly.

Considerations vs 2-base Z:

-Z can defend with spines, and there will be plenty of creep for queen mobility, so the zealot void timing should be much weaker
-Lair tech is online much faster, and Z doesn't need to dump gas on roaches, which means fast mutas, hydras and infestors are possible

rsvp has said that he doesn't do this strategy against 2-base Z because 2-base hydra timings are too difficult to defend, but my version of the build gets storm about 2 minutes faster than his. If you rush out storm by 11 min, you should be okay against 2-base hydra, particularly on large maps.

The problem with rushing out storm, however, is that you won't have AA in time for 2-base muta, so you need to scout faster. You'd probably want to skip the void timing entirely, make just 1 void for safety and then a phoenix to scout. If hydra, keep rushing out storm, and if spire, add a 2nd stargate or get blink stalkers.

Against 2-base infestor, you're probably okay doing the build as it's set out in the OP, but the zealot void timing should be pretty useless unless Z is excessively greedy.

I really don't know the timings against 2-base Z tho. If you want to force the strategy to work against 2-base Z, you can try, but it's definitely not anywhere close to optimized against fast lair strategies.
soapyy.
Profile Joined October 2011
United States103 Posts
January 12 2012 16:28 GMT
#144
Is it just me or can this be very weak if someone goes for an early roach push?
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
COLDbear
Profile Joined December 2011
United States39 Posts
January 12 2012 20:08 GMT
#145
I must say, as much as I'd love to bash this build for its countless weakness I'll refrain since you displayed it very well. Nicely written and well thought out too. I like it!
Fav sites: StarcraftDiary.com, GosuGamers.net, Drop.SC
chestnutcc
Profile Joined July 2011
India429 Posts
January 12 2012 21:37 GMT
#146
kcdc, what do you think about double stargate aggression after the void ray +1 zealot timing instead of rushing for storm? A decent number of phoenix can cut down early hydra roach pushes better than void rays imo, and it shuts down muta play for a long time. I'm having a little difficulty at digesting how gas heavy this build is, it just doesn't seem possible that zergs let you get away with this, if they keep making small counter attacks and trading efficiently.
Whalecore
Profile Joined March 2009
Norway1111 Posts
January 12 2012 21:49 GMT
#147
I first witnessed this build on rsvp's stream (what a fantastic player and streamer btw!) and I was really impressed. My first impression was that this looked a bit gimmicky and probably wouldn't work a lot, but after watching it more, and reading this guide, I see that it is really solid. And such a refreshing and fun way to play PvZ!!

Thanks rsvp and kcdc <3
Playgu
Chemist391
Profile Joined October 2010
United States368 Posts
January 12 2012 21:59 GMT
#148
I am convinced that this build is making me a better player in general, and giving me a deeper understanding of the PvZ matchup specifically. Because the timings are so thin, scouting and reacting correctly is much more important than with many stalker/collo based builds. The increased multitask necessary to execute a stargate-heavy build is also mechanically demanding. Every loss I take provides me with a replay where I can point to specific errors on my part that lost me the game, which is a fantastic learning tool.

Even if the metagame shifts against this build, I will try to stick with it for a while simply to get better.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 22:06 GMT
#149
On January 13 2012 06:37 chestnutcc wrote:
kcdc, what do you think about double stargate aggression after the void ray +1 zealot timing instead of rushing for storm? A decent number of phoenix can cut down early hydra roach pushes better than void rays imo, and it shuts down muta play for a long time. I'm having a little difficulty at digesting how gas heavy this build is, it just doesn't seem possible that zergs let you get away with this, if they keep making small counter attacks and trading efficiently.


rsvp does exactly that, although he keeps making mostly voids with only a couple phoenix. I think he makes the phoenix primarily for scouting and to be prepared for mutas, but he'll also work in some queen lifts if there's an opening.

I personally prefer getting storm quickly because you really can't defend until you have it, but rsvp makes it work by distracting the Z with his harass, pinning Z in a defensive position to buy time for the later storm.

Both styles can work--his is a little more offensive while mine is a little more defensive--but I personally prefer the quicker storm because it seems to leave Z with no timing window to break my defense.
bankai
Profile Joined November 2010
362 Posts
January 12 2012 22:22 GMT
#150
On January 13 2012 00:34 kcdc wrote:
Z's third should be down before 6 min, and if you're able to check the gas geysers at 4:30, that's another big tell as to whether Z is playing macro or tech.

The timings for this build are all screwed up against a 2-base Z. I'm not saying that the general strategy can't work against 2-base Z, but you'd need to adjust it pretty significantly.

Considerations vs 2-base Z:

-Z can defend with spines, and there will be plenty of creep for queen mobility, so the zealot void timing should be much weaker
-Lair tech is online much faster, and Z doesn't need to dump gas on roaches, which means fast mutas, hydras and infestors are possible

rsvp has said that he doesn't do this strategy against 2-base Z because 2-base hydra timings are too difficult to defend, but my version of the build gets storm about 2 minutes faster than his. If you rush out storm by 11 min, you should be okay against 2-base hydra, particularly on large maps.

The problem with rushing out storm, however, is that you won't have AA in time for 2-base muta, so you need to scout faster. You'd probably want to skip the void timing entirely, make just 1 void for safety and then a phoenix to scout. If hydra, keep rushing out storm, and if spire, add a 2nd stargate or get blink stalkers.

Against 2-base infestor, you're probably okay doing the build as it's set out in the OP, but the zealot void timing should be pretty useless unless Z is excessively greedy.

I really don't know the timings against 2-base Z tho. If you want to force the strategy to work against 2-base Z, you can try, but it's definitely not anywhere close to optimized against fast lair strategies.


Wow, thanks for such an in-depth answer!

So if I can confirm theres no third before 6min and check gas mined (below 2400 after 4:30min) then that means most likely 2-base play?

I noticed in your replay on Shattered Temple, the zerg went 2-base (plus an in-base hatch at his natural) and you still went for the zealot/void push...is there a reason why you still followed through on this build even though it was 2-base play? Because of long distances?

KCDC - just interested to know, what type of build would you suggest a plat player goes with if I confirm no third at 6mins? Perhaps throw down a robo instead of the stargate (at say 6-6:30min), then 4xGates (at 7:15min)?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 22:50 GMT
#151
I can't watch the Shattered game again at the moment, but in general, if I see a delayed extractor or that Z isn't continuing to mine gas past 100, I go for this build even if I don't scout a third. This might have been what happened in the Shattered game.

Unfortunately, I don't have a good all-purpose build against 2-base Z. Builds that are good against 2-base hydra don't tend to be very good against 2-base muta and vice versa, so I'd recommend that you either pick a strong timing attack (maybe blink with +2 weapons) that will allow you to set the pace of the game, or work out a vanilla opening that leaves your options open until you scout what Z is doing. For example, after your FFE, you could get a quick robo, 4 or 5 gates, and a twilight council. When your obs gets to his base, you then have the infrastructure to get blink if muta or colossi if hydra or infestor.

For a plat player, your best bet might just be to pick a strong timing attack, and try to set the pace of the game yourself. The nice thing about playing 2-base P against 2-base Z is that you can afford to be aggressive without fear of falling behind in economy.

Alternatively, if you're like me and you just think void templar is way more fun, you could try to work out the build that I theorycrafted in that comment. Get a void, attack with 5 +1 zealots but pull back if there's spines, scout with a phoenix, rush out storm, and see what happens. I don't see any reason that it should be unworkable. Let us know how it works out.
bankai
Profile Joined November 2010
362 Posts
January 13 2012 04:09 GMT
#152
On January 13 2012 07:50 kcdc wrote:
I can't watch the Shattered game again at the moment, but in general, if I see a delayed extractor or that Z isn't continuing to mine gas past 100, I go for this build even if I don't scout a third. This might have been what happened in the Shattered game.

Unfortunately, I don't have a good all-purpose build against 2-base Z. Builds that are good against 2-base hydra don't tend to be very good against 2-base muta and vice versa, so I'd recommend that you either pick a strong timing attack (maybe blink with +2 weapons) that will allow you to set the pace of the game, or work out a vanilla opening that leaves your options open until you scout what Z is doing. For example, after your FFE, you could get a quick robo, 4 or 5 gates, and a twilight council. When your obs gets to his base, you then have the infrastructure to get blink if muta or colossi if hydra or infestor.

For a plat player, your best bet might just be to pick a strong timing attack, and try to set the pace of the game yourself. The nice thing about playing 2-base P against 2-base Z is that you can afford to be aggressive without fear of falling behind in economy.

Alternatively, if you're like me and you just think void templar is way more fun, you could try to work out the build that I theorycrafted in that comment. Get a void, attack with 5 +1 zealots but pull back if there's spines, scout with a phoenix, rush out storm, and see what happens. I don't see any reason that it should be unworkable. Let us know how it works out.


Yes totally agree that void templar sounds way more fun...theres something about storming and seeing those little zerg explode that is so satisfying I will certainly try it out to adapt to 2-base play, getting a faster phoenix after the 1st void, then adapting. Let you know!

On your first paragraph, by "delayed extractor", what do you mean?

As for other good all-purpose builds against 2-base Z, I was thinking of swapping the early stargate in your OP for an early robo. If the robo is down at 6:30min, then I could scout their base by 8:30min which should be plenty of time to react to most 2-base play which I believe is around 9-10mins mark. Aiming for something like Alej's "Heroic FFE" where you end up with 4Gates, 1 Robo, 1 TC at about 9mins, only in his build he goes for earlier gates whereas I prefer the early robo for faster tech and obs scouting. What do you think?

Depravity
Profile Joined December 2011
67 Posts
January 14 2012 19:43 GMT
#153
This build works great! =)
Treat others like how you want to be treated
SeriouR
Profile Joined November 2010
Spain622 Posts
January 14 2012 21:21 GMT
#154
Hello kdcd, this build is amazing and i'm using it quite a bit ( it happens to make a lot of people rage for some reason). My question is that with this build i'm finding it hard to keep count of zergs bases with this buid, i try to make warprisms and observers to scout for them but, as the robo is so busy, it seems that i scout them kind of late. I tried builiding a phoenix but again it doesn't feel just quite right. How do you scout for hidden bases and tech switches with this build? (i know the deathball basically destroys everything, but some witches may proof hard to stop in beetwen transition to carrier/mothership).

Thank you very much !
Trance music makes the fairys dance
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
January 14 2012 21:29 GMT
#155
goddamnit I hate deathballs...

meh roach hydra is total shit against a normal build already, so I won't be using it either way.
uLysSeS1
Profile Joined March 2010
Germany210 Posts
January 15 2012 10:31 GMT
#156
On January 15 2012 06:21 SeriouR wrote:
Hello kdcd, this build is amazing and i'm using it quite a bit ( it happens to make a lot of people rage for some reason). My question is that with this build i'm finding it hard to keep count of zergs bases with this buid, i try to make warprisms and observers to scout for them but, as the robo is so busy, it seems that i scout them kind of late. I tried builiding a phoenix but again it doesn't feel just quite right. How do you scout for hidden bases and tech switches with this build? (i know the deathball basically destroys everything, but some witches may proof hard to stop in beetwen transition to carrier/mothership).

Thank you very much !


just keep the first phoenix that you build for scouting the zerg's tech alive (which you build after ~2 void rays).
that shouldn't be too hard.
then you don't have to build a phoenix just for scouting expos, but still have one for that purpose
derp.
Easytouch1500
Profile Joined July 2011
United States66 Posts
January 19 2012 06:16 GMT
#157
On January 13 2012 01:28 soapyy. wrote:
Is it just me or can this be very weak if someone goes for an early roach push?

It's just you. This build gets the earliest possible stargate transitioning from a ffe. Stargate openers in pvz are extremely strong against roach pressure as all you do is chrono out two voidrays and win. You don't really have to even invest in cannons because roaches cannot shoot up.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
monk
Profile Blog Joined May 2009
United States8477 Posts
January 24 2012 11:30 GMT
#158
What do you do versus ling/baneling/corruptor with/without drops and eventually ling/baneling/ultra? In my experience, you need both colossi and templar to deal with this composition.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 24 2012 16:17 GMT
#159
Ling/baneling should lose pretty hard to zealots with storm support, so I'm not sure what's giving you trouble. Dealing with corruptors is just about having enough voids and supporting them with storms. In my experience, voids+storm handles corruptors quite efficiently, so you should only lose air superiority if you've fallen well behind in macro.

Maybe you're finding it difficult to storm both the banelings and the corruptors? Do you have a replay in mind?
Skyro
Profile Joined May 2010
United States1823 Posts
January 24 2012 18:25 GMT
#160
On January 25 2012 01:17 kcdc wrote:
Ling/baneling should lose pretty hard to zealots with storm support, so I'm not sure what's giving you trouble. Dealing with corruptors is just about having enough voids and supporting them with storms. In my experience, voids+storm handles corruptors quite efficiently, so you should only lose air superiority if you've fallen well behind in macro.

Maybe you're finding it difficult to storm both the banelings and the corruptors? Do you have a replay in mind?


He's asking about baneling drops if I'm not mistaken.
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan75
Liquipedia
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
WardiTV775
TaKeTV 264
IndyStarCraft 241
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 241
Hui .74
SHIN 27
Serral 0
StarCraft: Brood War
Calm 5298
Shuttle 1118
Rush 625
Mini 541
Soma 470
FanTaSy 308
Last 153
Sharp 153
scan(afreeca) 147
Mind 104
[ Show more ]
Soulkey 92
Shinee 61
ToSsGirL 42
Hm[arnc] 30
Killer 28
Barracks 28
PianO 27
Classic 24
zelot 21
910 20
sorry 18
ajuk12(nOOB) 16
Movie 16
yabsab 16
soO 15
Rock 14
Shine 11
Icarus 6
Dota 2
Gorgc11578
monkeys_forever354
Fuzer 3
Counter-Strike
fl0m3160
Heroes of the Storm
Lowko466
Other Games
B2W.Neo1620
DeMusliM486
Mlord415
QueenE184
KnowMe93
ArmadaUGS85
Organizations
Counter-Strike
PGL38150
Other Games
ComeBackTV 363
StarCraft: Brood War
lovetv 11
[ Show 11 non-featured ]
StarCraft 2
• Response 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1665
Upcoming Events
IPSL
1h 41m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
2h 41m
OSC
23h 41m
Yamato Cup
1d
IPSL
1d 2h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 8h
WardiTV Weekly
1d 21h
Ultimate Battle
1d 21h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.