• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CEST 09:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3686 users

[D] Lessons learned from Brown vs Losira - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 18 Next All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 06 2011 08:31 GMT
#101
It seems perfectly understandable that protoss SHOULD be playing macrostyle versus Zerg, and I'm surprised it has taken this long for pros to really start to shine using it. I mean, going for a fast deathball and attacking works, but what's even better? Getting a huge economy and thus forcing the zerg to attack into your deathball. The basic idea has always been that the zerg army melts to the deathball, but since the zerg has many more bases, he can in theory replenish fast enough to stop the deathball push... but if the toss has half the map, how will that even matter?

This is definitely the future of the matchup, and I hope that HotS doesn't screw that up.
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2011-12-06 10:06:12
December 06 2011 10:05 GMT
#102
On December 06 2011 15:00 MyTHicaL wrote:
i was only able to watch teh 1st game.. being as im not stupid enough to actually pay for vods... I don't see your point whatsoever. This game was won by a godly perfect vortex- had nothing to do with air play whatsoever... time wasted.


In your first breath you call paying customers stupid and in the next discredit a well thought out post without addressing any of his points. Well done, you'll last long here.
Rayjin
Profile Joined December 2010
Germany205 Posts
December 06 2011 10:23 GMT
#103
This win was only Losira's fault, because he didnt micro well. Losira was ahead in eco and Upgrates and as Zerg, he is able to reproduce his army faster.

Without much pressure, its realy hard to win against Zerg in a macro game and you realy need alot of luck!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
December 06 2011 10:50 GMT
#104
That game made me feel like HotS is coming too soon. The Mothership and the Carrier both seem to be finding a niche in PvZ, and they're both going to be gone before that role can really be explored if the current plans to drop them go through.
The frumious Bandersnatch
-iNko
Profile Joined August 2010
Lithuania160 Posts
December 06 2011 11:10 GMT
#105
such a nice read learned few things from this, thx
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-12-06 11:22:57
December 06 2011 11:22 GMT
#106
Watched the game, it was interesting, but I can't help but think: what would have happened if Losira was less shy, and pushed with his BL + infestors army when he reached 200/200.. instead of turtling for 6 more mins, getting upgrades, etc.. ?

To me it looks like there was a huge timing window where Brown had no good answer to his BL army. No MS/vortex yet, no templars/archons, only stalkers+colossi. So why didn't Losira push earlier, and just.. like.. win the game ?
rpgalon
Profile Joined April 2011
Brazil1069 Posts
December 06 2011 11:32 GMT
#107
On December 06 2011 17:31 Tobberoth wrote:
It seems perfectly understandable that protoss SHOULD be playing macrostyle versus Zerg, and I'm surprised it has taken this long for pros to really start to shine using it. I mean, going for a fast deathball and attacking works, but what's even better? Getting a huge economy and thus forcing the zerg to attack into your deathball. The basic idea has always been that the zerg army melts to the deathball, but since the zerg has many more bases, he can in theory replenish fast enough to stop the deathball push... but if the toss has half the map, how will that even matter?

This is definitely the future of the matchup, and I hope that HotS doesn't screw that up.


you can't play the way Brown played in some maps..., and losira was playing for the late game, we don't really know how it would have beem, if losira decided to put some real pressure earlier...
badog
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 06 2011 11:58 GMT
#108
On December 06 2011 20:32 rpgalon wrote:
Show nested quote +
On December 06 2011 17:31 Tobberoth wrote:
It seems perfectly understandable that protoss SHOULD be playing macrostyle versus Zerg, and I'm surprised it has taken this long for pros to really start to shine using it. I mean, going for a fast deathball and attacking works, but what's even better? Getting a huge economy and thus forcing the zerg to attack into your deathball. The basic idea has always been that the zerg army melts to the deathball, but since the zerg has many more bases, he can in theory replenish fast enough to stop the deathball push... but if the toss has half the map, how will that even matter?

This is definitely the future of the matchup, and I hope that HotS doesn't screw that up.


you can't play the way Brown played in some maps..., and losira was playing for the late game, we don't really know how it would have beem, if losira decided to put some real pressure earlier...

Thing is though, we have been so used to the dogma being that zergs expand, protoss pressure. If protoss don't pressure, the zerg outmacro them. Isn't it kind of nice to imagine a matchup where it can be the other way around as well... where the zerg is forced to pressure the protoss.

It might indeed not work on all maps, but I don't think the point should be that Losira didn't pressure so an impossible build worked, the point should be that you can play protoss successfully in such a way that the zerg is forced to pressure the toss to not be outgamed.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
December 06 2011 13:28 GMT
#109
On December 06 2011 16:04 Belisarius wrote:
This thread makes me indescribably depressed about HotS.

Too true

To think that after a year and a half we are only just beginning to figure out how PvZ should look in the late game, and within a year all that will be flushed out and people have to start all over. And then two years after that the same thing happens. ='(

Should be fun in 5 years when we finally have a developed game though...
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 06 2011 14:15 GMT
#110
What an amazing write-up

I'm not sure why Zergs are so offended at Vortex. Sure it's a little silly, but is it really fair otherwise that infestor/broodlord is autowin?
[15:15] <Palmar> and yes marv, you're a total hottie
KinQuh
Profile Joined February 2011
Finland810 Posts
December 06 2011 16:32 GMT
#111
Tried this on ladder with pretty good succes. At first i was kinda unsure if this dies to a hydrapush but i managed to defend one so i think is quite safe too,
Holy check.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2011-12-06 16:59:37
December 06 2011 16:58 GMT
#112
On December 06 2011 03:13 IcemanAsi wrote:
Hi,

I'm obviously not gonna argue with NrGmonk who knows about a hundred times more then I do about this game but I want to throw something in here.I found the effective use of the archon toilet to be a huge dissapointment and for me, it completely ruined the game.

This mechanic has been declared by blizzard to be an exploit and I have to say that I agree. Obvisouly the patch implemented in 1.3.0 was ineffective due to air unit scattering slower then ground units. I thought it took all the depth out of the game and turned a balanced beautiful game into a farce.

I don't understand how people who take this game seriously can think that was a proper ending to the game. I want to honestly ask you NrGmonk, didn't you find the use of the archon toilet deplorable?



Archon Toilet deters Z from just running around with a 30 pack of Blord/Infestor and rolling everything P has. It is abusive indeed, but until you fix Protoss' shitty AA options then you really don't have a choice but to keep Archon Toilet in the game. HOTS will try and fix that with the Tempest, but I see that as being a huge failure likely.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-06 17:02:34
December 06 2011 16:59 GMT
#113
Finally got a chance to see the VOD--really impressive how wrong the casters were about who was ahead. They were acting like Brown had next to no chance, when the game was actually dead even. Have they just never seen late-game PvZ?

Also, Losira's control in the big fight was awful. Non-GM NA ladder Zergs know better than to A-move all of their corruptors and overseers in 1 group on a mothership with archon support. Just splitting them up in 2 groups or sending the corruptors before the broodlords would have kept the game pretty even. It was like Losira had never seen late-game PvZ either.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 06 2011 17:22 GMT
#114
On December 07 2011 01:59 kcdc wrote:
It was like Losira had never seen late-game PvZ either.


He's normally killed his opponent with roaches by then
[15:15] <Palmar> and yes marv, you're a total hottie
Skyro
Profile Joined May 2010
United States1823 Posts
December 06 2011 17:45 GMT
#115
I watched the first game. I think it's way way too early to think this is the "future of PvZ" or anything of the sort. I'm still pretty skeptical how such a build would hold up vs 3-base roach -> muta. The issue with Protoss macro has always been the difficulty in securing your 3rd base and beyond and defending multiple fronts with your relatively immobile army. Losira basically did no real harassment or flanking or multi-pronged attacks and was content to just macro up and try to fight head-on with max armies which is basically what a Protoss player wants.

As an aside, as a Protoss player, I think Vortex is a bit ridiculous. The Mothership is essentially a super Arbiter, so why not make Vortex an AoE Stasis? Even as an AoE Stasis I believe it would still serve its purpose as an effective counter to mass Broodlords. Sometimes it seems to me Blizzard just made units slightly different in Starcraft 2 just to be different so that it didn't seem like it was just a remake of BW to the detriment of game balance.
monk
Profile Blog Joined May 2009
United States8477 Posts
December 06 2011 17:57 GMT
#116
On December 07 2011 02:45 Skyro wrote:
I watched the first game. I think it's way way too early to think this is the "future of PvZ" or anything of the sort. I'm still pretty skeptical how such a build would hold up vs 3-base roach -> muta. The issue with Protoss macro has always been the difficulty in securing your 3rd base and beyond and defending multiple fronts with your relatively immobile army. Losira basically did no real harassment or flanking or multi-pronged attacks and was content to just macro up and try to fight head-on with max armies which is basically what a Protoss player wants.

As an aside, as a Protoss player, I think Vortex is a bit ridiculous. The Mothership is essentially a super Arbiter, so why not make Vortex an AoE Stasis? Even as an AoE Stasis I believe it would still serve its purpose as an effective counter to mass Broodlords. Sometimes it seems to me Blizzard just made units slightly different in Starcraft 2 just to be different so that it didn't seem like it was just a remake of BW to the detriment of game balance.

Never said any of this was the future of PvZ. All of these "lessons" are just possibilities meant to widen the scope of PvZ.
Moderator
IcemanAsi
Profile Joined March 2011
Israel681 Posts
December 06 2011 18:33 GMT
#117
On December 07 2011 01:59 kcdc wrote:
Finally got a chance to see the VOD--really impressive how wrong the casters were about who was ahead. They were acting like Brown had next to no chance, when the game was actually dead even. Have they just never seen late-game PvZ?

Also, Losira's control in the big fight was awful. Non-GM NA ladder Zergs know better than to A-move all of their corruptors and overseers in 1 group on a mothership with archon support. Just splitting them up in 2 groups or sending the corruptors before the broodlords would have kept the game pretty even. It was like Losira had never seen late-game PvZ either.

I'm just a plat-diamond player so I'm gonna assume I'm wrong but it seems to me that off an equal economoy like in this game protoss has ways to counter broodlord infestor. Naming three:

a. Mass HT - feedback plus stroms kills the 1st army into archons for the follow up
b. Voidray + HT - feedback the infestors and laugh at the exploding broodlords.
c. Browns exact army in this game without the archon exploit - vortex half the army, kill the 1st half, wait, kill 2nd half.

It seems to me that most of Protoss experiance against broodlord/infestor is from an economical disadvantage, going 3base against 4 or 5. With the style of play shown by Brown here you reach the end game on at least 4 bases and at equal ground with the zerg. With 8-10 gas geysers the match up becomes very different.

Now, I want to make one thing clear, Brown played amazingly and as a pro-player he should use every single advantage he can get. I hold nothing against him for using the archon toilet exploit. However, I still think this mechanic is deeply flawed and should be removed, heck, blizzard supposedly removed it in 1.3.0 with the invulnrabillity patch to units leaving the vortex, I don't know if the fact that broodlords still don't scatter fast enough is intended or an oversight but I find it very unsatisfing to watch.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 06 2011 18:36 GMT
#118
On December 07 2011 02:45 Skyro wrote:
I watched the first game. I think it's way way too early to think this is the "future of PvZ" or anything of the sort. I'm still pretty skeptical how such a build would hold up vs 3-base roach -> muta. The issue with Protoss macro has always been the difficulty in securing your 3rd base and beyond and defending multiple fronts with your relatively immobile army. Losira basically did no real harassment or flanking or multi-pronged attacks and was content to just macro up and try to fight head-on with max armies which is basically what a Protoss player wants.

As an aside, as a Protoss player, I think Vortex is a bit ridiculous. The Mothership is essentially a super Arbiter, so why not make Vortex an AoE Stasis? Even as an AoE Stasis I believe it would still serve its purpose as an effective counter to mass Broodlords. Sometimes it seems to me Blizzard just made units slightly different in Starcraft 2 just to be different so that it didn't seem like it was just a remake of BW to the detriment of game balance.


I agree that vortex is unreasonably strong, but Zerg has some unreasonably strong advantages in the match-up as well. Zerg can easily secure a economic advantage, they have roaches which are insanely cost-efficient against every equal-cost Protoss ground composition, they have mutas which are almost impossible to deal with, and they have a production mechanic which allows them to completely flip their composition less than a minute's game time.

Because Zerg can get so far ahead in bases and send endless waves of whatever composition they choose, Protoss needs some "over-powered" end-game stuff that is cost-efficient against anything Z throws at them.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2011-12-06 18:45:56
December 06 2011 18:44 GMT
#119
On December 07 2011 03:33 IcemanAsi wrote:
Show nested quote +
On December 07 2011 01:59 kcdc wrote:
Finally got a chance to see the VOD--really impressive how wrong the casters were about who was ahead. They were acting like Brown had next to no chance, when the game was actually dead even. Have they just never seen late-game PvZ?

Also, Losira's control in the big fight was awful. Non-GM NA ladder Zergs know better than to A-move all of their corruptors and overseers in 1 group on a mothership with archon support. Just splitting them up in 2 groups or sending the corruptors before the broodlords would have kept the game pretty even. It was like Losira had never seen late-game PvZ either.

I'm just a plat-diamond player so I'm gonna assume I'm wrong but it seems to me that off an equal economoy like in this game protoss has ways to counter broodlord infestor. Naming three:

a. Mass HT - feedback plus stroms kills the 1st army into archons for the follow up
b. Voidray + HT - feedback the infestors and laugh at the exploding broodlords.
c. Browns exact army in this game without the archon exploit - vortex half the army, kill the 1st half, wait, kill 2nd half.

It seems to me that most of Protoss experiance against broodlord/infestor is from an economical disadvantage, going 3base against 4 or 5. With the style of play shown by Brown here you reach the end game on at least 4 bases and at equal ground with the zerg. With 8-10 gas geysers the match up becomes very different.

Now, I want to make one thing clear, Brown played amazingly and as a pro-player he should use every single advantage he can get. I hold nothing against him for using the archon toilet exploit. However, I still think this mechanic is deeply flawed and should be removed, heck, blizzard supposedly removed it in 1.3.0 with the invulnrabillity patch to units leaving the vortex, I don't know if the fact that broodlords still don't scatter fast enough is intended or an oversight but I find it very unsatisfing to watch.


Yes, Protoss does have ways to deal with that composition besides the super archon toilet that Brown managed to land in that game (although your suggestions aren't the best ways to do it--feedback doesn't have as much range as you'd need), but you have to remember that those sorts of archon toilets are a mistake on the Zerg's part. If Zerg controls better, those archon toilets can't happen. People see archon toilets like that and think it's way overpowered, but what really happened is that Losira made a huge micro mistake, and Brown simply punished that mistake.

A good analogy for that level of micro mistake might be in ZvZ where one player goes muta and the other goes roach-infestor. If the mass muta player screws up horribly and lets 20 mutas get caught in a fungal, he quickly loses. The lesson here isn't that mutas don't work in ZvZ--it's that you shouldn't micro them badly and lose them all in 1 spell.
sOm
Profile Joined January 2011
United States43 Posts
December 06 2011 18:55 GMT
#120
Very good analysis! Brown is definitely on the come up.
Prev 1 4 5 6 7 8 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft446
StarCraft: Brood War
Shuttle 4264
Killer 137
Larva 134
ggaemo 22
Dewaltoss 12
Dota 2
XBOCT908
febbydoto19
League of Legends
JimRising 499
Super Smash Bros
Mew2King176
Other Games
ceh9436
Happy268
amsayoshi46
Sick11
Organizations
Other Games
gamesdonequick601
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2251
League of Legends
• Rush1534
• Stunt545
• HappyZerGling82
Upcoming Events
Sparkling Tuna Cup
2h 13m
PiG Sty Festival
4h 13m
PiGosaur Cup
16h 13m
Replay Cast
1d 1h
Kung Fu Cup
1d 3h
Replay Cast
1d 16h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.