• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:14
CEST 23:14
KST 06:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon185.0.16 Hotfix (June 30) - Balance + Bug Fixes25Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8388 users

[G] Only Losing to What You Know is Coming (PvT) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 12 2012 16:04 GMT
#81
On January 09 2012 23:14 VoidRayRH wrote:
@TangSC - I totally agree. I go into almost every game thinking I am going to either 1 gate expand with the assumption I might have to 3 gate expand or that I am going to 1 gate robo to be safe. As far as pylon blocking, I usually only pylon block if I get walled into their base. I will do it then because my probe isn't escaping and I usually complement that with a gas steal too.

For the longest time when I was playing protoss in 1v1, I would just open 3gate pressure blindly. It seemed safe/economical enough to both hold off early pressure and get my expansion up pretty early.

For the sake of this guide though, I think it's important to look for things you can "cut" based on scouting information. I have noticed times when I don't need to get those 2 extra gates before expansion (1/1/1, gasless FE). In those circumstances it's very unlikely I'll be pressured hard early, and so 2 stalkers or so is typically enough to defend.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
nefigah
Profile Joined November 2010
United States2 Posts
January 13 2012 05:49 GMT
#82
Great guide, thank you!
Pugwalker
Profile Joined September 2011
50 Posts
January 13 2012 06:07 GMT
#83
I would just like to quickly add that most 2 rax builds ask for 2 raxes before the second depot. Scout for the second depot so if you scout one you know it either isn't a 2 rax or it is slightly delayed. If you don't see a depot that can lead you to further investigate and scout the map for a proxied barracks.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 13 2012 13:26 GMT
#84
On January 13 2012 15:07 Pugwalker wrote:
I would just like to quickly add that most 2 rax builds ask for 2 raxes before the second depot. Scout for the second depot so if you scout one you know it either isn't a 2 rax or it is slightly delayed. If you don't see a depot that can lead you to further investigate and scout the map for a proxied barracks.

I never thought of scouting the second depot timing, but that actually makes a lot of sense. I normally just probe scout, find out gas/barracks count, and pull out after one marine pops. Then I'll keep the probe at the natural area and scout up to see any addons/bunker/marine count but now I'll be checking to see the depot timing as well.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
bankai
Profile Joined November 2010
362 Posts
January 18 2012 23:06 GMT
#85
Great scouting guide, found this really helpful with the logical breakdown.

Not sure if this is mentioned already, but when scouting 0 gas, can you include something about scouting some common cheese play? I often screw up because I see no gas, think its a gasless expand, but its like a proxy rax or bunker rush
-VoidRay-
Profile Joined December 2011
57 Posts
January 19 2012 04:55 GMT
#86
If you scout no gas and see no barracks is obviously some cheesy play. If you see no gas on a large map, even if it cheese, if you see a barracks in there base, you should be fine to hold it as the rush distance will play in your favor.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Aftershock912
Profile Joined August 2011
United States15 Posts
January 22 2012 19:44 GMT
#87
Nice, feel free to go ahead and make PvP and PvZ ^_^
Dont Be Perfect, Be Clutch
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
January 22 2012 20:51 GMT
#88
You should really add that if you see a second depot early on it is not going to be a 2 rax, or at least not one that can actually pressure a 1 gate expand. No second depot confirms it is a 2 rax and if you don't see the second rax it is proxied - either that, or the terran is proxying a second depot for some ungodly reason.
Creator of sc2unmasked.com
TheDwf
Profile Joined November 2011
France19747 Posts
January 22 2012 20:57 GMT
#89
On January 19 2012 13:55 VoidRayRH wrote:
If you scout no gas and see no barracks is obviously some cheesy play.

No. You have to check the SCV count, because it could be CC first. (Not on maps like XNC, obviously, but on some it's playable.)
omahahowitzer
Profile Blog Joined November 2008
United States98 Posts
January 22 2012 23:08 GMT
#90
This guide is amazing I've been looking for something like this for so long and never have seen something so well-organized and concise
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
January 23 2012 00:49 GMT
#91
On January 23 2012 05:57 TheDwf wrote:
Show nested quote +
On January 19 2012 13:55 VoidRayRH wrote:
If you scout no gas and see no barracks is obviously some cheesy play.

No. You have to check the SCV count, because it could be CC first. (Not on maps like XNC, obviously, but on some it's playable.)

Yeah, you need to look for a second depot and the orbital timing. Some people might skip an orbital when doing a marine/scv all in, but that's pretty rare.
Creator of sc2unmasked.com
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 23 2012 00:53 GMT
#92
good guide to help low leagues improve... but all these stuff are useless once you hit mid master and above.

As terran got better, they will be much more active with their first marine(s) and be smart on how they position them to deny probe scout. Gas or not, the guy could still pull scv off and expand behind a reactor. Greater yet they could even build a quick depo just to deny you scouting early.

Once your cyber finish, you have to choose whether or not to deny enemy scouting OR use your units to scout. Opportunity cost math hit you hardest here which often result in coin flip situation. Reactive play on high level games is almost unseen in the early stage of the game but most likely rock paper scissor with a slight advantage from the terran bc of scans.
Im daed. Follow me @TL_NB
ShObiT
Profile Joined September 2011
Dominican Republic39 Posts
January 23 2012 04:59 GMT
#93
Great Post!!
The Status "Quo" Is just an attemp to stop the change and evolutions of the free minded.
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
January 23 2012 05:20 GMT
#94
I had been searching everywhere for something like this thanks dude!
itsTheSituatioN
Profile Joined June 2011
United States70 Posts
January 23 2012 05:35 GMT
#95
I have a couple of issues with this guide.

First as a few people have already mentioned, a terran player who places 1 marine at the bottom of his ramp, micros correctly, and doesn't put his first rax as part of the wall in, you will not be able to scout anything after the marine is out. Obv doesn't hurt to try since you can pull probe back if you see the terran stutter his marine backwards, but its simply not reliable even if you commit to sacrificing the probe.

Secondly, when you send in the first zealot stalker across the map to poke up the ramp, good terran players are likely to have an scv out on the map, and have a huge window where their scv can come back and confirm your expansion/scout ur entire base. This is most problematic if you're trying to use your poke information to commit to an all in or tech cheese.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
January 23 2012 14:29 GMT
#96
Heya, I really wanna watch the vid in the op, but when I clickt he link it just takes me to http://www.twitch.tv/tangsc/videos
and the video titled 'Voidray Tutorial: Scouting and Responding in PvT' Isnt actually a tutorial, noones talking during the entire thing its just Void ray's FPview. Is that it, or am i missing something?
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Vexas
Profile Joined November 2010
United States98 Posts
January 23 2012 22:43 GMT
#97
Awesome write-up Voidray! Really great read and is going to help immensely with my PvT (and hopefully the other match ups

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
Bloodspartan
Profile Joined September 2011
United States4 Posts
January 25 2012 01:39 GMT
#98
Great simple guide I have been having some issues just understanding some of the scouting info i get
PoW - MiA
HardMacro
Profile Blog Joined September 2011
Canada361 Posts
January 25 2012 02:52 GMT
#99
About the zeal/stalker poke/scout: against fast concussive shell 2-rax openings, the first marauder+rine are finished before you get to his base with concussive shell and either 2 more marauders or 1 more marauder + 2 rines about to finish very soon. Depending on map distance I find this VERY dangerous as getting hit with the first concussive shell essentially means losing both the stalker/zealot in the hands of a Terran with fast reactions.
¯\_(ツ)_/¯ saving this here because I use it, don't know how to make it, and don't know it's name
Jaeger
Profile Joined December 2009
United States1150 Posts
January 25 2012 03:01 GMT
#100
On January 25 2012 11:52 HardMacro wrote:
About the zeal/stalker poke/scout: against fast concussive shell 2-rax openings, the first marauder+rine are finished before you get to his base with concussive shell and either 2 more marauders or 1 more marauder + 2 rines about to finish very soon. Depending on map distance I find this VERY dangerous as getting hit with the first concussive shell essentially means losing both the stalker/zealot in the hands of a Terran with fast reactions.


You can either rescout with your probe just before the zealot stalker poke or poke with zealot probe as soon as the zealot arrives which is before concussive.

Also on many maps like meta and shattered you can run a unit by the edge of the cliff and see what shoots from the high ground while being able to get away safely because the ramp is a long distance from the cliff by ground.
https://www.dotabuff.com/players/8137911
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 522
Railgan 140
Nina 74
ZombieGrub73
Codebar 65
StarCraft: Brood War
Free 41
Bale 8
Dota 2
LuMiX1
Counter-Strike
pashabiceps2562
fl0m1643
Heroes of the Storm
Liquid`Hasu382
Other Games
summit1g8726
Grubby2529
shahzam469
C9.Mang0258
PiGStarcraft165
UpATreeSC60
Mew2King24
Organizations
Dota 2
PGL Dota 2 - Main Stream161
StarCraft 2
angryscii 33
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie786
• Shiphtur410
Upcoming Events
Replay Cast
2h 46m
CrankTV Team League
13h 46m
Bombastic Starleague
22h 46m
The PondCast
1d 12h
HomeStory Cup
1d 13h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.