• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:57
CEST 02:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1224 users

[G] Only Losing to What You Know is Coming (PvT) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 All
-VoidRay-
Profile Joined December 2011
57 Posts
January 25 2012 05:19 GMT
#101
@HardMacro to add on to what Jaeger said, what I usually do is when I scout someone last or if its a long rush distance, I will actually just send my zealot back home and be very vigilant with my stalker. As you said, one shot with a marauder could be death but if you are keeping a close watch you can either escape or avoid those pesky beings completely. The reason I keep my zealot at home is just because if I do end up losing the stalker, like you mentioned, I don't want to lose both because then i'm in real trouble when his attack comes!

Also what Jaeger said about running your probe back up the ramp right before the scout is super smart and effective. Whenever you keep your probe alive you really should do that first. (Sometimes I'll make a pylon close by before I sacrifice the probe for counter attacks)

Thanks for the comments again guys
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 27 2012 20:44 GMT
#102
On January 09 2012 01:19 k3m4 wrote:
EPIC guide would be really nice if you could make one for PvZ

Voidray may have mentioned the possibility of a new PvZ guide soon ^^
Coaching www.allin-academy.com | Team www.All-Inspiration.com
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 28 2012 00:33 GMT
#103
I think this is a good guide for newer players, but at high level play, Terrans can deny Protoss meaningful scouting until it's too late to respond. On most maps, Terran can wall his front with an early second depot to stop the probe from getting in, and then push the probe back with the first marine. Then on maps with a closed natural, Terran can simply put a bunker at the natural's choke to prevent Protoss from even seeing whether the Terran has actually expanded. Protoss can sometimes sacrifice a zealot to run by the bunker to see if there's a command center, but that's a pretty expensive scout and you still don't know what Terran is doing--you simply know whether or not they have a command center on the low ground at that time.

I think Protoss's best option is to just accept that they'll be playing mostly blind until Terran shows his hand, and to either roll the dice with a risky build or pick an opening that's decent against most everything until the observer arrives. I've basically cut my probe scouting in PvT. Instead of the standard 13 scout, I now scout at 22 supply on 4 player maps to find the Terran's position, and on 2 player maps, I just move a probe to a tower at 27 supply after my nexus to see if Terran is attacking. If T hasn't moved out by 6 minutes, I'll check his natural, but if I see a bunker, I know that it doesn't necessarily mean that Terran has expanded.

At high level play, I think the value of the scouting information Protoss can get against Terran is pretty overrated. It'd be nice if Protoss could reliably get useful information, but as the game is, I think it's better to just keep your probes at home mining.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 28 2012 01:39 GMT
#104
oh i like this guide, and at high level i think toss can still scout enough, to know whats coming, simply of what the terran has to show to hold of the scouts, atleast so far i could always guess it, unless they wanted to hide it so badly, that it got delayed so heavily that it wasn't a problem anymore.

About hallucination, i think its nice if the terran walled in with 2 depots and you want to break down the wall with an immortal, without having to wait for the obs or prism, to get the vision. You will get the 2 depots for sure if you get to their ramp. (a hallucinated prism is a really good idea to divert attention, from the ramp so its even easier)
Also for a heavy upgrade gateway only play i think its pretty handy as a scout, as it saves a bit of gas and makes the attack hit a bit faster

Double forge works really nice especially if the terran stays on 1 ebay. But if the terran scouts it and keeps the pace they will be a bit stronger for some time. I had 2 games where i went tripple forge so far and in both my opponents took more losses then me in an attack, so i simply used it as a way to get more ahead. Otherwise tripple forge is imo to expensive, especially since chronoboosting 2 forges is tripple forge.

What i like to use as a scout is a prism instead of the observer (unless i expect cloaked banshees heh). Because if the terran tries to poke early you can punish them with your scout.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 28 2012 01:54 GMT
#105
Thank you, this is a great help ^^
Luppa <3
-VoidRay-
Profile Joined December 2011
57 Posts
January 31 2012 04:49 GMT
#106
@TangSC yeah, I will be putting out a PvZ guide as soon as my new computer is built. I will be doing a stream guide for the PvZ "thing" I'm doing! Stay tuned!!
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
citi.zen
Profile Joined April 2009
2509 Posts
Last Edited: 2012-01-31 05:55:12
January 31 2012 05:51 GMT
#107
How can you ever get the scouting probe back in their base a 2nd time? If you 9 scout you can usually get to see their gas, but that does very little other than rule out a gassless FE. You still have no clue if they are going to all-in you or go for a macro game until you have your observer... at which point it's too late either way, unless you got exceptionally lucky.

There are just so many timings for the T to choose from early and mid game: 2 rax, 3 rax, 2 medivacs, 1/1, 2/2, 1/1/1, banshee, even the occasional thor-marine all in. As the P you just wait in your bases and pray, since you need to choose your path for each of these very differently and do so before you scout them. Then in the mid-game you can't leave your base or you'll get dropped in 2 places and be forced to either turn around and play from behind or just go all in right there.

I love the other two MUs - they feel "reactive" like a real strategy game where there are openings and responses: in PvP I know I can see the gate timing, the saved chrono, 2nd gas timing, etc.; in PvZ the pool timing, gas timing/how much is mined, whether or not they take a fast 3rd, etc. Sadly, playing vs T just feels very differently now.

edit: sorry... kcdc said the same thing already.
Aut viam inveniam, aut faciam.
-VoidRay-
Profile Joined December 2011
57 Posts
January 31 2012 15:07 GMT
#108
I feel as if some of this is true citi.zen but that most of it is not. PvT is a unique match up yes but, unlike PvZ or PvP I scout based on units AND Buildings! Units can be just as telling and sacking a probe to see a marauder is a win in my book. There are so many ways to scout in PvT and "by time your observer is out, its too late" is just not true. First of all, if you feel as if you can't get a scout off fast enough, there is a 1 gate robo into 2 gate expand. This build is SUPER safe and gets out an obs out super quickly. That could be a good build for you to try. As far as moving out, there are less but still many timings to push out before the T even has enough medivacs to drop you like crazy. Also, on top of all that, P can drop too!! I always use a WP in PvT in the early game and as soon as they move out, I drop 2 sentries and 2 zealots into there mineral line and FF it shut. Even if this does minimal damage, its a mind game. It makes the T be VERY careful every time he moves out because he knows he could be getting dropped. On top of ALLLl of that, we have proxi pylons for a reason. I line the entire outline of a map with pylons and so I usually see most drops coming, or if I don't, they simply unload and kill the pylon which alerts me anyway. Yes, PvT is a unique MU and one that requires a little bit of guessing but if I get in and see 1 gas, I always steal. (its a new thing i'm doing) Reasons? 1. It denies or delays 1/1/1, 2. it almost forces them into a 2 rax or some sort of pressure that you force upon them. 3. if they are not smart, you can sometimes slip a unit up after the first or 2nd marine and scout their entire base. So basically, I try to create as many options for myself to scout whether its buildings, quick obs, or units.

Starting either today or tomorrow I will be streaming my ladder everyday and I go over every game. Feel free to stop by and ask questions. If you don't know the link PM me ^^

Hope that helped.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 04 2012 00:28 GMT
#109
On February 01 2012 00:07 VoidRayRH wrote:
On top of ALLLl of that, we have proxi pylons for a reason. I line the entire outline of a map with pylons and so I usually see most drops coming, or if I don't, they simply unload and kill the pylon which alerts me anyway.

That's so smart, a lot of players overlook the importance of building pylons everywhere and they'll build like 5 pylons right beside each other in the main (I'm guilty of this too sometimes lol). It's so much better to have pylons all over the place - anywhere you might see a drop or some banshees coming in. The ability to warp in units anywhere is a strong offensive and defensive tool, and even if you're building pylons inside your base try to build on the outskirts (ledges) so you can 1) see drops coming 2) warp units down the ledge.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
-VoidRay-
Profile Joined December 2011
57 Posts
February 06 2012 19:11 GMT
#110
@TangSC Yeah, I feel that my mini map awareness isn't even THAT superb but some terran's find it necessary to unload, kill the pylon that has "Spotted them" and the reload and wait for a better time to drop as they have obviously by now been REALLY spotted. So again, even if I miss the medivac do to bad mini map awareness sometimes they reveal themselves which is just a double bonus to the pylon's surrounding the map.
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
How2getMaster
Profile Joined August 2011
Germany124 Posts
April 04 2012 13:55 GMT
#111
Well done! Was a pleasure reading.


Greetings.
DiamondToss looking for a team :)
-VoidRay-
Profile Joined December 2011
57 Posts
April 06 2012 20:55 GMT
#112
@How2getMaster - I'm glad it helped. I'm currently working on a PvZ guide atm,
Sign up at www.TangStarcraft.com for free strategy articles, stream lessons, and tutorial videos. PM me for coaching info!
Nyast
Profile Joined November 2010
Belgium554 Posts
April 06 2012 21:48 GMT
#113
On February 07 2012 04:11 -VoidRay- wrote:
@TangSC Yeah, I feel that my mini map awareness isn't even THAT superb but some terran's find it necessary to unload, kill the pylon that has "Spotted them" and the reload and wait for a better time to drop as they have obviously by now been REALLY spotted. So again, even if I miss the medivac do to bad mini map awareness sometimes they reveal themselves which is just a double bonus to the pylon's surrounding the map.


How "soon" do you start to spread pylons over the map ?

I regularly do it in the mid/late game ( after 10' ), but I'm wondering if it's worth the risk doing it in the early/mid game too.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings275
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 70
Livibee 64
StarCraft: Brood War
Artosis 678
Zeus 107
NaDa 75
Terrorterran 14
Dota 2
monkeys_forever284
NeuroSwarm161
League of Legends
JimRising 826
Other Games
gofns17278
summit1g14212
tarik_tv11856
Liquid`RaSZi1939
shahzam502
WinterStarcraft108
JuggernautJason32
ViBE25
Organizations
Other Games
gamesdonequick876
BasetradeTV87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 64
• musti20045 29
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra2819
Upcoming Events
Universe Titan Cup
10h 3m
Rogue vs Percival
Wardi Open
11h 3m
Monday Night Weeklies
15h 3m
Replay Cast
23h 3m
Kung Fu Cup
1d 10h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.