• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:32
CET 21:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win02026 KungFu Cup Announcement5BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block4
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 9-15): herO, Clem, ByuN win GSL CK - New online series BGE Stara Zagora 2026 cancelled
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Tokyo Olympics 2021 Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1959 users

[G] Stalkerless PvZ - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 12 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 07 2012 20:11 GMT
#121
On January 07 2012 17:00 Skyro wrote:
So I assume you don't do this build on maps with wide open naturals like metal and XNC? I didn't see a replay of this on that map and I'm assuming because it's not really possible to defend your natural w/o sentries when you can't wall-off your ramp.


If a map allows an FFE and a reasonably close third, you can do this build. A lot of people don't like FFE on Metal or XNC, so they probably won't be tempted by this build on those maps.

I do think that in general, if you can FFE on a map, you don't need any sentries if you scout Zerg playing a standard double expand which you need to do on all maps before committing to this build. So while an open natural may be a determinant as to whether you want to FFE on a map, it shouldn't be a big factor as to whether you need to build sentries. You need sentries on just about any map if you think Z might all-in, and you don't need them on any map if you scout a third.
nath
Profile Blog Joined May 2010
United States1788 Posts
January 07 2012 20:53 GMT
#122
i've seen builds that share a lot of the same concepts, namely - saving gas for the ability to reach two tech paths while getting a third and being able to survive, by not making stalkers. i usually go into ht/chargelot/immo/vr like your guide does, but i never thought of carriers as a viable late game transition.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Corsica
Profile Joined February 2011
Ukraine1854 Posts
January 08 2012 02:06 GMT
#123
Ok I watched the rep of frist game on Shakuras.

Army you get there seems more like protoss version of Mech. Immortals, VR, Zealots, Templars are not what you would call mobile units...

I think this game plan wont work against more mobile compositions like infestor/ling muta/ling. Stalkers give you ability to blink and chase someone. Problem is in the midgame. Cannon dont cut the defence from Muta, and if you leave templar on each base you better watch it as hard as you can. Also that game you dont get sentries in midgame and against smart surround and fungal it would be gg..

I would love to if you would prove me wrong because stalker is 125/50 and i want more cost efficiency, but for now i dont see other way to play. IMO you have to combat speed (muta/lings) with speed (blink stalker)
Chemist391
Profile Joined October 2010
United States366 Posts
January 08 2012 04:20 GMT
#124
University of Utah vs UCLA set 4.

I used this build earlier today in my CSL match against UCLA. I made a ton of mistakes and the build didn't go exactly to recipe, but I recommend checking this out. I'll have the replay posted here later.

The other games from the match are in the most recent VODs on "freakon"'s stream. Some rather epic TvZ's occurred.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 08 2012 05:59 GMT
#125
Hahahahaa

That was hilarious, Chemist. Thanks for sharing.

I love the 5 probe sac opening, the sacrificial void rays sitting over creep (which I actually do way too often), and your near death to a dozen muta despite having 5 stargates and +2 air weapons, but mostly I love how you easily win fight after fight despite a 100 food deficit. Keep practicing and every Z in the league will learn to hate you.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 08 2012 06:23 GMT
#126
Been playing around with when to get my 2nd stargate, and I think it's a good idea to get it after your third but before your fourth. Edited OP deleting the paragraph about the option of double robo (it's good against roach hydra, but immortals don't hit mutas which I think will become the norm against this build), and added this in its place:

After I feel that I have enough storms banked up that I'm not in any immediate danger (maybe around 100 or 120 supply), I like to add my 2nd stargate. You can sometimes hit a point of diminishing return where more storms, zealots, and even immortals won't do much for you, but more voids is almost always a good thing, and having a second stargate can help against a late batch of mutas. If you're set on zealots and templar and feel like you can bring the fight to Z, you can also make round of stalkers and push, but be very careful about engaging on creep. Zealots and storms are both MUCH better off creep, so expect your army to feel a lot weaker when it's used offensively.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-01-08 06:41:38
January 08 2012 06:35 GMT
#127
I had a game go to carriers for the first time today... and promptly lost them to a billion corruptors, but hey. That's the first time I've ever seriously made them, and it felt goooood.

Actually I have to say, I've never enjoyed PvZ as much as when I started doing this style. It's at the point where I all but punch the air when I roll a zerg, just because it's so fun to do... even when I lose... which happens a lot.

Mostly I find myself losing to big 2 base plays that I'm taking too long to scout. What's your standard series of manoeuvres to confirm the third, kcdc?

I'm finding that if he's dilligent with lings/OL scouting he can kill my hidden probe quite quickly, and if he makes even a couple of extra rounds of lings and parks them outside my base, I have trouble getting anything to the third until I'm starting the timing attack in earnest. I find this to be a particular issue on maps where there's a number of possible locations for the third, like Tal'darim.

And, on a related note, assuming you discover there's no third at around the time your first vray is coming out... what do you normally do? My gut reaction is to chrono a phoenix after vray and scout his tech, but I feel like I'd be in danger of losing my nat to roach-ling without a second vray if it turns out to be that particular all-in...
Chemist391
Profile Joined October 2010
United States366 Posts
Last Edited: 2012-01-08 06:48:36
January 08 2012 06:41 GMT
#128
On January 08 2012 14:59 kcdc wrote:
Hahahahaa

That was hilarious, Chemist. Thanks for sharing.

I love the 5 probe sac opening, the sacrificial void rays sitting over creep (which I actually do way too often), and your near death to a dozen muta despite having 5 stargates and +2 air weapons, but mostly I love how you easily win fight after fight despite a 100 food deficit. Keep practicing and every Z in the league will learn to hate you.


All of my teammates were asking each other, "Is this real life?" I made a mistake at every single opportunity I had to make one...but the composition was so efficient against his pushes that it was irrelevant.

Here's the replay so that my shame might be your entertainment.

Replay.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
January 08 2012 09:04 GMT
#129
Nice guide, I've been doing some similar PvZ with stargate opening into zealot immortal archon/HT. It really is a jack of all trades composition and works very well.

Replay number 2, units lost resources = LOL
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-01-08 16:03:58
January 08 2012 15:51 GMT
#130
On January 08 2012 15:35 Belisarius wrote:
I had a game go to carriers for the first time today... and promptly lost them to a billion corruptors, but hey. That's the first time I've ever seriously made them, and it felt goooood.

Actually I have to say, I've never enjoyed PvZ as much as when I started doing this style. It's at the point where I all but punch the air when I roll a zerg, just because it's so fun to do... even when I lose... which happens a lot.

Mostly I find myself losing to big 2 base plays that I'm taking too long to scout. What's your standard series of manoeuvres to confirm the third, kcdc?

I'm finding that if he's dilligent with lings/OL scouting he can kill my hidden probe quite quickly, and if he makes even a couple of extra rounds of lings and parks them outside my base, I have trouble getting anything to the third until I'm starting the timing attack in earnest. I find this to be a particular issue on maps where there's a number of possible locations for the third, like Tal'darim.

And, on a related note, assuming you discover there's no third at around the time your first vray is coming out... what do you normally do? My gut reaction is to chrono a phoenix after vray and scout his tech, but I feel like I'd be in danger of losing my nat to roach-ling without a second vray if it turns out to be that particular all-in...


Glad you're enjoying the build. It's a little unorthodox and it's constantly challenging with a high skill ceiling, so it's a lot of fun to play.

About scouting, it sounds like you might be setting out a little late. If you have a replay, I can try to figure out what you might improve, but what I do is:

(1) scout whether gas before hatch
(2) plant pylon before lings come down (14/14 lings arrive at 3:45ish, so plant pylon before 3:40), and place probe outside natural and to the side a little
(3) after lings clear pylon, I give them a few seconds to run out into the map, and I loop my probe back into Z's base to check gas again--try to skirt around the edge of the creep as this will keep your probe alive longer against the queen and any chasing lings
(4) if no extractor is built or the drones are taken off gas after 100 mined, Z is most likely dropping third. Sometimes you'll see the drone going down the ramp on his way to become a third hatch as your probe is coming up the ramp.
(5) except against speedling expand, you can send a second probe out into the map, perhaps with a zealot escort to confirm the location of the third since only speedling expand will have speed early enough to kill the scouting probe at this timing

I try not to do this opening against 2-base play because it tends to die pretty hard against roach-ling, bling-ling and hydra all-ins. I suppose if you took a calculated risk and guessed wrong, you'd probably want to make as many cannons as you need to stay safe, make a phoenix to scout, patrol a probe to deny nydus, and rush for storm (or colossi if you know it's not 2-base muta) because a hydra bust will kill you if you don't have AoE out in time.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-01-08 16:00:05
January 08 2012 15:59 GMT
#131
On January 08 2012 15:41 Chemist391 wrote:
Show nested quote +
On January 08 2012 14:59 kcdc wrote:
Hahahahaa

That was hilarious, Chemist. Thanks for sharing.

I love the 5 probe sac opening, the sacrificial void rays sitting over creep (which I actually do way too often), and your near death to a dozen muta despite having 5 stargates and +2 air weapons, but mostly I love how you easily win fight after fight despite a 100 food deficit. Keep practicing and every Z in the league will learn to hate you.


All of my teammates were asking each other, "Is this real life?" I made a mistake at every single opportunity I had to make one...but the composition was so efficient against his pushes that it was irrelevant.

Here's the replay so that my shame might be your entertainment.

Replay.


Out of curiosity, were you expected to win in that match? It seemed like played a lot cleaner (besides having no idea what to do against your build), although your mistakes were probably because you were using a newer build. The spectators and commentators seemed shocked that your strategy was working.
Chemist391
Profile Joined October 2010
United States366 Posts
Last Edited: 2012-01-08 22:46:39
January 08 2012 22:40 GMT
#132
On January 09 2012 00:59 kcdc wrote:
Show nested quote +
On January 08 2012 15:41 Chemist391 wrote:
On January 08 2012 14:59 kcdc wrote:
Hahahahaa

That was hilarious, Chemist. Thanks for sharing.

I love the 5 probe sac opening, the sacrificial void rays sitting over creep (which I actually do way too often), and your near death to a dozen muta despite having 5 stargates and +2 air weapons, but mostly I love how you easily win fight after fight despite a 100 food deficit. Keep practicing and every Z in the league will learn to hate you.


All of my teammates were asking each other, "Is this real life?" I made a mistake at every single opportunity I had to make one...but the composition was so efficient against his pushes that it was irrelevant.

Here's the replay so that my shame might be your entertainment.

Replay.


Out of curiosity, were you expected to win in that match? It seemed like played a lot cleaner (besides having no idea what to do against your build), although your mistakes were probably because you were using a newer build. The spectators and commentators seemed shocked that your strategy was working.


UofU is ranked significantly higher than UCLA in the CSL, though we are from different divisions, so it was a tough call. They have a deep roster of strong masters, and our GM ace was not yet back from S. Korea. At the time of the match (yesterday), I was 417 master and Tak was ~550 masters. I chose to use this build because my opponent was ranked higher than me and faces tougher opponents on ladder, and I figured that he would not have seen this before, which could give me an edge. I also felt that this build plays to my strengths.

I generally do not make nearly that many mistakes, but I was pretty nervous as my team was on the line...I barely managed my split because my hands were shaking. The poor scouting, probe management, and build hiccups are rather uncharacteristic. And yes, that was my 4th time attempting that build...so that contributed heavily to the silliness. I felt pretty lucky that he attempted a roach/hydra push 3 separate times.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-01-09 01:37:21
January 09 2012 01:35 GMT
#133
On January 09 2012 00:51 kcdc wrote:
Show nested quote +
On January 08 2012 15:35 Belisarius wrote:
I had a game go to carriers for the first time today... and promptly lost them to a billion corruptors, but hey. That's the first time I've ever seriously made them, and it felt goooood.

Actually I have to say, I've never enjoyed PvZ as much as when I started doing this style. It's at the point where I all but punch the air when I roll a zerg, just because it's so fun to do... even when I lose... which happens a lot.

Mostly I find myself losing to big 2 base plays that I'm taking too long to scout. What's your standard series of manoeuvres to confirm the third, kcdc?

I'm finding that if he's dilligent with lings/OL scouting he can kill my hidden probe quite quickly, and if he makes even a couple of extra rounds of lings and parks them outside my base, I have trouble getting anything to the third until I'm starting the timing attack in earnest. I find this to be a particular issue on maps where there's a number of possible locations for the third, like Tal'darim.

And, on a related note, assuming you discover there's no third at around the time your first vray is coming out... what do you normally do? My gut reaction is to chrono a phoenix after vray and scout his tech, but I feel like I'd be in danger of losing my nat to roach-ling without a second vray if it turns out to be that particular all-in...


Glad you're enjoying the build. It's a little unorthodox and it's constantly challenging with a high skill ceiling, so it's a lot of fun to play.

About scouting, it sounds like you might be setting out a little late. If you have a replay, I can try to figure out what you might improve, but what I do is:

(1) scout whether gas before hatch
(2) plant pylon before lings come down (14/14 lings arrive at 3:45ish, so plant pylon before 3:40), and place probe outside natural and to the side a little
(3) after lings clear pylon, I give them a few seconds to run out into the map, and I loop my probe back into Z's base to check gas again--try to skirt around the edge of the creep as this will keep your probe alive longer against the queen and any chasing lings
(4) if no extractor is built or the drones are taken off gas after 100 mined, Z is most likely dropping third. Sometimes you'll see the drone going down the ramp on his way to become a third hatch as your probe is coming up the ramp.
(5) except against speedling expand, you can send a second probe out into the map, perhaps with a zealot escort to confirm the location of the third since only speedling expand will have speed early enough to kill the scouting probe at this timing

I try not to do this opening against 2-base play because it tends to die pretty hard against roach-ling, bling-ling and hydra all-ins. I suppose if you took a calculated risk and guessed wrong, you'd probably want to make as many cannons as you need to stay safe, make a phoenix to scout, patrol a probe to deny nydus, and rush for storm (or colossi if you know it's not 2-base muta) because a hydra bust will kill you if you don't have AoE out in time.


Thanks very much.

At work, can't post replay, etc etc, standard excuse, but I think frankly I'm just awful at hiding the probe. I always 9scout and block the hatch, and then go ferret the probe away in a hole somewhere, but at least 2 times out of three an overlord wanders over my chosen hole, one of the lings moving onto the map checks it and kills me before I get back in, or they leave a ling just out from the nat and then intercept me at the top of their ramp with a queen.

Initially I thought maybe Zergs were just getting used to these kinds of openings and so getting good at probe-hunting, but I think perhaps I'm severely overestimating both my own ninja skills and their ninja-detecting skills. I'll work on it.

And I really do need to find a backup build against 2base or tech-before-third plays. Ever since I started doing openings like this and Her0's FFE, I've felt a little lost if Z doesn't play the game I want him to.
uLysSeS1
Profile Joined March 2010
Germany210 Posts
Last Edited: 2012-01-11 20:20:19
January 11 2012 20:19 GMT
#134
so, how should this build deal with a big 3 base muta switch after some roach pressure on the third?
i guess there's no other answer than warping in lots of stalkers and getting blink + cannons, but that still feels kind of weak after already building lots of zealot/immortal and void rays that do nothing vs mutas :/
derp.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-01-11 20:39:46
January 11 2012 20:36 GMT
#135
What do you do when Mutas hit you at 10 minutes

I can split my mutas pretty well with hold position micro and storm can't do much against them. Either can Archons
Never GG MKP | IdrA
Belha
Profile Joined December 2010
Italy2850 Posts
January 11 2012 21:05 GMT
#136
On January 12 2012 05:19 uLysSeS1 wrote:
so, how should this build deal with a big 3 base muta switch after some roach pressure on the third?
i guess there's no other answer than warping in lots of stalkers and getting blink + cannons, but that still feels kind of weak after already building lots of zealot/immortal and void rays that do nothing vs mutas :/


You must scout and guess if a posible switch is coming. I personally use a phoenix to do the scout for the spire. If i see it, and no heavy gas usage, i know its muta, then i have time to prepare.

On January 12 2012 05:36 XRaDiiX wrote:
What do you do when Mutas hit you at 10 minutes

I can split my mutas pretty well with hold position micro and storm can't do much against them. Either can Archons


If Z went directly to mutas, you can make damage with the zealot push, delaying, scouting and preparing for the mutas.
If mutas catch you totally unprepared and with this build, you're prolly dead. And due to this, you must always check for the muta posibility (number of geisers, gas spending, and so) and prepare before hand.
Chicken gank op
uLysSeS1
Profile Joined March 2010
Germany210 Posts
January 11 2012 21:11 GMT
#137
On January 12 2012 06:05 Belha wrote:
Show nested quote +
On January 12 2012 05:19 uLysSeS1 wrote:
so, how should this build deal with a big 3 base muta switch after some roach pressure on the third?
i guess there's no other answer than warping in lots of stalkers and getting blink + cannons, but that still feels kind of weak after already building lots of zealot/immortal and void rays that do nothing vs mutas :/


You must scout and guess if a posible switch is coming. I personally use a phoenix to do the scout for the spire. If i see it, and no heavy gas usage, i know its muta, then i have time to prepare.

Show nested quote +
On January 12 2012 05:36 XRaDiiX wrote:
What do you do when Mutas hit you at 10 minutes

I can split my mutas pretty well with hold position micro and storm can't do much against them. Either can Archons


If Z went directly to mutas, you can make damage with the zealot push, delaying, scouting and preparing for the mutas.
If mutas catch you totally unprepared and with this build, you're prolly dead. And due to this, you must always check for the muta posibility (number of geisers, gas spending, and so) and prepare before hand.


yeah, i know that i can scout incoming mutas - i'm just asking what the best way to counter them is if i just secured my third against roaches and sit there with a bunch of chargelots, immortals, void rays and HT - those (with the exception of HT) are pretty bad vs mutas so if he commits heavily to mutas i don't know if such a late stalker switch can cut it
derp.
Skyda
Profile Joined November 2011
United Kingdom23 Posts
Last Edited: 2012-01-11 21:51:49
January 11 2012 21:51 GMT
#138
On January 05 2012 07:43 Lebzetu wrote:
Immortal/Storm/Void? Seems gas intensive.


It is gas intensive, but you don't get it all at once?

On January 05 2012 07:43 Lebzetu wrote: I bet Roach/Hydra would just roll this over.
.


Against HT/Immortal? Umm.............no?

On January 05 2012 07:43 Lebzetu wrote: And later on when you get CARRIERS and Motherships? Yeah, Hydra/Mass infested terrans.


Again just...no? You have Immortals to tank the roaches and storms to counter both infested marines and hydras. Did you even read the post or are you just trying to troll?

On January 05 2012 07:43 Lebzetu wrote:What are you going to do when i mass infested terrans under your carriers? Run? Then you lose your third. If you stay, you get fungaled as my infeseted terran DPS works away at your carriers.


So do your infestors have infinite energy or what? You would need SO many infestors to make what you said viable and even if you did you would have to target fire each unit to avoid hitting interceptors and even if you did that you can't stop storms or feedbacks.

I don't think you've thought through what you have posted.
http://www.fm-esports.org
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-01-11 23:06:20
January 11 2012 23:00 GMT
#139
Regarding 3-base muta, the zealot-void push should force roaches or do a ton of damage, so the muta transition should be relatively slow. I've actually been favoring double stargate phoenixes with storm support, but it's very micro-intensive and it requires a lot of practice. Needless to say, I'm not very good at it yet, but I think it has potential to be better than the more standard blink stalker route.

My current iteration of this strategy adds a 2nd SG after I have my third set up and a few storms banked, and if I scout a quick muta transition, I'll get the 2nd SG sooner.

Also, voids aren't bad vs mutas. 4 voids and 2 phoenix can usually deal with the first batch of mutas to buy time until you can build your phoenix count up.
silverstyle
Profile Joined May 2011
Singapore1108 Posts
January 12 2012 03:11 GMT
#140
On January 12 2012 05:36 XRaDiiX wrote:
What do you do when Mutas hit you at 10 minutes

I can split my mutas pretty well with hold position micro and storm can't do much against them. Either can Archons


I've been trying this strat PvZ for awhile, so far what I realized is that if zergs were going for 10 min mutas, they are very vulnerable to the ~8min voidray zealot +1 timing. If i scout the spire with the phoenix i make 1-2 canons per mineral line and place an archon (when possible, starting with the most likely to be harassed area first). This is more than enough to take out small groups of mutas while waiting for more support.

Plus, if they are MASSING mutas, no one is stopping you form switching back into some stalkers with HT and Archon support. Stopping VR production gives you the gas to do so

Thats just my opinion though, mine and my opponents bad execution of strats might be allowing all these to happen though lol.
Liquid`HerO!!!
Prev 1 5 6 7 8 9 12 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#44
SteadfastSC568
TKL 387
IndyStarCraft 248
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 726
SteadfastSC 568
TKL 387
IndyStarCraft 248
elazer 146
UpATreeSC 103
JuggernautJason83
StarCraft: Brood War
sorry 73
NotJumperer 50
Bonyth 42
Nal_rA 22
Dota 2
monkeys_forever375
canceldota106
League of Legends
JimRising 462
Counter-Strike
tarik_tv5576
pashabiceps2449
fl0m1392
Other Games
summit1g5335
Grubby3352
Beastyqt720
ceh9290
ToD285
shahzam221
KnowMe160
ArmadaUGS149
C9.Mang0127
Livibee62
Trikslyr46
Mew2King41
Organizations
Dota 2
PGL Dota 2 - Main Stream471
Other Games
BasetradeTV265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 251
• Reevou 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV0
League of Legends
• Scarra1272
• TFBlade1031
Other Games
• imaqtpie1534
• Shiphtur207
Upcoming Events
WardiTV Team League
15h 28m
PiGosaur Cup
1d 3h
Kung Fu Cup
1d 14h
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
2 days
Replay Cast
3 days
KCM Race Survival
3 days
WardiTV Team League
3 days
[ Show More ]
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
4 days
BSL
4 days
RSL Revival
5 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.