• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CEST 15:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?85Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!41Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Gypsy to Korea
Tourneys
[ASL22] Ro24 Group F Brood War in Budapest ! WORTEX 2026 BW Finals Small VOD Thread 2.0 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4820 users

[G] Stalkerless PvZ - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 16:06 GMT
#81
On January 05 2012 19:18 Forbidden17 wrote:
Sorry if this was discussed before, I ran through every post and didn't see a mention of this.

When do you recommend getting your 3rd/4th gas and do you immediately rally a second voidray to the first?


3rd and 4th gas immediately before twilight council, which should happen around 8 min. And yes, rally a 2nd void to the 1st, and then make a phoenix for scouting.
General_Winter
Profile Joined February 2011
United States719 Posts
January 05 2012 17:49 GMT
#82
Do you have a gut sense of if an MC style 1 gate expand into 3 gate stargate could transition smoothly into this endgame composition? The MC unit comp starts off fairly close using 3 voidrays and a Phoenix to deny / harass / delay the zergs third.

So you move into the midgame with toss on two bases and with a bunch of rays and Zerg either on 2 bases or more often on 3 bases but haveing spent a lot of resources on "not drones". Since the openings converge at this point it strikes me that they might both be able to lead to the same endgame. Any thoughts?
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2012-01-05 18:17:56
January 05 2012 18:17 GMT
#83
On January 05 2012 11:07 kcdc wrote:
I'm not very good, so I don't have any replays where both parties play perfectly or even particularly well.



That's a lot of modesty from the guy who made a guide on 1-gate expanding in PvT more or less exactly like a lot of the pros do now back in an era when people thought you needed to go for Colossus off 1 base. I'm not saying you're going to the GSL anytime soon, but admit it - you at least play "well".
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 18:40 GMT
#84
On January 06 2012 02:49 General_Winter wrote:
Do you have a gut sense of if an MC style 1 gate expand into 3 gate stargate could transition smoothly into this endgame composition? The MC unit comp starts off fairly close using 3 voidrays and a Phoenix to deny / harass / delay the zergs third.

So you move into the midgame with toss on two bases and with a bunch of rays and Zerg either on 2 bases or more often on 3 bases but haveing spent a lot of resources on "not drones". Since the openings converge at this point it strikes me that they might both be able to lead to the same endgame. Any thoughts?


I'm sure you could get to that comp off of a gate expand with sentries, but it'd be a totally different build, and I suspect you'd need to wait longer and do it off of more bases. I don't think I've seen a macro-oriented gate expand strategy that doesn't lean heavily on blink stalkers, so I don't see how you'd have the gas for a templar+air transition until late late game.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
January 05 2012 18:41 GMT
#85
We practiced this a bunch last night, it's a lost stronger than I initially assumed. I spoke with a few friends and I believe I have a counter to it. Testing shortly
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 05 2012 18:45 GMT
#86
I can't help but feel that just relentless zerg aggression would beat this off of 3 base vs 2. You're getting SO much tech out in a short window.... I don't see how you survive a 12-13 minute roach/hydra timing from a good zerg. You won't have nearly enough storms to make hydras a non issue.

I love crazymoving
Lisitsa
Profile Joined August 2011
Korea (South)29 Posts
January 05 2012 18:46 GMT
#87
Once this composition kicks in, there is no practical solution that the Zerg can deal with the maxed out deathball. No, no amounts of broodlord corrupter infester will be able to deal with this.

Those mid-game timings that the Zerg can do with either it be roach/hydra, roach/ling, banelings, drops, could be very dangerous though. I think it would be a good build to mix in your game if you don't favor aggressive playstyle, and are pretty good at reading when and what the Zerg is trying to hit you with.
BW Zerg / SC2 Protoss
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
January 05 2012 18:58 GMT
#88
On January 06 2012 03:45 Flonomenalz wrote:
I can't help but feel that just relentless zerg aggression would beat this off of 3 base vs 2. You're getting SO much tech out in a short window.... I don't see how you survive a 12-13 minute roach/hydra timing from a good zerg. You won't have nearly enough storms to make hydras a non issue.


The problem is a zerg can't have enough stuff out to stop with the initial pressure or their tech is delayed. I keep losing my 3rd against him.
sofakng
Profile Joined December 2011
100 Posts
Last Edited: 2012-01-05 20:33:03
January 05 2012 20:07 GMT
#89
I posted a topic like this a few days ago but yours is just better... I concede.

EDIT: I do it a bit differently though. I generally start with a double stargate opener to prevent mutalisks from happening and to do some damage. I prefer a midgame of zealot archon templar. It allows you to be far more aggressive and as long as you hit the transition timing correctly you are safe vs anything really even a faster blord timing as you get your mothership and carriers on 3 base while taking extra bases. I have gone for other compositions but immortals and voidrays are a little too expensive for my liking and delay your vital tech. The only time I really die is vs 2 base all in if I macro poorly, take a greedy third if I know they havent. Or If micro poorly while taking 4th.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 20:46 GMT
#90
Here's a close one between Drone and I.

http://drop.sc/85237

Note that during his first big attack, he'd probably have been better off grouping his whole force together, but I'd have been better off using the 3 storms that I morphed into archons right at 75 energy.

Also, toward the end of the game, the worker kill count is 73 to 0 in his favor, but i win anyway which is pretty funny.

I've mostly had success against Drone (tho I did lose a couple to some obvious micro problems), but his friend Sky was able to bust me twice because I didn't have enough gates and I warped in only zealots during the fights which meant that I didn't have storms in time for Z's next attack.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 20:48 GMT
#91
On January 06 2012 05:07 sofakng wrote:
I posted a topic like this a few days ago but yours is just better... I concede.

EDIT: I do it a bit differently though. I generally start with a double stargate opener to prevent mutalisks from happening and to do some damage. I prefer a midgame of zealot archon templar. It allows you to be far more aggressive and as long as you hit the transition timing correctly you are safe vs anything really even a faster blord timing as you get your mothership and carriers on 3 base while taking extra bases. I have gone for other compositions but immortals and voidrays are a little too expensive for my liking and delay your vital tech. The only time I really die is vs 2 base all in if I macro poorly, take a greedy third if I know they havent. Or If micro poorly while taking 4th.


I'd have to see it, but without immortals or voids, I'm not sure how you handle mass roach. Zealot-archon is fun, but it's bad vs roaches.
navy
Profile Joined November 2010
Canada197 Posts
January 05 2012 20:51 GMT
#92
to anyone saying "LOL WILL LOSE TO HYRDA ROACH CORRUPTOR ULTRA BANELING INFESTEDS"

no, it wont. Zerg has nothing that will beat a maxed carrier archon/strom army. No 200/200 zerg army can even take off more than 30 supply. of course getting a maxed archon carrier army is not easy for protoss, but it really forces the zerg to attack and deny a third and forth etc. This is a totally viable composition, if, at the very least you can put up with nearly every game being really long.
Treehead
Profile Blog Joined November 2010
999 Posts
January 05 2012 21:25 GMT
#93
On January 06 2012 05:51 navy wrote:
to anyone saying "LOL WILL LOSE TO HYRDA ROACH CORRUPTOR ULTRA BANELING INFESTEDS"

no, it wont. Zerg has nothing that will beat a maxed carrier archon/strom army. No 200/200 zerg army can even take off more than 30 supply. of course getting a maxed archon carrier army is not easy for protoss, but it really forces the zerg to attack and deny a third and forth etc. This is a totally viable composition, if, at the very least you can put up with nearly every game being really long.


Neural a probe and make blink stalkers.

Kidding aside, this statement probably takes more testing. I'm guessing that there is an army that can take at least 30 supply away - and keep in mind that the only reason storm and/or archons work so well against corruptors (which destroy carriers and motherships) is because they clump together. Imagine if you knew the attack was coming, you intentionally spread your corruptors out to random locations so that when they came to kill the mothership, they came at different angles. Or, imagine you had the APM/a trick which allowed you to keep your corruptors out of storm range of each other. If storm/archons don't work so well on corruptors anymore, the carriers and mothership die.

I'm not saying this is easy or even possible to do, but I am saying that no one is working on tricks like these because in most games is isn't relevant - and you certainly aren't usually expecting carriers.

Also, even if there isn't - except for the archons, this is one of the slowest armies out there - there may be ways to end the game that don't involve head-on engagements.
navy
Profile Joined November 2010
Canada197 Posts
January 05 2012 21:34 GMT
#94
@treehead

you may be correct. I havent done extensive testing, but ive seen this strategy a few times and played against it a few times and have yet to see any army come close to scratching it. Also nothing really comes to mind, just thinking about it from a theory crafting perspective.

Mainly due to the range of carriers combined with the strong defense to all zerg units which can oppose carriers provided by the archons/storm.

Furthermore, basetrades are made very hard by simply leaving the mothership at home and then recalling to crush the zerg army. Also, armies that are corruptor heavy are not good at killing bases.

I suppose with ENOUGH economy you might be able to wipe the entire ground force with mass baneling and then remax on corruptor hydra, but it is hard because the protoss can always attack themselves.

I think with this strategy the real fight takes place as the protoss is taking their third and fourth. That's when drop play/muta/ timing attacks are really the strongest.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 21:38 GMT
#95
If P does make it to late game in good shape, the best composition for Z is lots and lots of corruptors with a little supply in BLs and infestors. If you spread micro your corruptors and storm dodge, you can do solid damage to the deathball. P is still heavily favored in any engagement, but it's way better for Z than having hydras or fewer corruptors.
Mikelius
Profile Joined September 2010
Germany517 Posts
January 05 2012 22:01 GMT
#96
Thank you kcdc, I always see WhiteRa and HongUn do this (not the build order per se, but the composition) on their streams and have never really known how to get to that point safely. I'll try to practice it really hard in order to add it into my arsenal.
Less QQ, more PewPew
Durp
Profile Blog Joined September 2010
Canada3117 Posts
January 05 2012 22:13 GMT
#97
This is an awesome write-up! I've been looking for a nice X ==into>> Carrier transition for 1v1s, and this should work nicely

Although, this thread breaks my heart as we have a "carrier build" (I use that term lightly) just in time for it to be removed in HotS
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-01-05 22:31:13
January 05 2012 22:29 GMT
#98
A played a toss in mid masters doing this build just now. I had max hydra roach, and then remaxed on hydras roach again. Neither army even dented his. Maybe next time I will go queen corruptor infestor? Hmmm... Yeah... Maybe that would work if I have a ton of spines and manage to fungal all his zealots AND THEN make brood lords to finish everything. I'm gonna have a lot of trouble if this build gets popular.
http://grooveshark.com/#/deltrus/music
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 22:31 GMT
#99
Yeah, I'm not looking forward to swapping the carrier for the tempest. I doubt tempests will have enough range to hit broodlords while being covered by archons, so they're going to need to be able to engage corruptors head-on in order to fight BL+infestor. And if they can engage corruptors head-on, the MU is broken.

Carriers are OP even losing badly to corruptors. Imagine a carrier that was actually good against corruptors.....
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 05 2012 22:36 GMT
#100
On January 06 2012 07:29 DeltruS wrote:
A played a toss in mid masters doing this build just now. I had max hydra roach, and then remaxed on hydras roach again. Neither army even dented his. Maybe next time I will go queen corruptor infestor? Hmmm... Yeah... Maybe that would work if I have a ton of spines and manage to fungal all his zealots AND THEN make brood lords to finish everything. I'm gonna have a lot of trouble if this build gets popular.


Sounds like a good plan. Throw in some drops as well to force him to attack or have his economy slowly whittled away, but don't put too much supply into the drops. You need a LOT of corruptors.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Masters Cup 151 Open Qualifier
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #145
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 68419
Shuttle 1551
Calm 1066
actioN 761
Zeus 637
Hyuk 456
Mini 429
Soulkey 242
hero 226
firebathero 184
[ Show more ]
Sharp 136
Pusan 105
Sea.KH 84
Hyun 76
910 68
NaDa 43
JYJ 42
Hm[arnc] 38
Barracks 36
soO 24
Yoon 19
Rock 14
Free 11
SilentControl 9
Icarus 8
Dota 2
Gorgc4717
qojqva1756
Pyrionflax192
Counter-Strike
fl0m1568
dupreeh75
Heroes of the Storm
Khaldor371
Liquid`Hasu250
Other Games
singsing2271
B2W.Neo1033
byalli872
Hui .195
XaKoH 164
Mew2King90
Organizations
Other Games
BasetradeTV146
EGCTV27
StarCraft: Brood War
lovetv 9
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1545
• Nemesis1192
Upcoming Events
Shopify Rebellion Sundays
1h 8m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2h 8m
OSC
10h 8m
Afreeca Starleague
20h 8m
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
21h 8m
Monday Night Weeklies
1d 2h
Afreeca Starleague
1d 20h
Leta vs ggaemo
Jaedong vs Queen
GSL
1d 21h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Escore
4 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.