• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:12
CET 01:12
KST 09:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4028 users

[G] Stalkerless PvZ - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 12 Next All
bankai
Profile Joined November 2010
362 Posts
Last Edited: 2012-01-12 09:24:57
January 12 2012 09:21 GMT
#141
I know you say in the OP that this build should only be used if zerg is opening with an early third, but can it be used versus 2-base play??

Watching the replays, you generally put down your stargate at 6mins, so does that imply that you must confirm they are not playing 2-base before this timing? If so, how??

I wanted to explore the idea of using that void to take an early third, but sometimes I dont know for sure if they are doing 2-base play before the 6min mark (which I am assuming is the time u commit to such a build since thats when you put the stargate down).

So my questions are, if you open 6min stargate, 3gates as you have in the OP, how do you react to:
1) Roach/ling all-in at 7:15mins
2) 2-base roach/hydra
3) 2-base muta at 10mins???

Would really like to hear your opinion on if this is possible!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 12 2012 12:00 GMT
#142
On January 12 2012 18:21 bankai wrote:
I know you say in the OP that this build should only be used if zerg is opening with an early third, but can it be used versus 2-base play??

Watching the replays, you generally put down your stargate at 6mins, so does that imply that you must confirm they are not playing 2-base before this timing? If so, how??

I wanted to explore the idea of using that void to take an early third, but sometimes I dont know for sure if they are doing 2-base play before the 6min mark (which I am assuming is the time u commit to such a build since thats when you put the stargate down).

So my questions are, if you open 6min stargate, 3gates as you have in the OP, how do you react to:
1) Roach/ling all-in at 7:15mins
2) 2-base roach/hydra
3) 2-base muta at 10mins???

Would really like to hear your opinion on if this is possible!


You should see his third (reaction to your ffe) going down with a scouting probe, or with your first zealot(s) when you move out. If you don't see one you can assume 2base play and abandon the build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 15:34 GMT
#143
Z's third should be down before 6 min, and if you're able to check the gas geysers at 4:30, that's another big tell as to whether Z is playing macro or tech.

The timings for this build are all screwed up against a 2-base Z. I'm not saying that the general strategy can't work against 2-base Z, but you'd need to adjust it pretty significantly.

Considerations vs 2-base Z:

-Z can defend with spines, and there will be plenty of creep for queen mobility, so the zealot void timing should be much weaker
-Lair tech is online much faster, and Z doesn't need to dump gas on roaches, which means fast mutas, hydras and infestors are possible

rsvp has said that he doesn't do this strategy against 2-base Z because 2-base hydra timings are too difficult to defend, but my version of the build gets storm about 2 minutes faster than his. If you rush out storm by 11 min, you should be okay against 2-base hydra, particularly on large maps.

The problem with rushing out storm, however, is that you won't have AA in time for 2-base muta, so you need to scout faster. You'd probably want to skip the void timing entirely, make just 1 void for safety and then a phoenix to scout. If hydra, keep rushing out storm, and if spire, add a 2nd stargate or get blink stalkers.

Against 2-base infestor, you're probably okay doing the build as it's set out in the OP, but the zealot void timing should be pretty useless unless Z is excessively greedy.

I really don't know the timings against 2-base Z tho. If you want to force the strategy to work against 2-base Z, you can try, but it's definitely not anywhere close to optimized against fast lair strategies.
soapyy.
Profile Joined October 2011
United States103 Posts
January 12 2012 16:28 GMT
#144
Is it just me or can this be very weak if someone goes for an early roach push?
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
COLDbear
Profile Joined December 2011
United States39 Posts
January 12 2012 20:08 GMT
#145
I must say, as much as I'd love to bash this build for its countless weakness I'll refrain since you displayed it very well. Nicely written and well thought out too. I like it!
Fav sites: StarcraftDiary.com, GosuGamers.net, Drop.SC
chestnutcc
Profile Joined July 2011
India429 Posts
January 12 2012 21:37 GMT
#146
kcdc, what do you think about double stargate aggression after the void ray +1 zealot timing instead of rushing for storm? A decent number of phoenix can cut down early hydra roach pushes better than void rays imo, and it shuts down muta play for a long time. I'm having a little difficulty at digesting how gas heavy this build is, it just doesn't seem possible that zergs let you get away with this, if they keep making small counter attacks and trading efficiently.
Whalecore
Profile Joined March 2009
Norway1111 Posts
January 12 2012 21:49 GMT
#147
I first witnessed this build on rsvp's stream (what a fantastic player and streamer btw!) and I was really impressed. My first impression was that this looked a bit gimmicky and probably wouldn't work a lot, but after watching it more, and reading this guide, I see that it is really solid. And such a refreshing and fun way to play PvZ!!

Thanks rsvp and kcdc <3
Playgu
Chemist391
Profile Joined October 2010
United States366 Posts
January 12 2012 21:59 GMT
#148
I am convinced that this build is making me a better player in general, and giving me a deeper understanding of the PvZ matchup specifically. Because the timings are so thin, scouting and reacting correctly is much more important than with many stalker/collo based builds. The increased multitask necessary to execute a stargate-heavy build is also mechanically demanding. Every loss I take provides me with a replay where I can point to specific errors on my part that lost me the game, which is a fantastic learning tool.

Even if the metagame shifts against this build, I will try to stick with it for a while simply to get better.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 22:06 GMT
#149
On January 13 2012 06:37 chestnutcc wrote:
kcdc, what do you think about double stargate aggression after the void ray +1 zealot timing instead of rushing for storm? A decent number of phoenix can cut down early hydra roach pushes better than void rays imo, and it shuts down muta play for a long time. I'm having a little difficulty at digesting how gas heavy this build is, it just doesn't seem possible that zergs let you get away with this, if they keep making small counter attacks and trading efficiently.


rsvp does exactly that, although he keeps making mostly voids with only a couple phoenix. I think he makes the phoenix primarily for scouting and to be prepared for mutas, but he'll also work in some queen lifts if there's an opening.

I personally prefer getting storm quickly because you really can't defend until you have it, but rsvp makes it work by distracting the Z with his harass, pinning Z in a defensive position to buy time for the later storm.

Both styles can work--his is a little more offensive while mine is a little more defensive--but I personally prefer the quicker storm because it seems to leave Z with no timing window to break my defense.
bankai
Profile Joined November 2010
362 Posts
January 12 2012 22:22 GMT
#150
On January 13 2012 00:34 kcdc wrote:
Z's third should be down before 6 min, and if you're able to check the gas geysers at 4:30, that's another big tell as to whether Z is playing macro or tech.

The timings for this build are all screwed up against a 2-base Z. I'm not saying that the general strategy can't work against 2-base Z, but you'd need to adjust it pretty significantly.

Considerations vs 2-base Z:

-Z can defend with spines, and there will be plenty of creep for queen mobility, so the zealot void timing should be much weaker
-Lair tech is online much faster, and Z doesn't need to dump gas on roaches, which means fast mutas, hydras and infestors are possible

rsvp has said that he doesn't do this strategy against 2-base Z because 2-base hydra timings are too difficult to defend, but my version of the build gets storm about 2 minutes faster than his. If you rush out storm by 11 min, you should be okay against 2-base hydra, particularly on large maps.

The problem with rushing out storm, however, is that you won't have AA in time for 2-base muta, so you need to scout faster. You'd probably want to skip the void timing entirely, make just 1 void for safety and then a phoenix to scout. If hydra, keep rushing out storm, and if spire, add a 2nd stargate or get blink stalkers.

Against 2-base infestor, you're probably okay doing the build as it's set out in the OP, but the zealot void timing should be pretty useless unless Z is excessively greedy.

I really don't know the timings against 2-base Z tho. If you want to force the strategy to work against 2-base Z, you can try, but it's definitely not anywhere close to optimized against fast lair strategies.


Wow, thanks for such an in-depth answer!

So if I can confirm theres no third before 6min and check gas mined (below 2400 after 4:30min) then that means most likely 2-base play?

I noticed in your replay on Shattered Temple, the zerg went 2-base (plus an in-base hatch at his natural) and you still went for the zealot/void push...is there a reason why you still followed through on this build even though it was 2-base play? Because of long distances?

KCDC - just interested to know, what type of build would you suggest a plat player goes with if I confirm no third at 6mins? Perhaps throw down a robo instead of the stargate (at say 6-6:30min), then 4xGates (at 7:15min)?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 12 2012 22:50 GMT
#151
I can't watch the Shattered game again at the moment, but in general, if I see a delayed extractor or that Z isn't continuing to mine gas past 100, I go for this build even if I don't scout a third. This might have been what happened in the Shattered game.

Unfortunately, I don't have a good all-purpose build against 2-base Z. Builds that are good against 2-base hydra don't tend to be very good against 2-base muta and vice versa, so I'd recommend that you either pick a strong timing attack (maybe blink with +2 weapons) that will allow you to set the pace of the game, or work out a vanilla opening that leaves your options open until you scout what Z is doing. For example, after your FFE, you could get a quick robo, 4 or 5 gates, and a twilight council. When your obs gets to his base, you then have the infrastructure to get blink if muta or colossi if hydra or infestor.

For a plat player, your best bet might just be to pick a strong timing attack, and try to set the pace of the game yourself. The nice thing about playing 2-base P against 2-base Z is that you can afford to be aggressive without fear of falling behind in economy.

Alternatively, if you're like me and you just think void templar is way more fun, you could try to work out the build that I theorycrafted in that comment. Get a void, attack with 5 +1 zealots but pull back if there's spines, scout with a phoenix, rush out storm, and see what happens. I don't see any reason that it should be unworkable. Let us know how it works out.
bankai
Profile Joined November 2010
362 Posts
January 13 2012 04:09 GMT
#152
On January 13 2012 07:50 kcdc wrote:
I can't watch the Shattered game again at the moment, but in general, if I see a delayed extractor or that Z isn't continuing to mine gas past 100, I go for this build even if I don't scout a third. This might have been what happened in the Shattered game.

Unfortunately, I don't have a good all-purpose build against 2-base Z. Builds that are good against 2-base hydra don't tend to be very good against 2-base muta and vice versa, so I'd recommend that you either pick a strong timing attack (maybe blink with +2 weapons) that will allow you to set the pace of the game, or work out a vanilla opening that leaves your options open until you scout what Z is doing. For example, after your FFE, you could get a quick robo, 4 or 5 gates, and a twilight council. When your obs gets to his base, you then have the infrastructure to get blink if muta or colossi if hydra or infestor.

For a plat player, your best bet might just be to pick a strong timing attack, and try to set the pace of the game yourself. The nice thing about playing 2-base P against 2-base Z is that you can afford to be aggressive without fear of falling behind in economy.

Alternatively, if you're like me and you just think void templar is way more fun, you could try to work out the build that I theorycrafted in that comment. Get a void, attack with 5 +1 zealots but pull back if there's spines, scout with a phoenix, rush out storm, and see what happens. I don't see any reason that it should be unworkable. Let us know how it works out.


Yes totally agree that void templar sounds way more fun...theres something about storming and seeing those little zerg explode that is so satisfying I will certainly try it out to adapt to 2-base play, getting a faster phoenix after the 1st void, then adapting. Let you know!

On your first paragraph, by "delayed extractor", what do you mean?

As for other good all-purpose builds against 2-base Z, I was thinking of swapping the early stargate in your OP for an early robo. If the robo is down at 6:30min, then I could scout their base by 8:30min which should be plenty of time to react to most 2-base play which I believe is around 9-10mins mark. Aiming for something like Alej's "Heroic FFE" where you end up with 4Gates, 1 Robo, 1 TC at about 9mins, only in his build he goes for earlier gates whereas I prefer the early robo for faster tech and obs scouting. What do you think?

Depravity
Profile Joined December 2011
67 Posts
January 14 2012 19:43 GMT
#153
This build works great! =)
Treat others like how you want to be treated
SeriouR
Profile Joined November 2010
Spain622 Posts
January 14 2012 21:21 GMT
#154
Hello kdcd, this build is amazing and i'm using it quite a bit ( it happens to make a lot of people rage for some reason). My question is that with this build i'm finding it hard to keep count of zergs bases with this buid, i try to make warprisms and observers to scout for them but, as the robo is so busy, it seems that i scout them kind of late. I tried builiding a phoenix but again it doesn't feel just quite right. How do you scout for hidden bases and tech switches with this build? (i know the deathball basically destroys everything, but some witches may proof hard to stop in beetwen transition to carrier/mothership).

Thank you very much !
Trance music makes the fairys dance
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
January 14 2012 21:29 GMT
#155
goddamnit I hate deathballs...

meh roach hydra is total shit against a normal build already, so I won't be using it either way.
uLysSeS1
Profile Joined March 2010
Germany210 Posts
January 15 2012 10:31 GMT
#156
On January 15 2012 06:21 SeriouR wrote:
Hello kdcd, this build is amazing and i'm using it quite a bit ( it happens to make a lot of people rage for some reason). My question is that with this build i'm finding it hard to keep count of zergs bases with this buid, i try to make warprisms and observers to scout for them but, as the robo is so busy, it seems that i scout them kind of late. I tried builiding a phoenix but again it doesn't feel just quite right. How do you scout for hidden bases and tech switches with this build? (i know the deathball basically destroys everything, but some witches may proof hard to stop in beetwen transition to carrier/mothership).

Thank you very much !


just keep the first phoenix that you build for scouting the zerg's tech alive (which you build after ~2 void rays).
that shouldn't be too hard.
then you don't have to build a phoenix just for scouting expos, but still have one for that purpose
derp.
Easytouch1500
Profile Joined July 2011
United States66 Posts
January 19 2012 06:16 GMT
#157
On January 13 2012 01:28 soapyy. wrote:
Is it just me or can this be very weak if someone goes for an early roach push?

It's just you. This build gets the earliest possible stargate transitioning from a ffe. Stargate openers in pvz are extremely strong against roach pressure as all you do is chrono out two voidrays and win. You don't really have to even invest in cannons because roaches cannot shoot up.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
monk
Profile Blog Joined May 2009
United States8476 Posts
January 24 2012 11:30 GMT
#158
What do you do versus ling/baneling/corruptor with/without drops and eventually ling/baneling/ultra? In my experience, you need both colossi and templar to deal with this composition.
Moderator
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 24 2012 16:17 GMT
#159
Ling/baneling should lose pretty hard to zealots with storm support, so I'm not sure what's giving you trouble. Dealing with corruptors is just about having enough voids and supporting them with storms. In my experience, voids+storm handles corruptors quite efficiently, so you should only lose air superiority if you've fallen well behind in macro.

Maybe you're finding it difficult to storm both the banelings and the corruptors? Do you have a replay in mind?
Skyro
Profile Joined May 2010
United States1823 Posts
January 24 2012 18:25 GMT
#160
On January 25 2012 01:17 kcdc wrote:
Ling/baneling should lose pretty hard to zealots with storm support, so I'm not sure what's giving you trouble. Dealing with corruptors is just about having enough voids and supporting them with storms. In my experience, voids+storm handles corruptors quite efficiently, so you should only lose air superiority if you've fallen well behind in macro.

Maybe you're finding it difficult to storm both the banelings and the corruptors? Do you have a replay in mind?


He's asking about baneling drops if I'm not mistaken.
Prev 1 6 7 8 9 10 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #2
CranKy Ducklings31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft363
SteadfastSC 136
ProTech54
RuFF_SC2 26
StarCraft: Brood War
GuemChi 2476
Artosis 695
Nal_rA 68
Britney 0
Dota 2
monkeys_forever500
League of Legends
JimRising 616
Counter-Strike
taco 77
Super Smash Bros
hungrybox530
C9.Mang0370
AZ_Axe114
PPMD52
Other Games
summit1g14384
Maynarde128
Trikslyr74
ViBE59
Mew2King24
Organizations
Other Games
gamesdonequick728
Dota 2
PGL Dota 2 - Main Stream348
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta16
• HeavenSC 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Eskiya23 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1234
• imaqtpie865
Upcoming Events
WardiTV Team League
11h 48m
PiGosaur Cup
23h 48m
Kung Fu Cup
1d 10h
OSC
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
2 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.